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-rw-r--r--include/g3dhax.h30
-rwxr-xr-xmake_map_model.rb323
2 files changed, 353 insertions, 0 deletions
diff --git a/include/g3dhax.h b/include/g3dhax.h
index 703b6d6..39872a2 100644
--- a/include/g3dhax.h
+++ b/include/g3dhax.h
@@ -139,6 +139,36 @@ public:
namespace m3d {
+ // I need to do scnLeaf_c some time...
+
+ class proc_c {
+ public:
+ proc_c();
+ virtual ~proc_c();
+
+ void setup(void *allocator = 0, u32 *size = 0);
+ virtual int returnUnknown();
+ virtual void free();
+ virtual bool scheduleForDrawing();
+ virtual void draw1() = 0;
+ virtual void draw2() = 0;
+
+ void setScnObjOption(ulong, ulong);
+ bool getScnObjOption(ulong, ulong*);
+
+ void setScale(float x, float y, float z);
+ void setScale(Vec vec);
+
+ void setDrawMatrix(Mtx *mtx);
+ void getLocalMatrix(Mtx *mtx);
+ void getViewMatrix(Mtx *mtx);
+
+ void calcWorld(bool);
+ void calcView(bool);
+
+ void setDrawPriorities(int opa, int xlu);
+ };
+
class mdl_c {
public:
mdl_c();
diff --git a/make_map_model.rb b/make_map_model.rb
new file mode 100755
index 0000000..bae1cd0
--- /dev/null
+++ b/make_map_model.rb
@@ -0,0 +1,323 @@
+#!/usr/bin/mono /home/me/Packages/IronLanguages-main-ba2094c/bin/Release/ir.exe
+## Requires IronRuby
+
+$: << "/home/me/Dev/NW4RTools/NW4RTools/bin/Release"
+require 'NW4RTools'
+require 'System.Drawing'
+
+include System
+include NW4RTools
+include NW4RTools::Models
+
+brres = ResFile.new
+models = brres.create_model_group
+path = '/home/me/Games/Newer/ModelRev'
+reader = System::IO::StreamReader.new("#{path}/fullworld-Z20nvrc.obj")
+
+ObjImporter.ImportModel(path, reader, brres, "WorldBase", ObjImporter::LightmapType.Map)
+
+model = models["WorldBase"]
+
+alpha_tex = Texture.new
+alpha_bitmap = System::Drawing::Bitmap.new("#{path}/images/alphaBlender.png")
+alpha_tex.images = System::Array[System::Drawing::Bitmap].new([alpha_bitmap])
+alpha_tex.format = TextureFormat.RGB5A3
+brres.get_texture_group.add 'alphaBlender', alpha_tex
+
+# yay
+#model.shapes["World2_PathsPlumbing__World2_PathsPlumbing"].clr_data[0].raw_data = System::Array[Byte].new([255, 255, 255, 128])
+
+# how's this for hackiness?
+model.materials.each do |kvp|
+ next unless kvp.key =~ /path/i
+
+ if true
+ mat = kvp.value
+
+ # update the material
+ mat.tex_coord_gen_count = 4
+ mat.chan_count = 1
+ mat.tev_stage_count = 4
+ mat.ind_stage_count = 1
+ mat.cull_mode = 2
+ mat.z_comp_loc = 1
+ mat.light_set_i_d = 0xFF
+ mat.fog_i_d = 1
+
+ 4.times { |i| mat.s_r_t_settings[i] = SRTSettingInfo.new }
+
+ mat.chan_ctrls[0].flag_c = 0x700
+
+ # for now, we'll just add the alpha texture
+ tex_info = TextureInfo.new
+ tex_info.texture_name = 'alphaBlender'
+ tex_info.wrap_s = TextureWrapType.REPEAT
+ tex_info.wrap_t = TextureWrapType.REPEAT
+ tex_info.min_filt = 1
+ tex_info.mag_filt = 1
+ mat.texture_infos.insert 0, tex_info
+ # need to make sure the order is correct
+
+ # now display lists. fun, fun, fun, fun
+ pix = DisplayListWriter.new
+ [0xF33F0000, 0x40000017, 0xFE00FFE3, 0x410034A1, 0x42000000].each do |p|
+ pix.load_b_p_reg p
+ end
+ pix.end
+ mat.pix_d_l = pix.get_buffer
+
+ tc = DisplayListWriter.new
+ tc.load_b_p_reg 0xE2000000
+ 3.times { tc.load_b_p_reg 0xE3000000 }
+ tc.load_b_p_reg 0xE4000000
+ 3.times { tc.load_b_p_reg 0xE5000000 }
+ tc.load_b_p_reg 0xE6000000
+ 3.times { tc.load_b_p_reg 0xE7000000 }
+ tc.add_padding 4
+ (0..5).each { |x| tc.load_b_p_reg 0xE0800000 | (x << 24) }
+ tc.load_b_p_reg 0xE68FF000
+ tc.load_b_p_reg 0xE7800000
+ tc.end
+ mat.tev_color_d_l = tc.get_buffer
+
+ imas = DisplayListWriter.new
+ imas.load_b_p_reg 0x25000000
+ imas.load_b_p_reg 0x26000000
+ imas.pad_to_size 0x40
+ imas.end
+ mat.ind_mtx_and_scale_d_l = imas.get_buffer
+
+ tcg = DisplayListWriter.new
+ tcg.load_x_f_reg 0x1040, System::Array[Byte].new([0, 0, 0x52, 0x80])
+ tcg.load_x_f_reg 0x1050, System::Array[Byte].new([0, 0, 0, 0])
+ tcg.load_x_f_reg 0x1041, System::Array[Byte].new([0, 0, 0x53, 0])
+ tcg.load_x_f_reg 0x1051, System::Array[Byte].new([0, 0, 0, 3])
+ tcg.load_x_f_reg 0x1042, System::Array[Byte].new([0, 0, 0x50, 0x86])
+ tcg.load_x_f_reg 0x1052, System::Array[Byte].new([0, 0, 1, 6])
+ tcg.load_x_f_reg 0x1043, System::Array[Byte].new([0, 0, 0x50, 0x86])
+ tcg.load_x_f_reg 0x1053, System::Array[Byte].new([0, 0, 1, 9])
+ tcg.pad_to_size 0xA0
+ tcg.end
+ mat.tex_coord_gen_dl = tcg.get_buffer
+
+ shad = mat.shader_ref
+ shad.tev_stage_count = 4
+ shad.unk1 = 0x00010203
+ shad.unk2 = 0xFFFFFFFF
+
+ sh = DisplayListWriter.new
+ [6, 4, 7, 0xE, 8, 0, 9, 0xC, 0xA, 5, 0xB, 0xD, 0xC, 0xA, 0xD, 0xE].each_slice(2) do |bp|
+ sh.load_b_p_reg 0xFE00000F # BP mask
+ sh.load_b_p_reg 0xF0000000 | (bp[0] << 24) | bp[1]
+ end
+ sh.load_b_p_reg 0x27FFFFFF # IREF
+ sh.add_padding 11
+
+ sh.load_b_p_reg 0xFEFFFFF0
+ sh.load_b_p_reg 0xF6E338C0
+ sh.load_b_p_reg 0x283C9052
+ sh.load_b_p_reg 0xC008F8AF
+ sh.load_b_p_reg 0xC208F80F
+ sh.load_b_p_reg 0xC108FFD0
+ sh.load_b_p_reg 0xC308E270
+ sh.load_b_p_reg 0x10000000
+ sh.load_b_p_reg 0x11000000
+ sh.add_padding 3
+ sh.load_b_p_reg 0xFEFFFFF0
+ sh.load_b_p_reg 0xF7E33EF0
+ sh.load_b_p_reg 0x293C005B
+ sh.load_b_p_reg 0xC4080A8E
+ sh.load_b_p_reg 0xC608FFF0
+ sh.load_b_p_reg 0xC508E370
+ sh.load_b_p_reg 0xC708F070
+ sh.load_b_p_reg 0x12000000
+ sh.load_b_p_reg 0x13000000
+ sh.pad_to_size 0x1E0
+ sh.end
+ shad.display_list = sh.get_buffer
+ end
+
+ next
+
+ if false
+ mat = kvp.value
+
+ pix_dl = DisplayListWriter.new
+ pix_dl.load_b_p_reg 0xF33F0000
+ pix_dl.load_b_p_reg 0x40000017
+ pix_dl.load_b_p_reg 0xFE00FFE3
+ pix_dl.load_b_p_reg 0x410034A1
+ pix_dl.load_b_p_reg 0x42000000
+ pix_dl.end
+ mat.pix_d_l = pix_dl.get_buffer
+
+ shad = mat.shader_ref
+ dl = DisplayListWriter.new
+
+ # KSEL 0 => 4
+ # KSEL 1 => 0xE
+ # KSEL 2 => 0
+ # KSEL 3 => 0xC
+ # KSEL 4 => 5
+ # KSEL 5 => 0xD
+ # KSEL 6 => 0xA
+ # KSEL 7 => 0xE
+ [6, 4, 7, 0xE, 8, 0, 9, 0xC, 0xA, 5, 0xB, 0xD, 0xC, 0xA, 0xD, 0xE].each_slice(2) do |bp|
+ dl.load_b_p_reg 0xFE00000F # BP mask
+ dl.load_b_p_reg 0xF0000000 | (bp[0] << 24) | bp[1]
+ end
+ dl.load_b_p_reg 0x27FFFFFF # IREF
+ dl.add_padding 11
+
+ shad.tev_stage_count = 3
+ shad.unk1 = 0x000102FF
+ shad.unk2 = 0xFFFFFFFF
+
+ dl.load_b_p_reg 0xFEFFFFF0 # BP mask
+ dl.load_b_p_reg 0xF6E338C0 # KSel 0
+
+ dl.load_b_p_reg 0x283C0049
+
+ dl.load_b_p_reg 0xC008F8AF
+ dl.load_b_p_reg 0xC208F80F
+
+ dl.load_b_p_reg 0xC108FFD0
+ dl.load_b_p_reg 0xC308E270
+
+ dl.load_b_p_reg 0x10000000 # IND_CMD 0
+ dl.load_b_p_reg 0x11000000 # IND_CMD 1
+
+ dl.add_padding 3
+
+ dl.load_b_p_reg 0xFEFFFFF0
+ dl.load_b_p_reg 0xF7003EF0
+
+ dl.load_b_p_reg 0x293BF052
+
+ dl.load_b_p_reg 0xC4080A8E
+ dl.add_padding 5
+ dl.load_b_p_reg 0xC508E370
+ dl.add_padding 5
+ dl.load_b_p_reg 0x12000000
+
+ dl.pad_to_size 0x1E0
+ dl.end
+ shad.display_list = dl.get_buffer
+ end
+
+
+
+ # modify it!
+ # first off, we'll disable lightmaps and see how that goes
+ mat = kvp.value
+
+ tex_infos = mat.texture_infos.reject { |x| x.texture_name =~ /lm_.*/ }
+ mat.texture_infos = System::Collections::Generic::List[TextureInfo].new
+ tex_infos.each { |x| mat.texture_infos.add x }
+
+ mat.tex_coord_gen_count = 1
+ mat.chan_count = 1
+ mat.tev_stage_count = 2
+ mat.ind_stage_count = 0
+ mat.cull_mode = 2
+ # oops, case conversion fail right there
+ mat.light_set_i_d = 1
+
+ pix_dl = DisplayListWriter.new
+ pix_dl.load_b_p_reg 0xF31EFF80
+ pix_dl.load_b_p_reg 0x40000017
+ pix_dl.load_b_p_reg 0xFE00FFE3
+ pix_dl.load_b_p_reg 0x410034A0
+ #BlendMode, must analyse this
+ #pix_dl.load_b_p_reg 0x4100F281
+ pix_dl.load_b_p_reg 0x42000000
+ pix_dl.end
+ mat.pix_d_l = pix_dl.get_buffer
+
+ tc_dl = DisplayListWriter.new
+ tc_dl.load_b_p_reg 0xE20000FF
+ 3.times { tc_dl.load_b_p_reg 0xE30FF0FF }
+ tc_dl.load_b_p_reg 0xE4000000
+ 3.times { tc_dl.load_b_p_reg 0xE5000000 }
+ tc_dl.load_b_p_reg 0xE6000000
+ 3.times { tc_dl.load_b_p_reg 0xE7000000 }
+ tc_dl.add_padding 4
+ (0..7).each { |x| tc_dl.load_b_p_reg 0xE0800000 | (x << 24) }
+
+ # add this
+ tc_dl.load_b_p_reg 0xE6080080
+ 3.times { tc_dl.load_b_p_reg 0xE7080080 }
+
+ tc_dl.pad_to_size 0x80
+ tc_dl.end
+ mat.tev_color_d_l = tc_dl.get_buffer
+
+ imas_dl = DisplayListWriter.new
+ imas_dl.load_b_p_reg 0x25000000
+ imas_dl.load_b_p_reg 0x26000000
+ imas_dl.add_padding 54
+ imas_dl.end
+ mat.ind_mtx_and_scale_d_l = imas_dl.get_buffer
+
+ tcg_dl = DisplayListWriter.new
+ tcg_dl.load_x_f_reg 0x1040, System::Array[Byte].new([0, 0, 0x52, 0x80])
+ tcg_dl.load_x_f_reg 0x1050, System::Array[Byte].new([0, 0, 0, 0])
+ tcg_dl.pad_to_size 0xA0
+ tcg_dl.end
+ mat.tex_coord_gen_dl = tcg_dl.get_buffer
+
+
+ shad = mat.shader_ref
+ dl = DisplayListWriter.new
+
+ # KSEL 0 => 4
+ # KSEL 1 => 0xE
+ # KSEL 2 => 0
+ # KSEL 3 => 0xC
+ # KSEL 4 => 5
+ # KSEL 5 => 0xD
+ # KSEL 6 => 0xA
+ # KSEL 7 => 0xE
+ [6, 4, 7, 0xE, 8, 0, 9, 0xC, 0xA, 5, 0xB, 0xD, 0xC, 0xA, 0xD, 0xE].each_slice(2) do |bp|
+ dl.load_b_p_reg 0xFE00000F # BP mask
+ dl.load_b_p_reg 0xF0000000 | (bp[0] << 24) | bp[1]
+ end
+ dl.load_b_p_reg 0x27FFFFFF # IREF
+ dl.add_padding 11
+
+ shad.tev_stage_count = 2
+ shad.unk1 = 0x00FFFFFF
+ shad.unk2 = 0xFFFFFFFF
+
+ dl.load_b_p_reg 0xFEFFFFF0 # BP mask
+ dl.load_b_p_reg 0xF6E338C0 # KSel 0
+
+ dl.load_b_p_reg 0x2803F040 # TREF 0 - includes stages 0 and 1
+ # Stage 0: Map 0, Coord 0, Texture Enabled, Channel 0
+ # Stage 1: Map 7, Coord 7, Texture Disabled, Channel 0
+
+ dl.load_b_p_reg 0xC008F8AF # TEV_COLOR_ENV 0
+ # a = GX_CC_ZERO, b = GX_CC_TEXC, c = GX_CC_RASC, d = GX_CC_ZERO
+ # bias = GX_TB_ZERO, op = GX_TEV_ADD, clamp = GX_TRUE, scale = GX_CS_SCALE_1, dest = GX_TEVPREV
+ dl.load_b_p_reg 0xC208F20F # TEV_COLOR_ENV 1
+ # a = GX_CC_ZERO, b = GX_CC_C0, c = GX_CC_CPREV, d = GX_CC_ZERO
+ # bias = GX_TB_ZERO, op = GX_TEV_ADD, clamp = GX_TRUE, scale = GX_CS_SCALE_1, dest = GX_TEVPREV
+
+ dl.load_b_p_reg 0xC108F2F0 # TEV_ALPHA_ENV 0
+ # a = GX_CA_ZERO, b = GX_CA_TEXA, c = GX_CA_RASA, d = GX_CA_ZERO
+ # bias = GX_TB_ZERO, op = GX_TEV_ADD, clamp = GX_TRUE, scale = GX_CS_SCALE_1, dest = GX_TEVPREV
+ dl.load_b_p_reg 0xC3081FF0 # TEV_ALPHA_ENV 1
+ # a = GX_CA_APREV, b = GX_CA_ZERO, c = GX_CA_ZERO, d = GX_CA_ZERO
+ # bias = GX_TB_ZERO, op = GX_TEV_ADD, clamp = GX_TRUE, scale = GX_CS_SCALE_1, dest = GX_TEVPREV
+
+ dl.load_b_p_reg 0x10000000 # IND_CMD 0
+ dl.load_b_p_reg 0x11000000 # IND_CMD 1
+
+ dl.pad_to_size 0x1E0
+ dl.end
+ shad.display_list = dl.get_buffer
+end
+
+final_data = BrresWriter.write_file(brres)
+System::IO::File.write_all_bytes("#{path}/MMFullWorld_mod.brres", final_data)
+