diff options
Diffstat (limited to '')
42 files changed, 711 insertions, 230 deletions
diff --git a/NewerProject.yaml b/NewerProject.yaml index 6044c59..ae354bf 100644 --- a/NewerProject.yaml +++ b/NewerProject.yaml @@ -2,6 +2,7 @@ output_dir: "NewerASM" code_address: 0x808D9000 modules: - processed/prolog.yaml + - processed/fileselect.yaml - processed/magicplatform.yaml - processed/bugfixes.yaml - processed/worldmap.yaml diff --git a/NewerProjectKP.yaml b/NewerProjectKP.yaml index fdd447c..97820b5 100644 --- a/NewerProjectKP.yaml +++ b/NewerProjectKP.yaml @@ -2,6 +2,8 @@ output_dir: "NewerASM" code_address: 0x808D9000 modules: - processed/prolog.yaml + - processed/layoutDebug.yaml + - processed/fileselect.yaml - processed/magicplatform.yaml - processed/cutScene.yaml - processed/bonepiece.yaml diff --git a/bugfixes.yaml b/bugfixes.yaml index 498dce1..336a524 100644 --- a/bugfixes.yaml +++ b/bugfixes.yaml @@ -1,5 +1,7 @@ ---
-source_files: [../src/randomcrap.S, ../src/music.cpp, ../src/fix38.S, ../src/nullsub.S]
+# This has kind of turned into the "random stuff that we don't want to make a yaml for"
+# yaml, hasn't it...
+source_files: [../src/randomcrap.S, ../src/music.cpp, ../src/fix38.S, ../src/nullsub.S, ../src/newer.cpp]
hooks:
- name: FixMemoryLeaks
type: patch
diff --git a/cutScene.yaml b/cutScene.yaml index d338c6a..5fe95c5 100644 --- a/cutScene.yaml +++ b/cutScene.yaml @@ -1,5 +1,5 @@ --- -source_files: [.../src/cutScene.cpp] +source_files: [../src/cutScene.cpp] hooks: - name: BuildCutScene type: add_func_pointer diff --git a/fileselect.yaml b/fileselect.yaml new file mode 100644 index 0000000..a432a13 --- /dev/null +++ b/fileselect.yaml @@ -0,0 +1,152 @@ +--- +source_files: [../src/fileselect.S] +hooks: + - name: FSDisBrlan1 # inMulti + type: add_func_pointer + src_addr_pal: 0x80943A74 + target_func: 'FSDummyBrlanName' + - name: FSDisBrlan2 # on + type: add_func_pointer + src_addr_pal: 0x80943AB4 + target_func: 'FSDummyBrlanName' + - name: FSDisBrlan3 # idle + type: add_func_pointer + src_addr_pal: 0x80943AB8 + target_func: 'FSDummyBrlanName' + - name: FSDisBrlan4 # hit + type: add_func_pointer + src_addr_pal: 0x80943ABC + target_func: 'FSDummyBrlanName' + - name: FSDisBrlan5 # off + type: add_func_pointer + src_addr_pal: 0x80943AC0 + target_func: 'FSDummyBrlanName' + - name: FSDisBrlan6 # out + type: add_func_pointer + src_addr_pal: 0x80943AC4 + target_func: 'FSDummyBrlanName' + + - name: FSDisGroup1a # inMulti + type: add_func_pointer + src_addr_pal: 0x80943B88 + target_func: 'FSDummyGroup' + - name: FSDisGroup1b # inMulti + type: add_func_pointer + src_addr_pal: 0x80943B8C + target_func: 'FSDummyGroup' + - name: FSDisGroup2a # onMulti + type: add_func_pointer + src_addr_pal: 0x80943BDC + target_func: 'FSDummyGroup' + - name: FSDisGroup2b # onMulti + type: add_func_pointer + src_addr_pal: 0x80943BE0 + target_func: 'FSDummyGroup' + - name: FSDisGroup3a # idleMulti + type: add_func_pointer + src_addr_pal: 0x80943BE4 + target_func: 'FSDummyGroup' + - name: FSDisGroup3b # idleMulti + type: add_func_pointer + src_addr_pal: 0x80943BE8 + target_func: 'FSDummyGroup' + - name: FSDisGroup4a # hitMulti + type: add_func_pointer + src_addr_pal: 0x80943BEC + target_func: 'FSDummyGroup' + - name: FSDisGroup4b # hitMulti + type: add_func_pointer + src_addr_pal: 0x80943BF0 + target_func: 'FSDummyGroup' + - name: FSDisGroup5a # offMulti + type: add_func_pointer + src_addr_pal: 0x80943BF4 + target_func: 'FSDummyGroup' + - name: FSDisGroup5b # offMulti + type: add_func_pointer + src_addr_pal: 0x80943BF8 + target_func: 'FSDummyGroup' +# - name: FSDisGroup6a # outMulti +# type: add_func_pointer +# src_addr_pal: 0x80943BFC +# target_func: 'FSDummyGroup' +# - name: FSDisGroup6b # outMulti +# type: add_func_pointer +# src_addr_pal: 0x80943C00 +# target_func: 'FSDummyGroup' + + + - name: FSDummyPane1 # N_back + type: add_func_pointer + src_addr_pal: 0x80943C5C + target_func: 'FSDummyPane' + + + - name: FSCutOffSomeBmgs + type: patch + addr_pal: 0x80782F38 + data: '38E00007' + + - name: FSCutOffSomeTexts + type: patch + addr_pal: 0x80782F4C + data: '38C00002' + + - name: FSNoBackBmg + type: nop_insn + area_pal: 0x80782F70 + + - name: FSNoWindows + type: nop_insn + area_pal: 0x80782F98 + + - {name: FSShowOrHideNBackNop1, type: nop_insn, area_pal: 0x80783428} + - {name: FSShowOrHideNBackNop2, type: nop_insn, area_pal: 0x80783440} + - {name: FSShowOrHideNBackNop3, type: nop_insn, area_pal: 0x80783458} + - {name: FSShowOrHideNBackNop4, type: nop_insn, area_pal: 0x8078346C} + + - {name: FSDontMoveDown, type: patch, addr_pal: 0x80783D04, data: '4800001C'} + - {name: FSMoveLeftToUp, type: patch, addr_pal: 0x80783D20, data: '548007BD'} + - {name: FSMoveRightToDown, type: patch, addr_pal: 0x80783D3C, data: '548007FF'} + + - {name: FS2MoveLeftToUp, type: patch, addr_pal: 0x8078456C, data: '540007BD'} + - {name: FS2MoveRightToDown, type: patch, addr_pal: 0x80784598, data: '540007FF'} + + - {name: FS3MoveLeftToUp, type: patch, addr_pal: 0x80784B08, data: '540007BD'} + - {name: FS3MoveRightToDown, type: patch, addr_pal: 0x80784B40, data: '540007FF'} + +# needed because I replace A00_window with a couple of pointers LOL + - {name: FSFixWindowName, type: add_func_pointer, src_addr_pal: 0x80943B54, target_func: 'A00_window'} + - {name: FSShowRlan, type: add_func_pointer, src_addr_pal: 0x80943ACC, target_func: 'ShowEraseCopy'} + - {name: FSHideRlan, type: add_func_pointer, src_addr_pal: 0x80943AD0, target_func: 'HideEraseCopy'} + - {name: FSInitExtraRlans, type: patch, addr_pal: 0x80782EE4, data: '38A0001F'} +# - {name: FSFixPosFile, type: add_func_pointer, src_addr_pal: 0x80943C4C, target_func: 'N_posFile1_00'} +# - {name: FSCDHolderGrpA, type: add_func_pointer, src_addr_pal: 0x80943C08, target_func: 'CDHolderGroup'} +# - {name: FSCDHolderGrpB, type: add_func_pointer, src_addr_pal: 0x80943C0C, target_func: 'CDHolderGroup'} +# - {name: FSInitExtraGrps, type: patch, addr_pal: 0x80782EF8, data: '38C0002F'} + - {name: FSCDHolderGrpA, type: add_func_pointer, src_addr_pal: 0x80943BFC, target_func: 'CDHolderGroup'} + - {name: FSCDHolderGrpB, type: add_func_pointer, src_addr_pal: 0x80943C00, target_func: 'CDHolderGroup'} + - {name: FSRlanIdx, type: patch, addr_pal: 0x8093422C, data: '0000001D0000001E'} + +# disable the multi out anims + - {name: FSDisMulti1, type: nop_insn, area_pal: 0x80784220} + - {name: FSDisMulti2, type: nop_insn, area_pal: 0x80784230} + + - {name: FSResetAnim, type: patch, addr_pal: 0x80783610, data: '3880002A'} +# - {name: FSShowCD, type: branch_insn, branch_type: b, src_addr_pal: 0x80783BFC, target_func: 'FSShowCD'} +# - {name: FSHideCD, type: branch_insn, branch_type: b, src_addr_pal: 0x80783F80, target_func: 'FSHideCD'} + - {name: FSShowCDa, type: branch_insn, branch_type: b, src_addr_pal: 0x80783810, target_func: 'FSShowCD_OpenWait'} +# - {name: FSHideCDa, type: branch_insn, branch_type: b, src_addr_pal: 0x80784304, target_func: 'FSHideCD_IWOSAEW'} +# Show it on MultiButtnOnStageAnimeEndWait + - {name: FSShowCDOverrideA, type: patch, addr_pal: 0x80783954, data: '3880002A'} + - {name: FSShowCDOverrideB, type: patch, addr_pal: 0x807839AC, data: '3880002A'} +# Hide it on MultiButtonExitAnimeEndWait + - {name: FSHideCD, type: branch_insn, branch_type: b, src_addr_pal: 0x80784200, target_func: 'FSHideCD'} + + + - {name: DFNiceTitle, type: branch_insn, branch_type: bl, src_addr_pal: 0x8077D044, target_func: 'DFNiceTitle'} + - {name: DFNiceWorldName, type: branch_insn, branch_type: bl, src_addr_pal: 0x8077DA10, target_func: 'DFNiceWorldName'} + + - {name: FSDebugStates, type: add_func_pointer, src_addr_pal: 0x80943E38, target_func: 'FSDebugStates'} + + diff --git a/include/game.h b/include/game.h index f3b14c3..169b01d 100755 --- a/include/game.h +++ b/include/game.h @@ -137,10 +137,21 @@ public: u8 worlds_available[10]; // 0x32
u32 ambush_countdown[10]; // 0x3C
u16 field_64; // 0x64
- u16 credits_hiscore; // 0x66
+ union {
+ u16 credits_hiscore; // 0x66
+ u16 spentStarCoins;
+ };
u16 score; // 0x68
u32 completions[10][0x2A]; // 0x6C
- u8 hint_movie_bought[70]; // 0x6FC
+ union {
+ u8 hint_movie_bought[70]; // 0x6FC
+
+ struct {
+ // ALL Newer additions should go here
+ // This array has been verified as safe to replace
+ u8 currentNewerWorld; // 0x6FC
+ };
+ };
u8 toad_location[10]; // 0x742
u8 field_74C[10][4]; // 0x74C
u8 field_774[10][4]; // 0x774
@@ -2590,7 +2601,7 @@ namespace m2d { class AnmResHandler_c {
public:
AnmResHandler_c();
- ~AnmResHandler_c();
+ virtual ~AnmResHandler_c();
struct Thing {
nw4r::lyt::Group *group;
@@ -3056,7 +3067,30 @@ namespace mHeap { };
void WriteNumberToTextBox(int *number, const int *fieldLength, nw4r::lyt::TextBox *textBox, bool unk); // 800B3B60
+extern "C" dAc_Py_c* GetSpecificPlayerActor(int number);
+extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer);
+extern "C" dStageActor_c *Actor_SearchByID(u32 actorID);
+
+struct DoSomethingCool {
+ u32 unk_01; //0000
+ Vec3 pos; //0004
+ Vec3 scale; //0010
+ f32 unk_02; //001C
+ f32 unk_03; //0020
+ f32 unk_04; //0024
+ f32 unk_05; //0028
+ f32 unk_06; //002C
+ f32 unk_07; //0030
+ f32 unk_08; //0034
+ f32 unk_09; //0038
+};
+extern "C" u8 dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(dEn_c *, Vec pos);
+extern "C" void *ShakeScreen(void *, unsigned int, unsigned int, unsigned int, unsigned int);
+extern "C" void *PlaySound(dStageActor_c *, int soundID);
+extern "C" void *PlaySoundAsync(dStageActor_c *, int soundID);
+extern "C" u32 GetActivePlayerCount();
+#include "newer.h"
#endif
diff --git a/include/newer.h b/include/newer.h new file mode 100644 index 0000000..4f34f81 --- /dev/null +++ b/include/newer.h @@ -0,0 +1,31 @@ +#ifndef NEWER_H +#define NEWER_H + +enum NWRWorld { + ISLAND = 0, YOSHI_ISLAND = 0, + DESERT = 1, RUBBLE_RUINS = 1, + SEWER = 2, SOGGY_SEWERS = 2, + MOUNTAIN = 3, MUSHROOM_PEAKS = 3, + SAKURA = 4, SAKURA_VILLAGE = 4, + FREEZEFLAME = 5, FREEZEFLAME_GLACIER = 5, + VOLCANO = 6, FREEZEFLAME_VOLCANO = 6, + PUMPKIN = 7, PUMPKIN_BONEYARD = 7, + SKY_MOUNTAIN = 8, + SKY = 9, STARRY_SKIES = 9, + PLANET = 10, KOOPA_PLANET = 10, + CORE = 11, KOOPA_CORE = 11, + BONUS_LAND = 12, + GOLDWOOD = 13, GOLDWOOD_FOREST = 13, + MINIMEGA = 14, MINIMEGA_ISLAND = 14, + CRYSTAL = 15, CRYSTAL_CAVES = 15, + BOMBARD = 16, BOMBARD_CLIFFS = 16, + SKY_CITY = 17, + WORLD_COUNT = 18, + UNKNOWN_WORLD = 255 +}; + +NWRWorld NewerWorldForLevelID(int world, int level); + +const wchar_t *NewerWorldName(NWRWorld world); + +#endif /* NEWER_H */ diff --git a/kamek_pal.x b/kamek_pal.x index 4a44383..88b811b 100644 --- a/kamek_pal.x +++ b/kamek_pal.x @@ -1,6 +1,8 @@ SECTIONS { /* Scrolling is annoying, clown car goes here! */ + m2d__Anm_c__Load = 0x801644F0; + m2d__AnmResHandler_c__Load = 0x80163FA0; RealAcPyDtor = 0x80144820; diff --git a/layoutDebug.yaml b/layoutDebug.yaml new file mode 100644 index 0000000..7c1dae2 --- /dev/null +++ b/layoutDebug.yaml @@ -0,0 +1,14 @@ +--- +source_files: [../src/layoutDebug.S] +hooks: + - name: RlanLoadDebugHook + type: branch_insn + branch_type: bl + src_addr_pal: 0x800C9118 + target_func: 'RlanLoadDebugHook' + - name: AnmLoadDebugHook + type: branch_insn + branch_type: bl + src_addr_pal: 0x800C9268 + target_func: 'AnmLoadDebugHook' + diff --git a/makeNewerKP b/makeNewerKP index 9337a0e..87a3daa 100755 --- a/makeNewerKP +++ b/makeNewerKP @@ -1,6 +1,6 @@ #!/bin/sh python2 tools/mapfile_tool.py -python2 tools/kamek.py NewerProjectKP.yaml --no-rels --use-mw --use-wine --gcc-type=/opt/wiidev/bin/powerpc-elf --mw-path=tools +python2 tools/kamek.py NewerProjectKP.yaml --no-rels --use-mw --use-wine --gcc-type=/opt/wiidev/bin/powerpc-elf --mw-path=tools --fast-hack if [ "$?" = "0" ]; then echo "compile successful" else diff --git a/spriteswapper.yaml b/spriteswapper.yaml index 76bf7d5..e05ba54 100644 --- a/spriteswapper.yaml +++ b/spriteswapper.yaml @@ -1,7 +1,7 @@ --- # Replaces EN_Remocon_ToriMochi -source_files: [../src/spriteSwapper.cpp] +source_files: [../src/spriteswapper.cpp] hooks: - name: SpriteSpawnerTimedBuild type: add_func_pointer diff --git a/src/bonusRoom.cpp b/src/bonusRoom.cpp index c4a84cd..1f60399 100644 --- a/src/bonusRoom.cpp +++ b/src/bonusRoom.cpp @@ -5,11 +5,8 @@ #include <stage.h> extern "C" bool SpawnEffect(const char*, int, Vec*, S16Vec*, Vec*); -extern "C" void *PlaySound(dStageActor_c *, int soundID); -extern "C" void *PlaySoundAsync(dStageActor_c *, int soundID); extern "C" void *StopBGMMusic(); extern "C" void *StartBGMMusic(); -extern "C" dStageActor_c* GetSpecificPlayerActor(int number); extern "C" void *SoundRelatedClass; extern "C" void *MapSoundPlayer(void *SoundClass, int soundID, int unk); @@ -7,16 +7,10 @@ #include <stage.h> #include <sfx.h> -extern "C" void *PlaySound(dStageActor_c *, int soundID); -extern "C" void *PlaySoundAsync(dStageActor_c *, int soundID); extern "C" bool SpawnEffect(const char*, int, Vec*, S16Vec*, Vec*); -extern "C" dStageActor_c* GetSpecificPlayerActor(int number); -extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer); - extern "C" u32 GenerateRandomNumber(int max); -extern "C" u8 dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(dEn_c *, Vec pos); extern "C" char usedForDeterminingStatePress_or_playerCollision(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther, int unk1); extern "C" void *StopBGMMusic(); diff --git a/src/bossCaptainBowser.cpp b/src/bossCaptainBowser.cpp index c3c1b62..119779f 100644 --- a/src/bossCaptainBowser.cpp +++ b/src/bossCaptainBowser.cpp @@ -5,7 +5,6 @@ #include <stage.h> #include "boss.h" -extern "C" void *ShakeScreen(void *, unsigned int, unsigned int, unsigned int, unsigned int); extern "C" void *StageScreen; @@ -109,7 +108,6 @@ daCaptainBowser *daCaptainBowser::build() { // Externs and States /////////////////////// - extern "C" u32 GetActivePlayerCount(); CREATE_STATE(daCaptainBowser, Wait); CREATE_STATE(daCaptainBowser, Throw); diff --git a/src/bossMegaGoomba.cpp b/src/bossMegaGoomba.cpp index 9b6f577..79ebd34 100644 --- a/src/bossMegaGoomba.cpp +++ b/src/bossMegaGoomba.cpp @@ -4,7 +4,6 @@ #include <sfx.h> #include "boss.h" -extern "C" void *ShakeScreen(void *, unsigned int, unsigned int, unsigned int, unsigned int); extern "C" void *ShakePlayers(dEn_c *); extern "C" void *StopPlayerShake(dEn_c *); extern "C" void *StageScreen; diff --git a/src/bossPodouble.cpp b/src/bossPodouble.cpp index 961d760..a1e1464 100644 --- a/src/bossPodouble.cpp +++ b/src/bossPodouble.cpp @@ -82,7 +82,6 @@ daPodouble *daPodouble::build() { // Externs and States /////////////////////// extern "C" int SmoothRotation(short* rot, u16 amt, int unk2); - extern "C" int GetActivePlayerCount(); CREATE_STATE(daPodouble, Bounce); CREATE_STATE(daPodouble, Spit); diff --git a/src/bossRamboo.cpp b/src/bossRamboo.cpp index c12b709..de01fe9 100644 --- a/src/bossRamboo.cpp +++ b/src/bossRamboo.cpp @@ -70,14 +70,6 @@ CREATE_STATE(daRamboo_c, Flee); CREATE_STATE(daRamboo_c, Outro); -struct EventTable_t { - u64 events; - // ... -}; - -extern EventTable_t *EventTable; - - void daRamboo_c::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) { DamagePlayer(this, apThis, apOther); } void daRamboo_c::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) { SpawnEffect("Wm_en_obakedoor_sm", 0, &apOther->owner->pos, &(S16Vec){0,0,0}, &(Vec){0.5, 0.5, 0.5}); @@ -236,7 +228,7 @@ int daRamboo_c::onExecute() { if(this->fogSrt.isEntryAnimationDone(0)) this->fogSrt.setFrameForEntry(1.0, 0); - if (EventTable->events & this->eventFlag) { + if (dFlagMgr_c::instance->flags & this->eventFlag) { doStateChange(&StateID_Outro); } diff --git a/src/bossThwompaDomp.cpp b/src/bossThwompaDomp.cpp index 85799c3..4bce47c 100644 --- a/src/bossThwompaDomp.cpp +++ b/src/bossThwompaDomp.cpp @@ -8,7 +8,6 @@ // Externs extern "C" int posIsInZone(Vec,float*,float*,u8 zone); extern "C" void* ScreenPositionClass; - extern "C" void ShakeScreen(void*,int,int,int,int); // (ScreenPositionClass, some other ints - set the second one to 1 to shake it) extern "C" int SpawnThwompEffects(dEn_c *); extern "C" void* SoundRelatedClass; diff --git a/src/challengeStar.cpp b/src/challengeStar.cpp index 051f9c4..790b0c4 100644 --- a/src/challengeStar.cpp +++ b/src/challengeStar.cpp @@ -4,17 +4,10 @@ #include <sfx.h> -extern "C" void *PlaySound(dEn_c *, int soundID); -extern "C" void *PlaySoundAsync(dStageActor_c *, int soundID); - extern "C" bool SpawnEffect(const char*, int, Vec*, S16Vec*, Vec*); -extern "C" dStageActor_c* GetSpecificPlayerActor(int number); extern int GlobalStarsCollected; -struct EventTable_t { u64 events; }; -extern EventTable_t *EventTable; - class dChallengeStar : public dEn_c { int onCreate(); @@ -51,7 +44,7 @@ void dChallengeStar::playerCollision(ActivePhysics *apThis, ActivePhysics *apOth GlobalStarsCollected--; if (GlobalStarsCollected == 0) { - EventTable->events |= this->eventFlag; + dFlagMgr_c::instance->flags |= this->eventFlag; } this->Delete(1); diff --git a/src/effectvideo.cpp b/src/effectvideo.cpp index d690263..24089ef 100644 --- a/src/effectvideo.cpp +++ b/src/effectvideo.cpp @@ -4,7 +4,6 @@ #include <sfx.h> -extern "C" void *PlaySoundAsync(dEn_c *, int soundID); extern "C" bool SpawnEffect(const char*, int, Vec*, S16Vec*, Vec*); @@ -25,12 +24,6 @@ class EffectVideo : public dEn_c { }; -struct EventTable_t { - u64 events; -}; - -extern EventTable_t *EventTable; - EffectVideo *EffectVideo::build() { void *buffer = AllocFromGameHeap1(sizeof(EffectVideo)); @@ -65,7 +58,7 @@ int EffectVideo::onDelete() { int EffectVideo::onExecute() { - if (EventTable->events & this->eventFlag) { + if (dFlagMgr_c::instance->flags & this->eventFlag) { if (this->timer == this->delay) { diff --git a/src/electricLine.cpp b/src/electricLine.cpp index af8c7ea..b6bb0bf 100644 --- a/src/electricLine.cpp +++ b/src/electricLine.cpp @@ -33,10 +33,6 @@ daElectricLine *daElectricLine::build() { /////////////////////// // Externs and States /////////////////////// - extern "C" void *PlaySound(dStageActor_c *, int soundID); - extern "C" void *PlaySoundAsync(dStageActor_c *, int soundID); - - extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer); CREATE_STATE(daElectricLine, Activate); diff --git a/src/eventlooper.cpp b/src/eventlooper.cpp index 5acb43c..4c0a232 100644 --- a/src/eventlooper.cpp +++ b/src/eventlooper.cpp @@ -18,13 +18,6 @@ struct EventLooper { u8 delayCount; // 0x3D7 }; -struct EventTable_t { - u64 events; - // ... -}; - -extern EventTable_t *EventTable; - void EventLooper_Update(EventLooper *self); @@ -58,10 +51,10 @@ bool EventLooper_Create(EventLooper *self) { } - if (EventTable->events & self->eventActive) + if (dFlagMgr_c::instance->flags & self->eventActive) { u64 evState = (u64)1 << (eventStart - 1); - EventTable->events = EventTable->events | evState; + dFlagMgr_c::instance->flags |= evState; } EventLooper_Update(self); @@ -77,7 +70,7 @@ bool EventLooper_Execute(EventLooper *self) { void EventLooper_Update(EventLooper *self) { - if ((EventTable->events & self->eventActive) == 0) + if ((dFlagMgr_c::instance->flags & self->eventActive) == 0) return; // Waiting for the right moment @@ -92,23 +85,23 @@ void EventLooper_Update(EventLooper *self) { self->delayCount = 0; // Find which event(s) is/are on - u64 evState = EventTable->events & self->eventFlag; + u64 evState = dFlagMgr_c::instance->flags & self->eventFlag; // Turn off the old events - EventTable->events = EventTable->events & (~self->eventFlag); + dFlagMgr_c::instance->flags = dFlagMgr_c::instance->flags & (~self->eventFlag); // Shift them right if they can, if not, reset! evState = evState << 1; if (evState < self->eventFlag) { - EventTable->events = EventTable->events | evState; + dFlagMgr_c::instance->flags = dFlagMgr_c::instance->flags | evState; } else { char eventStart = (self->settings >> 24) & 0xFF; evState = (u64)1 << (eventStart - 1); - EventTable->events = EventTable->events | evState; + dFlagMgr_c::instance->flags = dFlagMgr_c::instance->flags | evState; } diff --git a/src/fakeStarCoin.cpp b/src/fakeStarCoin.cpp index b69e039..579054f 100644 --- a/src/fakeStarCoin.cpp +++ b/src/fakeStarCoin.cpp @@ -4,7 +4,6 @@ #include <sfx.h> -extern "C" void *PlaySound(dEn_c *, int soundID); extern "C" bool SpawnEffect(const char*, int, Vec*, S16Vec*, Vec*); diff --git a/src/fileselect.S b/src/fileselect.S new file mode 100644 index 0000000..faa6f48 --- /dev/null +++ b/src/fileselect.S @@ -0,0 +1,183 @@ +.set sp,1 +.set rtoc,2 + +.text +.extern OSReport + +.extern enableNonLoopAnim__Q23m2d13EmbedLayout_cFib +.global FSShowCD, FSHideCD +FSShowCD: + addi r3, r3, 0x74 + li r4, 0x2A + b enableNonLoopAnim__Q23m2d13EmbedLayout_cFib + +FSHideCD: + addi r3, r3, 0x74 + li r4, 0x2B + b enableNonLoopAnim__Q23m2d13EmbedLayout_cFib + +.global FSShowCD_OpenWait +FSShowCD_OpenWait: + addi r3, r31, 0x74 + li r4, 0x2A + bl enableNonLoopAnim__Q23m2d13EmbedLayout_cFib + lwz r0, 0x14(r1) + lwz r31, 0xC(r1) + mtlr r0 + addi r1, r1, 0x10 + blr + +#.global FSHideCD_IWOSAEW +#FSHideCD_IWOSAEW: +# addi r3, r31, 0x74 +# li r4, 0x2B +# bl enableNonLoopAnim__Q23m2d13EmbedLayout_cFib +# lwz r0, 0x14(r1) +# lwz r31, 0xC(r1) +# mtlr r0 +# addi r1, r1, 0x10 +# blr + +.global DFNiceTitle +DFNiceTitle: + mr r3, r4 + lis r4, DFTitle@h + ori r4, r4, DFTitle@l + lwz r6, 0xE44(r30) + addi r6, r6, '1' + sth r6, 0xA(r4) + li r5, 0 + li r6, 6 + lwz r12, 0(r3) + lwz r12, 0x80(r12) + mtctr r12 + bctr + +.extern NewerWorldNames +.global DFNiceWorldName +DFNiceWorldName: + stwu r1, -0x10(r1) + mflr r0 + stw r0, 0x14(r1) + stw r20, 0xC(r1) + mr r20, r4 + + # get Newer map number + lbz r6, 0x6FC(r31) + slwi r6, r6, 4 + lis r7, NewerWorldNames@h + ori r7, r7, NewerWorldNames@l + lwzx r4, r7, r6 + li r5, 0 + + mr r3, r20 + lwz r12, 0(r3) + lwz r12, 0x7C(r12) + mtctr r12 + bctrl + + lwz r20, 0xC(r1) + lwz r0, 0x14(r1) + mtlr r0 + addi r1, r1, 0x10 + blr + +.global FSDebugStates +FSDebugStates: + stwu r1, -0x10(r1) + mflr r0 + stw r0, 0x14(r1) + stw r31, 0xC(r1) + stw r30, 0x8(r1) + mr r31, r3 + mr r30, r4 + + lis r3, FSStateDebugStr@h + ori r3, r3, FSStateDebugStr@l + crclr 4*cr1+eq + lwz r4, 4(r4) + bl OSReport + + mr r3, r31 + mr r4, r30 + lwzu r12, 0x18(r3) + lwz r12, 0x18(r12) + mtctr r12 + bctrl + + lwz r31, 0xC(r1) + lwz r30, 0x8(r1) + lwz r0, 0x14(r1) + mtlr r0 + addi r1, r1, 0x10 + blr + +.align 4 + +.data +FSStateDebugStr: .string "State: %s\n" + +.global FSDummyBrlanName, FSDummyGroup, FSDummyPane +FSDummyBrlanName: .string "fileSelectBase_18_DummyAnim.brlan" +FSDummyGroup: .string "DummyGroup" +FSDummyPane: .string "DummyPane" + +.global A00_window +A00_window: .string "A00_window" +.global ShowEraseCopy, HideEraseCopy +ShowEraseCopy: .string "fileSelectBase_18_ShowEraseCopy.brlan" +HideEraseCopy: .string "fileSelectBase_18_HideEraseCopy.brlan" +.global N_posFile1_00 +N_posFile1_00: .string "N_posFile1_00" +.global CDHolderGroup +CDHolderGroup: .string "CDHolderGroup" + +.align 4 +DFTitle: +.short 'F','i','l','e',' ','X' + +NameYI: .string "Yoshi's Island" +NameDesert: .string "Rubble Ruins" +NameSewer: .string "Soggy Sewers" +NameMountain: .string "Mushroom Peaks" +NameJapan: .string "Sakura Village" +NameFF: .string "FreezeFlame Valley" +NameVolcano: .string "FreezeFlame Volcano" +NameGhost: .string "Pumpkin Boneyard" +NameSkyM: .string "Sky Mountain" +NameSky: .string "Starry Skies" +NameKoopa: .string "Koopa Planet" +NameCore: .string "Koopa Core" +NameGoldwood: .string "Goldwood Forest" +NameCaverns: .string "Crystal Caves" +NameBomb: .string "Bombard Cliffs" +NameMiniMega: .string "Mini-Mega Island" +NameSkyCity: .string "Sky City" +NameBonus: .string "Bonus Land" + +# [05:59:00] <Tempus> W1 GW W2 MM W3 W4 W5 CC W6 BC W7 SC W8 KC W9 +.align 4 +# Struct definition: World, Level, IsSecret, Name +.long -1,-1,0,NameYI +.long 1,6,1,NameGoldwood +.long 1,38,0,NameDesert +.long 2,1,0,NameSewer +.long 2,15,0,NameDesert +.long 2,9,1,NameMiniMega +.long 2,38,0,NameMountain +.long 3,38,0,NameJapan +.long 4,38,0,NameFF +.long 5,6,0,NameVolcano +.long 5,8,0,NameFF +.long 5,10,0,NameFF +.long 5,9,1,NameCaverns +.long 5,38,0,NameGhost +.long 6,8,0,NameBomb +.long 6,38,0,NameSkyM +.long 7,3,0,NameSky +.long 7,4,1,NameSkyCity +.long 7,38,0,NameKoopa +.long 8,25,0,NameCore +.long 8,26,0,NameBonus +.long 0,0,0,0 + diff --git a/src/firelaser.cpp b/src/firelaser.cpp index 32eb0bd..fa240d0 100755 --- a/src/firelaser.cpp +++ b/src/firelaser.cpp @@ -25,18 +25,9 @@ daFireLaser_c *daFireLaser_c::build() { } -extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer); - - CREATE_STATE(daFireLaser_c, pewpewpew); -struct EventTable_t { - u64 events; -}; - -extern EventTable_t *EventTable; - int daFireLaser_c::onCreate() { @@ -77,7 +68,7 @@ void daFireLaser_c::beginState_pewpewpew() { void daFireLaser_c::executeState_pewpewpew() { - if (EventTable->events & this->eventFlag) { + if (dFlagMgr_c::instance->flags & this->eventFlag) { this->timer = this->timer + 1; diff --git a/src/koopatlas/hud.cpp b/src/koopatlas/hud.cpp index 8f4b778..3989a1c 100644 --- a/src/koopatlas/hud.cpp +++ b/src/koopatlas/hud.cpp @@ -383,72 +383,7 @@ void dWMHud_c::setWorldName() { int world = node->levelNumber[0]; int level = node->levelNumber[1]; - switch (world) { - case 1: - setWorldText("Yoshi's\nIsland"); - break; - - case 2: - if (((level > 1) && (level < 5)) || (level == 15) || (level == 33) || (level == 34)) - setWorldText("Soggy\nSewers"); - else - setWorldText("Rubble\nRuins"); - break; - - case 3: - setWorldText("Mushroom\nPeaks"); - break; - - case 4: - setWorldText("Sakura\nVillage"); - break; - - case 5: - if ((level < 6) || (level == 15) || (level == 33) || (level == 34)) - setWorldText("FreezeFlame\nValley"); - else - setWorldText("FreezeFlame\nVolcano"); - break; - - case 6: - setWorldText("Pumpkin\nBoneyard"); - break; - - case 7: - if (level < 4) - setWorldText("Sky\nMountain"); - else - setWorldText("Starry\nSkies"); - break; - - case 8: - if ((level < 6) || (level == 15) || (level == 25) || (level == 33) || (level == 34)) - setWorldText("Koopa\nPlanet"); - else - setWorldText("Koopa\nCore"); - break; - - case 9: - setWorldText("Bonus\nLand"); - break; - - case 10: - if ((level < 6) || (level == 30) || (level == 41) ) - setWorldText("Goldwood\nForest"); - else if ((level < 11) || (level == 32)) - setWorldText("Mini-Mega\nIsland"); - else if ((level < 16) || (level == 33) || (level == 34) || (level == 31) ) - setWorldText("Crystal\nCaves"); - else if (level < 19) - setWorldText("Bombard\nCliffs"); - else - setWorldText("Sky\nCity"); - break; - - default: - setWorldText("Unknown\nWorld"); - break; - } + setWorldText(NewerWorldName(NewerWorldForLevelID(world, level))); } } diff --git a/src/koopatlas/pathmanager.cpp b/src/koopatlas/pathmanager.cpp index ffc4dfd..49ee728 100644 --- a/src/koopatlas/pathmanager.cpp +++ b/src/koopatlas/pathmanager.cpp @@ -560,6 +560,13 @@ void dWMPathManager_c::moveThroughPath() { SaveBlock *save = GetSaveFile()->GetBlock(-1); save->current_path_node = pathLayer->findNodeID(to); + if (to->type == dKPNode_s::LEVEL) { + NWRWorld nWorld = NewerWorldForLevelID(to->levelNumber[0], to->levelNumber[1]); + if (nWorld != UNKNOWN_WORLD) { + save->currentNewerWorld = (u8)nWorld; + } + } + dWMHud_c::instance->showPointBar(); SpammyReport("Point bar shown\n"); } else { diff --git a/src/layoutDebug.S b/src/layoutDebug.S new file mode 100644 index 0000000..591bfd5 --- /dev/null +++ b/src/layoutDebug.S @@ -0,0 +1,148 @@ +.text + +.extern OSReport +.extern strcmp + +.global RlanLoadDebugHook +.extern m2d__AnmResHandler_c__Load +RlanLoadDebugHook: + stwu r1, -0x20(r1) + mflr r0 + stw r0, 0x24(r1) + stw r21, 0x1C(r1) + stw r22, 0x18(r1) + stw r23, 0x14(r1) + stw r24, 0x10(r1) + stw r25, 0xC(r1) + + mr r21, r3 + mr r22, r4 + mr r23, r5 + mr r24, r6 + mr r25, r7 + + lis r3, RlanLoadStr@h + ori r3, r3, RlanLoadStr@l + mr r4, r29 # rlan num + mr r5, r28 # rlan count + mr r6, r21 # anmreshandler + mr r7, r22 # rlan name + mr r8, r23 # resAcc + mr r9, r24 # layout + crclr 4*cr1+eq + bl OSReport + + lis r3, BreakOnRlan@h + ori r3, r3, BreakOnRlan@l + mr r4, r22 + bl strcmp + cmpwi r3, 0 + bne thatsFine + lis r3, 0xDEAD + ori r3, r3, 0xBEEF +thatsFine: + mr r3, r21 + mr r4, r22 + mr r5, r23 + mr r6, r24 + mr r7, r25 + bl m2d__AnmResHandler_c__Load + mr r25, r3 + +# lis r3, RlanGrpCount@h +# ori r3, r3, RlanGrpCount@l +# lwz r4, 0x18(r21) +# crclr 4*cr1+eq +# bl OSReport + + # Thing: r22 + # ID: r23 + # Count: r24 + li r23, 0 + lwz r24, 0x18(r21) + lwz r22, 0x14(r21) + b startGroupReportLoop +groupReportLoop: + + lis r3, RlanGroupStr@h + ori r3, r3, RlanGroupStr@l + + mr r4, r23 # ID + mr r5, r24 # count + lwz r6, 0(r22) # group + addi r7, r6, 0x18 + lwz r8, 4(r22) # animTransform + + crclr 4*cr1+eq + bl OSReport + + addi r23, r23, 1 + addi r22, r22, 8 + +startGroupReportLoop: + cmpw r23, r24 + blt groupReportLoop + + mr r3, r25 + + lwz r21, 0x1C(r1) + lwz r22, 0x18(r1) + lwz r23, 0x14(r1) + lwz r24, 0x10(r1) + lwz r25, 0xC(r1) + lwz r0, 0x24(r1) + mtlr r0 + addi r1, r1, 0x20 + blr + + + + +.global AnmLoadDebugHook +.extern m2d__Anm_c__Load + +AnmLoadDebugHook: + stwu r1, -0x20(r1) + mflr r0 + stw r0, 0x24(r1) + stw r21, 0x1C(r1) + stw r22, 0x18(r1) + stw r23, 0x14(r1) + + mr r21, r3 + mr r22, r4 + mr r23, r5 + + lis r3, AnmLoadStr@h + ori r3, r3, AnmLoadStr@l + mr r4, r30 # anim num + mr r5, r29 # anim count + lwz r6, 0(r28) # rlan ID + mr r7, r21 # anim + mr r8, r22 # anmreshandler + mr r9, r23 # group name + crclr 4*cr1+eq + bl OSReport + + mr r3, r21 + mr r4, r22 + mr r5, r23 + bl m2d__Anm_c__Load + + lwz r21, 0x1C(r1) + lwz r22, 0x18(r1) + lwz r23, 0x14(r1) + lwz r0, 0x24(r1) + mtlr r0 + addi r1, r1, 0x20 + blr + + +.data +.align 4 +AnmLoadStr: .string "[Anm %d/%d] Anm[%d] @ %p, ResHandler @ %p, Group: %s\n" +RlanLoadStr: .string "[Rlan %d/%d] ResHandler: %p, Rlan Name: %s, ResAcc: %p, Layout: %p\n" +#RlanGrpCount: .string "%d group(s):\n" +RlanGroupStr: .string "--[%d/%d] %p : %s - AnimTransform: %p\n" +BreakOnRlan: .string "fileSelectBase_18_DummyAnim.brlan" + diff --git a/src/levelinfo_old.h b/src/levelinfo_old.h index 8e1e916..d8cb888 100644 --- a/src/levelinfo_old.h +++ b/src/levelinfo_old.h @@ -1,5 +1,5 @@ -#ifndef __NEWER_LEVELINFO_H -#define __NEWER_LEVELINFO_H +#ifndef __NEWER_LEVELINFO_OLD_H +#define __NEWER_LEVELINFO_OLD_H #include <common.h> #include "fileload.h" diff --git a/src/levelspecial.cpp b/src/levelspecial.cpp index dc503e0..adadc50 100644 --- a/src/levelspecial.cpp +++ b/src/levelspecial.cpp @@ -19,12 +19,6 @@ struct LevelSpecial { u8 func; // 0x3D7 }; -struct EventTable_t { - u64 events; - // ... -}; - -extern EventTable_t *EventTable; extern u16 TimeStopFlag; extern u32 TimerBranch; @@ -50,7 +44,6 @@ float GlobalRiderFloatModifications [] = {1, 0.6, 0.7, 0.9, 1, 1, 1, 1.1, 1.25, -extern "C" dAc_Py_c *GetSpecificPlayerActor(int number); void LevelSpecial_Update(LevelSpecial *self); bool ResetAfterLevel(); @@ -105,7 +98,7 @@ bool LevelSpecial_Execute(LevelSpecial *self) { void LevelSpecial_Update(LevelSpecial *self) { u8 newEvState = 0; - if (EventTable->events & self->eventFlag) + if (dFlagMgr_c::instance->flags & self->eventFlag) newEvState = 1; if (newEvState == self->lastEvState) diff --git a/src/linegod.cpp b/src/linegod.cpp index c727de4..dedbea6 100644 --- a/src/linegod.cpp +++ b/src/linegod.cpp @@ -72,12 +72,6 @@ struct LineGod { BgActor *ac[8]; // 0x3D8
};
-struct EventTable_t {
- u64 events;
- // ...
-};
-
-extern EventTable_t *EventTable;
fBase_c *FindActorByID(u32 id);
@@ -174,7 +168,7 @@ bool LineGod_AppendToList(LineGod *self, BgActor *ac) { void LineGod_Update(LineGod *self) {
u8 newEvState = 0;
- if (EventTable->events & self->eventFlag)
+ if (dFlagMgr_c::instance->flags & self->eventFlag)
newEvState = 1;
if (newEvState == self->lastEvState)
diff --git a/src/meteor.cpp b/src/meteor.cpp index 5eea95f..219bab3 100755 --- a/src/meteor.cpp +++ b/src/meteor.cpp @@ -4,8 +4,6 @@ #include <sfx.h> #include "boss.h" -extern "C" void *PlaySound(dStageActor_c *, int soundID); - class dMeteor : public dEn_c { int onCreate(); int onDelete(); diff --git a/src/mrsun.cpp b/src/mrsun.cpp index 86c5bfb..5b9130c 100755 --- a/src/mrsun.cpp +++ b/src/mrsun.cpp @@ -86,13 +86,6 @@ CREATE_STATE(daMrSun_c, Wait); #define DEACTIVATE 0 -struct EventTable_t { - u64 events; - // ... -}; - -extern EventTable_t *EventTable; - void daMrSun_c::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) { DamagePlayer(this, apThis, apOther); } @@ -253,7 +246,7 @@ int daMrSun_c::onExecute() { acState.execute(); updateModelMatrices(); - if (EventTable->events & this->eventFlag) { + if (dFlagMgr_c::instance->flags & this->eventFlag) { if (this->killFlag == 0) { this->kill(); this->pos.y = this->pos.y + 800.0; diff --git a/src/newer.cpp b/src/newer.cpp new file mode 100644 index 0000000..215dfeb --- /dev/null +++ b/src/newer.cpp @@ -0,0 +1,72 @@ +#include <newer.h> + +NWRWorld NewerWorldForLevelID(int w, int l) { + switch (w) { + case 1: return YOSHI_ISLAND; + case 2: + if (((l>1) && (l<5)) || (l==15) || (l==33) || (l==34)) + return SOGGY_SEWERS; + else + return RUBBLE_RUINS; + case 3: return MUSHROOM_PEAKS; + case 4: return SAKURA_VILLAGE; + case 5: + if (l<7 || l==15 || l==33 || l==34) + return FREEZEFLAME_GLACIER; + else + return FREEZEFLAME_VOLCANO; + case 6: return PUMPKIN_BONEYARD; + case 7: + if (l<4) + return SKY_MOUNTAIN; + else + return STARRY_SKIES; + case 8: + if (l<6 || l==15 || l==25 || l==33 || l==34) + return KOOPA_PLANET; + else + return KOOPA_CORE; + case 9: return BONUS_LAND; + case 10: + if (l<6 || l==30 || l==41) + return GOLDWOOD_FOREST; + else if (l<11 || l==32) + return MINIMEGA_ISLAND; + else if (l<16 || l==33 || l==34 || l==31) + return CRYSTAL_CAVES; + else if (l<19) + return BOMBARD_CLIFFS; + else + return SKY_CITY; + } + + return UNKNOWN_WORLD; +} + + +const wchar_t *NewerWorldNames[] = { + L"Yoshi's Island", + L"Rubble Ruins", + L"Soggy Sewers", + L"Mushroom Peaks", + L"Sakura Village", + L"Freezeflame Glacier", + L"Freezeflame Volcano", + L"Pumpkin Boneyard", + L"Sky Mountain", + L"Starry Skies", + L"Koopa Planet", + L"Koopa Core", + L"Bonus Land", + L"Goldwood Forest", + L"Mini-Mega Island", + L"Crystal Caves", + L"Bombard Cliffs", + L"Sky City" +}; + +const wchar_t *NewerWorldName(NWRWorld world) { + if (world < 0 || world >= WORLD_COUNT) + return L"Unknown World"; + return NewerWorldNames[world]; +} diff --git a/src/penguin.cpp b/src/penguin.cpp index 2105291..6112285 100644 --- a/src/penguin.cpp +++ b/src/penguin.cpp @@ -63,10 +63,6 @@ daPengi *daPengi::build() { /////////////////////// // Externs and States /////////////////////// - extern "C" void *PlaySound(dStageActor_c *, int soundID); - - extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer); - extern "C" u8 dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(daPengi *, Vec pos); //FIXME make this dEn_c->used... extern "C" char usedForDeterminingStatePress_or_playerCollision(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther, int unk1); diff --git a/src/player.h b/src/player.h index 267729f..e1bbed5 100644 --- a/src/player.h +++ b/src/player.h @@ -4,7 +4,6 @@ #include <common.h> #include <game.h> -extern "C" dStageActor_c* GetSpecificPlayerActor(int number); char NearestPlayer(dStageActor_c* actor); void setNewActivePhysicsRect(dStageActor_c* actor, Vec* scale); void changeActivePhysicsRect(dStageActor_c* actor, float xc, float yc, float xe, float ye); diff --git a/src/pumpkinGoomba.cpp b/src/pumpkinGoomba.cpp index 64d98fc..1cc7a96 100644 --- a/src/pumpkinGoomba.cpp +++ b/src/pumpkinGoomba.cpp @@ -59,8 +59,6 @@ dGoombaPie *dGoombaPie::build() { /////////////////////// // Externs and States /////////////////////// - extern "C" void *PlaySound(dStageActor_c *, int soundID); - extern "C" void *PlaySoundAsync(dStageActor_c *, int soundID); extern "C" void *EN_LandbarrelPlayerCollision(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther); extern "C" int SmoothRotation(short* rot, u16 amt, int unk2); extern "C" char usedForDeterminingStatePress_or_playerCollision(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther, int unk1); @@ -132,19 +130,7 @@ dGoombaPie *dGoombaPie::build() { doStateChange(&StateID_Burst); } - struct DoSomethingCool { - u32 unk_01; //0000 - Vec3 pos; //0004 - Vec3 scale; //0010 - f32 unk_02; //001C - f32 unk_03; //0020 - f32 unk_04; //0024 - f32 unk_05; //0028 - f32 unk_06; //002C - f32 unk_07; //0030 - f32 unk_08; //0034 - f32 unk_09; //0038 - } goombIceBlock; + DoSomethingCool goombIceBlock; extern "C" void sub_80024C20(void); extern "C" void __destroy_arr(void*, void(*)(void), int, int); diff --git a/src/shyguy.cpp b/src/shyguy.cpp index 213caa8..174b075 100644 --- a/src/shyguy.cpp +++ b/src/shyguy.cpp @@ -147,13 +147,8 @@ daShyGuy *daShyGuy::build() { /////////////////////// // Externs and States /////////////////////// - extern "C" void *PlaySound(dStageActor_c *, int soundID); - extern "C" void *PlaySoundAsync(dStageActor_c *, int soundID); extern "C" bool SpawnEffect(const char*, int, Vec*, S16Vec*, Vec*); - extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer); - extern "C" u8 dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(daShyGuy *, Vec pos); - //FIXME make this dEn_c->used... extern "C" char usedForDeterminingStatePress_or_playerCollision(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther, int unk1); extern "C" int SomeStrangeModification(dStageActor_c* actor); diff --git a/src/spritespawner.cpp b/src/spritespawner.cpp index 56ac383..4be86a3 100755 --- a/src/spritespawner.cpp +++ b/src/spritespawner.cpp @@ -19,9 +19,6 @@ struct SpriteSpawner { u32 createdActor; }; -struct EventTable_t { - u64 events; -}; struct VEC { @@ -31,9 +28,6 @@ struct VEC { }; -extern EventTable_t *EventTable; -extern "C" dStageActor_c *CreateActor(u16 classID, int settings, VEC pos, char rot, char layer); -extern "C" dStageActor_c *Actor_SearchByID(u32 actorID); void SpriteSpawner_Update(SpriteSpawner *self); @@ -67,13 +61,13 @@ bool SpriteSpawner_Execute(SpriteSpawner *self) { void SpriteSpawner_Update(SpriteSpawner *self) { - if (EventTable->events & self->eventFlag) + if (dFlagMgr_c::instance->flags & self->eventFlag) { // Put an action for when the event turns on here if (self->createdActor == 0) { - VEC pos; + Vec pos; pos.x = self->x; pos.y = self->y; pos.z = self->z; diff --git a/src/spriteswapper.cpp b/src/spriteswapper.cpp index 89ead56..3fc78e0 100755 --- a/src/spriteswapper.cpp +++ b/src/spriteswapper.cpp @@ -16,19 +16,12 @@ public: u32 timer; }; -struct EventTable_t { - u64 events; -}; - SpriteSpawnerTimed *SpriteSpawnerTimed::build() { void *buffer = AllocFromGameHeap1(sizeof(SpriteSpawnerTimed)); return new(buffer) SpriteSpawnerTimed; } -extern EventTable_t *EventTable; -extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer); - int SpriteSpawnerTimed::onCreate() { @@ -48,7 +41,7 @@ int SpriteSpawnerTimed::onCreate() { int SpriteSpawnerTimed::onExecute() { - if (EventTable->events & this->eventFlag) { // If the event is on + if (dFlagMgr_c::instance->flags & this->eventFlag) { // If the event is on if (this->timer < 1) { // If the timer is empty CreateActor(this->type, this->inheritSet, this->pos, 0, 0); this->timer = 120; @@ -62,4 +55,4 @@ int SpriteSpawnerTimed::onExecute() { } return true; -}
\ No newline at end of file +} diff --git a/src/topman.cpp b/src/topman.cpp index edf75dd..5a313ae 100644 --- a/src/topman.cpp +++ b/src/topman.cpp @@ -73,13 +73,8 @@ daTopman *daTopman::build() { /////////////////////// // Externs and States /////////////////////// - extern "C" void *PlaySound(dStageActor_c *, int soundID); - extern "C" void *PlaySoundAsync(dStageActor_c *, int soundID); extern "C" void *EN_LandbarrelPlayerCollision(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther); - extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer); - extern "C" u8 dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(daTopman *, Vec pos); - //FIXME make this dEn_c->used... extern "C" char usedForDeterminingStatePress_or_playerCollision(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther, int unk1); extern "C" int SmoothRotation(short* rot, u16 amt, int unk2); @@ -194,19 +189,7 @@ daTopman *daTopman::build() { doStateChange(&StateID_Die); } - struct DoSomethingCool { - u32 unk_01; //0000 - Vec3 pos; //0004 - Vec3 scale; //0010 - f32 unk_02; //001C - f32 unk_03; //0020 - f32 unk_04; //0024 - f32 unk_05; //0028 - f32 unk_06; //002C - f32 unk_07; //0030 - f32 unk_08; //0034 - f32 unk_09; //0038 - } my_struct; + DoSomethingCool my_struct; extern "C" void sub_80024C20(void); extern "C" void __destroy_arr(void*, void(*)(void), int, int); diff --git a/tools/kamek.py b/tools/kamek.py index ee67a5a..a82740f 100644 --- a/tools/kamek.py +++ b/tools/kamek.py @@ -35,10 +35,11 @@ show_cmd = False delete_temp = True override_config_file = None only_build = None +fast_hack = False def parse_cmd_options(): - global use_rels, use_mw, use_wine, show_cmd, delete_temp, only_build + global use_rels, use_mw, use_wine, show_cmd, delete_temp, only_build, fast_hack global override_config_file, gcc_type, gcc_path, mw_path if '--no-rels' in sys.argv: @@ -56,7 +57,9 @@ def parse_cmd_options(): if '--keep-temp' in sys.argv: delete_temp = False - + if '--fast-hack' in sys.argv: + fast_hack = True + only_build = [] @@ -408,6 +411,11 @@ class KamekBuilder(object): self._moduleFiles = [] + + if fast_hack: + fast_cpp_path = os.path.join(self._configTempDir, 'fasthack.cpp') + fast_cpp = open(fast_cpp_path, 'w') + for m in self.project.modules: for normal_sourcefile in m.data['source_files']: print_debug('Compiling %s : %s' % (m.moduleName, normal_sourcefile)) @@ -421,6 +429,11 @@ class KamekBuilder(object): # todo: better extension detection if sourcefile.endswith('.s') or sourcefile.endswith('.S'): command = as_command + elif sourcefile.endswith('.cpp') and fast_hack: + fast_cpp.write('//\n// %s\n//\n\n' % sourcefile) + fast_cpp.write(open(sourcefile, 'r').read()) + fast_cpp.write('\n') + continue else: command = cc_command @@ -440,6 +453,24 @@ class KamekBuilder(object): self._moduleFiles.append(objfile) + if fast_hack: + fast_cpp.close() + + print_debug('Fast compilation!!') + objfile = os.path.join(self._configTempDir, 'fasthack.o') + + new_command = cc_command + ['-c', '-o', objfile, fast_cpp_path] + if show_cmd: + print_debug(new_command) + + errorVal = subprocess.call(new_command) + if errorVal != 0: + print 'BUILD FAILED!' + print 'compiler returned %d - an error occurred while compiling the fast hack' % errorVal + sys.exit(1) + + self._moduleFiles.append(objfile) + print_debug('Compilation complete') |