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-rw-r--r--MMFullWorld.filesetbin0 -> 103 bytes
-rw-r--r--scenedata.binbin157 -> 82 bytes
-rw-r--r--scenegen.py119
-rw-r--r--scenegen_.py48
-rw-r--r--setgen.py21
-rw-r--r--src/world_camera.cpp24
-rw-r--r--src/worldmap.cpp2
7 files changed, 184 insertions, 30 deletions
diff --git a/MMFullWorld.fileset b/MMFullWorld.fileset
new file mode 100644
index 0000000..4fde7e6
--- /dev/null
+++ b/MMFullWorld.fileset
Binary files differ
diff --git a/scenedata.bin b/scenedata.bin
index 534b7b6..ea87a2d 100644
--- a/scenedata.bin
+++ b/scenedata.bin
Binary files differ
diff --git a/scenegen.py b/scenegen.py
index 84fccc9..86f4006 100644
--- a/scenegen.py
+++ b/scenegen.py
@@ -1,41 +1,130 @@
import struct
+from collections import OrderedDict
+
+from gameobjects.matrix44 import *
+from gameobjects.vector3 import *
+
+
class Node:
pass
+nodes = OrderedDict()
+
BaseNode = Node()
-BaseNode.mtx = [1.0,0.0,0.0,0.0,0.0,1.0,0.0,0.0,0.0,0.0,1.0,0.0]
+BaseNode.mtx = Matrix44()
+#BaseNode.mtx *= Matrix44.rotation_about_axis((0,1,0), radians(180))
BaseNode.brres_key = '3D00'
BaseNode.model_name = 'GoldwoodBase'
BaseNode.lm_type = 0
+nodes['Base'] = BaseNode
-TreeNode = Node()
-TreeNode.mtx = [1.0,0.0,0.0,60.0,0.0,1.0,0.0,0.0,0.0,0.0,1.0,0.0]
-TreeNode.brres_key = '3D00'
-TreeNode.model_name = 'RedTree'
-TreeNode.lm_type = 1
+trees = []
+trees.append([(-432.6419,491.4498,36.07888)])
+trees.append([(-528.9393,465.0258,54.24921),(0,0,1,-205),(1.5,1.5,1.5)])
+trees.append([(-620.4692,390.3275,67.48116),(0,0,-1,-84.99999),(2,2,2)])
+trees.append([(-560.6774,261.2726,36.07889),(0,0,-1,-115)])
+trees.append([(-335.7342,473.2928,58.58809),(0,0,1,-195),(2,2,2)])
+trees.append([(-600.3536,168.692,54.24921),(0,0,-1,-30),(1.5,1.5,1.5)])
+trees.append([(-504.1465,157.0091,34.27255),(0,0,-1,-15)])
+trees.append([(-473.3172,-230.0073,-47.6824),(0,0,-1,-30),(1.5,1.5,1.5)])
+trees.append([(-309.3281,-345.4817,-66.51208),(0,0,-1,-105)])
+trees.append([(-200.273,417.9867,58.58809),(0,0,1,-160),(2,2,2)])
+trees.append([(-428.3652,220.8884,53.48188),(0,0,1,-144.3318),(1.5,1.5,1.5)])
+trees.append([(202.4636,423.0312,58.58809),(0,0,1,-190),(1.5,1.5,1.5)])
+trees.append([(104.0971,448.0217,37.58566),(0,0,1,-90.00001)])
+trees.append([(558.988,200.4099,134.7052),(0,0,1,-195),(2,2,2)])
+trees.append([(-496.7122,52.15556,65.01857),(0,0,-1,-114.4882),(2,2,2)])
+trees.append([(-625.6561,-14.46614,69.94374),(0,0,1,-160),(2,2,2)])
+trees.append([(-451.8466,374.4697,54.24921),(0,0,1,-205),(1.5,1.5,1.5)])
+trees.append([(-498.7201,302.163,36.07889),(0,0,1,-228.8284)])
+trees.append([(-502.41,-357.0221,-66.51208),(0,0,1,-57.69051)])
+trees.append([(-563.8763,-117.5426,32.63081),(0,0,-1,-15)])
+trees.append([(-164.7518,28.56541,37.55599),(0,0,-1,-15)])
+trees.append([(69.34688,-370.9233,54.24921),(0,0,1,-23.78404),(1.5,1.5,1.5)])
+trees.append([(-381.2546,-27.60487,54.24921),(0,0,1,-143.3339),(1.5,1.5,1.5)])
+trees.append([(517.5121,-118.4075,54.24921),(0,0,1,-143.3339),(1.5,1.5,1.5)])
+trees.append([(636.0891,-20.87392,65.01857),(0,0,-1,-114.4882),(2,2,2)])
+trees.append([(595.799,-261.0563,65.01857),(0,0,-1,-2.230904),(2,2,2)])
+trees.append([(442.6156,-445.4103,35.47948),(0,0,1,-33.01907)])
+trees.append([(601.3714,-369.1882,33.41096),(0,0,-1,-101.3162)])
+trees.append([(135.2478,-410.5703,30.18969),(0,0,-1,-101.3162)])
+trees.append([(375.7895,-410.6814,33.71223),(0,0,1,-122.8022)])
+trees.append([(381.3143,312.5172,132.5149),(0,0,-1,-2.230904),(2,2,2)])
+trees.append([(492.7756,314.4396,113.5759),(0,0,1,-143.3339),(1.5,1.5,1.5)])
+trees.append([(123.7032,317.5327,65.01857),(0,0,-1,-76.25513),(2,2,2)])
+trees.append([(224.8819,-211.3689,54.24921),(0,0,-1,-85.55461),(1.5,1.5,1.5)])
+trees.append([(322.8776,-90.80885,65.01857),(0,0,1,-62.79728),(2,2,2)])
+trees.append([(38.92174,-16.14143,37.55599),(0,0,1,-140.1519)])
+trees.append([(123.4013,-39.51448,54.24921),(0,0,1,-226.3537),(1.5,1.5,1.5)])
+trees.append([(-257.9183,-36.27791,46.23754),(0,0,1,-226.3537),(1.367996,1.367996,1.367996)])
+trees.append([(-129.6952,-311.2891,30.18969),(0,0,-1,-92.79686)])
+trees.append([(-212.5955,250.4542,60.27821),(0,0,1,-205),(1.645125,1.645125,1.645125)])
+trees.append([(46.9944,279.5399,37.58566),(0,0,1,-216.0257)])
+trees.append([(292.9048,-450.7896,54.24921),(0,0,1,-69.19887),(1.5,1.5,1.5)])
+trees.append([(518.238,-452.9915,54.24921),(0,0,-1,-22.77429),(1.5,1.5,1.5)])
+trees.append([(78.49855,-208.7774,30.18969),(0,0,1,-59.14187)])
+trees.append([(-438.4393,-129.7501,34.27255),(0,0,1,-123.4304)])
+trees.append([(-220.1394,-355.7235,65.01857),(0,0,-1,-114.4882),(2,2,2)])
+trees.append([(4.708786,-273.2903,30.18969),(0,0,-1,-96.09806)])
+trees.append([(-52.38176,-376.2185,54.24921),(0,0,1,-23.78404),(1.5,1.5,1.5)])
+trees.append([(-233.0447,-430.365,-61.64869),(0,0,1,-195),(1.125775,1.125775,1.125775)])
+trees.append([(-433.6412,-411.0383,-66.51208),(0,0,-1,-80)])
+trees.append([(203.4264,-84.41426,37.55599),(0,0,1,-140.1519)])
+trees.append([(78.68404,42.78148,37.55599),(0,0,1,-140.1519)])
+trees.append([(-518.1977,-62.53108,54.24921),(0,0,1,-143.3339),(1.5,1.5,1.5)])
+trees.append([(566.8211,-142.5897,35.47948),(0,0,1,-33.01907)])
+trees.append([(-19.99593,36.96886,37.55599),(0,0,1,-20.15192)])
+tree_idx = 0
+for tree in trees:
+ TreeNode = Node()
+ TreeNode.mtx = Matrix44()
+ # todo: matrix creation
+ # todo: specifying which type each transformation is
+ tf_idx = 0
+ for tf in tree:
+ if tf_idx == 0:
+ #translate -- swap Y,Z! also, Z is negative for some reason...
+ TreeNode.mtx *= Matrix44.translation(tf[0]+7.44,tf[2]-37,-tf[1])
+ elif tf_idx == 1:
+ #rotate
+ TreeNode.mtx *= Matrix44.rotation_about_axis((tf[0],tf[2],tf[1]), radians(tf[3]))
+ elif tf_idx == 2:
+ #scale
+ TreeNode.mtx *= Matrix44.scale(tf[0]*0.5, tf[1]*0.5, tf[2]*0.5)
+ tf_idx += 1
+ TreeNode.brres_key = '3D00'
+ TreeNode.model_name = 'BrownTree' if tree_idx == 24 else 'RedTree'
+ TreeNode.lm_type = 1
+ nodes['Tr%02d' % tree_idx] = TreeNode
+ tree_idx += 1
-nodes = {}
-nodes['Base'] = BaseNode
-nodes['Tr00'] = TreeNode
+
+
+# todo: string table optimisation
header = struct.pack('>4sI', b'MScn', len(nodes))
entrydata = b''
stringtable = b''
+stringoffsets = {}
currentoffset = 8 + (0x40 * len(nodes))
for key,node in nodes.items():
#nodekey, brreskey, lmtype, nameoffset, matrix
+ enc_name = node.model_name.encode('Shift-JIS')
+ if enc_name not in stringoffsets:
+ stringoffsets[enc_name] = currentoffset
+ stringtable += enc_name + b'\0'
+ currentoffset += len(enc_name) + 1
- entrydata += struct.pack('>4s4sII', key.encode('Shift-JIS'), node.brres_key.encode('Shift-JIS'), node.lm_type, currentoffset)
- for f in node.mtx:
- entrydata += struct.pack('>f', f)
+ nameoffs = stringoffsets[enc_name]
- stringtable += node.model_name.encode('Shift-JIS')
- stringtable += b'\0'
- currentoffset += len(node.model_name) + 1
+
+ entrydata += struct.pack('>4s4sII', key.encode('Shift-JIS'), node.brres_key.encode('Shift-JIS'), node.lm_type, stringoffsets[enc_name])
+ for f in list(node.mtx.transposed_components())[0:12]:
+ entrydata += struct.pack('>f', f)
open('scenedata.bin', 'wb').write(header + entrydata + stringtable)
diff --git a/scenegen_.py b/scenegen_.py
new file mode 100644
index 0000000..418d1b9
--- /dev/null
+++ b/scenegen_.py
@@ -0,0 +1,48 @@
+import struct
+
+from collections import OrderedDict
+
+from gameobjects.matrix44 import *
+from gameobjects.vector3 import *
+
+
+class Node:
+ pass
+
+nodes = OrderedDict()
+
+BaseNode = Node()
+BaseNode.mtx = Matrix44()
+BaseNode.brres_key = '3D00'
+BaseNode.model_name = 'WorldBase'
+BaseNode.lm_type = 0
+nodes['Base'] = BaseNode
+
+
+
+# todo: string table optimisation
+
+header = struct.pack('>4sI', b'MScn', len(nodes))
+entrydata = b''
+stringtable = b''
+stringoffsets = {}
+currentoffset = 8 + (0x40 * len(nodes))
+
+for key,node in nodes.items():
+ #nodekey, brreskey, lmtype, nameoffset, matrix
+ enc_name = node.model_name.encode('Shift-JIS')
+ if enc_name not in stringoffsets:
+ stringoffsets[enc_name] = currentoffset
+ stringtable += enc_name + b'\0'
+ currentoffset += len(enc_name) + 1
+
+ nameoffs = stringoffsets[enc_name]
+
+
+ entrydata += struct.pack('>4s4sII', key.encode('Shift-JIS'), node.brres_key.encode('Shift-JIS'), node.lm_type, stringoffsets[enc_name])
+ for f in list(node.mtx.transposed_components())[0:12]:
+ entrydata += struct.pack('>f', f)
+
+
+open('scenedata.bin', 'wb').write(header + entrydata + stringtable)
+
diff --git a/setgen.py b/setgen.py
index 68d7f12..82c3320 100644
--- a/setgen.py
+++ b/setgen.py
@@ -1,9 +1,20 @@
import struct
-names = {}
-names['PATH'] = '/Maps/forest/pathdata.bin'
-names['SCN0'] = '/Maps/forest/mainscene.bin'
-names['3D00'] = '/Maps/forest/base.brres'
+def Goldwood():
+ names = {}
+ names['PATH'] = '/Maps/forest/pathdata.bin'
+ names['SCN0'] = '/Maps/forest/mainscene.bin'
+ names['3D00'] = '/Maps/forest/base.brres'
+ return ('SMGoldwood.fileset', names)
+
+def World():
+ names = {}
+ names['PATH'] = '/Maps/main/pathdata.bin'
+ names['SCN0'] = '/Maps/main/mainscene.bin'
+ names['3D00'] = '/Maps/main/base.brres'
+ return ('MMFullWorld.fileset', names)
+
+filename, names = World()
header = struct.pack('>4sI', b'MSet', len(names))
entrydata = b''
@@ -19,5 +30,5 @@ for key,path in names.items():
currentoffset += len(encpath) + 1
-open('SMGoldwood.fileset', 'wb').write(header + entrydata + stringtable)
+open(filename, 'wb').write(header + entrydata + stringtable)
diff --git a/src/world_camera.cpp b/src/world_camera.cpp
index 1fc3a5a..3e1cc6b 100644
--- a/src/world_camera.cpp
+++ b/src/world_camera.cpp
@@ -18,8 +18,15 @@ dWorldCamera_c *dWorldCamera_c::build() {
int dWorldCamera_c::onCreate() {
- this->camPos = (Point3d){0.0f, 400.0f, 400.0f};
- this->camRotate = (Point3d){-40.0f, 0.0f, 0.0f}; // ZXY order
+ this->camPos = (Point3d){58.8f, 1163.7f, 2106.2f};
+ this->camRotate = (Point3d){-60.0f, 0.0f, 0.0f}; // ZXY order
+ //this->camRotate = (Point3d){-40.0f, 0.0f, 0.0f}; // ZXY order
+
+ this->camPos = (Point3d){0.0f, 0.0f, 1000.0f};
+ this->camRotate = (Point3d){0.0f, 0.0f, 0.0f}; // ZXY order
+
+ this->camPos = (Point3d){0.0f, -2000.0f, 0.0f};
+ this->camRotate = (Point3d){-90.0f, 0.0f, 0.0f}; // ZXY order
return true;
}
@@ -71,23 +78,22 @@ int dWorldCamera_c::onDraw() {
cam3d.SetViewportJitter(VIGetNextField());
cam3d.SetPerspective(45, (f32)rmode->viWidth / (f32)rmode->viHeight, 0.1f, 2400.0f);
+ //cam3d.SetOrtho(rmode->efbHeight, 0.0f, 0.0f, rmode->fbWidth * (IsWideScreen() ? 1.3333334f : 1.0f), -100000.0f, 100000.0f);
- nw4r::g3d::Camera::PostureInfo posture;
+ /*nw4r::g3d::Camera::PostureInfo posture;
posture.tp = nw4r::g3d::Camera::POSTURE_ROTATE;
posture.cameraRotate = this->camRotate;
cam3d.SetPosition(this->camPos);
- cam3d.SetPosture(posture);
+ cam3d.SetPosture(posture);*/
- /*nw4r::g3d::Camera::PostureInfo posture;
+ nw4r::g3d::Camera::PostureInfo posture;
posture.tp = nw4r::g3d::Camera::POSTURE_LOOKAT;
posture.cameraUp = (Point3d){0,1,0};
posture.cameraTarget = (Point3d){0,0,0};
- cam3d.SetPosition((Point3d){-3,2,3});
- cam3d.SetPosture(posture);*/
-
- //cam3d.GetCameraMtx(&T3D::Camera.view_matrix);
+ cam3d.SetPosition((Point3d){0,400,1000});
+ cam3d.SetPosture(posture);
return true;
}
diff --git a/src/worldmap.cpp b/src/worldmap.cpp
index dd027f0..12c3486 100644
--- a/src/worldmap.cpp
+++ b/src/worldmap.cpp
@@ -121,7 +121,7 @@ bool WMInit_EndLoading(void *ptr) {
bool WMInit_LoadResources(void *ptr) {
dScNewerWorldMap_c *wm = (dScNewerWorldMap_c*)ptr;
- return wm->resMng.loadSet("SMGoldwood");
+ return wm->resMng.loadSet("MMFullWorld");
}
bool WMInit_SetupWait(void *ptr) {