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author | Treeki <treeki@gmail.com> | 2012-10-01 23:51:12 +0200 |
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committer | Treeki <treeki@gmail.com> | 2012-10-01 23:51:12 +0200 |
commit | aa0105c53dc74583831c88761e542f1d1baee463 (patch) | |
tree | 6c46a0770fdc6243f027f8fb205cb662d4699e03 /src | |
parent | b8b7c83fc30e8436de4138809d5691187c74887e (diff) | |
download | kamek-aa0105c53dc74583831c88761e542f1d1baee463.tar.gz kamek-aa0105c53dc74583831c88761e542f1d1baee463.zip |
untested flip block
Diffstat (limited to '')
-rw-r--r-- | src/flipblock.cpp | 182 |
1 files changed, 182 insertions, 0 deletions
diff --git a/src/flipblock.cpp b/src/flipblock.cpp new file mode 100644 index 0000000..c521e87 --- /dev/null +++ b/src/flipblock.cpp @@ -0,0 +1,182 @@ +#include <common.h> +#include <game.h> + +const char *FlipBlockFileList[] = {"block_rotate", 0}; + +class daEnFlipBlock_c : public daEnBlockMain_c { +public: + Physics::Info physicsInfo; + + int onCreate(); + int onDelete(); + int onExecute(); + int onDraw(); + + void calledWhenUpMoveExecutes(); + void calledWhenDownMoveExecutes(); + + void blockWasHit(bool isDown); + + mHeapAllocator_c allocator; + nw4r::g3d::ResFile resFile; + m3d::mdl_c model; + + int flipsRemaining; + + USING_STATES(daEnFlipBlock_c); + DECLARE_STATE(Wait); + DECLARE_STATE(Flipping); + + static daEnFlipBlock_c *build(); +}; + + +CREATE_STATE(daEnFlipBlock_c, Wait); +CREATE_STATE(daEnFlipBlock_c, Flipping); + + +int daEnFlipBlock_c::onCreate() { + allocator.link(-1, GameHeaps[0], 0, 0x20); + + resFile.data = getResource("block_rotate", "g3d/block_rotate.brres"); + model.setup(resFile.GetResMdl("block_rotate"), &allocator, 0, 1, 0); + SetupTextures_MapObj(&model, 0); + + allocator.unlink(); + + + + blockInit(pos.y); + + physicsInfo.x1 = -8; + physicsInfo.y1 = 8; + physicsInfo.x2 = 8; + physicsInfo.y2 = -8; + + physicsInfo.otherCallback1 = &daEnBlockMain_c::OPhysicsCallback1; + physicsInfo.otherCallback2 = &daEnBlockMain_c::OPhysicsCallback2; + physicsInfo.otherCallback3 = &daEnBlockMain_c::OPhysicsCallback3; + + physics.setup(this, &physicsInfo, 3, currentLayerID); + physics.flagsMaybe = 0x260; + physics.callback1 = &daEnBlockMain_c::PhysicsCallback1; + physics.callback2 = &daEnBlockMain_c::PhysicsCallback2; + physics.callback3 = &daEnBlockMain_c::PhysicsCallback3; + physics.addToList(); + + doStateChange(&daEnFlipBlock_c::StateID_Wait); + + return true; +} + + +int daEnFlipBlock_c::onDelete() { + physics.removeFromList(); + + return true; +} + + +int daEnFlipBlock_c::onExecute() { + acState.execute(); + physics.update(); + blockUpdate(); + + // now check zone bounds based on state + if (acState.getCurrentState()->isEqual(&StateID_Wait)) { + checkZoneBoundaries(0); + } + + return true; +} + + +int daEnFlipBlock_c::onDraw() { + matrix.translation(pos.x, pos.y, pos.z); + matrix.applyRotationYXZ(&rot.x, &rot.y, &rot.z); + + model.setDrawMatrix(matrix); + model.setScale(&scale); + model.calcWorld(false); + model.scheduleForDrawing(); + + return true; +} + + +daEnFlipBlock_c *daEnFlipBlock_c::build() { + + void *buffer = AllocFromGameHeap1(sizeof(daEnFlipBlock_c)); + daEnFlipBlock_c *c = new(buffer) daEnFlipBlock_c; + + + return c; +} + + +void daEnFlipBlock_c::blockWasHit(bool isDown) { + pos.y = initialY; + + doStateChange(&StateID_Flipping); +} + + + +void daEnFlipBlock_c::calledWhenUpMoveExecutes() { + if (initialY >= pos.y) + blockWasHit(false); +} + +void daEnFlipBlock_c::calledWhenDownMoveExecutes() { + if (initialY <= pos.y) + blockWasHit(true); +} + + + +void daEnFlipBlock_c::beginState_Wait() { +} + +void daEnFlipBlock_c::endState_Wait() { +} + +void daEnFlipBlock_c::executeState_Wait() { + int result = blockResult(); + + if (result == 0) + return; + + if (result == 1) { + doStateChange(&daEnBlockMain_c::StateID_UpMove); + anotherFlag = 2; + isGroundPound = false; + } else { + doStateChange(&daEnBlockMain_c::StateID_DownMove); + anotherFlag = 1; + isGroundPound = true; + } +} + + +void daEnFlipBlock_c::beginState_Flipping() { + flipsRemaining = 5; + physics.removeFromList(); +} +void daEnFlipBlock_c::executeState_Flipping() { + if (isGroundPound) + rot.x += 0x200; + else + rot.x -= 0x200; + + if (rot.x == 0) { + flipsRemaining--; + if (flipsRemaining <= 0) { + doStateChange(&StateID_Wait); + } + } +} +void daEnFlipBlock_c::endState_Flipping() { + physics.setup(this, &physicsInfo, 3, currentLayerID); + physics.addToList(); +} + |