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author | Treeki <treeki@gmail.com> | 2011-06-15 04:24:48 +0200 |
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committer | Treeki <treeki@gmail.com> | 2011-06-15 04:24:48 +0200 |
commit | a36737f8a870182a69b67282a4a41ea5e056c8dd (patch) | |
tree | 7519166c3a232e5a5438105c660229e1a1f2e402 /src | |
parent | ba9d9bf56844028cbb227a8d1985a11446a022de (diff) | |
download | kamek-a36737f8a870182a69b67282a4a41ea5e056c8dd.tar.gz kamek-a36737f8a870182a69b67282a4a41ea5e056c8dd.zip |
also, I still don't know how to use git
Diffstat (limited to '')
-rw-r--r-- | src/wm_map.cpp | 83 | ||||
-rw-r--r-- | src/wm_map.h | 6 |
2 files changed, 74 insertions, 15 deletions
diff --git a/src/wm_map.cpp b/src/wm_map.cpp index a4b8a48..c84ff18 100644 --- a/src/wm_map.cpp +++ b/src/wm_map.cpp @@ -10,8 +10,15 @@ #include <rvl/GXPixel.h> #include <rvl/GXTransform.h> +void dPathTest_c::loadTex() { + nw4r::g3d::ResFile rf(dScNewerWorldMap_c::instance->resMng['3D00']); + resTex = rf.GetResTex("W2Road"); + alpha = 255; +} + +void dPathTest_c::drawOpa() { } -void dPathTest_c::drawOpa() { +void dPathTest_c::drawXlu() { GXClearVtxDesc(); GXSetVtxDesc(GX_VA_POS, GX_DIRECT); GXSetVtxDesc(GX_VA_TEX0, GX_DIRECT); @@ -23,7 +30,8 @@ void dPathTest_c::drawOpa() { GXSetNumChans(0); GXSetNumTexGens(1); - GXSetTexCoordGen2(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_NRM, GX_IDENTITY, GX_FALSE, GX_PTIDENTITY); + //GXSetTexCoordGen2(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_NRM, GX_IDENTITY, GX_FALSE, GX_PTIDENTITY); + GXSetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY); GXSetNumTevStages(0); GXSetTevSwapModeTable(GX_TEV_SWAP0, GX_CH_RED, GX_CH_GREEN, GX_CH_BLUE, GX_CH_ALPHA); @@ -40,7 +48,7 @@ void dPathTest_c::drawOpa() { GXSetZCompLoc(0); GXSetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_SET); GXSetZMode(GX_TRUE, GX_LEQUAL, GX_FALSE); - GXSetAlphaCompare(GX_GREATER, 0, GX_AOP_OR, GX_GREATER, 0); + GXSetAlphaCompare(GX_ALWAYS, 0, GX_AOP_AND, GX_ALWAYS, 0); GXSetFog(GX_FOG_NONE, 0.0f, 0.0f, 0.0f, 0.0f, (GXColor){0,0,0,0}); GXSetFogRangeAdj(0, 0, 0); @@ -64,25 +72,42 @@ void dPathTest_c::drawOpa() { //camMtx[2][3] = 0.0f; //MTXConcat(viewMatrix, camMtx, viewMatrix); + + // TESTING CRAP!! + // Just copying what my old 3D engine had for now + GXSetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_SET); + GXSetZMode(GX_TRUE, GX_LEQUAL, GX_TRUE); + GXSetZCompLoc(GX_TRUE); + GXSetNumTevStages(1); + GXSetTevSwapMode(GX_TEVSTAGE0, GX_TEV_SWAP0, GX_TEV_SWAP0); + GXSetTevSwapMode(GX_TEVSTAGE1, GX_TEV_SWAP0, GX_TEV_SWAP0); + GXSetNumChans(1); + //GXSetChanAmbColor(GX_COLOR0A0, (GXColor){128,128,128,255}); + GXSetChanMatColor(GX_COLOR0A0, (GXColor){0,0,0,(u8)alpha}); + GXSetChanCtrl(GX_COLOR0A0, GX_DISABLE, GX_SRC_REG, GX_SRC_REG, GX_LIGHT_NULL, GX_DF_CLAMP, GX_AF_NONE); + GXSetNumTexGens(1); + GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0); + GXSetTevOp(GX_TEVSTAGE0, GX_BLEND); + + GXTexObj to; + m3d::InitTexObjWithResTex(&to, &resTex, GX_REPEAT, GX_REPEAT, GX_LINEAR, GX_LINEAR); + GXLoadTexObj(&to, GX_TEXMAP0); GXLoadPosMtxImm(camMtx, GX_PNMTX0); GXSetCurrentMtx(GX_PNMTX0); GXBegin(GX_QUADS, GX_VTXFMT0, 4); - GXPosition3f32(-400, 0, -400); + GXPosition3f32(-400, 90, -400); GXTexCoord2f32(0, 0); - GXPosition3f32(400, 0, -400); + GXPosition3f32(400, 90, -400); GXTexCoord2f32(1, 0); - GXPosition3f32(400, 0, 400); + GXPosition3f32(400, 90, 400); GXTexCoord2f32(1, 1); - GXPosition3f32(-400, 0, 400); + GXPosition3f32(-400, 90, 400); GXTexCoord2f32(0, 1); GXEnd(); } -void dPathTest_c::drawXlu() { -} - dWMMap_c *dWMMap_c::instance = 0; @@ -131,6 +156,7 @@ int dWMMap_c::onCreate() { } SpammyReport("Making path test\n"); + pathTest.loadTex(); pathTest.setup(&allocator); SpammyReport("Unlinking allocator\n"); @@ -151,6 +177,14 @@ int dWMMap_c::onDelete() { int dWMMap_c::onExecute() { + /* TESTING */ + int heldButtons = Remocon_GetButtons(GetActiveRemocon()); + if (heldButtons & WPAD_UP) + pathTest.alpha += 8; + if (heldButtons & WPAD_DOWN) + pathTest.alpha -= 8; + nodes[0].updateAlpha("World2_PathsSinkytoPyramid", pathTest.alpha); + return true; } @@ -158,12 +192,12 @@ int dWMMap_c::onExecute() { int dWMMap_c::onDraw() { SpammyReport("dWMMap_c::onDraw() called\n"); + //pathTest.scheduleForDrawing(); for (int i = 0; i < data->nodeCount; i++) { SpammyReport("Drawing node %d\n", i); nodes[i].draw(); } - pathTest.scheduleForDrawing(); SpammyReport("dWMMap_c::onDraw() completed\n"); return true; @@ -184,10 +218,10 @@ void WMSceneNode::loadFrom(WMSceneDataNode *data, mHeapAllocator_c *allocator) { void *brres = dScNewerWorldMap_c::instance->resMng[data->brresKey]; nw4r::g3d::ResFile resfile(brres); - void *mdl = resfile.GetResMdl(data->modelName); - MapReport("Obtained ResMdl: %p\n", mdl); + resMdl = resfile.GetResMdl(data->modelName); + MapReport("Obtained ResMdl: %p\n", resMdl); - MapReport(model.setup(&mdl, allocator, 0, 1, 0) ? "Success\n" : "Fail\n"); + MapReport(model.setup(resMdl, allocator, 0, 1, 0) ? "Success\n" : "Fail\n"); // todo: more types SpammyReport("Setting up lightmaps\n"); @@ -204,7 +238,26 @@ void WMSceneNode::loadFrom(WMSceneDataNode *data, mHeapAllocator_c *allocator) { } +void WMSceneNode::updateAlpha(const char *materialName, u8 alpha) { + // get the material + // too lazy to use dynamic buffers for the ResMatTevColor stuff... + //OSReport("trying to update %s to %d\n", materialName, alpha); + u8 *mat = (u8*)resMdl.GetResMat(materialName); + //OSReport("got mat: %p\n", mat); + + s32 *matDLOffsetPtr = (s32*)(mat + 0x3C); + s32 matDLOffset = *matDLOffsetPtr; + + u8 *matTevColorDL = mat + matDLOffset + 0x20; + u8 *setTevKonst4Cmd = matTevColorDL + 0x5E; + //OSReport("got DL offset: %d. DL is at %p. cmd is at %p.\n", matDLOffset, matTevColorDL, setTevKonst4Cmd); + + setTevKonst4Cmd[2] = (setTevKonst4Cmd[2] & 0xF0) | (alpha >> 4); + setTevKonst4Cmd[3] = (setTevKonst4Cmd[3] & 0x0F) | (alpha & 0xF0); +} + + void WMSceneNode::draw() { - //model.scheduleForDrawing(); + model.scheduleForDrawing(); } diff --git a/src/wm_map.h b/src/wm_map.h index 9fd269c..da392bf 100644 --- a/src/wm_map.h +++ b/src/wm_map.h @@ -22,16 +22,22 @@ struct WMSceneDataHeader { class WMSceneNode { public: WMSceneDataNode *baseData; + nw4r::g3d::ResMdl resMdl; m3d::mdl_c model; void loadFrom(WMSceneDataNode *data, mHeapAllocator_c *allocator); void draw(); + void updateAlpha(const char *materialName, u8 alpha); }; class dPathTest_c : public m3d::proc_c { public: + void loadTex(); void drawOpa(); void drawXlu(); + + void *resTex; + u8 alpha; }; |