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authorTreeki <treeki@gmail.com>2013-04-13 09:13:29 +0200
committerTreeki <treeki@gmail.com>2013-04-13 09:13:50 +0200
commit869d0a60e670d8a3c40f789e4f56dd4caf5bad5e (patch)
treefac49713b78ff1836dee0c0ba53e7408e3e33d2e /src
parentbc2e90e6966768154e2c45d0294eb843cd03a333 (diff)
downloadkamek-869d0a60e670d8a3c40f789e4f56dd4caf5bad5e.tar.gz
kamek-869d0a60e670d8a3c40f789e4f56dd4caf5bad5e.zip
add crapnut
Diffstat (limited to '')
-rw-r--r--src/chestnut.cpp325
1 files changed, 325 insertions, 0 deletions
diff --git a/src/chestnut.cpp b/src/chestnut.cpp
new file mode 100644
index 0000000..def7041
--- /dev/null
+++ b/src/chestnut.cpp
@@ -0,0 +1,325 @@
+#include <game.h>
+#include <sfx.h>
+const char *ChestnutFileList[] = {"chestnut", 0};
+
+class daEnChestnut_c : public dEn_c {
+ public:
+ static daEnChestnut_c *build();
+
+ mHeapAllocator_c allocator;
+ nw4r::g3d::ResFile resFile;
+ m3d::mdl_c model;
+ m3d::anmChr_c animation;
+
+ void playAnimation(const char *name, bool loop = false);
+ void playLoopedAnimation(const char *name) {
+ playAnimation(name, true);
+ }
+
+ int objNumber;
+ int starCoinNumber;
+ bool ignorePlayers;
+ bool breaksBlocks;
+
+ int timeSpentExploding;
+
+ float nearestPlayerDistance();
+
+ int onCreate();
+ int onDelete();
+ int onExecute();
+ int onDraw();
+
+ void spawnObject();
+
+ bool collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther);
+
+ bool CreateIceActors();
+
+ u32 canBePowed();
+ void powBlockActivated(bool isMPGP);
+
+ USING_STATES(daEnChestnut_c);
+ DECLARE_STATE(Idle);
+ DECLARE_STATE(Shake);
+ DECLARE_STATE(Fall);
+ DECLARE_STATE(Explode);
+};
+
+CREATE_STATE(daEnChestnut_c, Idle);
+CREATE_STATE(daEnChestnut_c, Shake);
+CREATE_STATE(daEnChestnut_c, Fall);
+CREATE_STATE(daEnChestnut_c, Explode);
+
+daEnChestnut_c *daEnChestnut_c::build() {
+ void *buf = AllocFromGameHeap1(sizeof(daEnChestnut_c));
+ return new(buf) daEnChestnut_c;
+}
+
+
+int daEnChestnut_c::onCreate() {
+ // Get settings
+ int texNum = settings & 0xF;
+ int rawScale = (settings & 0xF0) >> 4;
+ starCoinNumber = (settings & 0xF00) >> 8;
+ ignorePlayers = ((settings & 0x1000) != 0);
+ breaksBlocks = ((settings & 0x2000) != 0);
+ objNumber = (settings & 0xF0000) >> 16;
+
+ // Set up models
+ allocator.link(-1, GameHeaps[0], 0, 0x20);
+
+ char rfName[64];
+ sprintf(rfName, "g3d/t%02d.brres", texNum);
+
+ resFile.data = getResource("chestnut", rfName);
+
+ nw4r::g3d::ResMdl resMdl = resFile.GetResMdl("kuribo_iga");
+ nw4r::g3d::ResAnmChr resAnm = resFile.GetResAnmChr("wait");
+
+ model.setup(resMdl, &allocator, 0x224, 1, 0);
+ SetupTextures_Enemy(&model, 0);
+
+ animation.setup(resMdl, resAnm, &allocator, 0);
+
+ allocator.unlink();
+
+
+ // Scale us
+ scale.x = scale.y = scale.z = (1.0f + (float(rawScale) * 0.5f));
+
+ // Physics and crap
+ ActivePhysics::Info ccInfo;
+ ccInfo.xDistToCenter = 0.0f;
+ ccInfo.xDistToEdge = 12.0f * scale.x;
+ ccInfo.yDistToCenter = 12.0f * scale.y;
+ ccInfo.yDistToEdge = 12.0f * scale.y;
+
+ ccInfo.category1 = 3;
+ ccInfo.category2 = 0;
+ ccInfo.bitfield1 = 0x6F;
+ ccInfo.bitfield2 = 0xFFBAFFFE;
+
+ ccInfo.unkShort1C = 0;
+ ccInfo.callback = &dEn_c::collisionCallback;
+
+ aPhysics.initWithStruct(this, &ccInfo);
+ aPhysics.addToList();
+
+ // WE'RE READY
+ doStateChange(&StateID_Idle);
+
+ return true;
+}
+
+void daEnChestnut_c::playAnimation(const char *name, bool loop) {
+ animation.bind(&model, resFile.GetResAnmChr(name), !loop);
+ model.bindAnim(&animation, 0.0f);
+ animation.setUpdateRate(1.0f);
+}
+
+int daEnChestnut_c::onDelete() {
+ aPhysics.removeFromList();
+ return true;
+}
+
+int daEnChestnut_c::onExecute() {
+ acState.execute();
+
+ matrix.translation(pos.x, pos.y, pos.z);
+
+ model.setDrawMatrix(matrix);
+ model.setScale(&scale);
+ model.calcWorld(false);
+
+ model._vf1C();
+
+ return true;
+}
+
+int daEnChestnut_c::onDraw() {
+ model.scheduleForDrawing();
+
+ return true;
+}
+
+float daEnChestnut_c::nearestPlayerDistance() {
+ float bestSoFar = 10000.0f;
+
+ for (int i = 0; i < 4; i++) {
+ if (dAcPy_c *player = dAcPy_c::findByID(i)) {
+ float thisDist = abs(player->pos.x - pos.x);
+ if (thisDist < bestSoFar)
+ bestSoFar = thisDist;
+ }
+ }
+
+ return bestSoFar;
+}
+
+
+
+void daEnChestnut_c::beginState_Idle() {
+ playLoopedAnimation("wait");
+}
+void daEnChestnut_c::endState_Idle() { }
+
+
+void daEnChestnut_c::executeState_Idle() {
+ if (ignorePlayers)
+ return;
+
+ float dist = nearestPlayerDistance();
+
+ if (dist < 32.0f)
+ doStateChange(&StateID_Fall);
+ else if (dist < 64.0f)
+ doStateChange(&StateID_Shake);
+}
+
+
+
+void daEnChestnut_c::beginState_Shake() {
+ playLoopedAnimation("shake");
+ animation.setUpdateRate(2.0f);
+
+ nw4r::snd::SoundHandle handle;
+ PlaySoundWithFunctionB4(SoundRelatedClass, &handle, SE_PLY_CLIMB_KUSARI, 1);
+}
+void daEnChestnut_c::endState_Shake() { }
+
+void daEnChestnut_c::executeState_Shake() {
+ float dist = nearestPlayerDistance();
+
+ if (dist >= 64.0f)
+ doStateChange(&StateID_Idle);
+ else if (dist < 32.0f)
+ doStateChange(&StateID_Fall);
+}
+
+
+
+void daEnChestnut_c::beginState_Fall() {
+ animation.setUpdateRate(0.0f); // stop animation
+
+ int size = 12*scale.x;
+
+ u32 sFlags = 0;
+ if (breaksBlocks)
+ sFlags = SENSOR_BREAK_BLOCK | SENSOR_BREAK_BRICK;
+
+ static const lineSensor_s below(sFlags, -size << 12, size << 12, 0 << 12);
+ collMgr.init(this, &below, 0, 0);
+
+ speed.y = 0.0f;
+ y_speed_inc = -0.1875f;
+ max_speed.y = -4.0f;
+
+ nw4r::snd::SoundHandle handle;
+ PlaySoundWithFunctionB4(SoundRelatedClass, &handle, SE_DEMO_OP_PRESENT_THROW_2308f, 1);
+}
+
+void daEnChestnut_c::endState_Fall() { }
+
+void daEnChestnut_c::executeState_Fall() {
+ HandleYSpeed();
+ doSpriteMovement();
+ UpdateObjectPosBasedOnSpeedValuesReal();
+
+ if (collMgr.calculateBelowCollision()) {
+ doStateChange(&StateID_Explode);
+ }
+}
+
+
+
+void daEnChestnut_c::beginState_Explode() {
+ OSReport("Entering Explode\n");
+ playAnimation("break");
+ animation.setUpdateRate(2.0f);
+
+ nw4r::snd::SoundHandle handle;
+ PlaySoundWithFunctionB4(SoundRelatedClass, &handle, SE_DEMO_OP_LAND_JR_0983f, 1);
+
+ timeSpentExploding = 0;
+}
+void daEnChestnut_c::endState_Explode() { }
+
+void daEnChestnut_c::executeState_Explode() {
+ timeSpentExploding++;
+
+ if (timeSpentExploding == 10) {
+ S16Vec efRot = {0,0,0};
+ SpawnEffect("Wm_en_burst_ss", 0, &pos, &efRot, &scale);
+ spawnObject();
+ }
+
+ if (animation.isAnimationDone()) {
+ Delete(1);
+ }
+}
+
+
+
+bool daEnChestnut_c::CreateIceActors() {
+ animation.setUpdateRate(0.0f);
+
+ IceActorSpawnInfo info;
+ info.flags = 0;
+ info.pos = pos;
+ info.pos.y -= (6.0f * info.scale.y);
+ info.scale.x = info.scale.y = info.scale.z = scale.x * 1.35f;
+ for (int i = 0; i < 8; i++)
+ info.what[0] = 0.0f;
+
+ return frzMgr.Create_ICEACTORs(&info, 1);
+}
+
+u32 daEnChestnut_c::canBePowed() {
+ return true;
+}
+void daEnChestnut_c::powBlockActivated(bool isMPGP) {
+ if (isMPGP)
+ return;
+
+ dStateBase_c *state = acState.getCurrentState();
+ if (state == &StateID_Idle || state == &StateID_Shake)
+ doStateChange(&StateID_Fall);
+}
+
+bool daEnChestnut_c::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) {
+ SpawnEffect("Wm_en_igafirehit", 0, &pos, &rot, &scale);
+
+ if (acState.getCurrentState() != &StateID_Explode)
+ doStateChange(&StateID_Explode);
+
+ return true;
+}
+
+
+
+void daEnChestnut_c::spawnObject() {
+ VEC3 acPos = pos;
+
+ static const u32 things[] = {
+ EN_KURIBO, 0,
+ EN_TOGEZO, 0,
+ EN_COIN_JUMP, 0,
+ EN_ITEM, 0x05000009,
+ EN_STAR_COIN, 0x10000000,
+ };
+
+ u32 acSettings = things[objNumber*2+1];
+
+ if (objNumber == 4) {
+ acSettings |= (starCoinNumber << 8);
+ acPos.x -= 12.0f;
+ acPos.y += 32.0f;
+ }
+
+ OSReport("Crap %d, %d, %08x\n", objNumber, things[objNumber*2], acSettings);
+ dStageActor_c::create((Actors)things[objNumber*2], acSettings, &acPos, 0, currentLayerID);
+
+ S16Vec efRot = {0,0,0};
+ SpawnEffect("Wm_ob_itemsndlandsmk", 0, &pos, &efRot, &scale);
+}