diff options
Diffstat (limited to '')
-rwxr-xr-x | include/game.h | 10 | ||||
-rw-r--r-- | kamek_pal.x | 14 |
2 files changed, 16 insertions, 8 deletions
diff --git a/include/game.h b/include/game.h index e0c2eea..590fd1c 100755 --- a/include/game.h +++ b/include/game.h @@ -1654,9 +1654,9 @@ public: virtual void _vfBC(); // params unknown. nullsub
virtual void _vfC0(); // params unknown. nullsub
virtual void _vfC4(); // params unknown. nullsub
- virtual void _vfC8(Vec2 *p); // does stuff including effects and playing PLAYER_SE_OBJ/GROUP_BOOT/SE_OBJ_CMN_SPLASH
- virtual void _vfCC(Vec2 *p); // mostly same as vfC8, but uses PLAYER_SE_OBJ/GROUP_BOOT/SE_OBJ_CMN_SPLASH_LAVA
- virtual void _vfD0(Vec2 *p); // mostly same as vfC8, but uses PLAYER_SE_OBJ/GROUP_BOOT/SE_OBJ_CMN_SPLASH_POISON
+ virtual void _vfC8(Vec2 *p, float f); // does stuff including effects and playing PLAYER_SE_OBJ/GROUP_BOOT/SE_OBJ_CMN_SPLASH
+ virtual void _vfCC(Vec2 *p, float f); // mostly same as vfC8, but uses PLAYER_SE_OBJ/GROUP_BOOT/SE_OBJ_CMN_SPLASH_LAVA
+ virtual void _vfD0(Vec2 *p, float f); // mostly same as vfC8, but uses PLAYER_SE_OBJ/GROUP_BOOT/SE_OBJ_CMN_SPLASH_POISON
// I'll add methods as I need them
int outOfZone(Vec3 pos, float* rect, u8 zone);
@@ -1762,8 +1762,8 @@ public: void disableEatIn();
bool _vf8C(void *other); // AcPy/PlBase?
void _vfAC();
- void _vfCC(Vec2 *p);
- void _vfD0(Vec2 *p);
+ void _vfCC(Vec2 *p, float f);
+ void _vfD0(Vec2 *p, float f);
void doStateChange(dStateBase_c *state); // might return bool, dunno
diff --git a/kamek_pal.x b/kamek_pal.x index 5410bab..9b293c1 100644 --- a/kamek_pal.x +++ b/kamek_pal.x @@ -245,8 +245,8 @@ SECTIONS { eatIn__5dEn_cFv = 0x80097C40; disableEatIn__5dEn_cFv = 0x80097CB0; _vf8C__5dEn_cFPv = 0x80097D30; - _vfCC__5dEn_cFP7Point2d = 0x800973F0; - _vfD0__5dEn_cFP7Point2d = 0x800974F0; + _vfCC__5dEn_cFP7Point2df = 0x800973F0; + _vfD0__5dEn_cFP7Point2df = 0x800974F0; doStateChange__5dEn_cFP12dStateBase_c = 0x800A7DF0; collisionCallback__5dEn_cFPQ213ActivePhysics4InfoPQ213ActivePhysics4Info = 0x80095950; preSpriteCollision__5dEn_cFP13ActivePhysicsP13ActivePhysics = 0x80095CE0; @@ -381,13 +381,17 @@ SECTIONS { afterDraw__13dStageActor_cFi = 0x800645E0; GetExplanationString__13dStageActor_cFv = 0x800645F0; _vf60__13dStageActor_cFv = 0x80065080; + kill__13dStageActor_cFv = 0x80065650; _vf68__13dStageActor_cFv = 0x8001D210; _vf6C__13dStageActor_cFv = 0x8001D200; _vf70__13dStageActor_cFv = 0x80065620; _vf74__13dStageActor_cFv = 0x8001D1F0; _vf78__13dStageActor_cFv = 0x80065820; _vf7C__13dStageActor_cFv = 0x8001D1E0; + eatIn__13dStageActor_cFv = 0x80065830; + disableEatIn__13dStageActor_cFv = 0x80065850; _vf88__13dStageActor_cFv = 0x80065860; + _vf8C__13dStageActor_cFPv = 0x80065870; _vf90__13dStageActor_cFP13dStageActor_c = 0x80065880; _vf94__13dStageActor_cFPv = 0x80065AC0; removeMyActivePhysics__13dStageActor_cFv = 0x80066080; @@ -402,7 +406,9 @@ SECTIONS { _vfBC__13dStageActor_cFv = 0x80065B50; _vfC0__13dStageActor_cFv = 0x80065B60; _vfC4__13dStageActor_cFv = 0x80065B70; - _vfC8__13dStageActor_cFP7Point2d = 0x80065CC0; + _vfC8__13dStageActor_cFP7Point2df = 0x80065CC0; + _vfCC__13dStageActor_cFP7Point2df = 0x80065DC0; + _vfD0__13dStageActor_cFP7Point2df = 0x80065EC0; outOfZone__13dStageActor_cF7Point3dPfUc = 0x80064da0; checkZoneBoundaries__13dStageActor_cFUi = 0x80064F50; create__13dStageActor_cF6ActorsUiP7Point3dP6S16VecUc = 0x80064610; @@ -569,7 +575,9 @@ SECTIONS { loadGroups__Q23m2d13EmbedLayout_cFPPCcPii = 0x800C91E0; enableNonLoopAnim__Q23m2d13EmbedLayout_cFib = 0x800C93E0; enableLoopAnim__Q23m2d13EmbedLayout_cFi = 0x800C9470; + resetAnim__Q23m2d13EmbedLayout_cFib = 0x800C94C0; disableAllAnimations__Q23m2d13EmbedLayout_cFv = 0x800C95F0; + isAnimOn__Q23m2d13EmbedLayout_cFi = 0x800C9700; free__Q23m2d13EmbedLayout_cFv = 0x800C9A20; execAnimations__Q23m2d13EmbedLayout_cFv = 0x800C9650; scheduleForDrawing__Q23m2d6Base_cFv = 0x80163990; |