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-rw-r--r--src/bossBalboaWrench.cpp99
-rw-r--r--src/bossRamboo.cpp2
-rw-r--r--src/bossWrenchThrow.cpp338
3 files changed, 353 insertions, 86 deletions
diff --git a/src/bossBalboaWrench.cpp b/src/bossBalboaWrench.cpp
index 02742e7..703123d 100644
--- a/src/bossBalboaWrench.cpp
+++ b/src/bossBalboaWrench.cpp
@@ -33,9 +33,6 @@ class daBalboa_c : public dEn_c {
float Baseline;
float dying;
Vec PopUp [4];
- dStageActor_c *homingWrench;
- int homingWrenchLifeSpan;
- float homingWrenchDirection;
char throwCount;
char upsideDown;
@@ -193,7 +190,7 @@ int daBalboa_c::onCreate() {
OSReport("Creating Balboa's Physics Struct");
ActivePhysics::Info HitMeBaby;
- HitMeBaby.xDistToCenter = 24.0;
+ HitMeBaby.xDistToCenter = 0.0;
HitMeBaby.yDistToCenter = 36.0;
HitMeBaby.xDistToEdge = 24.0;
@@ -216,6 +213,7 @@ int daBalboa_c::onCreate() {
this->rot.x = 0; // X is vertical axis
this->rot.y = 0xE000; // Y is horizontal axis
this->rot.z = 0; // Z is ... an axis >.>
+ this->upsideDown = 0;
this->direction = 0; // Heading left.
this->pos.z = -800.0;
this->pos.y -= 8.0;
@@ -249,20 +247,7 @@ int daBalboa_c::onExecute() {
this->_vf220(Player);
}
-
- if (this->homingWrenchLifeSpan > 1) {
- this->homingWrench->pos.y += this->homingWrenchDirection;
- this->homingWrenchLifeSpan -= 1;
- }
-
- if (this->homingWrenchLifeSpan == 1) {
- this->homingWrench->Delete();
- CreateEffect(&this->homingWrench->pos, &(S16Vec){0,0,0}, &(Vec){1.5, 1.5, 1.5}, 242);
- this->homingWrenchLifeSpan = 0;
- }
-
-
return true;
}
@@ -316,6 +301,7 @@ void daBalboa_c::executeState_Grow() {
if (this->timer > 170) {
PlaySound(this, SE_EMY_CHOROPU_BOUND);
+ this->upsideDown = 0;
doStateChange(&StateID_BackDown);
}
@@ -503,52 +489,13 @@ void daBalboa_c::beginState_ThrowHoming() {
}
- Vec tempPos = this->pos;
- if (this->direction == 0) {
- tempPos.x -= 32.0;
- tempPos.y += 10.0;
-
- this->homingWrench = CreateActor(372, this->direction << 28, tempPos, 0, 0);
- this->homingWrench->speed.x = -7.0;
- this->homingWrench->scale = (Vec){3.0, 3.0, 3.0};
-
- }
- else {
- tempPos.x += 32.0;
- tempPos.y += 10.0;
-
- this->homingWrench = CreateActor(372, this->direction << 28, tempPos, 0, 0);
- this->homingWrench->speed.x = 7.0;
- this->homingWrench->scale = (Vec){3.0, 3.0, 3.0};
-
- }
-
-
- char PlayerID = NearestPlayer(this);
- dStageActor_c *Player = GetSpecificPlayerActor(PlayerID);
-
+ u32 settings;
- if ((Player->pos.y >= tempPos.y - 16.0) && (Player->pos.y <= tempPos.y + 16.0)) {
- this->homingWrenchDirection = 0.0; }
+ settings = (this->direction) | (this->upsideDown << 1);
+ settings = settings | 0x10;
- else if ((Player->pos.y >= tempPos.y - 106.0) && (Player->pos.y < tempPos.y - 16.0)) {
- this->homingWrenchDirection = -0.4; }
+ CreateActor(544, settings, this->pos, 0, 0);
- else if ((Player->pos.y <= tempPos.y + 106.0) && (Player->pos.y > tempPos.y + 16.0)) {
- this->homingWrenchDirection = 0.4; }
-
- else if (Player->pos.y < tempPos.y - 106.0) {
- this->homingWrenchDirection = -0.8; }
-
- else if (Player->pos.y > tempPos.y + 106.0) {
- this->homingWrenchDirection = 0.8; }
-
- else {
- this->homingWrenchDirection = 0.0; }
-
-
- PlaySound(this, 0x222);
- this->homingWrenchLifeSpan = 360;
this->timer = 0;
}
@@ -594,33 +541,15 @@ void daBalboa_c::executeState_ThrowWrench() {
}
- char PlayerID = NearestPlayer(this);
- dStageActor_c *Player = GetSpecificPlayerActor(PlayerID);
-
-
- float slope = ( (this->pos.y - Player->pos.y) / (this->pos.x - Player->pos.x) );
-
-
- Vec tempPos = this->pos;
- if (this->direction == 0) {
- tempPos.x -= 32.0;
- tempPos.y += 10.0;
-
- dStageActor_c *wrench = CreateActor(372, this->direction << 28, tempPos, 0, 0);
- wrench->speed.x = -8.0;
- wrench->speed.y = -8.0 * slope;
- }
+ u32 settings;
+ u8 up = this->upsideDown;
+ u8 throwc = this->throwCount;
+ u8 dir = this->direction;
- else {
- tempPos.x += 32.0;
- tempPos.y += 10.0;
-
- dStageActor_c *wrench = CreateActor(372, this->direction << 28, tempPos, 0, 0);
- wrench->speed.x = 8.0;
- wrench->speed.y = 8.0 * slope;
- }
+ settings = (dir) | (up << 1);
+ settings = settings | (throwc & 1 << 8);
- PlaySound(this, 0x222);
+ CreateActor(544, settings, this->pos, 0, 0);
this->timer = 0;
this->throwCount += 1;
diff --git a/src/bossRamboo.cpp b/src/bossRamboo.cpp
index 284855b..598cf75 100644
--- a/src/bossRamboo.cpp
+++ b/src/bossRamboo.cpp
@@ -530,7 +530,7 @@ void daRamboo_c::executeState_Outro() {
return;
}
- if (this->timer < 81) {
+ if (this->scale.x > 0) {
PlaySound(this, SE_BOSS_CMN_DAMAGE_LAST);
PlaySound(this, SE_EMY_BIG_TERESA_DEAD);
diff --git a/src/bossWrenchThrow.cpp b/src/bossWrenchThrow.cpp
new file mode 100644
index 0000000..e99797b
--- /dev/null
+++ b/src/bossWrenchThrow.cpp
@@ -0,0 +1,338 @@
+#include <common.h>
+#include <game.h>
+#include <g3dhax.h>
+#include "player.h"
+#include "effects.h"
+#include <sfx.h>
+
+
+extern "C" void *PlaySound(dEn_c *, int soundID);
+extern "C" void *UpdateObjectPosBasedOnSpeedValues_real(daWrench *);
+extern "C" dStageActor_c *GetSpecificPlayerActor(int number);
+
+
+class daWrench : public dEn_c {
+ int onCreate();
+ int onExecute();
+ int onDelete();
+ int onDraw();
+
+ mHeapAllocator_c allocator;
+ m3d::mdl_c bodyModel;
+
+ int timer;
+ char homing;
+ char direction;
+ char front;
+ float ymod;
+ int lifespan;
+
+ static daWrench *build();
+
+ void updateModelMatrices();
+ void playerCollision(ActivePhysics *apThis, ActivePhysics *apOther);
+
+ void collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther);
+ void collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther);
+ void collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther);
+ void collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther);
+
+
+ USING_STATES(daWrench);
+ DECLARE_STATE(HandThrow);
+ DECLARE_STATE(Homing);
+ DECLARE_STATE(Straight);
+
+};
+
+CREATE_STATE(daWrench, HandThrow);
+CREATE_STATE(daWrench, Homing);
+CREATE_STATE(daWrench, Straight);
+
+
+
+void daWrench::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) {
+
+ this->_vf220(apOther->owner);
+
+ this->isDead = 0;
+ this->flags_4FC |= (1<<(31-7));
+ if(apOther->owner->_38D > 3) {
+ OSReport("!!!ATTENTION!!!\napOther->owner->_38D > 3\n");
+ }else{
+ this->counter_504[apOther->owner->_38D] = 0;
+ }
+}
+
+void daWrench::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) { }
+bool daWrench::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) {
+ return false;
+}
+void daWrench::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) {}
+void daWrench::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) {
+ CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){0.5, 0.5, 0.5}, 48);
+
+ PlaySound(this, SE_BOSS_JR_FLOOR_BREAK);
+
+ this->Delete();
+}
+void daWrench::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther) {}
+
+
+
+
+daWrench *daWrench::build() {
+ void *buffer = AllocFromGameHeap1(sizeof(daWrench));
+ return new(buffer) daWrench;
+}
+
+
+int daWrench::onCreate() {
+
+ allocator.link(-1, GameHeaps[0], 0, 0x20);
+
+ nw4r::g3d::ResFile rf(getResource("choropoo", "g3d/choropoo.brres"));
+ bodyModel.setup(rf.GetResMdl("spanner"), &allocator, 0x224, 1, 0);
+ SetupTextures_Enemy(&bodyModel, 0);
+
+ allocator.unlink();
+
+
+ this->homing = this->settings & 0xF;
+ this->direction = (this->settings >> 4) & 0xF;
+ this->front = (this->settings >> 8) & 0xF;
+
+
+ ActivePhysics::Info HitMeBaby;
+
+ if (this->homing == 0) {
+ HitMeBaby.yDistToCenter = 21.0;
+ HitMeBaby.xDistToEdge = 27.0;
+ HitMeBaby.yDistToEdge = 21.0;
+
+ this->scale.x = 1.5;
+ this->scale.y = 1.5;
+ this->scale.z = 1.5;
+ }
+
+ else {
+ HitMeBaby.yDistToCenter = 42.0;
+ HitMeBaby.xDistToEdge = 54.0;
+ HitMeBaby.yDistToEdge = 42.0;
+
+ this->scale.x = 3.0;
+ this->scale.y = 3.0;
+ this->scale.z = 3.0;
+ }
+
+ HitMeBaby.xDistToCenter = 0.0;
+ HitMeBaby.category1 = 0x3;
+ HitMeBaby.category2 = 0x0;
+ HitMeBaby.bitfield1 = 0x47;
+ HitMeBaby.bitfield2 = 0xFFFFFFFF;
+ HitMeBaby.unkShort1C = 0;
+ HitMeBaby.callback = &dEn_c::collisionCallback;
+
+ this->aPhysics.initWithStruct(this, &HitMeBaby);
+ this->aPhysics.addToList();
+
+
+ this->pos.z = 3300.0;
+
+ doStateChange(&StateID_HandThrow);
+
+ this->onExecute();
+ return true;
+}
+
+
+int daWrench::onDelete() {
+ return true;
+}
+
+int daWrench::onDraw() {
+ bodyModel.scheduleForDrawing();
+ return true;
+}
+
+
+void daWrench::updateModelMatrices() {
+ matrix.translation(pos.x, pos.y, pos.z);
+ matrix.applyRotationYXZ(&rot.x, &rot.y, &rot.z);
+
+ bodyModel.setDrawMatrix(matrix);
+ bodyModel.setScale(&scale);
+ bodyModel.calcWorld(false);
+}
+
+
+int daWrench::onExecute() {
+ updateModelMatrices();
+
+ return true;
+}
+
+
+
+void daRamboo_c::beginState_HandThrow() {
+
+ if (this->direction == 0) { // Ground Facing Left
+ this->pos.x += 32.0;
+ this->pos.y += 48.0;
+ this->rot.z = 0x4000;
+ }
+ else if (this->direction == 1) { // Ground Facing Right
+ this->pos.x -= 32.0;
+ this->pos.y += 48.0;
+ this->rot.z = 0xC000;
+ }
+ else if (this->direction == 2) { // Upside Down Facing Left
+ this->pos.x += 32.0;
+ this->pos.y -= 48.0;
+ this->rot.z = 0x4000;
+ }
+ else if (this->direction == 3) { // Upside Down Facing Right
+ this->pos.x -= 32.0;
+ this->pos.y -= 48.0;
+ this->rot.z = 0xC000;
+ }
+
+ if (this->front == 1) { this->pos.z = -804.0; }
+
+ this->lifespan = 0;
+}
+void daRamboo_c::executeState_HandThrow() {
+
+ if (this->lifespan == 60) {
+
+ if (this->homing == 0) {
+ doStateChange(&StateID_Straight); }
+ else {
+ doStateChange(&StateID_Homing); }
+
+ }
+
+ this->lifespan += 1;
+
+}
+void daRamboo_c::endState_HandThrow() { }
+
+
+
+void daRamboo_c::beginState_Homing() {
+ this->lifespan = 360;
+
+ Vec tempPos = this->pos;
+
+ char PlayerID = NearestPlayer(this);
+ dStageActor_c *Player = GetSpecificPlayerActor(PlayerID);
+
+ if ((Player->pos.y >= tempPos.y - 16.0) && (Player->pos.y <= tempPos.y + 16.0)) {
+ this->ymod = 0.0; }
+
+ else if ((Player->pos.y >= tempPos.y - 106.0) && (Player->pos.y < tempPos.y - 16.0)) {
+ this->ymod = -0.6; }
+
+ else if ((Player->pos.y <= tempPos.y + 106.0) && (Player->pos.y > tempPos.y + 16.0)) {
+ this->ymod = 0.6; }
+
+ else if (Player->pos.y < tempPos.y - 106.0) {
+ this->ymod = -1.2; }
+
+ else if (Player->pos.y > tempPos.y + 106.0) {
+ this->ymod = 1.2; }
+
+ else {
+ this->ymod = 0.0; }
+
+ if (this->direction == 0) { this->speed.x = -7.0; }
+ else { this->speed.x = 7.0; }
+
+
+
+}
+void daRamboo_c::executeState_Homing() {
+
+ if (this->direction && 1) { // directions 1 and 3 spin clockwise, fly rightwards
+ this->rot.z += 0x400; }
+ else { // directions 0 and 2 spin anti-clockwise, fly leftwards
+ this->rot.z -= 0x400; }
+
+ UpdateObjectPosBasedOnSpeedValues_real(this);
+
+ this->pos.y += this->ymod;
+
+ if (this->lifespan < 1) {
+
+ PlaySound(this, SE_OBJ_HAMMER_HIT_BOTH);
+
+ CreateEffect(&this->homingWrench->pos, &(S16Vec){0,0,0}, &(Vec){1.5, 1.5, 1.5}, 242);
+ this->Delete();
+ }
+
+ PlaySound(this, SE_EMY_CHOROPU_M_SPANNER);
+
+ this->lifespan -= 1;
+
+}
+void daRamboo_c::endState_Homing() { }
+
+
+
+void daRamboo_c::beginState_Straight() {
+
+ char PlayerID = NearestPlayer(this);
+ dStageActor_c *Player = GetSpecificPlayerActor(PlayerID);
+
+
+ float slope = ( (this->pos.y - Player->pos.y) / (this->pos.x - Player->pos.x) );
+
+
+ Vec tempPos = this->pos;
+ if (this->direction == 0) {
+ this->speed.x = -6.0;
+ this->speed.y = -6.0 * slope;
+ }
+
+ else {
+ this->speed.x = 6.0;
+ this->speed.y = 6.0 * slope;
+ }
+}
+
+void daRamboo_c::executeState_Straight() {
+
+ this->lifespan = 360;
+
+ if (this->direction && 1) { // directions 1 and 3 spin clockwise, fly rightwards
+ this->rot.z += 0x400; }
+ else { // directions 0 and 2 spin anti-clockwise, fly leftwards
+ this->rot.z -= 0x400; }
+
+ UpdateObjectPosBasedOnSpeedValues_real(this);
+
+ PlaySound(this, SE_EMY_CHOROPU_M_SPANNER);
+
+ if (this->lifespan == (360-45)) { this->pos.z = 3300.0; }
+
+ if (this->lifespan < 1) {
+
+ PlaySound(this, SE_OBJ_HAMMER_HIT_BOTH);
+
+ CreateEffect(&this->homingWrench->pos, &(S16Vec){0,0,0}, &(Vec){0.75, 0.75, 0.75}, 242);
+ this->Delete();
+ }
+
+ this->lifespan -= 1;
+}
+void daRamboo_c::endState_Straight() { }
+
+
+
+
+
+
+
+
+