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-rw-r--r--eventblock.yaml7
-rw-r--r--src/eventblock.cpp210
2 files changed, 217 insertions, 0 deletions
diff --git a/eventblock.yaml b/eventblock.yaml
new file mode 100644
index 0000000..8a96a66
--- /dev/null
+++ b/eventblock.yaml
@@ -0,0 +1,7 @@
+---
+source_files: [../src/eventblock.cpp]
+hooks:
+ - name: BuildEventBlock
+ type: add_func_pointer
+ src_addr_pal: 0x80970DB8
+ target_func: 'daEnEventBlock_c::build(void)'
diff --git a/src/eventblock.cpp b/src/eventblock.cpp
new file mode 100644
index 0000000..f285da8
--- /dev/null
+++ b/src/eventblock.cpp
@@ -0,0 +1,210 @@
+#include <common.h>
+#include <game.h>
+
+// Patches MIST_INTERMITTENT (sprite 239)
+
+class daEnEventBlock_c : public daEnBlockMain_c {
+public:
+ enum Mode {
+ TOGGLE_EVENT = 0,
+ SWAP_EVENTS = 1
+ };
+
+ typedef State<daEnEventBlock_c> State;
+
+ TileRenderer tile;
+ Physics::Info physicsInfo;
+
+ u8 event1;
+ u8 event2;
+ Mode mode;
+
+ void equaliseEvents();
+
+ int onCreate();
+ int onDelete();
+ int onExecute();
+
+ void calledWhenUpMoveExecutes();
+ void calledWhenDownMoveExecutes();
+
+ void wait_Begin();
+ void wait_Execute();
+ void wait_End();
+
+ void blockWasHit(bool isDown);
+
+ static State StateID_Wait;
+ static daEnEventBlock_c *build();
+};
+
+daEnEventBlock_c::State daEnEventBlock_c::StateID_Wait(
+ "daEnEventBlock_c::StateID_Wait",
+ &daEnEventBlock_c::wait_Begin,
+ &daEnEventBlock_c::wait_Execute,
+ &daEnEventBlock_c::wait_End);
+
+
+int daEnEventBlock_c::onCreate() {
+ blockInit(pos.y);
+
+ physicsInfo.x1 = -8;
+ physicsInfo.y1 = 16;
+ physicsInfo.x2 = 8;
+ physicsInfo.y2 = 0;
+
+ physicsInfo.otherCallback1 = &daEnBlockMain_c::OPhysicsCallback1;
+ physicsInfo.otherCallback2 = &daEnBlockMain_c::OPhysicsCallback2;
+ physicsInfo.otherCallback3 = &daEnBlockMain_c::OPhysicsCallback3;
+
+ physics.setup(this, &physicsInfo, 3, currentLayerID);
+ physics.flagsMaybe = 0x260;
+ physics.callback1 = &daEnBlockMain_c::PhysicsCallback1;
+ physics.callback2 = &daEnBlockMain_c::PhysicsCallback2;
+ physics.callback3 = &daEnBlockMain_c::PhysicsCallback3;
+ physics.addToList();
+
+ TileRenderer::List *list = dBgGm_c::instance->getTileRendererList(0);
+ list->add(&tile);
+
+ tile.x = pos.x - 8;
+ tile.y = -(16 + pos.y);
+ tile.tileNumber = 0x97;
+
+ mode = (Mode)((settings >> 16) & 0xF);
+ event1 = ((settings >> 8) & 0xFF) - 1;
+ event2 = (settings & 0xFF) - 1;
+
+ equaliseEvents();
+
+ doStateChange(&daEnEventBlock_c::StateID_Wait);
+
+ return true;
+}
+
+
+int daEnEventBlock_c::onDelete() {
+ TileRenderer::List *list = dBgGm_c::instance->getTileRendererList(0);
+ list->remove(&tile);
+
+ physics.removeFromList();
+
+ return true;
+}
+
+
+int daEnEventBlock_c::onExecute() {
+ acState.execute();
+ physics.update();
+ blockUpdate();
+
+ tile.setPosition(pos.x-8, -(16+pos.y), pos.z);
+ tile.setVars(scale.x);
+
+ equaliseEvents();
+
+ bool isActive = dFlagMgr_c::instance->active(event2);
+
+ tile.tileNumber = (isActive ? 0x96 : 0x97);
+
+ // now check zone bounds based on state
+ if (acState.getCurrentState()->isEqual(&StateID_Wait)) {
+ checkZoneBoundaries(0);
+ }
+
+ return true;
+}
+
+
+daEnEventBlock_c *daEnEventBlock_c::build() {
+ OSReport("Creating EventBlock\n");
+
+ void *buffer = AllocFromGameHeap1(sizeof(daEnEventBlock_c));
+ daEnEventBlock_c *c = new(buffer) daEnEventBlock_c;
+
+ OSReport("Created EventBlock @ %p\n", c);
+
+ return c;
+}
+
+
+void daEnEventBlock_c::equaliseEvents() {
+ if (mode != SWAP_EVENTS)
+ return;
+
+ bool f1 = dFlagMgr_c::instance->active(event1);
+ bool f2 = dFlagMgr_c::instance->active(event2);
+
+ if (!f1 && !f2) {
+ dFlagMgr_c::instance->set(event1, 0, true, false, false);
+ }
+
+ if (f1 && f2) {
+ dFlagMgr_c::instance->set(event2, 0, false, false, false);
+ }
+}
+
+
+void daEnEventBlock_c::blockWasHit(bool isDown) {
+ pos.y = initialY;
+
+ if (mode == TOGGLE_EVENT) {
+ if (dFlagMgr_c::instance->active(event2))
+ dFlagMgr_c::instance->set(event2, 0, false, false, false);
+ else
+ dFlagMgr_c::instance->set(event2, 0, true, false, false);
+
+ } else if (mode == SWAP_EVENTS) {
+ if (dFlagMgr_c::instance->active(event1)) {
+ dFlagMgr_c::instance->set(event1, 0, false, false, false);
+ dFlagMgr_c::instance->set(event2, 0, true, false, false);
+ } else {
+ dFlagMgr_c::instance->set(event1, 0, true, false, false);
+ dFlagMgr_c::instance->set(event2, 0, false, false, false);
+ }
+ }
+
+ physics.setup(this, &physicsInfo, 3, currentLayerID);
+ physics.addToList();
+
+ doStateChange(&StateID_Wait);
+}
+
+
+
+void daEnEventBlock_c::calledWhenUpMoveExecutes() {
+ if (initialY >= pos.y)
+ blockWasHit(false);
+}
+
+void daEnEventBlock_c::calledWhenDownMoveExecutes() {
+ if (initialY <= pos.y)
+ blockWasHit(true);
+}
+
+
+
+void daEnEventBlock_c::wait_Begin() {
+}
+
+void daEnEventBlock_c::wait_End() {
+}
+
+void daEnEventBlock_c::wait_Execute() {
+ int result = blockResult();
+
+ if (result == 0)
+ return;
+
+ if (result == 1) {
+ doStateChange(&daEnBlockMain_c::StateID_UpMove);
+ anotherFlag = 2;
+ isGroundPound = false;
+ } else {
+ doStateChange(&daEnBlockMain_c::StateID_DownMove);
+ anotherFlag = 1;
+ isGroundPound = true;
+ }
+}
+
+