diff options
Diffstat (limited to '')
-rwxr-xr-x | include/game.h | 27 | ||||
-rw-r--r-- | kamek_pal.x | 24 | ||||
-rw-r--r-- | src/bossThwompaDomp.cpp | 2 |
3 files changed, 36 insertions, 17 deletions
diff --git a/include/game.h b/include/game.h index 9dd1605..ccc8fee 100755 --- a/include/game.h +++ b/include/game.h @@ -370,7 +370,8 @@ class mMtx { operator MtxPtr() const { return (MtxPtr)this; }
/* Create New Ones */
- void identity();
+ void zero();
+ void identity() { MTXIdentity(data); }
void translation(float x, float y, float z) { MTXTrans(data, x, y, z); }
void scale(float x, float y, float z) { MTXScale(data, x, y, z); }
@@ -1095,7 +1096,9 @@ public: dActor_c *owner;
Physics *next, *prev;
- u32 _C, _10, _14, _18, _1C, _20, _24, _28, _2C, _30, _34, _38, _3C;
+ u32 _C, _10, _14, _18, _1C, _20, _24, _28, _2C, _30, _34;
+ void *somePlayer;
+ u32 _3C;
void *otherCallback1, *otherCallback2, *otherCallback3;
void *callback1, *callback2, *callback3;
float lastX, lastY;
@@ -1201,8 +1204,8 @@ public: void addToList();
void removeFromList();
- void initWithStruct(dActor_c *owner, Info *info);
- void initWithStruct(dActor_c *owner, Info *info, u8 clMode);
+ void initWithStruct(dActor_c *owner, const Info *info);
+ void initWithStruct(dActor_c *owner, const Info *info, u8 clMode);
u16 checkResult1(u16 param);
u16 checkResult3(u16 param);
@@ -1373,12 +1376,16 @@ public: //FIXME params and returns and add more
void Clear1();
void Clear2();
- void Init(dStageActor_c*,u8*,u8*,u8*);
+ void Init(dStageActor_c*,const u8*,const u8*,const u8*);
void Clear3();
- int CollidedWithTile();
- int SomethingSemiImportant(int);
- int s_80072BC0();
+ bool CollidedWithTile();
+ int SomethingSemiImportant(u32);
+ u32 execute();
+
+ u32 s_8006FA40(void *);
+ u32 s_80070760();
+ bool s_800707E0();
dStageActor_c* owner;
void* struct1_ptr;
@@ -1917,6 +1924,10 @@ public: void doSpriteMovement();
bool CheckIfPlayerBelow(float,float);
+ void stuffRelatingToCollisions(float, float, float);
+
+ void checkLiquidImmersionAndKillIfTouchingLava(Vec *pos, float effectScale);
+
// States
USING_STATES(dEn_c);
REF_NINTENDO_STATE(DieFumi);
diff --git a/kamek_pal.x b/kamek_pal.x index 1c35fc9..dc2e301 100644 --- a/kamek_pal.x +++ b/kamek_pal.x @@ -73,9 +73,15 @@ SECTIONS { ExitStage__Fiiii = 0x80102370; + zero__4mMtxFv = 0x8016F290; + rotationX__4mMtxFPs = 0x8016ED30; applyRotationX__4mMtxFPs = 0x8016EDF0; - applyRotationZ__4mMtxFPs = 0x8016F030; + rotationY__4mMtxFPs = 0x8016EE50; applyRotationY__4mMtxFPs = 0x8016EF10; + rotationZ__4mMtxFPs = 0x8016EF70; + applyRotationZ__4mMtxFPs = 0x8016F030; + applyRotationYXZ__4mMtxFPsPsPs = 0x8016F090; + applyRotationZYX__4mMtxFPsPsPs = 0x8016F110; _savefpr_14 = 0x802DCF98; _savefpr_15 = 0x802DCF9C; @@ -172,11 +178,14 @@ SECTIONS { __dt__14collisionMgr_c = 0x8006cf40; Clear1__14collisionMgr_cFv = 0x8006cfe0; Clear2__14collisionMgr_cFv = 0x8006d000; - Init__14collisionMgr_cFP13dStageActor_cPUcPUcPUc = 0x8006d090; + Init__14collisionMgr_cFP13dStageActor_cPCUcPCUcPCUc = 0x8006d090; Clear3__14collisionMgr_cFv = 0x8006d440; - CollidedWithTile__14collisionMgr_c = 0x80070cb0; - SomethingSemiImportant__14collisionMgr_cFi = 0x8006ef40; - s_80072BC0__14collisionMgr_cFv = 0x80072bc0; + CollidedWithTile__14collisionMgr_cFv = 0x80070cb0; + SomethingSemiImportant__14collisionMgr_cFUi = 0x8006ef40; + execute__14collisionMgr_cFv = 0x80072bc0; + s_8006FA40__14collisionMgr_cFPv = 0x8006FA40; + s_80070760__14collisionMgr_cFv = 0x80070760; + s_800707E0__14collisionMgr_cFv = 0x800707E0; /* freezeMgr_c */ __ct_11freezeMgr_c = 0x800b8490; @@ -385,6 +394,7 @@ SECTIONS { doSpriteMovement__5dEn_cFv = 0x800955F0; CheckIfPlayerBelow__5dEn_cFff = 0x800978C0; + stuffRelatingToCollisions__5dEn_cFfff = 0x800957B0; _vfD8__18dActorMultiState_cFv = 0x80067590; _vfDC__18dActorMultiState_cFv = 0x800675B0; @@ -502,7 +512,7 @@ SECTIONS { clear__13ActivePhysicsFv = 0x8008c2c0; removeFromList__13ActivePhysicsFv = 0x8008c380; addToList__13ActivePhysicsFv = 0x8008C330; - initWithStruct__13ActivePhysicsFP8dActor_cPQ213ActivePhysics4Info = 0x8008C3E0; + initWithStruct__13ActivePhysicsFP8dActor_cPCQ213ActivePhysics4Info = 0x8008C3E0; __ct__7PhysicsFv = 0x8007F7A0; @@ -1000,8 +1010,6 @@ SECTIONS { VIGetNextField = 0x801BE020; - applyRotationYXZ__4mMtxFPsPsPs = 0x8016F090; - PSMTXIdentity = 0x801C0610; PSMTXCopy = 0x801C0640; PSMTXConcat = 0x801C0680; diff --git a/src/bossThwompaDomp.cpp b/src/bossThwompaDomp.cpp index 268b4bd..e84867d 100644 --- a/src/bossThwompaDomp.cpp +++ b/src/bossThwompaDomp.cpp @@ -289,7 +289,7 @@ void daEnMegaDosun_c::executeState_DownMove() { this->UpdateObjectPosBasedOnSpeedValuesReal(); //FIXME what do I do? - bottom detection - int ret = this->collMgr.s_80072BC0(); + int ret = this->collMgr.execute(); OSReport("s_80072BC0(): %08x\n", ret); if(!ret) return; |