diff options
author | Treeki <treeki@gmail.com> | 2011-03-13 00:25:36 +0100 |
---|---|---|
committer | Treeki <treeki@gmail.com> | 2011-03-13 00:25:36 +0100 |
commit | 7f612915fb609cabad71d3f17b3c3fda31b2e346 (patch) | |
tree | 22db04343a324a5ab66f800354090615763d607b /src/worldmap.cpp | |
parent | b0e0d63eab1e11d1a7f841afdc7eb18e7a9de3ba (diff) | |
download | kamek-7f612915fb609cabad71d3f17b3c3fda31b2e346.tar.gz kamek-7f612915fb609cabad71d3f17b3c3fda31b2e346.zip |
durr I forgot to "git add ." after I had finished editing code :(
Diffstat (limited to 'src/worldmap.cpp')
-rw-r--r-- | src/worldmap.cpp | 345 |
1 files changed, 1 insertions, 344 deletions
diff --git a/src/worldmap.cpp b/src/worldmap.cpp index 2db382a..cf40166 100644 --- a/src/worldmap.cpp +++ b/src/worldmap.cpp @@ -121,15 +121,12 @@ const char *group13 = "G_opt12"; const char *group14 = "G_opt13";
const char *group15 = "G_opt14";
-//void *EGG__Heap__alloc(unsigned long size, int unk, void *heap);
-#ifdef LEVEL_MENU
void dScNewerWorldMap_c::StartLevel() {
LevelInfo_Entry *level = LevelInfo_GetLevels(this->levelInfo, this->currentPage);
level += this->selections[this->currentPage];
StartLevel(level);
}
-#endif
void dScNewerWorldMap_c::StartLevel(LevelInfo_Entry *entry) {
for (int i = 0; i < 4; i++) {
@@ -159,7 +156,6 @@ void dScNewerWorldMap_c::StartLevel(LevelInfo_Entry *entry) { DoStartLevel(GetGameMgr(), &sl);
}
-#ifdef LEVEL_MENU
void dScNewerWorldMap_c::SetTitle(const char *text) {
unsigned short conv_buf[0x1FF];
int length = strlen(text);
@@ -220,13 +216,11 @@ void dScNewerWorldMap_c::GenText() { }
}
}
-#endif
int dScNewerWorldMap_c::onCreate() {
LoadMapScene();
GameSetup__LoadScene(0); // lol, stolen from GAME_SETUP
- #ifdef LEVEL_MENU
this->layout = (Layout*)AllocFromGameHeap1(sizeof(Layout));
if (!this->layout) {
OSReport("memalloc fail\n");
@@ -262,7 +256,6 @@ int dScNewerWorldMap_c::onCreate() { for (int i = 0; i < 15; i++) {
EmbeddedLayout_ResetAnimToInitialState(this->layout, i, false);
}
- #endif
this->selectCursor = CreateParentedObject(SELECT_CURSOR, this, 0, 0);
@@ -290,15 +283,9 @@ int dScNewerWorldMap_c::onCreate() { this->easyPairing = CreateParentedObject(EASY_PAIRING, this, 0, 0);
- //this->player = (daWMPlayer_c*)CreateParentedObject(WM_PLAYER, this, 0, 2);
-
- CreateParentedObject(WORLD_CAMERA, this, 0, 0);
-
this->state = STATE_START_DVD;
- #ifdef LEVEL_MENU
this->layout->drawOrder = 0;
- #endif
*CurrentDrawFunc = NewerMapDrawFunc;
@@ -309,7 +296,6 @@ int dScNewerWorldMap_c::onCreate() { // load the menu info
SaveBlock *save = GetSaveFile()->GetBlock(-1);
- #ifdef LEVEL_MENU
this->currentPage = save->current_world;
// bounds check
@@ -327,37 +313,19 @@ int dScNewerWorldMap_c::onCreate() { // show button anim
EmbeddedLayout_EnableNonLoopAnim(this->layout, save->current_path_node, false);
- #endif
-
- LoadModel();
-
- wmData.load("/NewerRes/TestMap.wm");
-
- WMDataHeader *hdr = (WMDataHeader*)wmData.fh.filePtr;
- if (save->current_path_node >= hdr->pointCount) {
- this->currentPoint = wmData.getPath(0)->startPoint;
- } else {
- this->currentPoint = hdr->pointList[save->current_path_node];
- }
-
- #ifdef LEVEL_MENU
this->GenText();
- #endif
-
return true;
}
int dScNewerWorldMap_c::onDelete() {
- #ifdef LEVEL_MENU
EmbeddedLayout_FreeArc(this->layout);
EmbeddedLayout_Free(this->layout);
EmbeddedLayout_dtor(this->layout, false);
FreeFromGameHeap1(this->layout);
FreeFromGameHeap1(this->selections);
- #endif
FreeFile(&this->levelInfoFH);
@@ -464,20 +432,8 @@ int dScNewerWorldMap_c::onExecute() { CONT_UNK2(this->continueObj) = true;
CONT_UNK3(this->continueObj) = false;
} else {
- #ifdef LEVEL_MENU
this->state = STATE_OPT_CHANGE_WAIT;
- #else
- this->state = STATE_NORMAL;
- #endif
}
-
- // and now Player setup
- #ifndef LEVEL_MENU
- this->player = (daWMPlayer_c*)CreateParentedObject(WM_PLAYER, this, 0, 2);
- this->player->modelHandler->mdlClass->setPowerup(2);
- this->player->modelHandler->mdlClass->startAnimation(0, 1.2f, 10.0f, 0.0f);
- this->player->pos = this->currentPoint->position;
- #endif
}
} break;
@@ -505,11 +461,6 @@ int dScNewerWorldMap_c::onExecute() { // STATE_NORMAL : Nothing related to the menu is going on
case STATE_NORMAL: {
- #ifndef LEVEL_MENU
- HandleMovement();
- #endif
-
-#ifdef LEVEL_MENU
int currentPage = this->currentPage;
int currentSelection = this->selections[currentPage];
int newPage = currentPage;
@@ -569,29 +520,23 @@ int dScNewerWorldMap_c::onExecute() { save->current_world = newPage;
save->current_path_node = newSelection;
}
-#endif
// Enter the current level
-#ifndef MARIO_OPTIONS
-#ifdef LEVEL_MENU
if (Wiimote_TestButtons(GetActiveWiimote(), WPAD_A | WPAD_TWO)) {
this->StartLevel();
this->state = STATE_LIMBO; // just in case
}
-#endif
if (nowPressed & WPAD_ONE) {
STKI_SHOW(this->stockItem) = true;
this->state = STATE_POWERUPS_WAIT;
}
-#endif
} break;
/**********************************************************************/
// STATE_OPT_CHANGE_WAIT : Waiting for the option change animation to
// finish playing
- #ifdef LEVEL_MENU
case STATE_OPT_CHANGE_WAIT:
if (!EmbeddedLayout_CheckIfAnimationIsOn(this->layout, -1)) {
@@ -599,7 +544,6 @@ int dScNewerWorldMap_c::onExecute() { }
break;
- #endif
/**********************************************************************/
// STATE_CSMENU : The course select menu is currently being shown
case STATE_CSMENU:
@@ -985,313 +929,25 @@ int dScNewerWorldMap_c::onExecute() { }
- #ifdef LEVEL_MENU
if (this->state >= STATE_NORMAL) {
EmbeddedLayout_Process(this->layout);
EmbeddedLayout_UpdateMatrix(this->layout);
}
- #endif
return true;
}
int dScNewerWorldMap_c::onDraw() {
-#ifdef LEVEL_MENU
EmbeddedLayout_AddToDrawList(this->layout);
-#endif
-
-#ifndef LEVEL_MENU
- this->model.scheduleForDrawing();
-
- //Mtx matrix;
- //MTXIdentity(matrix);
-
- //this->testModel.addToDrawList(matrix);
-#endif
return true;
}
-#ifndef LEVEL_MENU
-// Todo: move to .LZ files and dDvd::loader_c
-
-void dScNewerWorldMap_c::LoadModel() {
- OSReport("Loading Goldwood model...\n");
- modelFile.openCompressed("/NewerRes/Maps/SMGoldwood.brres");
-
- //LoadFile(&this->modelFH, "/Object/GoldwoodBase.arc");
- //LoadFile(&this->modelFH, "/WorldMap/CS_W1.arc");
-
- /*ARCHandle arc;
- ARCFileInfo keyinfo;
- ARCInitHandle(this->modelFH.filePtr, &arc);
- ARCOpen(&arc, "g3d/GoldwoodBase.brres", &keyinfo);
- //ARCOpen(&arc, "g3d/model.brres", &keyinfo);
-
- nw4r::g3d::ResFile resfile(ARCGetStartAddrInMem(&keyinfo));*/
-
- nw4r::g3d::ResFile resfile(modelFile.ptr());
-
- if (!resfile.CheckRevision())
- OSReport("Warning: Revision check failed!\n");
-
- resfile.Init();
-
- if (!resfile.Bind(resfile))
- OSReport("Warning: ResFile bind failed!\n");
-
- void *mdl = resfile.GetResMdl("GoldwoodBase");
- //void *mdl = resfile.GetResMdl("CS_W1");
- OSReport("Obtained ResMdl: %p\n", mdl);
-
- OSReport(this->allocator.link(-1, GameHeaps[0], 0, 0x20) ? "Success\n" : "Fail\n");
- OSReport(this->model.setup(&mdl, &this->allocator, 0, 1, 0) ? "Success\n" : "Fail\n");
-
- SetupTextures_Map(&model, 1);
-
- //this->nw4rMdl.sub_80064BF0();
- //this->nw4rMdl.oneSetupType();
-
- this->allocator.unlink();
- OSReport("Done loading model!\n");
-
- Mtx asdf;
- //MTXScale(asdf, 0.1, 0.1, 0.1);
- MTXIdentity(asdf);
- this->model.setDrawMatrix(asdf);
-
- //ARCClose(&keyinfo);
-}
-
-
-void dScNewerWorldMap_c::HandleMovement() {
- int heldButtons = Remocon_GetButtons(GetActiveRemocon());
- int nowPressed = Remocon_GetPressed(GetActiveRemocon());
-
- if (isMoving) {
- MoveThroughPath();
- } else {
- if (nowPressed & WPAD_LEFT && currentPoint->exits.asDirection.left.isValid())
- StartMovementTo(LEFT);
- else if (nowPressed & WPAD_RIGHT && currentPoint->exits.asDirection.right.isValid())
- StartMovementTo(RIGHT);
- else if (nowPressed & WPAD_UP && currentPoint->exits.asDirection.up.isValid())
- StartMovementTo(UP);
- else if (nowPressed & WPAD_DOWN && currentPoint->exits.asDirection.down.isValid())
- StartMovementTo(DOWN);
-
- if (nowPressed & WPAD_TWO)
- ActivatePoint();
- }
-}
-
-void dScNewerWorldMap_c::MoveThroughPath() {
- // figure out how much to move on each step
- Vec from, to;
- if (this->reverseThroughPath) {
- from = this->currentSegment->end;
- to = this->currentSegment->start;
- } else {
- from = this->currentSegment->start;
- to = this->currentSegment->end;
- }
-
- //float xMove = this->currentSegment->stepsPerFrame * cos(this->movementAngle);
- //float zMove = this->currentSegment->stepsPerFrame * sin(this->movementAngle);
- Vec move;
- move.x = to.x - from.x;
- move.y = to.y - from.y;
- move.z = to.z - from.z;
-
- VECNormalize(&move, &move);
- VECScale(&move, &move, this->currentSegment->stepsPerFrame);
-
- this->player->pos.x += move.x;
- this->player->pos.y += move.y;
- this->player->pos.z += move.z;
-
- // have we reached the end?
- bool xAtEnd = false;
- bool yAtEnd = false;
- bool zAtEnd = false;
-
- if (move.x > 0) {
- xAtEnd = (this->player->pos.x >= to.x);
- } else {
- xAtEnd = (this->player->pos.x <= to.x);
- }
-
- if (move.y > 0) {
- yAtEnd = (this->player->pos.y >= to.y);
- } else {
- yAtEnd = (this->player->pos.y <= to.y);
- }
-
- if (move.z > 0) {
- zAtEnd = (this->player->pos.z >= to.z);
- } else {
- zAtEnd = (this->player->pos.z <= to.z);
- }
-
- if (xAtEnd && yAtEnd && zAtEnd) {
- MapReport("reached end of segment %d\n", this->currentSegmentID);
-
- int nextSegment = this->currentSegmentID + (this->reverseThroughPath ? -1 : 1);
- if (nextSegment == -1 || nextSegment == this->currentPath->segCount) {
- MapReport("reached end of path\n");
- this->currentPoint = this->nextPoint;
- this->player->pos = this->currentPoint->position;
- this->player->startAnimation(0, 1.2, 10.0, 0.0);
- this->isMoving = false;
-
- SaveBlock *save = GetSaveFile()->GetBlock(-1);
- //save->current_world = newPage; ?
- save->current_path_node = wmData.getPointID(this->currentPoint);
- } else {
- this->MoveToSegment(nextSegment);
- }
- }
-}
-
-void dScNewerWorldMap_c::StartMovementTo(WMDirection direction) {
- this->isMoving = true;
-
- WMPathEntrance *thisExit = ¤tPoint->exits.asArray[direction];
- MapReport("Using an exit in direction %d\n", direction);
-
- this->currentPath = thisExit->path;
- if (thisExit->isEndSide) {
- this->nextPoint = thisExit->path->startPoint;
- this->reverseThroughPath = true;
- this->MoveToSegment(thisExit->path->segCount - 1);
- } else {
- this->nextPoint = thisExit->path->endPoint;
- this->reverseThroughPath = false;
- this->MoveToSegment(0);
- }
-}
-
-void dScNewerWorldMap_c::MoveToSegment(int id) {
- MapReport("Moving to segment %d\n", id);
-
- this->currentSegmentID = id;
- this->currentSegment = this->currentPath->segments[id];
-
- // calculate rotation
- Vec from, to;
- if (this->reverseThroughPath) {
- from = this->currentSegment->end;
- to = this->currentSegment->start;
- } else {
- from = this->currentSegment->start;
- to = this->currentSegment->end;
- }
-
- MapReport("From: %f,%f,%f To: %f,%f,%f\n", from.x, from.y, from.z, to.x, to.y, to.z);
-
- /*float xDiff = to.x - from.x;
- float zDiff = to.z - from.z;
- this->movementAngle = atan2(zDiff, xDiff);
- float rotValue = ((int)(90.0f - MTXRadToDeg(this->movementAngle)) % 360);
-
- MapReport("Calculated rotation value: %f\n", rotValue);*/
-
- this->player->pos = from;
-
- // update rotation
- if (!this->currentSegment->useLastDir) {
- this->player->rot.x = 0;
- this->player->rot.y = this->currentSegment->direction;
- this->player->rot.z = 0;
-
- if (this->reverseThroughPath && !this->currentSegment->alwaysSameDir) {
- this->player->rot.y = ((this->currentSegment->direction) + 0x8000) & 0xFFFF;
- }
- }
-
- this->player->startAnimation(this->currentSegment->animationType, this->currentSegment->animationSpeed, 10.0, 0.0);
-}
-
-void dScNewerWorldMap_c::ActivatePoint() {
- MapReport("Point activated!\n");
- this->player->startAnimation(170, 1.2, 10.0, 0.0);
-
- if (this->currentPoint->type == WMPathPoint::LEVEL_TYPE) {
- int w = this->currentPoint->params[0] - 1;
- int l = this->currentPoint->params[1] - 1;
- LevelInfo_Entry *level = LevelInfo_Search(this->levelInfo, w, l);
- StartLevel(level);
- }
-}
-#endif
-
-
void NewerMapDrawFunc() {
int keepCamera = GetCurrentCameraID();
- /*// Based off WorldMapDrawFunc.
-
- LinkScene(1);
- SceneCalcWorld(1);
- SceneCameraStuff(1);
- ChangeAlphaUpdate(false);
- DrawOpa();
- DrawXlu();
- UnlinkScene(0);
-
- SetupLYTDrawing();
- DrawAllLayoutsBeforeX(129);
- RenderEffects(0, 3);
- RenderEffects(0, 2);
- GXDrawDone();
-
- RemoveAllFromScnRoot();
- Reset3DState();
- SetCurrentCameraID(1);
- DoSpecialDrawing1();
- LinkScene(1);
- SceneCalcWorld(1);
- SceneCameraStuff(1);
- CalcMaterial();
- DrawOpa();
- DrawXlu();
- UnlinkScene(1);
- GXDrawDone();
-
- RemoveAllFromScnRoot();
- Reset3DState();
- GXSetZMode(0, GX_ALWAYS, 0);
- DrawAllLayoutsAfterXandBeforeY(128, 146);
- SetCurrentCameraID(1);
- DoSpecialDrawing2();
- LinkScene(1);
- SceneCalcWorld(1);
- SceneCameraStuff(1);
- CalcMaterial();
- DrawOpa();
- DrawXlu();
- UnlinkScene(1);
-
- if (GAMEMGR_GET_AFC(GameMgr)) {
- for (int i = 0; i < 4; i++) {
- RenderEffects(0, 11+i);
- }
-
- for (int i = 0; i < 4; i++) {
- RenderEffects(0, 7+i);
- }
- }
-
- GXDrawDone();
- RemoveAllFromScnRoot();
- Reset3DState();
- DrawAllLayoutsAfterX(145);
- ClearLayoutDrawList();
- SetCurrentCameraID(0);*/
-
-
// All drawing uses scene 1, since that's the only one loaded by GAME_SETUP.
// Todo: Newer-specific scenes?
@@ -1326,6 +982,7 @@ void NewerMapDrawFunc() { RemoveAllFromScnRoot();
Reset3DState();
SetCurrentCameraID(1);
+
DoSpecialDrawing1();
LinkScene(1);
SceneCalcWorld(1);
|