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authorTreeki <treeki@gmail.com>2011-06-17 04:14:18 +0200
committerTreeki <treeki@gmail.com>2011-06-17 04:14:18 +0200
commit6e72f2c302a4ff0658afb29d9b7799768ca4baf6 (patch)
tree27c23aba3b2693a0d3f9c730d6267fefbd06468c /src
parente74f7b687c4d4196979933d73aaf54747fd0de85 (diff)
downloadkamek-6e72f2c302a4ff0658afb29d9b7799768ca4baf6.tar.gz
kamek-6e72f2c302a4ff0658afb29d9b7799768ca4baf6.zip
merged Tempus's changes into the master branch
Diffstat (limited to '')
-rw-r--r--src/eventlooper.cpp116
-rw-r--r--src/growup.s877
-rw-r--r--src/levelspecial.cpp69
-rw-r--r--src/spritetex.S17
4 files changed, 942 insertions, 137 deletions
diff --git a/src/eventlooper.cpp b/src/eventlooper.cpp
new file mode 100644
index 0000000..755742d
--- /dev/null
+++ b/src/eventlooper.cpp
@@ -0,0 +1,116 @@
+#include <common.h>
+#include <game.h>
+
+struct EventLooper {
+ u32 id; // 0x00
+ u32 settings; // 0x04
+ u16 name; // 0x08
+ u8 _0A[6]; // 0x0A
+ u8 _10[0x9C]; // 0x10
+ float x; // 0xAC
+ float y; // 0xB0
+ float z; // 0xB4
+ u8 _B8[0x318]; // 0xB8
+ // Any variables you add to the class go here; starting at offset 0x3D0
+ u64 eventFlag; // 0x3D0
+ u64 eventActive; // 0x3D0
+ u8 delay; // 0x3D4
+ u8 delayCount; // 0x3D7
+};
+
+struct EventTable_t {
+ u64 events;
+ // ...
+};
+
+extern EventTable_t *EventTable;
+
+void EventLooper_Update(EventLooper *self);
+
+
+
+bool EventLooper_Create(EventLooper *self) {
+ char eventStart = (self->settings >> 24) & 0xFF;
+ char eventEnd = (self->settings >> 16) & 0xFF;
+
+ // Putting all the events into the flag
+ int i;
+ u64 q = (u64)0;
+ for(i=eventStart;i<(eventEnd+1);i++)
+ {
+ q = q | ((u64)1 << (i - 1));
+ }
+
+ self->eventFlag = q;
+
+ self->delay = (((self->settings) & 0xFF) + 1) * 10;
+ self->delayCount = 0;
+
+ char tmpEvent= (self->settings >> 8) & 0xFF;
+ if (tmpEvent == 0)
+ {
+ self->eventActive = (u64)0xFFFFFFFFFFFFFFFF;
+ }
+ else
+ {
+ self->eventActive = (u64)1 << (tmpEvent - 1);
+
+ }
+
+
+ if (EventTable->events & self->eventActive)
+ {
+ u64 evState = (u64)1 << (eventStart - 1);
+ EventTable->events = EventTable->events | evState;
+ }
+
+ EventLooper_Update(self);
+
+ return true;
+}
+
+bool EventLooper_Execute(EventLooper *self) {
+ EventLooper_Update(self);
+ return true;
+}
+
+
+void EventLooper_Update(EventLooper *self) {
+
+ if ((EventTable->events & self->eventActive) == 0)
+ return;
+
+ // Waiting for the right moment
+ if (self->delayCount < self->delay)
+ {
+// OSReport("Delaying: %d / %d\n", self->delayCount, self->delay);
+
+ self->delayCount = self->delayCount + 1;
+ return;
+ }
+
+ // Reset the delay
+ self->delayCount = 0;
+
+ // Find which event(s) is/are on
+ u64 evState = EventTable->events & self->eventFlag;
+
+ // Turn off the old events
+ EventTable->events = EventTable->events & (~self->eventFlag);
+
+ // Shift them right if they can, if not, reset!
+ evState = evState << 1;
+ if (evState < self->eventFlag)
+ {
+ EventTable->events = EventTable->events | evState;
+ }
+
+ else
+ {
+ char eventStart = (self->settings >> 24) & 0xFF;
+ evState = (u64)1 << (eventStart - 1);
+ EventTable->events = EventTable->events | evState;
+ }
+
+
+}
diff --git a/src/growup.s b/src/growup.s
index 903b766..f1cff50 100644
--- a/src/growup.s
+++ b/src/growup.s
@@ -6,7 +6,8 @@
.set r20,20; .set r21,21; .set r22,22; .set r23,23; .set r24,24
.set r25,25; .set r26,26; .set r27,27; .set r28,28; .set r29,29
.set r30,30; .set r31,31; .set f0,0; .set f1,1; .set f2,2
-.set f3,3; .set f4,4; .set f5,5; .set f8,8;
+.set f3,3; .set f4,4; .set f5,5; .set f6,6; .set f8,8
+.set f31,31; .set f30,30
#endif
@@ -18,94 +19,468 @@
.align 4
-.global ModifyGlobalSizes
-ModifyGlobalSizes:
-# lhz r10, 8(r3)
-# cmpwi r10, 60
-# beq dontDoAnything
+LoadFromSettingsS:
+ # we can trash r12 for now, it's not supposed to be guaranteed anyway
+ lwz r12, 4(r3) # get the sprite settings
+ srwi r12, r12, 20 # get the highest nybble as r10 (maps to Nyb7 in Reggie)
+ andi. r12, r12, 0xF
- # we can trash r10 for now, it's not supposed to be guaranteed anyway
- lwz r10, 4(r3) # get the sprite settings
- srwi r10, r10, 20 # get the highest nybble as r10 (maps to Nyb5 in Reggie)
- andi. r10, r10, 0xF
+ # first off, get the value from the lookup table
+ lis r11, LookupTable@h
+ ori r11, r11, LookupTable@l
+ slwi r12, r12, 2 # size *= 4 (size of float)
+ lfsx f8, r11, r12 # get it from the array
+ blr
+
+
+LoadFromSettingsSF:
+ # we can trash r12 for now, it's not supposed to be guaranteed anyway
+ lwz r12, 4(r3) # get the sprite settings
+ srwi r12, r12, 28 # get the highest nybble as r12 (maps to Nyb5 in Reggie)
+ andi. r12, r12, 0xF
# first off, get the value from the lookup table
lis r11, LookupTable@h
ori r11, r11, LookupTable@l
- slwi r10, r10, 2 # size *= 4 (size of float)
- lfsx f5, r11, r10 # get it from the array
+ slwi r12, r12, 2 # size *= 4 (size of float)
+ lfsx f8, r11, r12 # get it from the array
+ blr
+
+
+LoadFromSettingsC:
+ # we can trash r12 for now, it's not supposed to be guaranteed anyway
+ lwz r12, 4(r4) # get the sprite settings
+ srwi r12, r12, 20 # get the highest nybble as r12 (maps to Nyb7 in Reggie)
+ andi. r12, r12, 0xF
+
+ # first off, get the value from the lookup table
+ lis r11, LookupTable@h
+ ori r11, r11, LookupTable@l
+ slwi r12, r12, 2 # size *= 4 (size of float)
+ lfsx f8, r11, r12 # get it from the array
+ blr
+
+
+LoadFromSettingsCF:
+ # we can trash r12 for now, it's not supposed to be guaranteed anyway
+ lwz r12, 4(r4) # get the sprite settings
+ srwi r12, r12, 28 # get the highest nybble as r12 (maps to Nyb5 in Reggie)
+ andi. r12, r12, 0xF
+
+ # first off, get the value from the lookup table
+ lis r11, LookupTable@h
+ ori r11, r11, LookupTable@l
+ slwi r12, r12, 2 # size *= 4 (size of float)
+ lfsx f8, r11, r12 # get it from the array
+ blr
+
+
+LoadFromSettingsH:
+ # we can trash r12 for now, it's not supposed to be guaranteed anyway
+ lwz r12, 4(r30) # get the sprite settings
+ srwi r12, r12, 20 # get the highest nybble as r12 (maps to Nyb7 in Reggie)
+ andi. r12, r12, 0xF
+
+ # first off, get the value from the lookup table
+ lis r11, RiderLookupTable@h
+ ori r11, r11, RiderLookupTable@l
+ slwi r12, r12, 2 # size *= 4 (size of float)
+ lfsx f8, r11, r12 # get it from the array
+ blr
+
+
+LoadFromSettingsHF:
+ # we can trash r12 for now, it's not supposed to be guaranteed anyway
+ lwz r12, 4(r30) # get the sprite settings
+ srwi r12, r12, 28 # get the highest nybble as r12 (maps to Nyb5 in Reggie)
+ andi. r12, r12, 0xF
+
+ # first off, get the value from the lookup table
+ lis r11, RiderLookupTable@h
+ ori r11, r11, RiderLookupTable@l
+ slwi r12, r12, 2 # size *= 4 (size of float)
+ lfsx f8, r11, r12 # get it from the array
+ blr
+
+
+LoadFromSettingsL:
+ # we can trash r12 for now, it's not supposed to be guaranteed anyway
+ lwz r12, 8(r30) # get the sprite settings
+ srwi r12, r12, 20 # get the highest nybble as r12 (maps to Nyb7 in Reggie)
+ andi. r12, r12, 0xF
+
+ # first off, get the value from the lookup table
+ lis r11, LookupTable@h
+ ori r11, r11, LookupTable@l
+ slwi r12, r12, 2 # size *= 4 (size of float)
+ lfsx f8, r11, r12 # get it from the array
+ blr
+
+
+LoadFromSettingsLF:
+ # we can trash r12 for now, it's not supposed to be guaranteed anyway
+ lwz r12, 8(r30) # get the sprite settings
+ srwi r12, r12, 28 # get the highest nybble as r12 (maps to Nyb5 in Reggie)
+ andi. r12, r12, 0xF
+
+ # first off, get the value from the lookup table
+ lis r11, LookupTable@h
+ ori r11, r11, LookupTable@l
+ slwi r12, r12, 2 # size *= 4 (size of float)
+ lfsx f8, r11, r12 # get it from the array
+ blr
+
+
+
+ModelNoChanges:
+ lwz r4, 0x47C(r3)
+ lfs f0, 0xDC(r4)
+ stfs f0, 0x464(r3)
+ lfs f0, 0xE0(r4)
+ stfs f0, 0x468(r3)
+ lfs f0, 0xE4(r4)
+ stfs f0, 0x46C(r3)
+ blr
+
+
+.global ModifyGlobalSizes
+ModifyGlobalSizes:
+
+ # Go back if SizerOn is 0 (off)
+ lis r10, SizerOn@h
+ ori r10, r10, SizerOn@l
+ lbz r10, 0(r10)
+ cmpwi r10, 0
+ beq ModelNoChanges
+
+ # Else, use Global
+ lis r11, GlobalSpriteSize@h
+ ori r11, r11, GlobalSpriteSize@l
+ lfs f8, 0(r11)
+
+ mflr r9
+
+ # Load from Nyb5 Settings if SizerOn is 1
+ cmpwi r10, 1
+ beql LoadFromSettingsSF
+
+ # Load from Nyb7 Settings if SizerOn is 2
+ cmpwi r10, 2
+ beql LoadFromSettingsS
+
+ mtlr r9
# Modify the actor
lwz r4, 0x47C(r3)
lfs f0, 0xDC(r4)
- fmuls f0, f0, f5
+ fmuls f0, f0, f8
stfs f0, 0xDC(r3)
- stfs f0, 0x464(r4)
+ stfs f0, 0x464(r3)
lfs f0, 0xE0(r4)
- fmuls f0, f0, f5
+ fmuls f0, f0, f8
stfs f0, 0xE0(r3)
- stfs f0, 0x468(r4)
+ stfs f0, 0x468(r3)
lfs f0, 0xE4(r4)
- fmuls f0, f0, f5
+ fmuls f0, f0, f8
stfs f0, 0xE4(r3)
- stfs f0, 0x46C(r4)
+ stfs f0, 0x46C(r3)
+
+ blr
+
+
+# Another one to try at 80095750
+SpeedUpdatesNoChangesB:
+ lfs f3, 0xC(r1)
+ lfs f1, 0x440(r30)
+ lfs f2, 0x10(r1)
+ fadds f6, f3, f1
+ lfs f0, 0x444(r30)
+ lfs f4, 0x14(r1)
+ fadds f5, f2, f0
+ lfs f3, 0x448(r30)
+ lfs f1, 0xAC(r30) #Actor.x_pos
+ fadds f3, f4, f3
+ lfs f0, 0xB0(r30) #Actor.y_pos
+ fadds f2, f1, f6
+ fadds f1, f0, f5
+ lfs f0, 0xB4(r30) #Actor.z_pos
+ stfs f2, 0xAC(r30) #Actor.x_pos
+ fadds f0, f0, f3
+ stfs f1, 0xB0(r30) #Actor.y_pos
+ stfs f0, 0xB4(r30) #Actor.z_pos
+ psq_l f31, 0x38(r1), 1, 0
+ lfd f31, 0x30(r1)
+ psq_l f30, 0x28(r1), 1, 0
+ lfd f30, 0x20(r1)
+ lwz r31, 0x1C(r1)
+ lwz r30, 0x18(r1)
+ lwz r0, 0x44(r1)
+ stfs f6, 0xC(r1)
+ stfs f5, 0x10(r1)
+ stfs f3, 0x14(r1)
+ mtlr r0
+ addi r1, r1, 0x40
+ blr
+
+
+.global ModifySpeedUpdatesB
+ModifySpeedUpdatesB:
+
+ # Go back if Type is a Player, Yoshi, or World Map Shit
+ lhz r10, 8(r30)
+ cmpwi r10, 0x12
+ blt SpeedUpdatesNoChangesB
+
+ # Go back if SizerOn is 0 (off)
+ lis r10, SizerOn@h
+ ori r10, r10, SizerOn@l
+ lbz r10, 0(r10)
+ cmpwi r10, 0
+ beq SpeedUpdatesNoChangesB
+
+ # Else, use Global
+ lis r11, GlobalSpriteSpeed@h
+ ori r11, r11, GlobalSpriteSpeed@l
+ lfs f8, 0(r11)
+
+ mflr r9
+
+ # Load from Nyb5 Settings if SizerOn is 1
+ cmpwi r10, 1
+ beql LoadFromSettingsHF
+
+ # Load from Nyb7 Settings if SizerOn is 2
+ cmpwi r10, 2
+ beql LoadFromSettingsH
+
+ mtlr r9
+
+
+ lfs f3, 0xC(r1)
+ lfs f1, 0x440(r30)
+ lfs f2, 0x10(r1)
+ fadds f6, f3, f1
+ lfs f0, 0x444(r30)
+ lfs f4, 0x14(r1)
+ fadds f5, f2, f0
+ lfs f3, 0x448(r30)
+ lfs f1, 0xAC(r30) #Actor.x_pos
+ fadds f3, f4, f3
+ lfs f0, 0xB0(r30) #Actor.y_pos
+ fmuls f6, f8, f6
+ fadds f2, f1, f6
+ fmuls f5, f8, f5
+ fadds f1, f0, f5
+ lfs f0, 0xB4(r30) #Actor.z_pos
+ stfs f2, 0xAC(r30) #Actor.x_pos
+ fmuls f3, f8, f3
+ fadds f0, f0, f3
+ stfs f1, 0xB0(r30) #Actor.y_pos
+ stfs f0, 0xB4(r30) #Actor.z_pos
+ psq_l f31, 0x38(r1), 1, 0
+ lfd f31, 0x30(r1)
+ psq_l f30, 0x28(r1), 1, 0
+ lfd f30, 0x20(r1)
+ lwz r31, 0x1C(r1)
+ lwz r30, 0x18(r1)
+ lwz r0, 0x44(r1)
+ stfs f6, 0xC(r1)
+ stfs f5, 0x10(r1)
+ stfs f3, 0x14(r1)
+ mtlr r0
+ addi r1, r1, 0x40
+ blr
+
+
+
+# dStageActor_positionRelated: 80065620
+SpeedUpdatesNoChangesA:
+ lfs f3, 0xB0(r4)
+ lfs f2, 0xD4(r4)
+ lfs f1, 0xAC(r4)
+ lfs f0, 0xD0(r4)
+ fadds f2, f3, f2
+ fadds f0, f1, f0
+ stfs f2, 4(r3)
+ stfs f0, 0(r3)
+ blr
+
+
+.global ModifySpeedUpdatesA
+ModifySpeedUpdatesA:
+
+ # Go back if Type is a Player, Yoshi, or World Map Shit
+ lhz r10, 8(r4)
+ cmpwi r10, 0x12
+ blt SpeedUpdatesNoChangesA
+
+ # Go back if SizerOn is 0 (off)
+ lis r10, SizerOn@h
+ ori r10, r10, SizerOn@l
+ lbz r10, 0(r10)
+ cmpwi r10, 0
+ beq SpeedUpdatesNoChangesA
+
+ # Else, use Global
+ lis r11, GlobalSpriteSize@h
+ ori r11, r11, GlobalSpriteSize@l
+ lfs f8, 0(r11)
+
+ mflr r9
+
+ # Load from Nyb5 Settings if SizerOn is 1
+ cmpwi r10, 1
+ beql LoadFromSettingsCF
+
+ # Load from Nyb7 Settings if SizerOn is 2
+ cmpwi r10, 2
+ beql LoadFromSettingsC
+
+ mtlr r9
+
+ lfs f3, 0xB0(r4)
+ lfs f2, 0xD4(r4)
+ lfs f1, 0xAC(r4)
+ lfs f0, 0xD0(r4)
+ fmuls f2, f8, f2
+ fadds f2, f3, f2
+ fmuls f0, f8, f0
+ fadds f0, f1, f0
+ stfs f2, 4(r3)
+ stfs f0, 0(r3)
+ blr
- # Modify the initial actor speeds
-# lfs f0, 0xD0(r3)
-# fmuls f0, f0, f5
-# stfs f0, 0xD0(r3)
+
+#SpeedUpdatesNoChanges:
+# # Xpos
+# lfs f1, 0xAC(r3)
+# lfs f0, 0(r4)
+# fadds f0, f1, f0
+# stfs f0, 0xAC(r3)
+# # Ypos
+# lfs f1, 0xB0(r3)
+# lfs f0, 4(r4)
+# fadds f0, f1, f0
+# stfs f0, 0xB0(r3)
+# # Zpos
+# lfs f1, 0xB4(r3)
+# lfs f0, 8(r4)
+# fadds f0, f1, f0
+# stfs f0, 0xB4(r3)
+# blr
+#
#
-# lfs f0, 0xE8(r3)
-# fmuls f0, f0, f5
-# stfs f0, 0xE8(r3)
+#.global ModifySpeedUpdates
+#ModifySpeedUpdates:
#
-# lfs f0, 0xC4(r3)
-# fmuls f0, f0, f5
-# stfs f0, 0xC4(r3)
+# # Go back if Type is a Player, Yoshi, or World Map Shit
+# lhz r10, 8(r3)
+# cmpwi r10, 0x12
+# blt SpeedUpdatesNoChanges
#
-# lfs f0, 0x110(r3)
-# fmuls f0, f0, f5
-# stfs f0, 0x110(r3)
+# # Go back if SizerOn is 0 (off)
+# lis r10, SizerOn@h
+# ori r10, r10, SizerOn@l
+# lbz r10, 0(r10)
+# cmpwi r10, 0
+# beq SpeedUpdatesNoChanges
#
-# lfs f0, 0xF4(r3)
-# fmuls f0, f0, f5
-# stfs f0, 0xF4(r3)
-#
-# lfs f0, 0x11C(r3)
-# fmuls f0, f0, f5
-# stfs f0, 0x11C(r3)
+# # Else, use Global
+# lis r11, GlobalSpriteSize@h
+# ori r11, r11, GlobalSpriteSize@l
+# lfs f8, 0(r11)
+#
+# mflr r9
+#
+# # Load from Nyb5 Settings if SizerOn is 1
+# cmpwi r10, 1
+# beql LoadFromSettingsSF
+#
+# # Load from Nyb7 Settings if SizerOn is 2
+# cmpwi r10, 2
+# beql LoadFromSettingsS
+#
+# mtlr r9
#
-# lfs f0, 0x108(r3)
-# fmuls f0, f0, f5
-# stfs f0, 0x108(r3)
+# # Xpos
+# lfs f1, 0xAC(r3)
+# lfs f0, 0(r4)
+# fmuls f0, f8, f0
+# fadds f0, f1, f0
+# stfs f0, 0xAC(r3)
+# # Ypos
+# lfs f1, 0xB0(r3)
+# lfs f0, 4(r4)
+# fmuls f0, f8, f0
+# fadds f0, f1, f0
+# stfs f0, 0xB0(r3)
+# # Zpos
+# lfs f1, 0xB4(r3)
+# lfs f0, 8(r4)
+# fmuls f0, f8, f0
+# fadds f0, f1, f0
+# stfs f0, 0xB4(r3)
+# blr
- blr
+CollisionNoChanges:
+ stw r4, 4(r3)
+ li r0, 0
+ lfs f0, 0(r5)
+ stfs f0, 0x1C(r3)
+ lfs f0, 4(r5)
+ stfs f0, 0x20(r3)
+ lfs f0, 8(r5)
+ stfs f0, 0x24(r3)
+ lfs f0, 0xC(r5)
+ stfs f0, 0x28(r3)
+ lbz r4, 0x10(r5)
+ stb r4, 0x2C(r3)
+ lbz r4, 0x11(r5)
+ stb r4, 0x2D(r3)
+ lwz r4, 0x14(r5)
+ stw r4, 0x30(r3)
+ lwz r4, 0x18(r5)
+ stw r4, 0x34(r3)
+ lhz r4, 0x1C(r5)
+ sth r4, 0x38(r3)
+ lwz r4, 0x20(r5)
+ stw r4, 0x3C(r3)
+ stb r0, 0xA1(r3)
+ blr
-#dontDoAnything:
-# blr
+.global ModifyCollision
+ModifyCollision:
+ # Go back if SizerOn is 0 (off)
+ lis r10, SizerOn@h
+ ori r10, r10, SizerOn@l
+ lbz r10, 0(r10)
+ cmpwi r10, 0
+ beq CollisionNoChanges
+ # Else, use Global
+ lis r11, GlobalSpriteSize@h
+ ori r11, r11, GlobalSpriteSize@l
+ lfs f8, 0(r11)
-.global ModifyCollision
-ModifyCollision:
+ mflr r9
- # we can trash r10 for now, it's not supposed to be guaranteed anyway
- lwz r10, 4(r4) # get the sprite settings
- srwi r10, r10, 20 # get the highest nybble as r10 (maps to Nyb5 in Reggie)
- andi. r10, r10, 0xF
+ # Load from Nyb5 Settings if SizerOn is 1
+ cmpwi r10, 1
+ beql LoadFromSettingsCF
- # first off, get the value from the lookup table
- lis r11, LookupTable@h
- ori r11, r11, LookupTable@l
- slwi r10, r10, 2 # size *= 4 (size of float)
- lfsx f8, r11, r10 # get it from the array
+ # Load from Nyb7 Settings if SizerOn is 2
+ cmpwi r10, 2
+ beql LoadFromSettingsC
+
+ mtlr r9
#This is the old ActivePhysics_InitWithStruct function.
stw r4, 4(r3)
@@ -153,7 +528,8 @@ ModifyCollision:
ModifyStandOnTopInitA:
# we can trash r10 for now, it's not supposed to be guaranteed anyway
- lwz r10, 4(r4) # get the sprite settings
+ lwz r10, 4(r3)
+ lwz r10, 4(r10) # get the sprite settings
srwi r10, r10, 20 # get the highest nybble as r10 (maps to Nyb5 in Reggie)
andi. r10, r10, 0xF
@@ -183,7 +559,8 @@ ModifyStandOnTopInitA:
ModifyStandOnTopInitB:
# we can trash r10 for now, it's not supposed to be guaranteed anyway
- lwz r10, 4(r4) # get the sprite settings
+ lwz r10, 4(r3)
+ lwz r10, 4(r10) # get the sprite settings
srwi r10, r10, 20 # get the highest nybble as r10 (maps to Nyb5 in Reggie)
andi. r10, r10, 0xF
@@ -238,7 +615,8 @@ ModifyStandOnTopInitD:
# we can trash r10 for now, it's not supposed to be guaranteed anyway
- lwz r10, 4(r4) # get the sprite settings
+ lwz r10, 4(r3)
+ lwz r10, 4(r10) # get the sprite settings
srwi r10, r10, 20 # get the highest nybble as r10 (maps to Nyb5 in Reggie)
andi. r10, r10, 0xF
@@ -278,20 +656,43 @@ ModifyStandOnTopInitD:
blr # Off we go!
+RiderInitANoChanges:
+ lfs f0, 0(r4)
+ stfs f0, 0x4C(r3)
+ lfs f0, 4(r4)
+ stfs f0, 0x50(r3)
+ lfs f0, 0(r5)
+ stfs f0, 0x54(r3)
+ lfs f0, 4(r5)
+ stfs f0, 0x58(r3)
+ blr
.global ModifyRiderInitA
ModifyRiderInitA:
- # we can trash r10 for now, it's not supposed to be guaranteed anyway
- lwz r10, 4(r4) # get the sprite settings
- srwi r10, r10, 20 # get the highest nybble as r10 (maps to Nyb5 in Reggie)
- andi. r10, r10, 0xF
+ # Go back if SizerOn is 0 (off)
+ lis r10, SizerOn@h
+ ori r10, r10, SizerOn@l
+ lbz r10, 0(r10)
+ cmpwi r10, 0
+ beq RiderInitANoChanges
- # first off, get the value from the lookup table
- lis r11, RiderLookupTable@h
- ori r11, r11, RiderLookupTable@l
- slwi r10, r10, 2 # size *= 4 (size of float)
- lfsx f8, r11, r10 # get it from the array
+ # Else, use Global
+ lis r11, GlobalSpriteSize@h
+ ori r11, r11, GlobalSpriteSize@l
+ lfs f8, 0(r11)
+
+ mflr r9
+
+ # Load from Nyb5 Settings if SizerOn is 1
+ cmpwi r10, 1
+ beql LoadFromSettingsSF
+
+ # Load from Nyb7 Settings if SizerOn is 2
+ cmpwi r10, 2
+ beql LoadFromSettingsS
+
+ mtlr r9
lfs f0, 0(r4)
fmuls f0, f0, f8
@@ -312,19 +713,44 @@ ModifyRiderInitA:
blr # Off we go!
+RiderInitBNoChanges:
+ lfs f0, 0(r5)
+ stfs f0, 0x4C(r3)
+ lfs f0, 4(r5)
+ stfs f0, 0x50(r3)
+ lfs f0, 0(r4)
+ stfs f0, 0x54(r3)
+ lfs f0, 4(r4)
+ stfs f0, 0x58(r3)
+ blr
+
+
.global ModifyRiderInitB
ModifyRiderInitB:
- # we can trash r10 for now, it's not supposed to be guaranteed anyway
- lwz r10, 4(r4) # get the sprite settings
- srwi r10, r10, 20 # get the highest nybble as r10 (maps to Nyb5 in Reggie)
- andi. r10, r10, 0xF
+ # Go back if SizerOn is 0 (off)
+ lis r10, SizerOn@h
+ ori r10, r10, SizerOn@l
+ lbz r10, 0(r10)
+ cmpwi r10, 0
+ beq RiderInitBNoChanges
- # first off, get the value from the lookup table
- lis r11, RiderLookupTable@h
- ori r11, r11, RiderLookupTable@l
- slwi r10, r10, 2 # size *= 4 (size of float)
- lfsx f8, r11, r10 # get it from the array
+ # Else, use Global
+ lis r11, GlobalSpriteSize@h
+ ori r11, r11, GlobalSpriteSize@l
+ lfs f8, 0(r11)
+
+ mflr r9
+
+ # Load from Nyb5 Settings if SizerOn is 1
+ cmpwi r10, 1
+ beql LoadFromSettingsSF
+
+ # Load from Nyb7 Settings if SizerOn is 2
+ cmpwi r10, 2
+ beql LoadFromSettingsS
+
+ mtlr r9
lfs f0, 0(r5)
fmuls f0, f0, f8
@@ -346,19 +772,39 @@ ModifyRiderInitB:
+RiderInitCNoChanges:
+ stfs f1, 0x4C(r3)
+ stfs f2, 0x50(r3)
+ stfs f3, 0x54(r3)
+ stfs f4, 0x58(r3)
+ blr
+
.global ModifyRiderInitC
ModifyRiderInitC:
- # we can trash r10 for now, it's not supposed to be guaranteed anyway
- lwz r10, 4(r4) # get the sprite settings
- srwi r10, r10, 20 # get the highest nybble as r10 (maps to Nyb5 in Reggie)
- andi. r10, r10, 0xF
+ # Go back if SizerOn is 0 (off)
+ lis r10, SizerOn@h
+ ori r10, r10, SizerOn@l
+ lbz r10, 0(r10)
+ cmpwi r10, 0
+ beq RiderInitCNoChanges
- # first off, get the value from the lookup table
- lis r11, RiderLookupTable@h
- ori r11, r11, RiderLookupTable@l
- slwi r10, r10, 2 # size *= 4 (size of float)
- lfsx f8, r11, r10 # get it from the array
+ # Else, use Global
+ lis r11, GlobalSpriteSize@h
+ ori r11, r11, GlobalSpriteSize@l
+ lfs f8, 0(r11)
+
+ mflr r9
+
+ # Load from Nyb5 Settings if SizerOn is 1
+ cmpwi r10, 1
+ beql LoadFromSettingsSF
+
+ # Load from Nyb7 Settings if SizerOn is 2
+ cmpwi r10, 2
+ beql LoadFromSettingsS
+
+ mtlr r9
fmuls f1, f1, f8
fmuls f2, f2, f8
@@ -373,19 +819,41 @@ ModifyRiderInitC:
blr # Off we go!
+
+RiderInitDNoChanges:
+ stfs f3, 0x4C(r3)
+ stfs f4, 0x50(r3)
+ stfs f1, 0x54(r3)
+ stfs f2, 0x58(r3)
+ blr
+
+
.global ModifyRiderInitD
ModifyRiderInitD:
- # we can trash r10 for now, it's not supposed to be guaranteed anyway
- lwz r10, 4(r4) # get the sprite settings
- srwi r10, r10, 20 # get the highest nybble as r10 (maps to Nyb5 in Reggie)
- andi. r10, r10, 0xF
+ # Go back if SizerOn is 0 (off)
+ lis r10, SizerOn@h
+ ori r10, r10, SizerOn@l
+ lbz r10, 0(r10)
+ cmpwi r10, 0
+ beq RiderInitDNoChanges
- # first off, get the value from the lookup table
- lis r11, RiderLookupTable@h
- ori r11, r11, RiderLookupTable@l
- slwi r10, r10, 2 # size *= 4 (size of float)
- lfsx f8, r11, r10 # get it from the array
+ # Else, use Global
+ lis r11, GlobalSpriteSize@h
+ ori r11, r11, GlobalSpriteSize@l
+ lfs f8, 0(r11)
+
+ mflr r9
+
+ # Load from Nyb5 Settings if SizerOn is 1
+ cmpwi r10, 1
+ beql LoadFromSettingsSF
+
+ # Load from Nyb7 Settings if SizerOn is 2
+ cmpwi r10, 2
+ beql LoadFromSettingsS
+
+ mtlr r9
fmuls f1, f1, f8
fmuls f2, f2, f8
@@ -401,73 +869,199 @@ ModifyRiderInitD:
-.global InheritSettings_A
-InheritSettings_A:
+.global InheritSettings
+InheritSettings:
- li r4, 0
+ lwz r4, 4(r3)
+ andis. r4, r4, 0xFFF0
blr
- lwz r4, 4(r0)
-
- li r10, 0
- stw r10, 8(r4)
-
- blr
-
.global InheritSettings_B
InheritSettings_B:
- li r4, 0
- blr
-
- or r4, r31, r0
- lwz r10, 4(r28)
- or r4, r10, r4
-
+ lwz r5, 4(r3)
blr
.global InheritSettings_C
InheritSettings_C:
- li r4, 0
- blr
-
- or r4, r8, r18
- lwz r10, 4(r27)
- or r4, r10, r4
-
+ lwz r4, 4(r3)
+ andis. r4, r4, 0xFFF0
blr
-
.global InheritSettings_D
InheritSettings_D:
- li r4, 0
+ ori r4, r4, 0x2
blr
- lwz r4, 4(r3)
- li r10, 0
- stw r10, 8(r4)
- mr r11, r4
-
+
+
+.global AlwaysVisible
+AlwaysVisible:
+
+ li r3, 1
blr
-.global InheritSettings_E
-InheritSettings_E:
- li r4, 0
+
+
+ModifyLoadSizeNoChanges:
+ lhz r0, 0(r30)
+ cmpwi r17, 0
+ lhz r3, 2(r30)
+ li r28, 0
+ mulli r4, r0, 0x28
+ lwz r0, 0x24(r1)
+ lhz r7, 4(r30)
+ add r31, r0, r4
+ lwz r0, 0xC(r31)
+ lwz r6, 0x14(r31)
+ li r6, 12800
+ add r3, r3, r0
+ lwz r8, 0x10(r31)
+ subf r0, r6, r3
+ lhz r4, 0x20(r31)
+ li r4, 12800
+ add r3, r3, r6
+ lhz r5, 0x22(r31)
+ li r5, 12800
+ subf r6, r4, r0
+ lwz r9, 0x18(r31)
+ subf r7, r8, r7
+ add r5, r5, r3
+ srawi r26, r6, 4
+ lhz r4, 0x1C(r31)
+ subf r0, r9, r7
+ srawi r25, r5, 4
+ subf r4, r4, r0
+ lhz r3, 0x1E(r31)
+ add r0, r7, r9
+ mr r27, r25
+ srawi r23, r4, 4
+ add r0, r3, r0
+ srawi r22, r0, 4
blr
- mr r4, r11
+.global ModifyLoadSize
+ModifyLoadSize:
+
+ mflr r9
+ # Go back if SizerOn is 0 (off)
+ lis r10, SizerOn@ha
+ lbz r10, SizerOn@l(r10)
+ cmpwi r10, 0
+ b ModifyLoadSizeNoChanges
+
+ # Else, use Global
+ lis r11, GlobalSpriteSize@h
+ ori r11, r11, GlobalSpriteSize@l
+ lfs f8, 0(r11)
+
+ # Load from Nyb5 Settings if SizerOn is 1
+ cmpwi r10, 1
+ beql LoadFromSettingsLF
+
+ # Load from Nyb7 Settings if SizerOn is 2
+ cmpwi r10, 2
+ beql LoadFromSettingsL
+
+ lhz r0, 0(r30)
+ cmpwi r17, 0
+ lhz r3, 2(r30)
+ li r28, 0
+ mulli r4, r0, 0x28
+ lwz r0, 0x24(r1)
+ lhz r7, 4(r30)
+ add r31, r0, r4
+
+ lwz r12, 0xC(r31)
+ bl ConverterFunc
+ mr r0, r12
+ li r0, 12800
+
+ lwz r12, 0x14(r31)
+ bl ConverterFunc
+ mr r6, r12
+ li r6, 12800
+
+ add r3, r3, r0
+
+ lwz r12, 0x10(r31)
+ bl ConverterFunc
+ mr r8, r12
+ li r8, 12800
+
+ subf r0, r6, r3
+
+ lhz r12, 0x20(r31)
+ bl ConverterFunc
+ mr r4, r12
+ li r4, 12800
+
+ add r3, r3, r6
+
+ lhz r12, 0x22(r31)
+ bl ConverterFunc
+ mr r5, r12
+ li r5, 12800
+
+ subf r6, r4, r0
+
+ lwz r12, 0x18(r31)
+ bl ConverterFunc
+ mr r9, r12
+ li r9, 12800
+
+ subf r7, r8, r7
+ add r5, r5, r3
+ srawi r26, r6, 4
+
+ lhz r12, 0x1C(r31)
+ bl ConverterFunc
+ mr r4, r12
+ li r4, 12800
+
+ subf r0, r9, r7
+ srawi r25, r5, 4
+ subf r4, r4, r0
+
+ lhz r12, 0x1E(r31)
+ bl ConverterFunc
+ mr r3, r12
+ li r3, 12800
+
+ add r0, r7, r9
+ mr r27, r25
+ srawi r23, r4, 4
+ add r0, r3, r0
+ srawi r22, r0, 4
+
+ mtlr r9
blr
+ConverterFunc:
+ # Converts an int to a float
+ lis r10, ConvertFloat@h
+ ori r10, r10, ConvertFloat@l
+ xoris r12,r12,0x8000
+ stw r12, 4(r10)
+ lfd f0, 0(r10)
+ lfd f1, 8(r10)
+ fsub f0, f0, f1
+ fmuls f0, f0, f8
+ # Converts a float to an int
+ fctiw f0, f1
+ stfd f0, 0(r12)
+ lwz r12, 4(r12)
+ blr
@@ -500,6 +1094,7 @@ PiranhaFirePos:
+
.global PipeGeneratorSpawn
PipeGeneratorSpawn:
@@ -520,6 +1115,25 @@ LakituBomb:
.data
+
+.global GlobalSpriteSize
+GlobalSpriteSize:
+ .float 1.0
+
+.global GlobalSpriteSpeed
+GlobalSpriteSpeed:
+ .float 1.0
+
+.global GlobalRiderSize
+GlobalRiderSize:
+ .float 1.0
+
+.global SizerOn
+SizerOn:
+ .byte 0
+
+.align 4
+
LookupTable:
.float 1, 1, 1, 1, 0.25, 0.5, 0.75, 1.25, 1.5, 2, 2.5, 3, 4, 5, 8, 10
@@ -529,7 +1143,10 @@ RiderLookupTable:
PiranhaPosF:
.float 4.0
-
+ConvertFloat:
+ .word 0x43300000,0x0,0x43300000,0x80000000
+
+
Stupid: .string "Fucking Sprite was enlarged by %f times\n"
.align 4
diff --git a/src/levelspecial.cpp b/src/levelspecial.cpp
index 245dc87..5fd900d 100644
--- a/src/levelspecial.cpp
+++ b/src/levelspecial.cpp
@@ -28,6 +28,8 @@ extern EventTable_t *EventTable;
extern u16 TimeStopFlag;
extern u32 TimerBranch;
+extern u32 AlwaysDrawFlag;
+extern u32 AlwaysDrawBranch;
extern float MarioDescentRate;
extern float MarioJumpMax;
@@ -35,6 +37,16 @@ extern float MarioJumpArc;
extern float MiniMarioJumpArc;
extern float MarioSize;
+extern float GlobalSpriteSize;
+extern float GlobalSpriteSpeed;
+extern float GlobalRiderSize;
+extern char SizerOn;
+
+
+float GlobalSizeFloatModifications [] = {1, 0.25, 0.5, 0.75, 1.25, 1.5, 1.75, 2, 2.5, 3, 4, 5, 6, 7, 8, 10 };
+float GlobalRiderFloatModifications [] = {1, 0.6, 0.7, 0.9, 1, 1, 1, 1.1, 1.25, 1.5, 2, 2.5, 3, 3.5, 4, 5};
+
+
extern "C" void GetSpecificPlayerActor(int number);
void LevelSpecial_Update(LevelSpecial *self);
@@ -55,6 +67,12 @@ bool ResetAfterLevel(void) {
MarioJumpArc = 2.5;
MiniMarioJumpArc = 2.5;
MarioSize = 1.0;
+ GlobalSpriteSize = 1.0;
+ GlobalSpriteSpeed = 1.0;
+ GlobalRiderSize = 1.0;
+ SizerOn = 0;
+ AlwaysDrawFlag = 0x9421FFF0;
+ AlwaysDrawBranch = 0x7C0802A6;
return true;
}
@@ -133,6 +151,33 @@ void LevelSpecial_Update(LevelSpecial *self) {
else //Half-Pint
MarioSize = 0.25;
break;
+
+
+ case 5: // Global Enemy Size
+ SizerOn = 3;
+
+ GlobalSpriteSize = GlobalSizeFloatModifications[self->effect];
+ GlobalRiderSize = GlobalRiderFloatModifications[self->effect];
+ GlobalSpriteSpeed = GlobalRiderFloatModifications[self->effect];
+
+ AlwaysDrawFlag = 0x38600001;
+ AlwaysDrawBranch = 0x4E800020;
+ break;
+
+ case 6: // Individual Enemy Size
+ AlwaysDrawFlag = 0x38600001;
+ AlwaysDrawBranch = 0x4E800020;
+
+ if (self->effect == 0)
+ {
+ SizerOn = 1; // Nyb 5
+ }
+ else
+ {
+ SizerOn = 2; // Nyb 7
+ }
+ break;
+
default:
break;
@@ -165,6 +210,24 @@ void LevelSpecial_Update(LevelSpecial *self) {
MarioSize = 1.0;
break;
+ case 5: // Global Enemy Size
+ SizerOn = 0;
+
+ GlobalSpriteSize = 1.0;
+ GlobalRiderSize = 1.0;
+ GlobalSpriteSpeed = 1.0;
+
+ AlwaysDrawFlag = 0x9421FFF0;
+ AlwaysDrawBranch = 0x7C0802A6;
+ break;
+
+ case 6: // Individual Enemy Size
+ SizerOn = 0;
+
+ AlwaysDrawFlag = 0x9421FFF0;
+ AlwaysDrawBranch = 0x7C0802A6;
+ break;
+
default:
break;
}
@@ -178,8 +241,4 @@ void LevelSpecial_Update(LevelSpecial *self) {
self->lastEvState = newEvState;
-}
-
-
-
-
+}
diff --git a/src/spritetex.S b/src/spritetex.S
index 0f89cd5..0336a5c 100644
--- a/src/spritetex.S
+++ b/src/spritetex.S
@@ -80,6 +80,14 @@ TEX_Goomba:
srwi r5, r5, 24
andi. r5, r5, 0xF
b GetTexFilenameForR5
+
+
+.global TEX_BigGoomba
+TEX_BigGoomba:
+ lwz r5, 4(r30)
+ srwi r5, r5, 24
+ andi. r5, r5, 0xF
+ b GetTexFilenameForR5
.global TEX_Barrel
@@ -171,7 +179,7 @@ TEX_SpringBlock:
.global TEX_Coaster
TEX_Coaster:
- lwz r5, 4(r31)
+ lwz r5, 4(r3)
srwi r5, r5, 24
andi. r5, r5, 0xF
b GetTexFilenameForR5
@@ -395,8 +403,13 @@ TEX_PokeyB:
srwi r5, r5, 24
andi. r5, r5, 0xF
b GetTexFilenameForR5
+
-
+.global TEX_PokeyC
+TEX_PokeyC:
+ lwz r5, 4(r30)
+ or r5, r5, r31
+ blr