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authorStephen Simpson <megazig@gmail.com>2011-10-10 22:58:18 -0500
committerStephen Simpson <megazig@gmail.com>2011-10-10 22:58:18 -0500
commitb0a9caf3826730be56c57d76abc1a689e104357b (patch)
treed555723484d2e3b71fad12c9381ec5200f930043 /src
parentb08cbcc96ec0dcb30858136e799491d5b0cbafb2 (diff)
downloadkamek-b0a9caf3826730be56c57d76abc1a689e104357b.tar.gz
kamek-b0a9caf3826730be56c57d76abc1a689e104357b.zip
replaced all the variations of NearestPlayer from different bosses
fixed case issue for spritetex.yaml
Diffstat (limited to '')
-rw-r--r--src/bossFuzzyBear.cpp56
-rwxr-xr-xsrc/mrsun.cpp53
-rw-r--r--src/player.cpp2
3 files changed, 6 insertions, 105 deletions
diff --git a/src/bossFuzzyBear.cpp b/src/bossFuzzyBear.cpp
index 65e6ab6..c218f6d 100644
--- a/src/bossFuzzyBear.cpp
+++ b/src/bossFuzzyBear.cpp
@@ -3,6 +3,8 @@
#include <g3dhax.h>
#include <sfx.h>
+#include "player.h"
+
class daFuzzyBear_c : public dEn_c {
int onCreate();
int onDelete();
@@ -68,9 +70,6 @@ extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char r
extern "C" u8 dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(daFuzzyBear_c *, Vec pos);
extern "C" dStageActor_c *GetSpecificPlayerActor(int number);
-int NearestPlayerF(daFuzzyBear_c *Sprite);
-float PlayertoSpriteDistanceF(Vec sprite, Vec player);
-
CREATE_STATE(daFuzzyBear_c, Grow);
CREATE_STATE(daFuzzyBear_c, Bounce);
@@ -242,7 +241,7 @@ int daFuzzyBear_c::onExecute() {
updateModelMatrices();
if (this->aPhysics.result1 == 1) {
- char PlayerID = NearestPlayerF(this);
+ char PlayerID = NearestPlayer(this);
dStageActor_c *Player = GetSpecificPlayerActor(PlayerID);
this->_vf220(Player);
@@ -251,55 +250,6 @@ int daFuzzyBear_c::onExecute() {
return true;
}
-int NearestPlayerF(daFuzzyBear_c *Sprite) {
- float pfloat[] = { 0.0, 0.0, 0.0, 0.0 };
- float max = 1000000.0;
- char maxPlayer = 5;
- int i;
- OSReport("FINDING NEAREST PLAYER");
-
- for (i=0; i<4; i++) {
- OSReport("K, let's check out Player %d", i);
- dStageActor_c *Player = GetSpecificPlayerActor(i);
- if (Player != 0) {
- OSReport("Player %d exists", i);
- pfloat[i] = PlayertoSpriteDistanceF(Sprite->pos, Player->pos);
-
- OSReport("if %f > %f", pfloat[i], max);
- if (pfloat[i] < max) {
- max = pfloat[i];
- maxPlayer = i;
- OSReport("MaxPlayer now %d", i);
- }
- }
- }
-
- OSReport("MaxPlayer finalized at %d", maxPlayer);
-
- return maxPlayer;
-}
-
-float PlayertoSpriteDistanceF(Vec sprite, Vec player) {
- float x = sprite.x - player.x;
- float y = sprite.y - player.y;
-
- float x2 = x * x;
- float y2 = y * y;
-
- float returnval = x2+y2;
-
- OSReport("X: (%f - %f)^2 = %f", sprite.x, player.x, x2);
- OSReport("Y: (%f - %f)^2 = %f", sprite.y, player.y, y2);
-
-
- if (returnval < 0) { returnval = -returnval; }
-
- OSReport("Return: %f", returnval);
-
- return returnval;
-}
-
-
int daFuzzyBear_c::onDraw() {
bodyModel.scheduleForDrawing();
diff --git a/src/mrsun.cpp b/src/mrsun.cpp
index df4d1ac..8fb4524 100755
--- a/src/mrsun.cpp
+++ b/src/mrsun.cpp
@@ -2,6 +2,8 @@
#include <game.h>
#include <g3dhax.h>
+#include "player.h"
+
class daMrSun_c : public dEn_c {
int onCreate();
int onDelete();
@@ -76,9 +78,6 @@ extern "C" dStageActor_c *GetSpecificPlayerActor(int number);
extern "C" void *PlaySound(daMrSun_c *, int soundID);
-int NearestPlayer(daMrSun_c *Sprite);
-float PlayertoSpriteDistance(Vec sprite, Vec player);
-
CREATE_STATE(daMrSun_c, Follow);
CREATE_STATE(daMrSun_c, Swoop);
CREATE_STATE(daMrSun_c, Spiral);
@@ -292,54 +291,6 @@ int daMrSun_c::onExecute() {
return true;
}
-int NearestPlayer(daMrSun_c *Sprite) {
- float pfloat[] = { 0.0, 0.0, 0.0, 0.0 };
- float max = 1000000.0;
- char maxPlayer = 5;
- int i;
- OSReport("FINDING NEAREST PLAYER");
-
- for (i=0; i<4; i++) {
- OSReport("K, let's check out Player %d", i);
- dStageActor_c *Player = GetSpecificPlayerActor(i);
- if (Player != 0) {
- OSReport("Player %d exists", i);
- pfloat[i] = PlayertoSpriteDistance(Sprite->pos, Player->pos);
-
- OSReport("if %f > %f", pfloat[i], max);
- if (pfloat[i] < max) {
- max = pfloat[i];
- maxPlayer = i;
- OSReport("MaxPlayer now %d", i);
- }
- }
- }
-
- OSReport("MaxPlayer finalized at %d", i);
-
- return maxPlayer;
-}
-
-float PlayertoSpriteDistance(Vec sprite, Vec player) {
- float x = sprite.x - player.x;
- float y = sprite.y - player.y;
-
- float x2 = x * x;
- float y2 = y * y;
-
- float returnval = x2+y2;
-
- OSReport("X: (%f - %f)^2 = %f", sprite.x, player.x, x2);
- OSReport("Y: (%f - %f)^2 = %f", sprite.y, player.y, y2);
-
-
- if (returnval < 0) { returnval = -returnval; }
-
- OSReport("Return: %f", returnval);
-
- return returnval;
-}
-
int daMrSun_c::onDraw() {
bodyModel.scheduleForDrawing();
if (hasGlow)
diff --git a/src/player.cpp b/src/player.cpp
index ec638d4..e7480fe 100644
--- a/src/player.cpp
+++ b/src/player.cpp
@@ -4,7 +4,7 @@
// Please check return for -1
char NearestPlayer(dStageActor_c* actor) {
char nearest = -1;
- float current = 3000000.0;
+ float current = 5000000.0;
OSReport("FINDING NEAREST PLAYER\n");
for(char ii = 0; ii < 4; ii++) {