diff options
Diffstat (limited to '')
-rwxr-xr-x | include/game.h | 70 | ||||
-rw-r--r-- | kamek_pal.x | 6 | ||||
-rw-r--r-- | src/objkinoko.cpp | 55 | ||||
-rw-r--r-- | src/shyguy.cpp | 11 |
4 files changed, 86 insertions, 56 deletions
diff --git a/include/game.h b/include/game.h index 99a064a..cceee66 100755 --- a/include/game.h +++ b/include/game.h @@ -1436,6 +1436,76 @@ public: u8 _ED[3]; //FIXME
};
+class BasicCollider {
+ public:
+ BasicCollider();
+
+ virtual ~BasicCollider();
+ virtual void update();
+ virtual void _vf10();
+ virtual void _vf14();
+
+ void clear();
+ void addToList();
+ void removeFromList();
+
+
+ dStageActor_c *owner;
+ BasicCollider *prev, *next;
+ /* dRSomething */ void *ptrToRSomething;
+
+ float rightX, rightY, leftX, leftY;
+ float xDiff, yDiff;
+ float lastLeftX, lastLeftY;
+ float lineLength;
+ float leftXDeltaSinceLastCalculation;
+
+ u32 flags;
+ s16 rotation;
+ u8 type;
+ u8 _43;
+ u8 isInList;
+ u8 _45, _46, _47, _48, _49, _4A;
+};
+
+class StandOnTopCollider : public BasicCollider {
+ public:
+ StandOnTopCollider();
+
+ void update();
+
+ void init(dStageActor_c *owner,
+ float _4C, float _50, float topYOffset,
+ float rightSize, float leftSize,
+ s16 rotation, u8 unk_45, Vec2 *scale = 0);
+
+ void init(dStageActor_c *owner,
+ Vec2 *fields4C_50, float topYOffset,
+ float rightSize, float leftSize,
+ s16 rotation, u8 unk_45, Vec2 *scale = 0);
+
+ void setLeftAndRight(float left, float right);
+ void setLeftAndRightScaled(float left, float right, float scaleFactor);
+
+ // 4C and 50 might be X/Y offset. Not affected by rotation
+ float _4C, _50, topYOffset, rightSize, leftSize;
+};
+
+class RideableActorCollider : public BasicCollider {
+ public:
+ RideableActorCollider();
+
+ void update();
+
+ void init(dStageActor_c *owner, Vec2 *one, Vec2 *two); // 800DB590
+ void init(dStageActor_c *owner, float x1, float x2, float y1, float y2); // 800DB620
+
+ void setPosition(Vec2 *one, Vec2 *two); // 800DB680
+ void setPosition(float x1, float x2, float y1, float y2); // 800DB6E0
+
+ Vec2 left, right;
+};
+
class freezeMgr_c {
public:
diff --git a/kamek_pal.x b/kamek_pal.x index 8074add..eae7d51 100644 --- a/kamek_pal.x +++ b/kamek_pal.x @@ -29,6 +29,12 @@ SECTIONS { init__18StandOnTopColliderFP13dStageActor_cfffffsUcP7Point2d = 0x800DB270; + __ct__21RideableActorCollider = 0x800DB540; + init__21RideableActorColliderFP13dStageActor_cP7Point2dP7Point2d = 0x800DB590; + init__21RideableActorColliderFP13dStageActor_cffff = 0x800DB620; + setPosition__21RideableActorColliderFP7Point2dP7Point2d = 0x800DB680; + setPosition__21RideableActorColliderFffff = 0x800DB6E0; + drawWithMatrix__21SomethingAboutShroomsFfP4mMtx = 0x800BC700; original_onCreate__13daObjKinoko_cFv = 0x8087F8D0; diff --git a/src/objkinoko.cpp b/src/objkinoko.cpp index baa069d..f8fe4d8 100644 --- a/src/objkinoko.cpp +++ b/src/objkinoko.cpp @@ -1,61 +1,6 @@ #include <game.h> #include <g3dhax.h> -class BasicCollider { - public: - BasicCollider(); - - virtual ~BasicCollider(); - virtual void update(); - virtual void _vf10(); - virtual void _vf14(); - - void clear(); - void addToList(); - void removeFromList(); - - - dStageActor_c *owner; - BasicCollider *prev, *next; - /* dRSomething */ void *ptrToRSomething; - - float rightX, rightY, leftX, leftY; - float xDiff, yDiff; - float lastLeftX, lastLeftY; - float lineLength; - float leftXDeltaSinceLastCalculation; - - u32 flags; - s16 rotation; - u8 type; - u8 _43; - u8 isInList; - u8 _45, _46, _47, _48, _49, _4A; -}; - -class StandOnTopCollider : public BasicCollider { - public: - StandOnTopCollider(); - - void update(); - - void init(dStageActor_c *owner, - float _4C, float _50, float topYOffset, - float rightSize, float leftSize, - s16 rotation, u8 unk_45, Vec2 *scale = 0); - - void init(dStageActor_c *owner, - Vec2 *fields4C_50, float topYOffset, - float rightSize, float leftSize, - s16 rotation, u8 unk_45, Vec2 *scale = 0); - - void setLeftAndRight(float left, float right); - void setLeftAndRightScaled(float left, float right, float scaleFactor); - - // 4C and 50 might be X/Y offset. Not affected by rotation - float _4C, _50, topYOffset, rightSize, leftSize; -}; - class SomethingAboutShrooms { public: diff --git a/src/shyguy.cpp b/src/shyguy.cpp index 15bf0d6..22d157f 100644 --- a/src/shyguy.cpp +++ b/src/shyguy.cpp @@ -77,6 +77,9 @@ class daShyGuy : public dEn_c { bool isBouncing; float balloonSize; + RideableActorCollider giantRider; + + static daShyGuy *build(); void bindAnimChr_and_setUpdateRate(const char* name, int unk, float unk2, float rate); @@ -448,7 +451,9 @@ int daShyGuy::onCreate() { ActivePhysics::Info HitMeBaby; if (type > 8) { - this->scale = (Vec){40.0, 40.0, 40.0}; + this->scale = (Vec){40.0f, 40.0f, 40.0f}; + + giantRider.init(this, -24.0f, 28.0f, 24.0f, 28.0f); HitMeBaby.xDistToCenter = 0.0; HitMeBaby.yDistToCenter = 24.0; @@ -569,6 +574,10 @@ int daShyGuy::onDraw() { balloonModelB.scheduleForDrawing(); } + if (type > 8) { + giantRider.update(); + } + return true; } |