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| author | Treeki <treeki@gmail.com> | 2012-02-01 00:29:17 +0100 | 
|---|---|---|
| committer | Treeki <treeki@gmail.com> | 2012-02-01 00:29:17 +0100 | 
| commit | 0136364671054f10e5a1ad484035e877987707b2 (patch) | |
| tree | 0d08c60ad89a3b043e14252ac3eaba4539033301 /src | |
| parent | ab9cb395b290ccacd6092b0e473f35520188232c (diff) | |
| download | kamek-0136364671054f10e5a1ad484035e877987707b2.tar.gz kamek-0136364671054f10e5a1ad484035e877987707b2.zip  | |
removed some dead code from MsgBox
Diffstat (limited to '')
| -rw-r--r-- | src/msgbox.cpp | 43 | 
1 files changed, 0 insertions, 43 deletions
diff --git a/src/msgbox.cpp b/src/msgbox.cpp index c480070..a576189 100644 --- a/src/msgbox.cpp +++ b/src/msgbox.cpp @@ -29,9 +29,7 @@ class dMsgBoxManager_c : public dStageActor_c {  		DECLARE_STATE(LoadRes);  		DECLARE_STATE(Wait);  		DECLARE_STATE(BoxAppearWait); -//		DECLARE_STATE(ButtonAppearWait);  		DECLARE_STATE(ShownWait); -//		DECLARE_STATE(ButtonDisappearWait);  		DECLARE_STATE(BoxDisappearWait);  		static dMsgBoxManager_c *instance; @@ -61,8 +59,6 @@ dMsgBoxManager_c *dMsgBoxManager_c::build() {  #define ANIM_BOX_APPEAR 0  #define ANIM_BOX_DISAPPEAR 1 -//#define ANIM_BUTTON_APPEAR 2 -//#define ANIM_BUTTON_DISAPPEAR 3  extern int MessageBoxIsShowing; @@ -76,13 +72,10 @@ int dMsgBoxManager_c::onCreate() {  		static const char *brlanNames[2] = {  			"BoxAppear.brlan",  			"BoxDisappear.brlan", -//			"ButtonAppear.brlan", -//			"ButtonDisappear.brlan"  		};  		static const char *groupNames[2] = {  			"G_Box", "G_Box", -//			"G_Button", "G_Button"  		};  		layout.build("MessageBox.brlyt"); @@ -199,24 +192,6 @@ void dMsgBoxManager_c::executeState_BoxAppearWait() {  void dMsgBoxManager_c::endState_BoxAppearWait() { }  /*****************************************************************************/ -// Show Button -/*CREATE_STATE(dMsgBoxManager_c, ButtonAppearWait); - -void dMsgBoxManager_c::beginState_ButtonAppearWait() { -	layout.enableNonLoopAnim(ANIM_BUTTON_APPEAR); -	OSReport("Enabling button appear @ %d\n", GlobalTickCount); -} - -void dMsgBoxManager_c::executeState_ButtonAppearWait() { -	if (!layout.isAnimOn(ANIM_BUTTON_APPEAR)) { -		OSReport("Button appeared @ %d\n", GlobalTickCount); -		state.setState(&StateID_ShownWait); -	} -} - -void dMsgBoxManager_c::endState_ButtonAppearWait() { }*/ - -/*****************************************************************************/  // Wait For Player To Finish  CREATE_STATE(dMsgBoxManager_c, ShownWait); @@ -231,24 +206,6 @@ void dMsgBoxManager_c::executeState_ShownWait() {  void dMsgBoxManager_c::endState_ShownWait() { }  /*****************************************************************************/ -// Hide Button -/*CREATE_STATE(dMsgBoxManager_c, ButtonDisappearWait); - -void dMsgBoxManager_c::beginState_ButtonDisappearWait() { -	layout.enableNonLoopAnim(ANIM_BUTTON_DISAPPEAR); -	OSReport("Enabling button disappear @ %d\n", GlobalTickCount); -} - -void dMsgBoxManager_c::executeState_ButtonDisappearWait() { -	if (!layout.isAnimOn(ANIM_BUTTON_DISAPPEAR)) { -		OSReport("Button disappeared @ %d\n", GlobalTickCount); -		state.setState(&StateID_BoxDisappearWait); -	} -} - -void dMsgBoxManager_c::endState_ButtonDisappearWait() { }*/ - -/*****************************************************************************/  // Hide Box  CREATE_STATE(dMsgBoxManager_c, BoxDisappearWait);  | 
