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-rw-r--r--src/shyguy.cpp87
1 files changed, 65 insertions, 22 deletions
diff --git a/src/shyguy.cpp b/src/shyguy.cpp
index 67c04b2..633bce6 100644
--- a/src/shyguy.cpp
+++ b/src/shyguy.cpp
@@ -19,15 +19,17 @@ class daShyGuy : public dEn_c {
m3d::mdl_c bodyModel;
- m3d::anmChr_c animationChr;
+ m3d::anmChr_c animateWalk;
static daShyGuy *build();
void bindAnimChr_and_setUpdateRate(const char* name, int unk, float unk2, float rate);
void updateModelMatrices();
- // USING_STATES(daShyGuy);
- // DECLARE_STATE(Grow);
+ USING_STATES(daShyGuy);
+ DECLARE_STATE(Walk);
+ DECLARE_STATE(Turn);
+ DECLARE_STATE(Jump);
};
daShyGuy *daShyGuy::build() {
@@ -50,32 +52,48 @@ extern "C" dStageActor_c *GetSpecificPlayerActor(int number);
void daShyGuy::bindAnimChr_and_setUpdateRate(const char* name, int unk, float unk2, float rate) {
nw4r::g3d::ResAnmChr anmChr = this->anmFile.GetResAnmChr(name);
- this->animationChr.bind(&this->bodyModel, anmChr, unk);
- this->bodyModel.bindAnim(&this->animationChr, unk2);
- this->animationChr.setUpdateRate(rate);
+ this->animateWalk.bind(&this->bodyModel, anmChr, unk);
+ this->bodyModel.bindAnim(&this->animateWalk, unk2);
+ this->animateWalk.setUpdateRate(rate);
}
int daShyGuy::onCreate() {
- static const char *anmNames[197] = {"DUMMY_R", "IDLE_R", "NO_SKATE_MOVE_R", "SKATE_R", "R_SKATE_R", "L_SKATE_R", "DASH_LKICK_R", "DASH_RKICK_R", "R_DASH_LKICK_R", "R_DASH_RKICK_R", "L_DASH_LKICK_R", "L_DASH_RKICK_R", "BACK_SKATE_R", "R_BACK_SKATE_R", "L_BACK_SKATE_R", "R180_SKATE_TURN_R", "L180_SKATE_TURN_R", "R_BRAKE_1_R", "R_BRAKE_2_R", "R_BRAKE_3_R", "L_BRAKE_1_R", "L_BRAKE_2_R", "L_BRAKE_3_R", "BACK_BRAKE_1_R", "BACK_BRAKE_2_R", "BACK_BRAKE_3_R", "TACKLE_M_DASH_LKICK_R", "TACKLE_M_DASH_RKICK_R", "TACKLE_M_R_DASH_LKICK_R", "TACKLE_M_R_DASH_RKICK_R", "TACKLE_M_L_DASH_LKICK_R", "TACKLE_M_L_DASH_RKICK_R", "TACKLE_R", "TACKLE_END_R", "TACKLE_STEAL_R", "TACKLE_R_CLASH_R", "TACKLE_L_CLASH_R", "TACKLE_BACK_CLASH_R", "PACK_CATCH_FRONT_R", "PACK_CATCH_RIGHT_R", "PACK_CATCH_LEFT_R", "PACK_CATCH_BACK_R", "NORMAL_STEAL_R", "DIVING_STEAL_R", "DIVING_STEAL_CATCH_R", "DIVING_STEAL_MISS_R", "FACEOFF_SET_START_R", "FACEOFF_SET_IDLE_R", "FACEOFF_R", "FACEOFF_BATTLE_R", "FACEOFF_PUSH_R", "FACEOFF_WIN_R", "FACEOFF_MISS_R", "T_ATK01_START_R", "T_ATK01_END_R", "T_ATK02_START_R", "T_ATK02_END_R", "T_ATK03_START_R", "T_ATK03_LOOP_R", "T_ATK03_END_R", "FIGHTING_R", "OB_IDLE_R", "OB_NO_SKATE_MOVE_R", "OB_SKATE_R", "OB_R_SKATE_R", "OB_L_SKATE_R", "OB_DASH_LKICK_R", "OB_DASH_RKICK_R", "OB_R_DASH_LKICK_R", "OB_R_DASH_RKICK_R", "OB_L_DASH_LKICK_R", "OB_L_DASH_RKICK_R", "OB_BACK_SKATE_R", "OB_R_BACK_SKATE_R", "OB_L_BACK_SKATE_R", "OB_R180_SKATE_TURN_R", "OB_L180_SKATE_TURN_R", "OB_R_BRAKE_1_R", "OB_R_BRAKE_2_R", "OB_R_BRAKE_3_R", "OB_L_BRAKE_1_R", "OB_L_BRAKE_2_R", "OB_L_BRAKE_3_R", "OB_BACK_BRAKE_1_R", "OB_BACK_BRAKE_2_R", "OB_BACK_BRAKE_3_R", "OB_TACKLE_RS_CLASH_R", "OB_TACKLE_LS_CLASH_R", "OB_TACKLE_BACK_CLASH_R", "F_SHOOT_POSE_R", "F_SHOOT_CHARGE_R", "F_SHOOT_R", "F_SHOOT_FEINT_R", "C_SHOOT_POSE_R", "C_SHOOT_LOOP_R", "C_SHOOT_R", "C_SHOOT_FEINT_R", "GUARD_F_START_R", "GUARD_F_IDLE_R", "GUARD_F_THROUGH_R", "GUARD_F_THROUGH_POSE_R", "GUARD_F_THROUGH_MISS_R", "GUARD_B_START_R", "GUARD_B_IDLE_R", "GUARD_B_THROUGH_R", "GUARD_B_THROUGH_POSE_R", "GUARD_B_THROUGH_MISS_R", "OB_R_TRICK_MOVE_1_R", "OB_R_TRICK_MOVE_2_R", "OB_R_TRICK_MOVE_3_R", "OB_R_TRICK_MOVE_4_R", "OB_R_TRICK_MOVE_5_R", "OB_L_TRICK_MOVE_1_R", "OB_L_TRICK_MOVE_2_R", "OB_L_TRICK_MOVE_3_R", "OB_L_TRICK_MOVE_4_R", "OB_L_TRICK_MOVE_5_R", "L_DMG_F_1_R", "L_DMG_F_2_R", "L_DMG_F_3_R", "L_DMG_F_4_R", "M_DMG_F_1_R", "M_DMG_F_2_R", "M_DMG_F_3_R", "M_DMG_F_4_R", "R_HIT_DMG_F_1_R", "R_HIT_DMG_F_2_R", "WALL_HIT_DMG_F_3_R", "WALL_HIT_DMG_F_4_R", "L_HIT_DMG_F_1_R", "L_HIT_DMG_F_2_R", "WALL_HIT_DMG_B_3_R", "WALL_HIT_DMG_B_4_R", "WALL_DMG_F_R", "WALL_DMG_B_R", "FIRE_DMG_1_R", "FIRE_DMG_2_R", "FIRE_DMG_RUN_R", "SPIN_DMG_R", "SPIN_DMG_FRAFRA_R", "MEROMERO_DMG_R", "ONARA_DMG_R", "FRAFRA_DMG_1_R", "BIRIBIRI_DMG_R", "TURUTURU_DMG_R", "TURUTURU_DMG_LOOP_R", "TURUTURU_DMG_UP_R", "OTTOTTO_DMG_R", "TURURIN_DMG_ST_R", "TURURIN_DMG_LOOP_R", "TURURIN_DMG_ED_R", "EV_WIN_1_R", "EV_WIN_2_R", "EV_LOSE_1_R", "EV_LOSE_2_R", "SP_START_R", "SP_1_A_R", "SP_1_B_R", "SP_1_C_R", "SP_1_D_R", "SP_1_E_R", "SP_2_A_R", "SP_2_B_R", "SP_2_C_R", "SP_2_D_R", "SP_2_E_R", "SP_3_R", "SP_LOOP_R", "R_SLIDE_R", "L_SLIDE_R", "R_BLOCK_R", "R_BLOCK_UP_R", "R_BLOCK_BREAK_R", "L_BLOCK_R", "L_BLOCK_UP_R", "L_BLOCK_BREAK_R", "C_BLOCK_R", "C_BLOCK_UP_R", "C_BLOCK_BREAK_R", "H_SHOT_R", "SP_BLOCK_R", "SP_BLOCK_UP_R", "H_CUT_R", "DIVING_STEAL_R_CATCH_R", "DIVING_STEAL_L_CATCH_R", "DOWN_UP_R", "RESULT_R", "DM_IDLE_R", "DM_JUMP_R", "DM_VS_IN_R", "DM_VS_IDLE_R", "DM_CAP_IN_R", "DM_CAP_IDLE_R", "SL_EV_WIN_1_R", "SL_EV_WIN_2_R", "SL_EV_LOSE_1_R", "SL_EV_LOSE_2_R"};
+ // static const char *anmNames[197] = {"DUMMY_R", "IDLE_R", "NO_SKATE_MOVE_R", "SKATE_R", "R_SKATE_R", "L_SKATE_R", "DASH_LKICK_R", "DASH_RKICK_R", "R_DASH_LKICK_R", "R_DASH_RKICK_R", "L_DASH_LKICK_R", "L_DASH_RKICK_R", "BACK_SKATE_R", "R_BACK_SKATE_R", "L_BACK_SKATE_R", "R180_SKATE_TURN_R", "L180_SKATE_TURN_R", "R_BRAKE_1_R", "R_BRAKE_2_R", "R_BRAKE_3_R", "L_BRAKE_1_R", "L_BRAKE_2_R", "L_BRAKE_3_R", "BACK_BRAKE_1_R", "BACK_BRAKE_2_R", "BACK_BRAKE_3_R", "TACKLE_M_DASH_LKICK_R", "TACKLE_M_DASH_RKICK_R", "TACKLE_M_R_DASH_LKICK_R", "TACKLE_M_R_DASH_RKICK_R", "TACKLE_M_L_DASH_LKICK_R", "TACKLE_M_L_DASH_RKICK_R", "TACKLE_R", "TACKLE_END_R", "TACKLE_STEAL_R", "TACKLE_R_CLASH_R", "TACKLE_L_CLASH_R", "TACKLE_BACK_CLASH_R", "PACK_CATCH_FRONT_R", "PACK_CATCH_RIGHT_R", "PACK_CATCH_LEFT_R", "PACK_CATCH_BACK_R", "NORMAL_STEAL_R", "DIVING_STEAL_R", "DIVING_STEAL_CATCH_R", "DIVING_STEAL_MISS_R", "FACEOFF_SET_START_R", "FACEOFF_SET_IDLE_R", "FACEOFF_R", "FACEOFF_BATTLE_R", "FACEOFF_PUSH_R", "FACEOFF_WIN_R", "FACEOFF_MISS_R", "T_ATK01_START_R", "T_ATK01_END_R", "T_ATK02_START_R", "T_ATK02_END_R", "T_ATK03_START_R", "T_ATK03_LOOP_R", "T_ATK03_END_R", "FIGHTING_R", "OB_IDLE_R", "OB_NO_SKATE_MOVE_R", "OB_SKATE_R", "OB_R_SKATE_R", "OB_L_SKATE_R", "OB_DASH_LKICK_R", "OB_DASH_RKICK_R", "OB_R_DASH_LKICK_R", "OB_R_DASH_RKICK_R", "OB_L_DASH_LKICK_R", "OB_L_DASH_RKICK_R", "OB_BACK_SKATE_R", "OB_R_BACK_SKATE_R", "OB_L_BACK_SKATE_R", "OB_R180_SKATE_TURN_R", "OB_L180_SKATE_TURN_R", "OB_R_BRAKE_1_R", "OB_R_BRAKE_2_R", "OB_R_BRAKE_3_R", "OB_L_BRAKE_1_R", "OB_L_BRAKE_2_R", "OB_L_BRAKE_3_R", "OB_BACK_BRAKE_1_R", "OB_BACK_BRAKE_2_R", "OB_BACK_BRAKE_3_R", "OB_TACKLE_RS_CLASH_R", "OB_TACKLE_LS_CLASH_R", "OB_TACKLE_BACK_CLASH_R", "F_SHOOT_POSE_R", "F_SHOOT_CHARGE_R", "F_SHOOT_R", "F_SHOOT_FEINT_R", "C_SHOOT_POSE_R", "C_SHOOT_LOOP_R", "C_SHOOT_R", "C_SHOOT_FEINT_R", "GUARD_F_START_R", "GUARD_F_IDLE_R", "GUARD_F_THROUGH_R", "GUARD_F_THROUGH_POSE_R", "GUARD_F_THROUGH_MISS_R", "GUARD_B_START_R", "GUARD_B_IDLE_R", "GUARD_B_THROUGH_R", "GUARD_B_THROUGH_POSE_R", "GUARD_B_THROUGH_MISS_R", "OB_R_TRICK_MOVE_1_R", "OB_R_TRICK_MOVE_2_R", "OB_R_TRICK_MOVE_3_R", "OB_R_TRICK_MOVE_4_R", "OB_R_TRICK_MOVE_5_R", "OB_L_TRICK_MOVE_1_R", "OB_L_TRICK_MOVE_2_R", "OB_L_TRICK_MOVE_3_R", "OB_L_TRICK_MOVE_4_R", "OB_L_TRICK_MOVE_5_R", "L_DMG_F_1_R", "L_DMG_F_2_R", "L_DMG_F_3_R", "L_DMG_F_4_R", "M_DMG_F_1_R", "M_DMG_F_2_R", "M_DMG_F_3_R", "M_DMG_F_4_R", "R_HIT_DMG_F_1_R", "R_HIT_DMG_F_2_R", "WALL_HIT_DMG_F_3_R", "WALL_HIT_DMG_F_4_R", "L_HIT_DMG_F_1_R", "L_HIT_DMG_F_2_R", "WALL_HIT_DMG_B_3_R", "WALL_HIT_DMG_B_4_R", "WALL_DMG_F_R", "WALL_DMG_B_R", "FIRE_DMG_1_R", "FIRE_DMG_2_R", "FIRE_DMG_RUN_R", "SPIN_DMG_R", "SPIN_DMG_FRAFRA_R", "MEROMERO_DMG_R", "ONARA_DMG_R", "FRAFRA_DMG_1_R", "BIRIBIRI_DMG_R", "TURUTURU_DMG_R", "TURUTURU_DMG_LOOP_R", "TURUTURU_DMG_UP_R", "OTTOTTO_DMG_R", "TURURIN_DMG_ST_R", "TURURIN_DMG_LOOP_R", "TURURIN_DMG_ED_R", "EV_WIN_1_R", "EV_WIN_2_R", "EV_LOSE_1_R", "EV_LOSE_2_R", "SP_START_R", "SP_1_A_R", "SP_1_B_R", "SP_1_C_R", "SP_1_D_R", "SP_1_E_R", "SP_2_A_R", "SP_2_B_R", "SP_2_C_R", "SP_2_D_R", "SP_2_E_R", "SP_3_R", "SP_LOOP_R", "R_SLIDE_R", "L_SLIDE_R", "R_BLOCK_R", "R_BLOCK_UP_R", "R_BLOCK_BREAK_R", "L_BLOCK_R", "L_BLOCK_UP_R", "L_BLOCK_BREAK_R", "C_BLOCK_R", "C_BLOCK_UP_R", "C_BLOCK_BREAK_R", "H_SHOT_R", "SP_BLOCK_R", "SP_BLOCK_UP_R", "H_CUT_R", "DIVING_STEAL_R_CATCH_R", "DIVING_STEAL_L_CATCH_R", "DOWN_UP_R", "RESULT_R", "DM_IDLE_R", "DM_JUMP_R", "DM_VS_IN_R", "DM_VS_IDLE_R", "DM_CAP_IN_R", "DM_CAP_IDLE_R", "SL_EV_WIN_1_R", "SL_EV_WIN_2_R", "SL_EV_LOSE_1_R", "SL_EV_LOSE_2_R"};
+ static const char *anmNames[32] = {"c18_DUMMY_R", "c18_IDLE_R", "c18_NORMAL_STEAL_R", "c18_DIVING_STEAL_R", "c18_DIVING_STEAL_MISS_R", "c18_OB_IDLE_R", "c18_L_DMG_F_1_R", "c18_L_DMG_F_3_R", "c18_L_DMG_F_4_R", "c18_EV_WIN_1_R", "c18_EV_WIN_2_R", "c18_EV_LOSE_1_R", "c18_EV_LOSE_2_R", "c18_R_SLIDE_R", "c18_L_SLIDE_R", "c18_R_BLOCK_R", "c18_R_BLOCK_UP_R", "c18_R_BLOCK_BREAK_R", "c18_L_BLOCK_R", "c18_L_BLOCK_UP_R", "c18_L_BLOCK_BREAK_R", "c18_C_BLOCK_R", "c18_C_BLOCK_UP_R", "c18_C_BLOCK_BREAK_R", "c18_H_SHOT_R", "c18_SP_BLOCK_R", "c18_SP_BLOCK_UP_R", "c18_H_CUT_R", "c18_DIVING_STEAL_R_CATCH_R", "c18_DIVING_STEAL_L_CATCH_R", "c18_DOWN_UP_R"};
+
int anm = this->settings >> 24;
OSReport("Creating the ShyGuy Model\n");
allocator.link(-1, GameHeaps[0], 0, 0x20);
- this->resFile.data = getResource("lemmy_ball", "g3d/ShyGuyRed.brres");
+ if (anm == 0) {
+ this->resFile.data = getResource("lemmy_ball", "g3d/ShyGuyRed.brres");
+ }
+ else if (anm == 1) {
+ this->resFile.data = getResource("lemmy_ball", "g3d/ShyGuyBlue.brres");
+ }
+ else if (anm == 2) {
+ this->resFile.data = getResource("lemmy_ball", "g3d/ShyGuyGreen.brres");
+ }
+ else if (anm == 3) {
+ this->resFile.data = getResource("lemmy_ball", "g3d/ShyGuyCyan.brres");
+ }
nw4r::g3d::ResMdl mdl = this->resFile.GetResMdl("body_h");
bodyModel.setup(mdl, &allocator, 0x224, 1, 0);
+ SetupTextures_Enemy(&bodyModel, 0);
// Animations start here
bool ret;
this->anmFile.data = getResource("lemmy_ball", "g3d/ShyGuyAnimations.brres");
- nw4r::g3d::ResAnmChr anmChr = this->anmFile.GetResAnmChr(anmNames[anm]);
- ret = this->animationChr.setup(mdl, anmChr, &this->allocator, 0);
+ nw4r::g3d::ResAnmChr anmChr = this->anmFile.GetResAnmChr("c18_EV_WIN_2_R");
+ OSReport("Checking ResAnmChr: %p\n", anmChr.data);
+ ret = this->animateWalk.setup(mdl, anmChr, &this->allocator, 0);
allocator.unlink();
+ bindAnimChr_and_setUpdateRate("c18_EV_WIN_2_R", 1, 0.0, 1.0);
OSReport("Setting ShyGuy's Size to 1.0\n");
this->scale = (Vec){20.0, 20.0, 20.0};
@@ -84,15 +102,15 @@ int daShyGuy::onCreate() {
ActivePhysics::Info HitMeBaby;
HitMeBaby.xDistToCenter = 0.0;
- HitMeBaby.yDistToCenter = 0.0;
+ HitMeBaby.yDistToCenter = 12.0;
- HitMeBaby.xDistToEdge = 32.0;
- HitMeBaby.yDistToEdge = 32.0;
+ HitMeBaby.xDistToEdge = 14.0;
+ HitMeBaby.yDistToEdge = 12.0;
HitMeBaby.category1 = 0x3;
HitMeBaby.category2 = 0x0;
HitMeBaby.bitfield1 = 0x4F;
- HitMeBaby.bitfield2 = 0x8828E;
+ HitMeBaby.bitfield2 = 0x0;
HitMeBaby.unkShort1C = 0;
HitMeBaby.callback = &dEn_c::collisionCallback;
@@ -101,18 +119,16 @@ int daShyGuy::onCreate() {
this->aPhysics.addToList();
OSReport("Setting up ShyGuy's Box of Goodies\n");
- this->pos.y = 32.0; // X is vertical axis
+ this->pos.y = this->pos.y + 30.0; // X is vertical axis
this->rot.x = 0; // X is vertical axis
- this->rot.y = 0; // Y is horizontal axis
+ this->rot.y = 0xD800; // Y is horizontal axis
this->rot.z = 0; // Z is ... an axis >.>
this->direction = 0; // Heading left.
this->speed.x = 0;
-
- bindAnimChr_and_setUpdateRate(anmNames[anm], 1, 0.0, 1.0);
-
+
// OSReport("Setting ShyGuy's State");
- // doStateChange(&StateID_Grow);
+ // doStateChange(&StateID_Walk);
OSReport("Going to Execute ShyGuy\n");
this->onExecute();
@@ -124,10 +140,13 @@ int daShyGuy::onDelete() {
}
int daShyGuy::onExecute() {
+ // acState.execute();
updateModelMatrices();
- if(this->animationChr.isAnimationDone())
- this->animationChr.setCurrentFrame(0.0);
+ if(this->animateWalk.isAnimationDone())
+ this->animateWalk.setCurrentFrame(0.0);
+
+ this->pos.x = this->pos.x - 0.4;
// if (this->aPhysics.result1 == 1) {
// char PlayerID = NearestPlayer(this);
@@ -158,5 +177,29 @@ void daShyGuy::updateModelMatrices() {
}
+void daShyGuy::beginState_Walk() {
+}
+void daShyGuy::executeState_Walk() {
+ if(this->animateWalk.isAnimationDone())
+ this->animateWalk.setCurrentFrame(0.0);
+
+
+}
+void daShyGuy::endState_Walk() {
+}
+
+void daShyGuy::beginState_Turn() {
+}
+void daShyGuy::executeState_Turn() {
+}
+void daShyGuy::endState_Turn() {
+}
+
+void daShyGuy::beginState_Jump() {
+}
+void daShyGuy::executeState_Jump() {
+}
+void daShyGuy::endState_Jump() {
+}