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-rw-r--r--src/koopatlas/hud.cpp27
1 files changed, 17 insertions, 10 deletions
diff --git a/src/koopatlas/hud.cpp b/src/koopatlas/hud.cpp
index bcfab17..7ed1b5d 100644
--- a/src/koopatlas/hud.cpp
+++ b/src/koopatlas/hud.cpp
@@ -357,21 +357,28 @@ void dWMHud_c::loadHeaderInfo() {
// \x0B\x01YY\xZZZZ
// YY is the character code, ZZZZ is ignored
L"A", // 20, alternate
- L"\x0B\x012F\xBEEF", // 21, tower
- L"\x0B\x012F\xBEEF" L"2", // 22, tower 2
+ L"\x0B\x0148\xBEEF", // 21, tower
+ L"\x0B\x0148\xBEEF" L"2", // 22, tower 2
L"\x0B\x012E\xBEEF", // 23, castle
L"\x0B\x012F\xBEEF", // 24, fortress
L"\x0B\x013D\xBEEF", // 25, final castle
- L"Train", // 26, train
+ L"\x0B\x014D\xBEEF", // 26, train
L"\x0B\x0132\xBEEF", // 27, airship
L"Palace", // 28, switch palace
- L"House", // 29, yoshi's house
- L"Key1", // 30, key 1
- L"Key2", // 31, key 2
- L"Key3", // 32, key 3
- L"Key4", // 33, key 4
- L"Key5", // 34, key 5
- L"Key6", // 35, key 6
+ L"\x0B\x0147\xBEEF", // 29, yoshi's house
+ L"\x0B\x014E\xBEEF" L"1", // 30, key 1
+ L"\x0B\x014E\xBEEF" L"2", // 31, key 2
+ L"\x0B\x014E\xBEEF" L"3", // 32, key 3
+ L"\x0B\x014E\xBEEF" L"4", // 33, key 4
+ L"\x0B\x014E\xBEEF" L"5", // 34, key 5
+ L"\x0B\x014E\xBEEF" L"6", // 35, key 6
+ L"\x0B\x0138\xBEEF", // 36, music house
+ L"\x0B\x0133\xBEEF", // 37, shop
+ L"\x0B\x0139\xBEEF", // 38, challenge house
+ L"\x0B\x0151\xBEEF", // 39, red switch palace
+ L"\x0B\x0152\xBEEF", // 40, blue switch palace
+ L"\x0B\x0153\xBEEF", // 41, yellow switch palace
+ L"\x0B\x0154\xBEEF", // 42, green switch palace
};
int origWN = infEntry->displayWorld;