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authorTreeki <treeki@gmail.com>2012-02-01 00:29:26 +0100
committerTreeki <treeki@gmail.com>2012-02-01 00:29:26 +0100
commit2e779b6f400200438b7acb072babad9efcf0c8fc (patch)
treee0979c45ca03249665ff2913b35b4fcbafaa9639 /src/tilegod.cpp
parent0136364671054f10e5a1ad484035e877987707b2 (diff)
downloadkamek-2e779b6f400200438b7acb072babad9efcf0c8fc.tar.gz
kamek-2e779b6f400200438b7acb072babad9efcf0c8fc.zip
tilegod updates
Diffstat (limited to '')
-rw-r--r--src/tilegod.cpp222
1 files changed, 222 insertions, 0 deletions
diff --git a/src/tilegod.cpp b/src/tilegod.cpp
new file mode 100644
index 0000000..5162148
--- /dev/null
+++ b/src/tilegod.cpp
@@ -0,0 +1,222 @@
+#include <game.h>
+#include <sfx.h>
+
+//#define REIMPLEMENT
+
+extern "C" bool SpawnEffect(const char*, int, Vec*, S16Vec*, Vec*);
+
+class daChengeBlock_c : public dStageActor_c {
+ static daChengeBlock_c *build();
+
+ u32 _394;
+ u64 initialFlags;
+
+ enum Action { Destroy, Create };
+ enum Pattern { Fill, CheckerA, CheckerB };
+
+ int width, height;
+ Action action;
+ int blockType;
+ int isPermanent;
+ Pattern pattern;
+ u16 hasTriggered;
+
+ u32 _3BC;
+
+
+ int onCreate();
+ int onExecute();
+
+ void doStuff(Action action, bool wasCalledOnCreation);
+ void tryToTrigger();
+};
+
+#ifdef REIMPLEMENT
+daChengeBlock_c *daChengeBlock_c::build() {
+ return new(AllocFromGameHeap1(sizeof(daChengeBlock_c))) daChengeBlock_c;
+}
+
+
+
+int daChengeBlock_c::onCreate() {
+ hasTriggered = 0;
+
+ height = settings & 0xF;
+ width = (settings & 0xF0) >> 4;
+ blockType = (settings & 0xF000) >> 12;
+ pattern = (Pattern)((settings & 0xF0000) >> 16);
+ isPermanent = (settings & 0xF0000000) >> 28;
+
+ if (width == 0)
+ width++;
+ if (height == 0)
+ height++;
+
+ action = (Action)((settings & 0xF00) >> 8);
+
+ initialFlags = dFlagMgr_c::instance->flags & dStageActor_c::creatingFlagMask;
+
+ if (initialFlags) {
+ if (action == Destroy) {
+ doStuff(Destroy, true);
+ } else {
+ doStuff(Create, true);
+ hasTriggered = true;
+ }
+
+ if (isPermanent)
+ return 2;
+ }
+
+ return 1;
+}
+
+
+int daChengeBlock_c::onExecute() {
+ tryToTrigger();
+
+ if (!hasTriggered)
+ checkZoneBoundaries(0);
+
+ return 1;
+}
+
+
+#endif // REIMPLEMENT
+
+// Red, Brick, Blank/Unused, Stone, Wood, Blank
+static const u16 Tiles[] = {124, 2, 12, 123, 15, 0};
+
+void daChengeBlock_c::doStuff(Action action, bool wasCalledOnCreation) {
+ u16 perTilePatternFlag = 1, perRowPatternFlag = 1;
+
+ u16 worldX = ((u16)pos.x) & 0xFFF0;
+ u16 baseWorldX = worldX;
+ u16 worldY = ((u16)(-pos.y)) & 0xFFF0;
+
+ if (pattern == CheckerB) {
+ perTilePatternFlag = 0;
+ perRowPatternFlag = 0;
+ }
+
+ u16 tile;
+ if (action != Destroy) {
+ if (blockType & 8) {
+ // Specify a tile number
+ tile = 0x8000 | ((blockType & 3) << 8) | ((settings & 0xFF00000) >> 20);
+ } else {
+ // fall through
+ tile = Tiles[blockType];
+ }
+ } else {
+ tile = 0;
+ }
+
+ for (u16 y = 0; y < height; y++) {
+ for (u16 x = 0; x < width; x++) {
+ if (perTilePatternFlag) {
+ u16 *pExistingTile = dBgGm_c::instance->getPointerToTile(worldX, worldY, 0);
+ u16 existingTile = pExistingTile ? *pExistingTile : 0;
+
+ dBgGm_c::instance->placeTile(worldX, worldY, 0, tile);
+
+ if (!wasCalledOnCreation) {
+ Vec effectPos;
+
+ if (action == Destroy) {
+ if (blockType != 2) {
+ effectPos.x = ((float)(worldX)) + 8.0f;
+ effectPos.y = ((float)(-worldY)) - 8.0f;
+ effectPos.z = pos.z;
+
+ u16 shardType;
+ switch (existingTile) {
+ case 0x30: shardType = 0; break;
+ case 0x31: shardType = 3; break;
+ case 0x32: shardType = 4; break;
+ case 0x33: shardType = 2; break;
+ case 0x34: shardType = 1; break;
+ case 0x37: shardType = 5; break;
+ default: shardType = 0xFFFF;
+ }
+
+ if (shardType == 0xFFFF) {
+ SpawnEffect("Wm_en_burst_ss", 0, &effectPos, 0, 0);
+ } else {
+ u32 sets = (shardType << 8) | 3;
+ effectPos.y -= 8;
+ dEffectBreakMgr_c::instance->spawnTile(&effectPos, sets, 0);
+ }
+
+ Vec2 soundPos;
+ ConvertStagePositionToScreenPosition(&soundPos, &effectPos);
+ SoundPlayingClass::instance2->PlaySoundAtPosition(SE_OBJ_BLOCK_BREAK, &soundPos, 0);
+ }
+ } else {
+ effectPos.x = ((float)(worldX)) + 8.0f;
+ effectPos.y = ((float)(-worldY)) - 8.0f;
+ effectPos.z = pos.z;
+
+ if (blockType != 2) {
+ SpawnEffect("Wm_en_burst_ss", 0, &effectPos, 0, 0);
+ }
+ }
+ }
+ }
+
+ if (pattern != Fill) {
+ perTilePatternFlag ^= 1;
+ }
+
+ worldX += 16;
+ }
+
+ if (pattern != Fill) {
+ perRowPatternFlag ^= 1;
+ perTilePatternFlag = perRowPatternFlag;
+ }
+
+ worldX = baseWorldX;
+ worldY += 16;
+ }
+}
+
+
+#ifdef REIMPLEMENT
+void daChengeBlock_c::tryToTrigger() {
+ u64 result = spriteFlagMask & dFlagMgr_c::instance->flags;
+
+ if (action == Destroy) {
+ if (result & initialFlags) {
+ if (result) {
+ doStuff(Destroy, false);
+ hasTriggered = true;
+ } else {
+ doStuff(Create, false);
+ hasTriggered = false;
+ }
+
+ initialFlags = result;
+
+ if (isPermanent)
+ fBase_c::Delete();
+ }
+ } else {
+ if (result & initialFlags) {
+ if (result) {
+ doStuff(Create, false);
+ hasTriggered = true;
+ } else {
+ doStuff(Destroy, false);
+ hasTriggered = false;
+ }
+
+ initialFlags = result;
+
+ if (isPermanent)
+ fBase_c::Delete();
+ }
+ }
+}
+#endif
+