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author | Treeki <treeki@gmail.com> | 2011-03-12 23:17:12 +0100 |
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committer | Treeki <treeki@gmail.com> | 2011-03-12 23:17:12 +0100 |
commit | 7d4e4c0b34a613dd3c0220475ae4e448197522c1 (patch) | |
tree | 4f5cee367de3fdef4f9a7c84af59ffe76a2bb1c3 /src/wmresourcemng.cpp | |
download | kamek-7d4e4c0b34a613dd3c0220475ae4e448197522c1.tar.gz kamek-7d4e4c0b34a613dd3c0220475ae4e448197522c1.zip |
initial commit. now I can start playing with stuff!
Diffstat (limited to 'src/wmresourcemng.cpp')
-rw-r--r-- | src/wmresourcemng.cpp | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/src/wmresourcemng.cpp b/src/wmresourcemng.cpp new file mode 100644 index 0000000..4a71753 --- /dev/null +++ b/src/wmresourcemng.cpp @@ -0,0 +1,78 @@ +#include "worldmap.h" + + + + +dWMResourceMng_c::dWMResourceMng_c() { + hasSetPath = false; + isSetLoaded = false; + isLoadingComplete = false; +} + +dWMResourceMng_c::~dWMResourceMng_c() { + if (isSetLoaded) { + for (int i = 0; i < setData->count; i++) { + resLoaders[i].unload(); + } + + delete[] resLoaders; + } + + setLoader.unload(); +} + + + +bool dWMResourceMng_c::isLoaded() { + return isLoadingComplete; +} + + +bool dWMResourceMng_c::loadSet(const char *setName) { + if (isLoadingComplete) + return true; + + // only start the loading process if we haven't done that already + if (!isSetLoaded) { + if (!hasSetPath) { + snprintf(setPath, sizeof(setPath), "/Maps/%s.fileset", setName); + hasSetPath = true; + } + + void *result = setLoader.load(setPath); + if (result == 0) + return false; + + // cool, we've got it, now load everything here + setData = (WMResSetHeader*)result; + + resLoaders = new dDvdLoader_c[setData->count]; + + isSetLoaded = true; + } + + // now try to load every resource + // if even ONE of them fails, then don't return true + bool isLoadingComplete = true; + + for (int i = 0; i < setData->count; i++) { + isLoadingComplete &= (resLoaders[i].load(setData->getName(i)) != 0); + } + + // if they are ALL loaded, then we'll return true! + return isLoadingComplete; +} + + +void *dWMResourceMng_c::operator[](u32 key) { + if (!isLoadingComplete) + return 0; + + for (int i = 0; i < setData->count; i++) { + if (key == setData->entries[i].key) + return resLoaders[i].buffer; + } + + return 0; +} + |