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| author | Treeki <treeki@gmail.com> | 2013-02-08 23:16:09 +0100 | 
|---|---|---|
| committer | Treeki <treeki@gmail.com> | 2013-02-08 23:16:09 +0100 | 
| commit | bea26f60b932265e072a85187978ad2ddd134630 (patch) | |
| tree | 6ced216b29a766bdc90dccc92f2bbc6349b11b0d /src | |
| parent | f66e56e087e58c3b7319e9065c375c502228dceb (diff) | |
| download | kamek-bea26f60b932265e072a85187978ad2ddd134630.tar.gz kamek-bea26f60b932265e072a85187978ad2ddd134630.zip | |
changed various playsound calls to playsoundwithfunctionb4
Diffstat (limited to '')
| -rw-r--r-- | src/bonusRoom.cpp | 89 | ||||
| -rw-r--r-- | src/boss.cpp | 19 | ||||
| -rw-r--r-- | src/bossPodouble.cpp | 5 | ||||
| -rw-r--r-- | src/bossRamboo.cpp | 5 | ||||
| -rw-r--r-- | src/bossThwompaDomp.cpp | 6 | 
5 files changed, 75 insertions, 49 deletions
| diff --git a/src/bonusRoom.cpp b/src/bonusRoom.cpp index 1f60399..7b795f6 100644 --- a/src/bonusRoom.cpp +++ b/src/bonusRoom.cpp @@ -593,7 +593,8 @@ void dSingAlong::RegisterNote(int note) {  		}  		else {  			OSReport("Player failed"); -			PlaySound(this, SE_MG_CMN_WIN_CLOSE); +			nw4r::snd::SoundHandle handle; +			PlaySoundWithFunctionB4(SoundRelatedClass, &handle, SE_MG_CMN_WIN_CLOSE, 1);  			isResponding = 0;  			state.setState(&StateID_Failure);  		} @@ -620,7 +621,9 @@ void dSingAlong::beginState_Prize() {  void dSingAlong::executeState_Prize() {  	if ((timer == 120) && (chorus >= 0)) { // Play a nice success sound, and wait a second -		PlaySound(this, SE_MG_IH_PAIR_OK); // SE_MG_IH_NICE or SE_MG_UH_NICE +		nw4r::snd::SoundHandle handle; +		PlaySoundWithFunctionB4(SoundRelatedClass, &handle, SE_MG_IH_PAIR_OK, 1); +		//PlaySound(this, SE_MG_IH_PAIR_OK); // SE_MG_IH_NICE or SE_MG_UH_NICE  		int p;  		p = prize[chorus]; @@ -647,7 +650,9 @@ void dSingAlong::executeState_Prize() {  		}  		SpawnEffect("Wm_en_blockcloud", 0, &(Vec){pos.x, pos.y+32.0, pos.z+500.0}, &(S16Vec){0,0,0}, &(Vec){1.5, 1.5, 1.5}); -		PlaySound(this, SE_OBJ_ITEM_APPEAR); // SE_OBJ_GOOD_ITEM_APPEAR +		nw4r::snd::SoundHandle handle; +		PlaySoundWithFunctionB4(SoundRelatedClass, &handle, SE_OBJ_ITEM_APPEAR, 1); +		//PlaySound(this, SE_OBJ_ITEM_APPEAR); // SE_OBJ_GOOD_ITEM_APPEAR  		OSReport("Making the prize model");  		PrizeModel = (dSongPrize*)create(WM_SINKSHIP, chorus + (prize[chorus] << 16), &pos, &rot, 0); @@ -680,7 +685,8 @@ void dSingAlong::executeState_Call() {  	if (timer == (Songs[song][chorus][currentNote][2] * 2)) {  		OSReport("Playing Note %d", Songs[song][chorus][currentNote][0]); -		PlaySoundAsync(this, Notes[Songs[song][chorus][currentNote][1]-1]); +		nw4r::snd::SoundHandle handle; +		PlaySoundWithFunctionB4(SoundRelatedClass, &handle, Notes[Songs[song][chorus][currentNote][1]-1], 1);  		Vec effPos; @@ -748,12 +754,17 @@ void dSingAlong::beginState_Failure() {  void dSingAlong::executeState_Failure() {  	// Play a success/failure sound -	if (timer == 20) { PlaySound(this, STRM_BGM_MINIGAME_FANFARE_BAD); StopBGMMusic(); } +	if (timer == 20) { +		nw4r::snd::SoundHandle handle; +		PlaySoundWithFunctionB4(SoundRelatedClass, &handle, STRM_BGM_MINIGAME_FANFARE_BAD, 1); +		StopBGMMusic(); +	}  	// Delete the big powerup with a poof if it's fail  	if (timer == 30*1) {  		SpawnEffect("Wm_en_blockcloud", 0, &(Vec){pos.x, pos.y+32.0, pos.z+500.0}, &(S16Vec){0,0,0}, &(Vec){1.5, 1.5, 1.5}); -		PlaySound(this, SE_MG_IH_NOPAIR_OK); +		nw4r::snd::SoundHandle handle; +		PlaySoundWithFunctionB4(SoundRelatedClass, &handle, SE_MG_IH_NOPAIR_OK, 1);  		PrizeModel->Delete(1);  	} @@ -762,7 +773,8 @@ void dSingAlong::executeState_Failure() {  	if (timer == 30*5) {  		if (chorus >= 1) {  			Pa->doStateChange(&dSongPrize::StateID_Spin); -			PlaySoundAsync(this, SE_OBJ_ITEM_FROM_KINOPIO); +			nw4r::snd::SoundHandle handle; +			PlaySoundWithFunctionB4(SoundRelatedClass, &handle, SE_OBJ_ITEM_FROM_KINOPIO, 1);  		}  		else {  			timer += 29; @@ -772,7 +784,8 @@ void dSingAlong::executeState_Failure() {  	if (timer == 30*6) {  		if (chorus >= 2) {  			Pb->doStateChange(&dSongPrize::StateID_Spin); -			PlaySoundAsync(this, SE_OBJ_ITEM_FROM_KINOPIO); +			nw4r::snd::SoundHandle handle; +			PlaySoundWithFunctionB4(SoundRelatedClass, &handle, SE_OBJ_ITEM_FROM_KINOPIO, 1);  		}  		else {  			timer += 29; @@ -782,7 +795,8 @@ void dSingAlong::executeState_Failure() {  	if (timer == 30*6) {  		if (chorus >= 3) {  			Pc->doStateChange(&dSongPrize::StateID_Spin); -			PlaySoundAsync(this, SE_OBJ_ITEM_FROM_KINOPIO); +			nw4r::snd::SoundHandle handle; +			PlaySoundWithFunctionB4(SoundRelatedClass, &handle, SE_OBJ_ITEM_FROM_KINOPIO, 1);  		}  		else {  			timer += 29; @@ -791,11 +805,16 @@ void dSingAlong::executeState_Failure() {  	// If victory, make mario do a little dance/sound  	if (timer == 30*8) { - -		if (GetSpecificPlayerActor(0) != 0) { PlaySound(this, SE_VOC_MA_GAME_OVER); } -		if (GetSpecificPlayerActor(1) != 0) { PlaySound(this, SE_VOC_LU_GAME_OVER); } -		if (GetSpecificPlayerActor(2) != 0) { PlaySound(this, SE_VOC_KO_GAME_OVER); } -		if (GetSpecificPlayerActor(3) != 0) { PlaySound(this, SE_VOC_KO2_GAME_OVER); } +		nw4r::snd::SoundHandle handle1, handle2, handle3, handle4; + +		if (GetSpecificPlayerActor(0) != 0) +			PlaySoundWithFunctionB4(SoundRelatedClass, &handle1, SE_VOC_MA_GAME_OVER, 1); +		if (GetSpecificPlayerActor(1) != 0) +			PlaySoundWithFunctionB4(SoundRelatedClass, &handle1, SE_VOC_LU_GAME_OVER, 1); +		if (GetSpecificPlayerActor(2) != 0) +			PlaySoundWithFunctionB4(SoundRelatedClass, &handle1, SE_VOC_KO_GAME_OVER, 1); +		if (GetSpecificPlayerActor(3) != 0) +			PlaySoundWithFunctionB4(SoundRelatedClass, &handle1, SE_VOC_KO2_GAME_OVER, 1);  	} @@ -818,37 +837,32 @@ void dSingAlong::beginState_Win() {  }  void dSingAlong::executeState_Win() {  	// Play a success/failure sound -	if (timer == 30) { PlaySound(this, STRM_BGM_MINIGAME_FANFARE_GOOD); StopBGMMusic();} +	if (timer == 30) { +		nw4r::snd::SoundHandle handle; +		PlaySoundWithFunctionB4(SoundRelatedClass, &handle, STRM_BGM_MINIGAME_FANFARE_GOOD, 1); +		StopBGMMusic(); +	}  	// Make the banked powerups do a little dance/effect  	// Play a sound for each powerup gained -	if (timer == 30*3) { +	if (timer == 30*3 || timer == 30*4 || timer == 30*5 || timer == 30*6) {  		Pa->doStateChange(&dSongPrize::StateID_Spin); -		PlaySoundAsync(this, SE_OBJ_ITEM_FROM_KINOPIO); -	} - -	if (timer == 30*4) { -		Pb->doStateChange(&dSongPrize::StateID_Spin); -		PlaySoundAsync(this, SE_OBJ_ITEM_FROM_KINOPIO); -	} - -	if (timer == 30*5) { -		Pc->doStateChange(&dSongPrize::StateID_Spin); -		PlaySoundAsync(this, SE_OBJ_ITEM_FROM_KINOPIO); -	} - -	if (timer == 30*6) { -		Pd->doStateChange(&dSongPrize::StateID_Spin); -		PlaySoundAsync(this, SE_OBJ_ITEM_FROM_KINOPIO); +		nw4r::snd::SoundHandle handle; +		PlaySoundWithFunctionB4(SoundRelatedClass, &handle, SE_OBJ_ITEM_FROM_KINOPIO, 1);  	}  	// If victory, make mario do a little dance/sound  	if (timer == 30*8) { +		nw4r::snd::SoundHandle handle1, handle2, handle3, handle4; -		if (GetSpecificPlayerActor(0) != 0) { PlaySound(this, SE_VOC_MA_CLEAR_MULTI); } -		if (GetSpecificPlayerActor(1) != 0) { PlaySound(this, SE_VOC_LU_CLEAR_MULTI); } -		if (GetSpecificPlayerActor(2) != 0) { PlaySound(this, SE_VOC_KO_CLEAR_MULTI); } -		if (GetSpecificPlayerActor(3) != 0) { PlaySound(this, SE_VOC_KO2_CLEAR_MULTI); } +		if (GetSpecificPlayerActor(0) != 0) +			PlaySoundWithFunctionB4(SoundRelatedClass, &handle1, SE_VOC_MA_CLEAR_MULTI, 1); +		if (GetSpecificPlayerActor(1) != 0) +			PlaySoundWithFunctionB4(SoundRelatedClass, &handle1, SE_VOC_LU_CLEAR_MULTI, 1); +		if (GetSpecificPlayerActor(2) != 0) +			PlaySoundWithFunctionB4(SoundRelatedClass, &handle1, SE_VOC_KO_CLEAR_MULTI, 1); +		if (GetSpecificPlayerActor(3) != 0) +			PlaySoundWithFunctionB4(SoundRelatedClass, &handle1, SE_VOC_KO2_CLEAR_MULTI, 1);  		SpawnEffect("Wm_ob_fireworks_y", 0, &(Vec){pos.x-80.0, pos.y+20.0, pos.z+500.0}, &(S16Vec){0,0,0}, &(Vec){0.75, 0.75, 0.75});  	} @@ -1089,7 +1103,8 @@ void dSongBlock::blockWasHit(bool isDown) {  		else if (note == 7) { play = 23; }  		else if (note == 8) { play = 0; } -		PlaySoundAsync(this, Notes[play]); +		nw4r::snd::SoundHandle handle; +		PlaySoundWithFunctionB4(SoundRelatedClass, &handle, Notes[play], 1);  	}  	else {  		dSingAlong::instance->RegisterNote(this->note); diff --git a/src/boss.cpp b/src/boss.cpp index df553fb..d34ae9b 100644 --- a/src/boss.cpp +++ b/src/boss.cpp @@ -104,7 +104,8 @@ void OutroSetup(daBoss *actor) {  bool ShrinkBoss(daBoss *actor, Vec *pos, float scale, int timer) { -	PlaySound(actor, SE_BOSS_CMN_DAMAGE_LAST); +	nw4r::snd::SoundHandle handle; +	PlaySoundWithFunctionB4(SoundRelatedClass, &handle, SE_BOSS_CMN_DAMAGE_LAST, 1);  	// Adjust actor to equal the scale of your boss / 80.  	actor->scale.x -= scale / 80.0; @@ -133,15 +134,21 @@ void BossExplode(daBoss *actor, Vec *pos) {  	actor->dying = 1;  	actor->timer = 0; -	PlaySound(actor, STRM_BGM_SHIRO_BOSS_CLEAR); +	nw4r::snd::SoundHandle handle; +	PlaySoundWithFunctionB4(SoundRelatedClass, &handle, STRM_BGM_SHIRO_BOSS_CLEAR, 1);  	MakeMarioEnterDemoMode();  }  void PlayerVictoryCries(daBoss *actor) {  	UpdateGameMgr(); -	if (GetSpecificPlayerActor(0) != 0) { PlaySound(actor, SE_VOC_MA_CLEAR_BOSS); } -	if (GetSpecificPlayerActor(1) != 0) { PlaySound(actor, SE_VOC_LU_CLEAR_BOSS); } -	if (GetSpecificPlayerActor(2) != 0) { PlaySound(actor, SE_VOC_KO_CLEAR_BOSS); } -	if (GetSpecificPlayerActor(3) != 0) { PlaySound(actor, SE_VOC_KO2_CLEAR_BOSS); } +	nw4r::snd::SoundHandle handle1, handle2, handle3, handle4; +	if (GetSpecificPlayerActor(0) != 0) +		PlaySoundWithFunctionB4(SoundRelatedClass, &handle1, SE_VOC_MA_CLEAR_BOSS, 1); +	if (GetSpecificPlayerActor(1) != 0) +		PlaySoundWithFunctionB4(SoundRelatedClass, &handle2, SE_VOC_LU_CLEAR_BOSS, 1); +	if (GetSpecificPlayerActor(2) != 0) +		PlaySoundWithFunctionB4(SoundRelatedClass, &handle3, SE_VOC_KO_CLEAR_BOSS, 1); +	if (GetSpecificPlayerActor(3) != 0) +		PlaySoundWithFunctionB4(SoundRelatedClass, &handle4, SE_VOC_KO2_CLEAR_BOSS, 1);  } diff --git a/src/bossPodouble.cpp b/src/bossPodouble.cpp index 4b85cf1..1bf8887 100644 --- a/src/bossPodouble.cpp +++ b/src/bossPodouble.cpp @@ -608,12 +608,13 @@ int daPodouble::onDraw() {  		bool ret;  		ret = ShrinkBoss(this, &this->pos, 3.5, this->timer); -		if (ret == true) 	{  +		if (ret == true) {   			BossExplode(this, &this->pos);   			this->dying = 1;  			this->timer = 0;	 +			nw4r::snd::SoundHandle handle; +			PlaySoundWithFunctionB4(SoundRelatedClass, &handle, SE_EMY_BUBBLE_EXTINCT, 1);  		} -		else 		{ PlaySound(this, SE_EMY_BUBBLE_EXTINCT); }  		this->timer += 1; diff --git a/src/bossRamboo.cpp b/src/bossRamboo.cpp index a2b34f0..a096e14 100644 --- a/src/bossRamboo.cpp +++ b/src/bossRamboo.cpp @@ -513,8 +513,9 @@ void daRamboo_c::executeState_Outro() {  		this->dying = 1;  		this->timer = 0;	  	} -	else { -		PlaySound(this, SE_EMY_BIG_TERESA_DEAD); +	else if (timer % 15 == 0) { +		nw4r::snd::SoundHandle handle; +		PlaySoundWithFunctionB4(SoundRelatedClass, &handle, SE_EMY_BIG_TERESA_DEAD, 1);  	}  	timer = timer + 1; diff --git a/src/bossThwompaDomp.cpp b/src/bossThwompaDomp.cpp index 1950ced..18ea570 100644 --- a/src/bossThwompaDomp.cpp +++ b/src/bossThwompaDomp.cpp @@ -443,14 +443,16 @@ int daEnMegaDosun_c::onDelete() {  		if (this->timer == 0) { -			PlaySound(this, SE_EMY_BIG_DOSSUN_DEAD); +			nw4r::snd::SoundHandle handle; +			PlaySoundWithFunctionB4(SoundRelatedClass, &handle, SE_EMY_BIG_DOSSUN_DEAD, 1);  			SpawnEffect("Wm_mr_stockitemuse_b", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0});  			SpawnEffect("Wm_mr_stockitemuse_c", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0});  		}  		if (this->timer == 60) { -			PlaySound(this, STRM_BGM_SHIRO_BOSS_CLEAR); +			nw4r::snd::SoundHandle handle; +			PlaySoundWithFunctionB4(SoundRelatedClass, &handle, STRM_BGM_SHIRO_BOSS_CLEAR, 1);  			MakeMarioEnterDemoMode();  		} | 
