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| author | Colin Noga <Tempus@chronometry.ca> | 2013-05-29 12:53:19 -0500 | 
|---|---|---|
| committer | Colin Noga <Tempus@chronometry.ca> | 2013-05-29 12:53:19 -0500 | 
| commit | 7dd63b2700ff841a760abdcfb78d444eddb47ac9 (patch) | |
| tree | e235b1c37f1bff16a5c370af646fa19835c121a4 /src | |
| parent | d59e98050ca9a76733b65ac59105962ad16f4a54 (diff) | |
| download | kamek-7dd63b2700ff841a760abdcfb78d444eddb47ac9.tar.gz kamek-7dd63b2700ff841a760abdcfb78d444eddb47ac9.zip  | |
classic controller improvement, shy guy fireball bug fixed
Diffstat (limited to '')
| -rw-r--r-- | src/classic_controller.S | 41 | ||||
| -rw-r--r-- | src/shyguy.cpp | 10 | 
2 files changed, 30 insertions, 21 deletions
diff --git a/src/classic_controller.S b/src/classic_controller.S index a1af772..ec35e60 100644 --- a/src/classic_controller.S +++ b/src/classic_controller.S @@ -189,22 +189,6 @@ skip_ZL:  	lis     r6,0x7fc0		// float  	stw     r6,0x10(r26)	// set waggle ; KPADInsideStatus->acc->y  skip_ZR: -	andi.   r4,r5,1			// WPAD_CLASSIC_BUTTON_UP -	beq-    skip_up -	ori     r6,r6,2			// WPAD_BUTTON_RIGHT -skip_up: -	andi.   r4,r5,2			// WPAD_CLASSIC_BUTTON_LEFT -	beq-    skip_left -	ori     r6,r6,8			// WPAD_BUTTON_UP -skip_left: -	andi.   r4,r5,0x8000	// WPAD_CLASSIC_BUTTON_RIGHT -	beq-    skip_right -	ori     r6,r6,4			// WPAD_BUTTON_DOWN -skip_right: -	andi.   r4,r5,0x4000	// WPAD_CLASSIC_BUTTON_DOWN -	beq-    skip_down -	ori     r6,r6,1			// WPAD_BUTTON_LEFT -skip_down:  	andi.   r4,r5,0x400		// WPAD_CLASSIC_BUTTON_PLUS  	beq-    skip_plus  	ori     r6,r6,0x10		// WPAD_BUTTON_PLUS @@ -213,6 +197,10 @@ skip_plus:  	beq-    skip_minus  	ori     r6,r6,0x1000	// WPAD_BUTTON_MINUS  skip_minus: +	andi.	r4,r5,0xF		// Any_DPAD +	beq-	DPADOnly		// DPAD and Analog are processed separately to avoid conflicting button presses + +  	lfs		f8,0x6c(r26)	// left analog x ; KPADInsideStatus->KPADEXStatus_cl->lstick  	lfs		f9,0x70(r26)	// left analog y ; KPADInsideStatus->KPADEXStatus_cl->rstick @@ -242,6 +230,27 @@ skip_left_analog:  	blr +DPADOnly: +	andi.   r4,r5,1			// WPAD_CLASSIC_BUTTON_UP +	beq-    skip_up +	ori     r6,r6,2			// WPAD_BUTTON_RIGHT +skip_up: +	andi.   r4,r5,2			// WPAD_CLASSIC_BUTTON_LEFT +	beq-    skip_left +	ori     r6,r6,8			// WPAD_BUTTON_UP +skip_left: +	andi.   r4,r5,0x8000	// WPAD_CLASSIC_BUTTON_RIGHT +	beq-    skip_right +	ori     r6,r6,4			// WPAD_BUTTON_DOWN +skip_right: +	andi.   r4,r5,0x4000	// WPAD_CLASSIC_BUTTON_DOWN +	beq-    skip_down +	ori     r6,r6,1			// WPAD_BUTTON_LEFT +skip_down: +	mr      r5,r6 +	blr + + diff --git a/src/shyguy.cpp b/src/shyguy.cpp index 21e285e..7e3889d 100644 --- a/src/shyguy.cpp +++ b/src/shyguy.cpp @@ -357,13 +357,13 @@ daShyGuy *daShyGuy::build() {  			backFire = apOther->owner->direction ^ 1; -			if (this->isDown == 0) { -				stateVar = &StateID_FireKnockBack; -			} -			else { +			// if (this->isDown == 0) { +			// 	stateVar = &StateID_FireKnockBack; +			// } +			// else {  				StageE4::instance->spawnCoinJump(pos, 0, 1, 0);  				doStateChange(&StateID_DieSmoke); -			} +			// }  		}  		else { // Ballooneers  			stateVar = &StateID_FlameHit;  | 
