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-rwxr-xr-xinclude/game.h3
-rw-r--r--kamek_pal.x4
-rw-r--r--src/linegod.cpp449
3 files changed, 243 insertions, 213 deletions
diff --git a/include/game.h b/include/game.h
index 54cd027..465bbd4 100755
--- a/include/game.h
+++ b/include/game.h
@@ -2135,6 +2135,9 @@ namespace m2d {
}
+extern "C" float fmod(float, float);
+bool RectanglesOverlap(Vec *bl1, Vec *tr1, Vec *bl2, Vec *tr2);
+
/* Tilemap related stuff */
class TilemapClass {
diff --git a/kamek_pal.x b/kamek_pal.x
index bbbf0b7..b21866a 100644
--- a/kamek_pal.x
+++ b/kamek_pal.x
@@ -1180,6 +1180,10 @@ SECTIONS {
SpawnEffect = 0x8016c9d0;
+ RectanglesOverlap__FP7Point3dP7Point3dP7Point3dP7Point3d = 0x800B3100;
+
+ fmod = 0x802E8904;
+
/* MEGA TESTS */
usedForDeterminingStatePress_or_playerCollision = 0x800964a0;
DoStuffAndMarkDead = 0x80097170;
diff --git a/src/linegod.cpp b/src/linegod.cpp
index dcadf59..8de34ac 100644
--- a/src/linegod.cpp
+++ b/src/linegod.cpp
@@ -1,213 +1,236 @@
-#include <common.h>
-#include <game.h>
-
-// TODO: make "No Deactivation"
-
-struct BgActor {
- u16 def_id; // 0x00
- u16 x; // 0x02
- u16 y; // 0x04
- u8 layer; // 0x06
- u8 EXTRA_off; // 0x07
- u32 actor_id; // 0x08
-};
-
-struct BgActorDef {
- u32 tilenum;
- u16 actor;
- u8 _06[2];
- float x;
- float y;
- float z;
- float another_x;
- float another_y;
- u32 extra_var;
-};
-
-struct dBgActorManager_c {
- u32 vtable; // 0x00
- u8 _04[0x34]; // 0x04
- BgActor *array; // 0x38
- u32 count; // 0x3C
- u32 type; // 0x40
-};
-
-extern dBgActorManager_c *dBgActorManager;
-
-extern BgActorDef *BgActorDefs;
-
-struct BG_GM_hax {
- u8 _00[0x8FE64];
- float _0x8FE64;
- float _0x8FE68;
- float _0x8FE6C;
- float _0x8FE70;
-};
-
-extern BG_GM_hax *BG_GM_ptr;
-
-// Regular class is 0x3D0.
-// Let's add stuff to the end just to be safe.
-// Size is now 0x400
-// 80898798 38600400
-
-#define LINEGOD_FUNC_ACTIVATE 0
-#define LINEGOD_FUNC_DEACTIVATE 1
-
-struct LineGod {
- u32 id; // 0x00
- u32 settings; // 0x04
- u16 name; // 0x08
- u8 _0A[6]; // 0x0A
- u8 _10[0x9C]; // 0x10
- float x; // 0xAC
- float y; // 0xB0
- float z; // 0xB4
- u8 _B8[0x318]; // 0xB8
- u64 eventFlag; // 0x3D0
- u8 func; // 0x3D4
- u8 width; // 0x3D5
- u8 height; // 0x3D6
- u8 lastEvState; // 0x3D7
- BgActor *ac[8]; // 0x3D8
-};
-
-struct EventTable_t {
- u64 events;
- // ...
-};
-
-extern EventTable_t *EventTable;
-
-fBase_c *FindActorByID(u32 id);
-
-u16 *GetPointerToTile(BG_GM_hax *self, u16 x, u16 y, u16 layer, short *blockID_p, bool unused);
-
-
-
-void LineGod_BuildList(LineGod *self);
-bool LineGod_AppendToList(LineGod *self, BgActor *ac);
-void LineGod_Update(LineGod *self);
-
-
-bool LineGod_Create(LineGod *self) {
- char eventNum = (self->settings >> 24) & 0xFF;
- self->eventFlag = (u64)1 << (eventNum - 1);
-
- OSReport("LineGod created @%p event %d\n", self, eventNum);
-
- //OSReport("Eventnum: %d. Event flag: %08x %08x\n", eventNum, self->eventFlag >> 32, self->eventFlag & 0xFFFFFFFF);
-
- self->func = (self->settings) & 1;
- self->width = (self->settings >> 4) & 15;
- self->height = (self->settings >> 8) & 15;
-
- self->lastEvState = 0xFF;
-
- LineGod_BuildList(self);
- LineGod_Update(self);
-
- return true;
-}
-
-bool LineGod_Execute(LineGod *self) {
- LineGod_Update(self);
- return true;
-}
-
-void LineGod_BuildList(LineGod *self) {
- for (int clearIdx = 0; clearIdx < 8; clearIdx++) {
- self->ac[clearIdx] = 0;
- }
-
-
- u16 x1 = self->x / 16;
- u16 x2 = x1 + self->width - 1;
- u16 y1 = (-self->y) / 16;
- u16 y2 = y1 + self->height - 1;
- OSReport("Searching ... %d,%d - %d,%d\n", x1, y1, x2, y2);
-
- x1 -= (BG_GM_ptr->_0x8FE64 / 16);
- x2 -= (BG_GM_ptr->_0x8FE64 / 16);
- y1 += (BG_GM_ptr->_0x8FE6C / 16);
- y2 += (BG_GM_ptr->_0x8FE6C / 16);
- OSReport("Manipulated offsets ... %d,%d - %d,%d\n", x1, y1, x2, y2);
-
- OSReport("My array: %p\n", &self->ac[0]);
-
- for (int i = 0; i < dBgActorManager->count; i++) {
- BgActor *ac = &dBgActorManager->array[i];
- //OSReport("Actor %p: %d,%d", ac, ac->x, ac->y);
-
- if (ac->x >= x1 && ac->x <= x2 && ac->y >= y1 && ac->y <= y2)
- LineGod_AppendToList(self, ac);
- }
-}
-
-bool LineGod_AppendToList(LineGod *self, BgActor *ac) {
- OSReport("Adding %p to the list (pos: %d,%d)\n", ac, ac->x, ac->y);
-
- for (int search = 0; search < 8; search++) {
- if (self->ac[search] == 0) {
- self->ac[search] = ac;
- return true;
- }
- }
-
- return false;
-}
-
-void LineGod_Update(LineGod *self) {
- //OSReport("%08x%08x", EventTable->events >> 32, EventTable->events & 0xFFFFFFFF);
-
- u8 newEvState = 0;
- if (EventTable->events & self->eventFlag)
- newEvState = 1;
-
- if (newEvState == self->lastEvState)
- return;
-
- u16 x_bias = (BG_GM_ptr->_0x8FE64 / 16);
- u16 y_bias = -(BG_GM_ptr->_0x8FE6C / 16);
-
- OSReport("Event state changed from %d to %d\n", self->lastEvState, newEvState);
-
- u8 offState;
- if (self->func == LINEGOD_FUNC_ACTIVATE)
- offState = (newEvState == 1) ? 1 : 0;
- else
- offState = (newEvState == 1) ? 0 : 1;
-
- //OSReport("offState is %d\n", offState);
-
- for (int i = 0; i < 8; i++) {
- if (self->ac[i] != 0) {
- BgActor *ac = self->ac[i];
-
- //OSReport("Assigning %d to %p->EXTRA_off (actor ID is %d)\n", offState, ac, ac->actor_id);
-
- ac->EXTRA_off = offState;
- if (offState == 1 && ac->actor_id != 0) {
- fBase_c *assoc_ac = FindActorByID(ac->actor_id);
- //OSReport("Got actor: %p\n", assoc_ac);
- if (assoc_ac != 0)
- assoc_ac->Delete();
- ac->actor_id = 0;
- }
-
- u16 *tile = GetPointerToTile(BG_GM_ptr, (ac->x + x_bias) * 16, (ac->y + y_bias) * 16, 0, 0, 0);
- if (offState == 1)
- *tile = 0;
- else
- *tile = BgActorDefs[ac->def_id].tilenum;
-
- //OSReport("def_id: %d; def_ptr: %p\n", ac->def_id, &(BgActorDefs[ac->def_id]));
- //OSReport("Placed tile %d at %p [%d,%d]\n", *tile, tile, ac->x+x_bias, ac->y+y_bias);
- }
- }
-
- //OSReport("Success!\n");
-
-
- self->lastEvState = newEvState;
-}
+#include <common.h>
+#include <game.h>
+
+// TODO: make "No Deactivation"
+
+struct BgActor {
+ u16 def_id; // 0x00
+ u16 x; // 0x02
+ u16 y; // 0x04
+ u8 layer; // 0x06
+ u8 EXTRA_off; // 0x07
+ u32 actor_id; // 0x08
+};
+
+struct BgActorDef {
+ u32 tilenum;
+ u16 actor;
+ u8 _06[2];
+ float x;
+ float y;
+ float z;
+ float width;
+ float height;
+ u32 extra_var;
+};
+
+struct dBgActorManager_c {
+ u32 vtable; // 0x00
+ u8 _04[0x34]; // 0x04
+ BgActor *array; // 0x38
+ u32 count; // 0x3C
+ u32 type; // 0x40
+};
+
+extern dBgActorManager_c *dBgActorManager;
+
+extern BgActorDef *BgActorDefs;
+
+struct BG_GM_hax {
+ u8 _00[0x8FE64];
+ float _0x8FE64;
+ float _0x8FE68;
+ float _0x8FE6C;
+ float _0x8FE70;
+};
+
+extern BG_GM_hax *BG_GM_ptr;
+
+// Regular class is 0x3D0.
+// Let's add stuff to the end just to be safe.
+// Size is now 0x400
+// 80898798 38600400
+
+#define LINEGOD_FUNC_ACTIVATE 0
+#define LINEGOD_FUNC_DEACTIVATE 1
+
+struct LineGod {
+ u32 id; // 0x00
+ u32 settings; // 0x04
+ u16 name; // 0x08
+ u8 _0A[6]; // 0x0A
+ u8 _10[0x9C]; // 0x10
+ float x; // 0xAC
+ float y; // 0xB0
+ float z; // 0xB4
+ u8 _B8[0x318]; // 0xB8
+ u64 eventFlag; // 0x3D0
+ u8 func; // 0x3D4
+ u8 width; // 0x3D5
+ u8 height; // 0x3D6
+ u8 lastEvState; // 0x3D7
+ BgActor *ac[8]; // 0x3D8
+};
+
+struct EventTable_t {
+ u64 events;
+ // ...
+};
+
+extern EventTable_t *EventTable;
+
+fBase_c *FindActorByID(u32 id);
+
+u16 *GetPointerToTile(BG_GM_hax *self, u16 x, u16 y, u16 layer, short *blockID_p, bool unused);
+
+
+
+void LineGod_BuildList(LineGod *self);
+bool LineGod_AppendToList(LineGod *self, BgActor *ac);
+void LineGod_Update(LineGod *self);
+
+
+bool LineGod_Create(LineGod *self) {
+ char eventNum = (self->settings >> 24) & 0xFF;
+ self->eventFlag = (u64)1 << (eventNum - 1);
+
+ OSReport("LineGod created @%p event %d\n", self, eventNum);
+
+ OSReport("Eventnum: %d. Event flag: %08x %08x\n", eventNum, self->eventFlag >> 32, self->eventFlag & 0xFFFFFFFF);
+
+ self->func = (self->settings) & 1;
+ self->width = (self->settings >> 4) & 15;
+ self->height = (self->settings >> 8) & 15;
+
+ self->lastEvState = 0xFF;
+
+ LineGod_BuildList(self);
+ LineGod_Update(self);
+
+ return true;
+}
+
+bool LineGod_Execute(LineGod *self) {
+ LineGod_Update(self);
+ return true;
+}
+
+void LineGod_BuildList(LineGod *self) {
+ for (int clearIdx = 0; clearIdx < 8; clearIdx++) {
+ self->ac[clearIdx] = 0;
+ }
+
+
+ //OSReport("I'm at %f,%f. BG_GM offset is %f,%f\n", self->x, self->y, BG_GM_ptr->_0x8FE64, BG_GM_ptr->_0x8FE6C);
+
+ float gLeft = self->x - (BG_GM_ptr->_0x8FE64 - fmod(BG_GM_ptr->_0x8FE64, 16));
+ float gTop = self->y - (BG_GM_ptr->_0x8FE6C - fmod(BG_GM_ptr->_0x8FE6C, 16));
+
+ // 1 unit padding to avoid catching stuff that is not in our rectangle
+ Vec grect1 = (Vec){
+ gLeft + 1, gTop - (self->height * 16) + 1, 0
+ };
+
+ Vec grect2 = (Vec){
+ gLeft + (self->width * 16) - 1, gTop - 1, 0
+ };
+
+ //OSReport("------\n");
+ //OSReport("Affects: {%f, %f} ---- {%f, %f}\n", grect1.x, grect1.y, grect2.x, grect2.y);
+ //OSReport("------\n");
+
+ for (int i = 0; i < dBgActorManager->count; i++) {
+ BgActor *ac = &dBgActorManager->array[i];
+
+ // the Def width/heights are padded with 8 units on each side
+ // except for one of the steep slopes, which differs for no reason
+
+ BgActorDef *def = &BgActorDefs[ac->def_id];
+ //OSReport("Actor at %d,%d. Def X,Y is %f,%f and W/H is %f,%f\n", ac->x, ac->y, def->x, def->y, def->width, def->height);
+ float aXCentre = (ac->x * 16) + def->x;
+ float aYCentre = (-ac->y * 16) + def->y;
+
+ float xDistToCentre = (def->width - 16) / 2;
+ float yDistToCentre = (def->height - 16) / 2;
+
+ Vec arect1 = (Vec){
+ aXCentre - xDistToCentre, aYCentre - yDistToCentre, 0
+ };
+
+ Vec arect2 = (Vec){
+ aXCentre + xDistToCentre, aYCentre + yDistToCentre, 0
+ };
+
+ //OSReport("Actor: {%f, %f} ---- {%f, %f}\n", arect1.x, arect1.y, arect2.x, arect2.y);
+ if (RectanglesOverlap(&arect1, &arect2, &grect1, &grect2))
+ LineGod_AppendToList(self, ac);
+ }
+}
+
+bool LineGod_AppendToList(LineGod *self, BgActor *ac) {
+ OSReport("Adding %p to the list (pos: %d,%d)\n", ac, ac->x, ac->y);
+
+ for (int search = 0; search < 8; search++) {
+ if (self->ac[search] == 0) {
+ self->ac[search] = ac;
+ return true;
+ }
+ }
+
+ return false;
+}
+
+void LineGod_Update(LineGod *self) {
+ //OSReport("%08x%08x", EventTable->events >> 32, EventTable->events & 0xFFFFFFFF);
+
+ u8 newEvState = 0;
+ if (EventTable->events & self->eventFlag)
+ newEvState = 1;
+
+ if (newEvState == self->lastEvState)
+ return;
+
+ u16 x_bias = (BG_GM_ptr->_0x8FE64 / 16);
+ u16 y_bias = -(BG_GM_ptr->_0x8FE6C / 16);
+
+ OSReport("Event state changed from %d to %d\n", self->lastEvState, newEvState);
+
+ u8 offState;
+ if (self->func == LINEGOD_FUNC_ACTIVATE)
+ offState = (newEvState == 1) ? 1 : 0;
+ else
+ offState = (newEvState == 1) ? 0 : 1;
+
+ //OSReport("offState is %d\n", offState);
+
+ for (int i = 0; i < 8; i++) {
+ if (self->ac[i] != 0) {
+ BgActor *ac = self->ac[i];
+
+ //OSReport("Assigning %d to %p->EXTRA_off (actor ID is %d)\n", offState, ac, ac->actor_id);
+
+ ac->EXTRA_off = offState;
+ if (offState == 1 && ac->actor_id != 0) {
+ fBase_c *assoc_ac = FindActorByID(ac->actor_id);
+ OSReport("Got actor: %p\n", assoc_ac);
+ if (assoc_ac != 0)
+ assoc_ac->Delete();
+ ac->actor_id = 0;
+ }
+
+ u16 *tile = GetPointerToTile(BG_GM_ptr, (ac->x + x_bias) * 16, (ac->y + y_bias) * 16, 0, 0, 0);
+ if (offState == 1)
+ *tile = 0;
+ else
+ *tile = BgActorDefs[ac->def_id].tilenum;
+
+ //OSReport("def_id: %d; def_ptr: %p\n", ac->def_id, &(BgActorDefs[ac->def_id]));
+ //OSReport("Placed tile %d at %p [%d,%d]\n", *tile, tile, ac->x+x_bias, ac->y+y_bias);
+ }
+ }
+
+ //OSReport("Success!\n");
+
+
+ self->lastEvState = newEvState;
+}