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-rw-r--r--scenedata.binbin82 -> 0 bytes
-rw-r--r--scenegen.py131
-rw-r--r--scenegen_.py48
3 files changed, 0 insertions, 179 deletions
diff --git a/scenedata.bin b/scenedata.bin
deleted file mode 100644
index ea87a2d..0000000
--- a/scenedata.bin
+++ /dev/null
Binary files differ
diff --git a/scenegen.py b/scenegen.py
deleted file mode 100644
index 86f4006..0000000
--- a/scenegen.py
+++ /dev/null
@@ -1,131 +0,0 @@
-import struct
-
-from collections import OrderedDict
-
-from gameobjects.matrix44 import *
-from gameobjects.vector3 import *
-
-
-class Node:
- pass
-
-nodes = OrderedDict()
-
-BaseNode = Node()
-BaseNode.mtx = Matrix44()
-#BaseNode.mtx *= Matrix44.rotation_about_axis((0,1,0), radians(180))
-BaseNode.brres_key = '3D00'
-BaseNode.model_name = 'GoldwoodBase'
-BaseNode.lm_type = 0
-nodes['Base'] = BaseNode
-
-trees = []
-trees.append([(-432.6419,491.4498,36.07888)])
-trees.append([(-528.9393,465.0258,54.24921),(0,0,1,-205),(1.5,1.5,1.5)])
-trees.append([(-620.4692,390.3275,67.48116),(0,0,-1,-84.99999),(2,2,2)])
-trees.append([(-560.6774,261.2726,36.07889),(0,0,-1,-115)])
-trees.append([(-335.7342,473.2928,58.58809),(0,0,1,-195),(2,2,2)])
-trees.append([(-600.3536,168.692,54.24921),(0,0,-1,-30),(1.5,1.5,1.5)])
-trees.append([(-504.1465,157.0091,34.27255),(0,0,-1,-15)])
-trees.append([(-473.3172,-230.0073,-47.6824),(0,0,-1,-30),(1.5,1.5,1.5)])
-trees.append([(-309.3281,-345.4817,-66.51208),(0,0,-1,-105)])
-trees.append([(-200.273,417.9867,58.58809),(0,0,1,-160),(2,2,2)])
-trees.append([(-428.3652,220.8884,53.48188),(0,0,1,-144.3318),(1.5,1.5,1.5)])
-trees.append([(202.4636,423.0312,58.58809),(0,0,1,-190),(1.5,1.5,1.5)])
-trees.append([(104.0971,448.0217,37.58566),(0,0,1,-90.00001)])
-trees.append([(558.988,200.4099,134.7052),(0,0,1,-195),(2,2,2)])
-trees.append([(-496.7122,52.15556,65.01857),(0,0,-1,-114.4882),(2,2,2)])
-trees.append([(-625.6561,-14.46614,69.94374),(0,0,1,-160),(2,2,2)])
-trees.append([(-451.8466,374.4697,54.24921),(0,0,1,-205),(1.5,1.5,1.5)])
-trees.append([(-498.7201,302.163,36.07889),(0,0,1,-228.8284)])
-trees.append([(-502.41,-357.0221,-66.51208),(0,0,1,-57.69051)])
-trees.append([(-563.8763,-117.5426,32.63081),(0,0,-1,-15)])
-trees.append([(-164.7518,28.56541,37.55599),(0,0,-1,-15)])
-trees.append([(69.34688,-370.9233,54.24921),(0,0,1,-23.78404),(1.5,1.5,1.5)])
-trees.append([(-381.2546,-27.60487,54.24921),(0,0,1,-143.3339),(1.5,1.5,1.5)])
-trees.append([(517.5121,-118.4075,54.24921),(0,0,1,-143.3339),(1.5,1.5,1.5)])
-trees.append([(636.0891,-20.87392,65.01857),(0,0,-1,-114.4882),(2,2,2)])
-trees.append([(595.799,-261.0563,65.01857),(0,0,-1,-2.230904),(2,2,2)])
-trees.append([(442.6156,-445.4103,35.47948),(0,0,1,-33.01907)])
-trees.append([(601.3714,-369.1882,33.41096),(0,0,-1,-101.3162)])
-trees.append([(135.2478,-410.5703,30.18969),(0,0,-1,-101.3162)])
-trees.append([(375.7895,-410.6814,33.71223),(0,0,1,-122.8022)])
-trees.append([(381.3143,312.5172,132.5149),(0,0,-1,-2.230904),(2,2,2)])
-trees.append([(492.7756,314.4396,113.5759),(0,0,1,-143.3339),(1.5,1.5,1.5)])
-trees.append([(123.7032,317.5327,65.01857),(0,0,-1,-76.25513),(2,2,2)])
-trees.append([(224.8819,-211.3689,54.24921),(0,0,-1,-85.55461),(1.5,1.5,1.5)])
-trees.append([(322.8776,-90.80885,65.01857),(0,0,1,-62.79728),(2,2,2)])
-trees.append([(38.92174,-16.14143,37.55599),(0,0,1,-140.1519)])
-trees.append([(123.4013,-39.51448,54.24921),(0,0,1,-226.3537),(1.5,1.5,1.5)])
-trees.append([(-257.9183,-36.27791,46.23754),(0,0,1,-226.3537),(1.367996,1.367996,1.367996)])
-trees.append([(-129.6952,-311.2891,30.18969),(0,0,-1,-92.79686)])
-trees.append([(-212.5955,250.4542,60.27821),(0,0,1,-205),(1.645125,1.645125,1.645125)])
-trees.append([(46.9944,279.5399,37.58566),(0,0,1,-216.0257)])
-trees.append([(292.9048,-450.7896,54.24921),(0,0,1,-69.19887),(1.5,1.5,1.5)])
-trees.append([(518.238,-452.9915,54.24921),(0,0,-1,-22.77429),(1.5,1.5,1.5)])
-trees.append([(78.49855,-208.7774,30.18969),(0,0,1,-59.14187)])
-trees.append([(-438.4393,-129.7501,34.27255),(0,0,1,-123.4304)])
-trees.append([(-220.1394,-355.7235,65.01857),(0,0,-1,-114.4882),(2,2,2)])
-trees.append([(4.708786,-273.2903,30.18969),(0,0,-1,-96.09806)])
-trees.append([(-52.38176,-376.2185,54.24921),(0,0,1,-23.78404),(1.5,1.5,1.5)])
-trees.append([(-233.0447,-430.365,-61.64869),(0,0,1,-195),(1.125775,1.125775,1.125775)])
-trees.append([(-433.6412,-411.0383,-66.51208),(0,0,-1,-80)])
-trees.append([(203.4264,-84.41426,37.55599),(0,0,1,-140.1519)])
-trees.append([(78.68404,42.78148,37.55599),(0,0,1,-140.1519)])
-trees.append([(-518.1977,-62.53108,54.24921),(0,0,1,-143.3339),(1.5,1.5,1.5)])
-trees.append([(566.8211,-142.5897,35.47948),(0,0,1,-33.01907)])
-trees.append([(-19.99593,36.96886,37.55599),(0,0,1,-20.15192)])
-
-tree_idx = 0
-for tree in trees:
- TreeNode = Node()
- TreeNode.mtx = Matrix44()
- # todo: matrix creation
- # todo: specifying which type each transformation is
- tf_idx = 0
- for tf in tree:
- if tf_idx == 0:
- #translate -- swap Y,Z! also, Z is negative for some reason...
- TreeNode.mtx *= Matrix44.translation(tf[0]+7.44,tf[2]-37,-tf[1])
- elif tf_idx == 1:
- #rotate
- TreeNode.mtx *= Matrix44.rotation_about_axis((tf[0],tf[2],tf[1]), radians(tf[3]))
- elif tf_idx == 2:
- #scale
- TreeNode.mtx *= Matrix44.scale(tf[0]*0.5, tf[1]*0.5, tf[2]*0.5)
- tf_idx += 1
-
- TreeNode.brres_key = '3D00'
- TreeNode.model_name = 'BrownTree' if tree_idx == 24 else 'RedTree'
- TreeNode.lm_type = 1
- nodes['Tr%02d' % tree_idx] = TreeNode
- tree_idx += 1
-
-
-
-# todo: string table optimisation
-
-header = struct.pack('>4sI', b'MScn', len(nodes))
-entrydata = b''
-stringtable = b''
-stringoffsets = {}
-currentoffset = 8 + (0x40 * len(nodes))
-
-for key,node in nodes.items():
- #nodekey, brreskey, lmtype, nameoffset, matrix
- enc_name = node.model_name.encode('Shift-JIS')
- if enc_name not in stringoffsets:
- stringoffsets[enc_name] = currentoffset
- stringtable += enc_name + b'\0'
- currentoffset += len(enc_name) + 1
-
- nameoffs = stringoffsets[enc_name]
-
-
- entrydata += struct.pack('>4s4sII', key.encode('Shift-JIS'), node.brres_key.encode('Shift-JIS'), node.lm_type, stringoffsets[enc_name])
- for f in list(node.mtx.transposed_components())[0:12]:
- entrydata += struct.pack('>f', f)
-
-
-open('scenedata.bin', 'wb').write(header + entrydata + stringtable)
-
diff --git a/scenegen_.py b/scenegen_.py
deleted file mode 100644
index 418d1b9..0000000
--- a/scenegen_.py
+++ /dev/null
@@ -1,48 +0,0 @@
-import struct
-
-from collections import OrderedDict
-
-from gameobjects.matrix44 import *
-from gameobjects.vector3 import *
-
-
-class Node:
- pass
-
-nodes = OrderedDict()
-
-BaseNode = Node()
-BaseNode.mtx = Matrix44()
-BaseNode.brres_key = '3D00'
-BaseNode.model_name = 'WorldBase'
-BaseNode.lm_type = 0
-nodes['Base'] = BaseNode
-
-
-
-# todo: string table optimisation
-
-header = struct.pack('>4sI', b'MScn', len(nodes))
-entrydata = b''
-stringtable = b''
-stringoffsets = {}
-currentoffset = 8 + (0x40 * len(nodes))
-
-for key,node in nodes.items():
- #nodekey, brreskey, lmtype, nameoffset, matrix
- enc_name = node.model_name.encode('Shift-JIS')
- if enc_name not in stringoffsets:
- stringoffsets[enc_name] = currentoffset
- stringtable += enc_name + b'\0'
- currentoffset += len(enc_name) + 1
-
- nameoffs = stringoffsets[enc_name]
-
-
- entrydata += struct.pack('>4s4sII', key.encode('Shift-JIS'), node.brres_key.encode('Shift-JIS'), node.lm_type, stringoffsets[enc_name])
- for f in list(node.mtx.transposed_components())[0:12]:
- entrydata += struct.pack('>f', f)
-
-
-open('scenedata.bin', 'wb').write(header + entrydata + stringtable)
-