diff options
Diffstat (limited to '')
-rw-r--r-- | include/g3dhax.h | 30 | ||||
-rwxr-xr-x | make_map_model.rb | 323 |
2 files changed, 353 insertions, 0 deletions
diff --git a/include/g3dhax.h b/include/g3dhax.h index 703b6d6..39872a2 100644 --- a/include/g3dhax.h +++ b/include/g3dhax.h @@ -139,6 +139,36 @@ public: namespace m3d { + // I need to do scnLeaf_c some time... + + class proc_c { + public: + proc_c(); + virtual ~proc_c(); + + void setup(void *allocator = 0, u32 *size = 0); + virtual int returnUnknown(); + virtual void free(); + virtual bool scheduleForDrawing(); + virtual void draw1() = 0; + virtual void draw2() = 0; + + void setScnObjOption(ulong, ulong); + bool getScnObjOption(ulong, ulong*); + + void setScale(float x, float y, float z); + void setScale(Vec vec); + + void setDrawMatrix(Mtx *mtx); + void getLocalMatrix(Mtx *mtx); + void getViewMatrix(Mtx *mtx); + + void calcWorld(bool); + void calcView(bool); + + void setDrawPriorities(int opa, int xlu); + }; + class mdl_c { public: mdl_c(); diff --git a/make_map_model.rb b/make_map_model.rb new file mode 100755 index 0000000..bae1cd0 --- /dev/null +++ b/make_map_model.rb @@ -0,0 +1,323 @@ +#!/usr/bin/mono /home/me/Packages/IronLanguages-main-ba2094c/bin/Release/ir.exe +## Requires IronRuby + +$: << "/home/me/Dev/NW4RTools/NW4RTools/bin/Release" +require 'NW4RTools' +require 'System.Drawing' + +include System +include NW4RTools +include NW4RTools::Models + +brres = ResFile.new +models = brres.create_model_group +path = '/home/me/Games/Newer/ModelRev' +reader = System::IO::StreamReader.new("#{path}/fullworld-Z20nvrc.obj") + +ObjImporter.ImportModel(path, reader, brres, "WorldBase", ObjImporter::LightmapType.Map) + +model = models["WorldBase"] + +alpha_tex = Texture.new +alpha_bitmap = System::Drawing::Bitmap.new("#{path}/images/alphaBlender.png") +alpha_tex.images = System::Array[System::Drawing::Bitmap].new([alpha_bitmap]) +alpha_tex.format = TextureFormat.RGB5A3 +brres.get_texture_group.add 'alphaBlender', alpha_tex + +# yay +#model.shapes["World2_PathsPlumbing__World2_PathsPlumbing"].clr_data[0].raw_data = System::Array[Byte].new([255, 255, 255, 128]) + +# how's this for hackiness? +model.materials.each do |kvp| + next unless kvp.key =~ /path/i + + if true + mat = kvp.value + + # update the material + mat.tex_coord_gen_count = 4 + mat.chan_count = 1 + mat.tev_stage_count = 4 + mat.ind_stage_count = 1 + mat.cull_mode = 2 + mat.z_comp_loc = 1 + mat.light_set_i_d = 0xFF + mat.fog_i_d = 1 + + 4.times { |i| mat.s_r_t_settings[i] = SRTSettingInfo.new } + + mat.chan_ctrls[0].flag_c = 0x700 + + # for now, we'll just add the alpha texture + tex_info = TextureInfo.new + tex_info.texture_name = 'alphaBlender' + tex_info.wrap_s = TextureWrapType.REPEAT + tex_info.wrap_t = TextureWrapType.REPEAT + tex_info.min_filt = 1 + tex_info.mag_filt = 1 + mat.texture_infos.insert 0, tex_info + # need to make sure the order is correct + + # now display lists. fun, fun, fun, fun + pix = DisplayListWriter.new + [0xF33F0000, 0x40000017, 0xFE00FFE3, 0x410034A1, 0x42000000].each do |p| + pix.load_b_p_reg p + end + pix.end + mat.pix_d_l = pix.get_buffer + + tc = DisplayListWriter.new + tc.load_b_p_reg 0xE2000000 + 3.times { tc.load_b_p_reg 0xE3000000 } + tc.load_b_p_reg 0xE4000000 + 3.times { tc.load_b_p_reg 0xE5000000 } + tc.load_b_p_reg 0xE6000000 + 3.times { tc.load_b_p_reg 0xE7000000 } + tc.add_padding 4 + (0..5).each { |x| tc.load_b_p_reg 0xE0800000 | (x << 24) } + tc.load_b_p_reg 0xE68FF000 + tc.load_b_p_reg 0xE7800000 + tc.end + mat.tev_color_d_l = tc.get_buffer + + imas = DisplayListWriter.new + imas.load_b_p_reg 0x25000000 + imas.load_b_p_reg 0x26000000 + imas.pad_to_size 0x40 + imas.end + mat.ind_mtx_and_scale_d_l = imas.get_buffer + + tcg = DisplayListWriter.new + tcg.load_x_f_reg 0x1040, System::Array[Byte].new([0, 0, 0x52, 0x80]) + tcg.load_x_f_reg 0x1050, System::Array[Byte].new([0, 0, 0, 0]) + tcg.load_x_f_reg 0x1041, System::Array[Byte].new([0, 0, 0x53, 0]) + tcg.load_x_f_reg 0x1051, System::Array[Byte].new([0, 0, 0, 3]) + tcg.load_x_f_reg 0x1042, System::Array[Byte].new([0, 0, 0x50, 0x86]) + tcg.load_x_f_reg 0x1052, System::Array[Byte].new([0, 0, 1, 6]) + tcg.load_x_f_reg 0x1043, System::Array[Byte].new([0, 0, 0x50, 0x86]) + tcg.load_x_f_reg 0x1053, System::Array[Byte].new([0, 0, 1, 9]) + tcg.pad_to_size 0xA0 + tcg.end + mat.tex_coord_gen_dl = tcg.get_buffer + + shad = mat.shader_ref + shad.tev_stage_count = 4 + shad.unk1 = 0x00010203 + shad.unk2 = 0xFFFFFFFF + + sh = DisplayListWriter.new + [6, 4, 7, 0xE, 8, 0, 9, 0xC, 0xA, 5, 0xB, 0xD, 0xC, 0xA, 0xD, 0xE].each_slice(2) do |bp| + sh.load_b_p_reg 0xFE00000F # BP mask + sh.load_b_p_reg 0xF0000000 | (bp[0] << 24) | bp[1] + end + sh.load_b_p_reg 0x27FFFFFF # IREF + sh.add_padding 11 + + sh.load_b_p_reg 0xFEFFFFF0 + sh.load_b_p_reg 0xF6E338C0 + sh.load_b_p_reg 0x283C9052 + sh.load_b_p_reg 0xC008F8AF + sh.load_b_p_reg 0xC208F80F + sh.load_b_p_reg 0xC108FFD0 + sh.load_b_p_reg 0xC308E270 + sh.load_b_p_reg 0x10000000 + sh.load_b_p_reg 0x11000000 + sh.add_padding 3 + sh.load_b_p_reg 0xFEFFFFF0 + sh.load_b_p_reg 0xF7E33EF0 + sh.load_b_p_reg 0x293C005B + sh.load_b_p_reg 0xC4080A8E + sh.load_b_p_reg 0xC608FFF0 + sh.load_b_p_reg 0xC508E370 + sh.load_b_p_reg 0xC708F070 + sh.load_b_p_reg 0x12000000 + sh.load_b_p_reg 0x13000000 + sh.pad_to_size 0x1E0 + sh.end + shad.display_list = sh.get_buffer + end + + next + + if false + mat = kvp.value + + pix_dl = DisplayListWriter.new + pix_dl.load_b_p_reg 0xF33F0000 + pix_dl.load_b_p_reg 0x40000017 + pix_dl.load_b_p_reg 0xFE00FFE3 + pix_dl.load_b_p_reg 0x410034A1 + pix_dl.load_b_p_reg 0x42000000 + pix_dl.end + mat.pix_d_l = pix_dl.get_buffer + + shad = mat.shader_ref + dl = DisplayListWriter.new + + # KSEL 0 => 4 + # KSEL 1 => 0xE + # KSEL 2 => 0 + # KSEL 3 => 0xC + # KSEL 4 => 5 + # KSEL 5 => 0xD + # KSEL 6 => 0xA + # KSEL 7 => 0xE + [6, 4, 7, 0xE, 8, 0, 9, 0xC, 0xA, 5, 0xB, 0xD, 0xC, 0xA, 0xD, 0xE].each_slice(2) do |bp| + dl.load_b_p_reg 0xFE00000F # BP mask + dl.load_b_p_reg 0xF0000000 | (bp[0] << 24) | bp[1] + end + dl.load_b_p_reg 0x27FFFFFF # IREF + dl.add_padding 11 + + shad.tev_stage_count = 3 + shad.unk1 = 0x000102FF + shad.unk2 = 0xFFFFFFFF + + dl.load_b_p_reg 0xFEFFFFF0 # BP mask + dl.load_b_p_reg 0xF6E338C0 # KSel 0 + + dl.load_b_p_reg 0x283C0049 + + dl.load_b_p_reg 0xC008F8AF + dl.load_b_p_reg 0xC208F80F + + dl.load_b_p_reg 0xC108FFD0 + dl.load_b_p_reg 0xC308E270 + + dl.load_b_p_reg 0x10000000 # IND_CMD 0 + dl.load_b_p_reg 0x11000000 # IND_CMD 1 + + dl.add_padding 3 + + dl.load_b_p_reg 0xFEFFFFF0 + dl.load_b_p_reg 0xF7003EF0 + + dl.load_b_p_reg 0x293BF052 + + dl.load_b_p_reg 0xC4080A8E + dl.add_padding 5 + dl.load_b_p_reg 0xC508E370 + dl.add_padding 5 + dl.load_b_p_reg 0x12000000 + + dl.pad_to_size 0x1E0 + dl.end + shad.display_list = dl.get_buffer + end + + + + # modify it! + # first off, we'll disable lightmaps and see how that goes + mat = kvp.value + + tex_infos = mat.texture_infos.reject { |x| x.texture_name =~ /lm_.*/ } + mat.texture_infos = System::Collections::Generic::List[TextureInfo].new + tex_infos.each { |x| mat.texture_infos.add x } + + mat.tex_coord_gen_count = 1 + mat.chan_count = 1 + mat.tev_stage_count = 2 + mat.ind_stage_count = 0 + mat.cull_mode = 2 + # oops, case conversion fail right there + mat.light_set_i_d = 1 + + pix_dl = DisplayListWriter.new + pix_dl.load_b_p_reg 0xF31EFF80 + pix_dl.load_b_p_reg 0x40000017 + pix_dl.load_b_p_reg 0xFE00FFE3 + pix_dl.load_b_p_reg 0x410034A0 + #BlendMode, must analyse this + #pix_dl.load_b_p_reg 0x4100F281 + pix_dl.load_b_p_reg 0x42000000 + pix_dl.end + mat.pix_d_l = pix_dl.get_buffer + + tc_dl = DisplayListWriter.new + tc_dl.load_b_p_reg 0xE20000FF + 3.times { tc_dl.load_b_p_reg 0xE30FF0FF } + tc_dl.load_b_p_reg 0xE4000000 + 3.times { tc_dl.load_b_p_reg 0xE5000000 } + tc_dl.load_b_p_reg 0xE6000000 + 3.times { tc_dl.load_b_p_reg 0xE7000000 } + tc_dl.add_padding 4 + (0..7).each { |x| tc_dl.load_b_p_reg 0xE0800000 | (x << 24) } + + # add this + tc_dl.load_b_p_reg 0xE6080080 + 3.times { tc_dl.load_b_p_reg 0xE7080080 } + + tc_dl.pad_to_size 0x80 + tc_dl.end + mat.tev_color_d_l = tc_dl.get_buffer + + imas_dl = DisplayListWriter.new + imas_dl.load_b_p_reg 0x25000000 + imas_dl.load_b_p_reg 0x26000000 + imas_dl.add_padding 54 + imas_dl.end + mat.ind_mtx_and_scale_d_l = imas_dl.get_buffer + + tcg_dl = DisplayListWriter.new + tcg_dl.load_x_f_reg 0x1040, System::Array[Byte].new([0, 0, 0x52, 0x80]) + tcg_dl.load_x_f_reg 0x1050, System::Array[Byte].new([0, 0, 0, 0]) + tcg_dl.pad_to_size 0xA0 + tcg_dl.end + mat.tex_coord_gen_dl = tcg_dl.get_buffer + + + shad = mat.shader_ref + dl = DisplayListWriter.new + + # KSEL 0 => 4 + # KSEL 1 => 0xE + # KSEL 2 => 0 + # KSEL 3 => 0xC + # KSEL 4 => 5 + # KSEL 5 => 0xD + # KSEL 6 => 0xA + # KSEL 7 => 0xE + [6, 4, 7, 0xE, 8, 0, 9, 0xC, 0xA, 5, 0xB, 0xD, 0xC, 0xA, 0xD, 0xE].each_slice(2) do |bp| + dl.load_b_p_reg 0xFE00000F # BP mask + dl.load_b_p_reg 0xF0000000 | (bp[0] << 24) | bp[1] + end + dl.load_b_p_reg 0x27FFFFFF # IREF + dl.add_padding 11 + + shad.tev_stage_count = 2 + shad.unk1 = 0x00FFFFFF + shad.unk2 = 0xFFFFFFFF + + dl.load_b_p_reg 0xFEFFFFF0 # BP mask + dl.load_b_p_reg 0xF6E338C0 # KSel 0 + + dl.load_b_p_reg 0x2803F040 # TREF 0 - includes stages 0 and 1 + # Stage 0: Map 0, Coord 0, Texture Enabled, Channel 0 + # Stage 1: Map 7, Coord 7, Texture Disabled, Channel 0 + + dl.load_b_p_reg 0xC008F8AF # TEV_COLOR_ENV 0 + # a = GX_CC_ZERO, b = GX_CC_TEXC, c = GX_CC_RASC, d = GX_CC_ZERO + # bias = GX_TB_ZERO, op = GX_TEV_ADD, clamp = GX_TRUE, scale = GX_CS_SCALE_1, dest = GX_TEVPREV + dl.load_b_p_reg 0xC208F20F # TEV_COLOR_ENV 1 + # a = GX_CC_ZERO, b = GX_CC_C0, c = GX_CC_CPREV, d = GX_CC_ZERO + # bias = GX_TB_ZERO, op = GX_TEV_ADD, clamp = GX_TRUE, scale = GX_CS_SCALE_1, dest = GX_TEVPREV + + dl.load_b_p_reg 0xC108F2F0 # TEV_ALPHA_ENV 0 + # a = GX_CA_ZERO, b = GX_CA_TEXA, c = GX_CA_RASA, d = GX_CA_ZERO + # bias = GX_TB_ZERO, op = GX_TEV_ADD, clamp = GX_TRUE, scale = GX_CS_SCALE_1, dest = GX_TEVPREV + dl.load_b_p_reg 0xC3081FF0 # TEV_ALPHA_ENV 1 + # a = GX_CA_APREV, b = GX_CA_ZERO, c = GX_CA_ZERO, d = GX_CA_ZERO + # bias = GX_TB_ZERO, op = GX_TEV_ADD, clamp = GX_TRUE, scale = GX_CS_SCALE_1, dest = GX_TEVPREV + + dl.load_b_p_reg 0x10000000 # IND_CMD 0 + dl.load_b_p_reg 0x11000000 # IND_CMD 1 + + dl.pad_to_size 0x1E0 + dl.end + shad.display_list = dl.get_buffer +end + +final_data = BrresWriter.write_file(brres) +System::IO::File.write_all_bytes("#{path}/MMFullWorld_mod.brres", final_data) + |