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-rwxr-xr-xinclude/game.h4
-rw-r--r--kamek_pal.x3
-rw-r--r--src/apDebug.cpp68
-rw-r--r--src/bossMegaGoomba.cpp47
-rw-r--r--src/koopatlas/mapmusic.cpp4
5 files changed, 106 insertions, 20 deletions
diff --git a/include/game.h b/include/game.h
index 403d1b3..780b76c 100755
--- a/include/game.h
+++ b/include/game.h
@@ -2057,6 +2057,7 @@ public:
static fBase_c *search(Actors name, fBase_c *previous = 0);
static fBase_c *search(u32 id);
+ static fBase_c *searchByBaseType(int type, fBase_c *previous);
};
class dBase_c : public fBase_c {
@@ -3582,5 +3583,8 @@ namespace nw4r {
}
}
+
+extern float EnemyBounceValue;
+
#endif
diff --git a/kamek_pal.x b/kamek_pal.x
index 6300912..5fcb316 100644
--- a/kamek_pal.x
+++ b/kamek_pal.x
@@ -1,8 +1,11 @@
SECTIONS {
+ EnemyBounceValue = 0x8042A5F0;
+
/* Scrolling is annoying, clown car goes here! */
search__7fBase_cFUi = 0x80162E40;
search__7fBase_cF6ActorsP7fBase_c = 0x80162E90;
+ searchByBaseType__7fBase_cFiP7fBase_c = 0x80162EF0;
AddStockPowerup = 0x800BB330;
continueFromStrongBox2 = 0x808AAFD0;
diff --git a/src/apDebug.cpp b/src/apDebug.cpp
index f485474..ee31c28 100644
--- a/src/apDebug.cpp
+++ b/src/apDebug.cpp
@@ -241,4 +241,72 @@ void APDebugDrawer::drawXlu() {
p = p->next;
}
+
+
+ // Now, the hardest one.. CollisionMgr_c!
+ fBase_c *fb = 0;
+ while ((fb = fBase_c::searchByBaseType(2, fb))) {
+ u8 *testMe = ((u8*)fb) + 0x1EC;
+ if (*((u32*)testMe) != 0x8030F6D0)
+ continue;
+
+ u32 uptr = (u32)fb;
+ u8 r = u8((uptr>>16)&0xFF)+0x20;
+ u8 g = u8((uptr>>8)&0xFF)-0x30;
+ u8 b = u8(uptr&0xFF)+0x80;
+ u8 a = 0xFF;
+
+ dStageActor_c *ac = (dStageActor_c*)fb;
+
+ sensorBase_s *sensors[4] = {
+ ac->collMgr.pBelowInfo, ac->collMgr.pAboveInfo,
+ ac->collMgr.pAdjacentInfo, ac->collMgr.pAdjacentInfo};
+
+ for (int i = 0; i < 4; i++) {
+ sensorBase_s *s = sensors[i];
+ if (!s)
+ continue;
+
+ float mult = (i == 3) ? -1.0f : 1.0f;
+
+ switch (s->flags & SENSOR_TYPE_MASK) {
+ case SENSOR_POINT:
+ GXBegin(GX_POINTS, GX_VTXFMT0, 1);
+ GXPosition3f32(
+ ac->pos.x + (mult * (s->asPoint()->x / 4096.0f)),
+ ac->pos.y + (s->asPoint()->y / 4096.0f),
+ 8005.0f);
+ GXColor4u8(r,g,b,a);
+ GXEnd();
+ break;
+ case SENSOR_LINE:
+ GXBegin(GX_LINES, GX_VTXFMT0, 2);
+ if (i < 2) {
+ GXPosition3f32(
+ ac->pos.x + (s->asLine()->lineA / 4096.0f),
+ ac->pos.y + (s->asLine()->distanceFromCenter / 4096.0f),
+ 8005.0f);
+ GXColor4u8(r,g,b,a);
+ GXPosition3f32(
+ ac->pos.x + (s->asLine()->lineB / 4096.0f),
+ ac->pos.y + (s->asLine()->distanceFromCenter / 4096.0f),
+ 8005.0f);
+ GXColor4u8(r,g,b,a);
+ } else {
+ GXPosition3f32(
+ ac->pos.x + (mult * (s->asLine()->distanceFromCenter / 4096.0f)),
+ ac->pos.y + (s->asLine()->lineA / 4096.0f),
+ 8005.0f);
+ GXColor4u8(r,g,b,a);
+ GXPosition3f32(
+ ac->pos.x + (mult * (s->asLine()->distanceFromCenter / 4096.0f)),
+ ac->pos.y + (s->asLine()->lineB / 4096.0f),
+ 8005.0f);
+ GXColor4u8(r,g,b,a);
+ }
+ GXEnd();
+ break;
+ }
+ }
+ }
}
diff --git a/src/bossMegaGoomba.cpp b/src/bossMegaGoomba.cpp
index 448c543..c2ef1c7 100644
--- a/src/bossMegaGoomba.cpp
+++ b/src/bossMegaGoomba.cpp
@@ -28,7 +28,7 @@ class daMegaGoomba_c : public dEn_c {
float dying;
lineSensor_s belowSensor;
- pointSensor_s adjacentSensor;
+ lineSensor_s adjacentSensor;
ActivePhysics leftTrapAPhysics, rightTrapAPhysics;
ActivePhysics stalkAPhysics;
@@ -130,38 +130,39 @@ void setNewActivePhysicsRect(daMegaGoomba_c *actor, Vec *scale) {
actor->belowSensor.flags = SENSOR_LINE;
actor->belowSensor.lineA = s32((amtX * -28.0f) * 4096.0f);
actor->belowSensor.lineB = s32((amtX * 28.0f) * 4096.0f);
- actor->belowSensor.distanceFromCenter = s32((amtY * 4) * 4096.0f);
+ actor->belowSensor.distanceFromCenter = 0;
- actor->adjacentSensor.flags = SENSOR_POINT;
- actor->adjacentSensor.x = s32((amtX * 32.0f) * 4096.0f);
- actor->adjacentSensor.y = s32((amtY * 22.0f) * 4096.0f);
+ actor->adjacentSensor.flags = SENSOR_LINE;
+ actor->adjacentSensor.lineA = s32((amtY * 4.0f) * 4096.0f);
+ actor->adjacentSensor.lineB = s32((amtY * 32.0f) * 4096.0f);
+ actor->adjacentSensor.distanceFromCenter = s32((amtX * 46.0f) * 4096.0f);
u8 cat1 = 3, cat2 = 0, bitfield1 = 0x6f, bitfield2 = 0xffbafffe;
ActivePhysics::Info info = {
- 0.0f, amtY*57.0f, amtX*14.0f, amtY*31.0f,
+ 0.0f, amtY*57.0f, amtX*20.0f, amtY*31.0f,
cat1, cat2, bitfield1, bitfield2, 0, &dEn_c::collisionCallback};
actor->aPhysics.initWithStruct(actor, &info);
// Original trapezium was -12,12 to -48,48
ActivePhysics::Info left = {
- amtX*-28.0f, amtY*56.0f, amtX*14.0f, amtY*31.0f,
+ amtX*-32.0f, amtY*55.0f, amtX*12.0f, amtY*30.0f,
cat1, cat2, bitfield1, bitfield2, 0, &dEn_c::collisionCallback};
actor->leftTrapAPhysics.initWithStruct(actor, &left);
- actor->leftTrapAPhysics.trpValue0 = amtX * 14.0f;
- actor->leftTrapAPhysics.trpValue1 = amtX * 14.0f;
- actor->leftTrapAPhysics.trpValue2 = amtX * -14.0f;
- actor->leftTrapAPhysics.trpValue3 = amtX * 14.0f;
+ actor->leftTrapAPhysics.trpValue0 = amtX * 12.0f;
+ actor->leftTrapAPhysics.trpValue1 = amtX * 12.0f;
+ actor->leftTrapAPhysics.trpValue2 = amtX * -12.0f;
+ actor->leftTrapAPhysics.trpValue3 = amtX * 12.0f;
actor->leftTrapAPhysics.collisionCheckType = 3;
ActivePhysics::Info right = {
- amtX*28.0f, amtY*56.0f, amtX*14.0f, amtY*31.0f,
+ amtX*32.0f, amtY*55.0f, amtX*12.0f, amtY*30.0f,
cat1, cat2, bitfield1, bitfield2, 0, &dEn_c::collisionCallback};
actor->rightTrapAPhysics.initWithStruct(actor, &right);
- actor->rightTrapAPhysics.trpValue0 = amtX * -14.0f;
- actor->rightTrapAPhysics.trpValue1 = amtX * -14.0f;
- actor->rightTrapAPhysics.trpValue2 = amtX * -14.0f;
- actor->rightTrapAPhysics.trpValue3 = amtX * 14.0f;
+ actor->rightTrapAPhysics.trpValue0 = amtX * -12.0f;
+ actor->rightTrapAPhysics.trpValue1 = amtX * -12.0f;
+ actor->rightTrapAPhysics.trpValue2 = amtX * -12.0f;
+ actor->rightTrapAPhysics.trpValue3 = amtX * 12.0f;
actor->rightTrapAPhysics.collisionCheckType = 3;
ActivePhysics::Info stalk = {
@@ -247,7 +248,13 @@ void daMegaGoomba_c::playerCollision(ActivePhysics *apThis, ActivePhysics *apOth
//unk=0 does _vfs, unk=1 does playSeCmnStep
//char ret = usedForDeterminingStatePress_or_playerCollision(this, apThis, apOther, 0);
+ float saveBounce = EnemyBounceValue;
+ EnemyBounceValue = 5.2f;
+
char ret = usedForDeterminingStatePress_or_playerCollision(this, apThis, apOther, 2);
+
+ EnemyBounceValue = saveBounce;
+
if(ret == 1) { // regular jump
apOther->someFlagByte |= 2;
if(this->takeHit(1)) {
@@ -523,7 +530,9 @@ void daMegaGoomba_c::endState_Turn() {
// Walk State
void daMegaGoomba_c::beginState_Walk() {
//inline this piece of code
- this->direction = dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(this, this->pos);
+ //YOU SUCK, WHOEVER ADDED THIS LINE OF CODE AND MADE ME SPEND AGES
+ //HUNTING DOWN WHAT WAS BREAKING TURNING. -Treeki
+ //this->direction = dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(this, this->pos);
this->speed.x = this->speed.z = 0.0;
this->max_speed.x = (this->direction) ? -this->XSpeed : this->XSpeed;
this->speed.y = -4.0;
@@ -548,10 +557,10 @@ void daMegaGoomba_c::executeState_Walk() {
this->doStateChange(&StateID_Turn);
//this->acState.setField10ToOne();
}
- u32 bitfield2 = this->collMgr.adjacentTileProps[this->direction];
+ /*u32 bitfield2 = this->collMgr.adjacentTileProps[this->direction];
if(bitfield2) {
this->doStateChange(&StateID_Turn);
- }
+ }*/
DoStuffAndMarkDead(this, this->pos, 1.0);
diff --git a/src/koopatlas/mapmusic.cpp b/src/koopatlas/mapmusic.cpp
index 9998954..8890df5 100644
--- a/src/koopatlas/mapmusic.cpp
+++ b/src/koopatlas/mapmusic.cpp
@@ -71,8 +71,10 @@ void dKPMusic::execute() {
if (!s_playing)
return;
- if (s_handle.GetSound() == 0)
+ if (s_handle.GetSound() == 0) {
OSReport("SOUND IS NOT PLAYING!\n");
+ return;
+ }
if (s_countdownToSwitch >= 0) {
s_countdownToSwitch--;