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author | Treeki <treeki@gmail.com> | 2011-08-14 14:44:23 +0200 |
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committer | Treeki <treeki@gmail.com> | 2011-08-14 14:44:23 +0200 |
commit | 4d482b80241de4512b68bc160dfc29b7e521134d (patch) | |
tree | d88fd4ee671a99b88708f47fee11ab67d14f4f0a /src | |
parent | df2a6c031daa43c948eaebd5c53c1434d48851b6 (diff) | |
download | kamek-4d482b80241de4512b68bc160dfc29b7e521134d.tar.gz kamek-4d482b80241de4512b68bc160dfc29b7e521134d.zip |
fixed powerup sound
Diffstat (limited to '')
-rw-r--r-- | src/poweruphax.S | 38 |
1 files changed, 28 insertions, 10 deletions
diff --git a/src/poweruphax.S b/src/poweruphax.S index 9274b78..e028eb9 100644 --- a/src/poweruphax.S +++ b/src/poweruphax.S @@ -16,6 +16,7 @@ .extern continuePlumberSetPowerupTexture .extern doneSettingThePowerupTexture .extern doneSettingThePowerupTexture2 +.extern returnFromPowerupSoundChange #ifndef __MWERKS__ .set r0,0; .set r1,1; .set r2,2; .set r3,3; .set r4,4 @@ -391,16 +392,30 @@ _not19: .global FixPowerupSound FixPowerupSound: - # WARNING! This is a bad, bad, bad hack. - # I was too lazy to add anything to the linker script, so... - - # We branch at 80141334, so our LR is 80141338 - # We need to jump to 80141384 - mflr r3 - addi r3, r3, 0x4C - mtlr r3 + #lis r3, DBString@h + #ori r3, r3, DBString@l + #lwz r4, 0x1090(r29) + #crclr 4*cr1+eq + #bl OSReport + + lwz r5, 0x14DC(r29) # Original powerup + lwz r0, 0x1090(r29) # New powerup + # if NEW is 1 (big) and OLD is not 0 or 3, then play 273 (powerdown) + cmpwi r0, 1 + bne dontConsiderPowerdown + + cmpwi r5, 0 + beq dontConsiderPowerdown + cmpwi r5, 3 + beq dontConsiderPowerdown + # If the player is here, he was downgraded from a higher powerup to Big Mario + # So play the powerdown sound + mr r3, r29 + li r4, 273 + li r5, 0 + b returnFromPowerupSoundChange - lwz r0, 0x1090(r29) +dontConsiderPowerdown: lis r3, PowerupSounds@h ori r3, r3, PowerupSounds@l slwi r4, r0, 2 @@ -408,7 +423,7 @@ FixPowerupSound: mr r3, r29 li r5, 0 - blr + b returnFromPowerupSoundChange .global WeirdAnimLoadHack @@ -719,6 +734,9 @@ I_hammerModelName: PowerupTexDebugStr: .string "Plumber::SetPowerupTexture() called on class %p with texnum %d lr=%p\n" +DBString: + .string "PW:%d\n" + #.global BrosModelFilename #BrosModelFilename: # .string "g3d/bros.brres" |