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authorTreeki <treeki@gmail.com>2012-09-19 05:04:13 +0200
committerTreeki <treeki@gmail.com>2012-09-19 05:04:13 +0200
commita6e653e973d1b4ec402e5b7f34093849bbd60745 (patch)
treee297fabe3bebbf4100269f845ea784353f3ceb04 /src
parentc966111a279251fb7c2499e5ed6eee464411006d (diff)
downloadkamek-a6e653e973d1b4ec402e5b7f34093849bbd60745.tar.gz
kamek-a6e653e973d1b4ec402e5b7f34093849bbd60745.zip
made cutscene skippable AND go to worldmap at end, for testing
Diffstat (limited to '')
-rw-r--r--src/cutScene.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/cutScene.cpp b/src/cutScene.cpp
index cde9c2c..cb0151b 100644
--- a/src/cutScene.cpp
+++ b/src/cutScene.cpp
@@ -85,13 +85,15 @@ int dScCutScene_c::onExecute() {
// now, do all other processing
if (currentScene >= 0) {
- if (!layout->isAnyAnimOn()) {
+ int nowPressed = Remocon_GetPressed(GetActiveRemocon());
+ if (!layout->isAnyAnimOn() || nowPressed & WPAD_TWO) {
// we're at the end
// what now?
if ((currentScene + 1) == data->sceneCount) {
// we're TOTALLY done!
OSReport("playback complete\n");
+ DoSceneChange(WORLD_MAP, 0, 0);
} else {
nextScene = currentScene + 1;
OSReport("switching to scene %d\n", nextScene);