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author | Colin Noga <Tempus@chronometry.ca> | 2012-06-24 19:34:56 -0500 |
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committer | Colin Noga <Tempus@chronometry.ca> | 2012-06-24 19:34:56 -0500 |
commit | 10fa535e98f3e1043b04895aaab2e916549fcf69 (patch) | |
tree | 7dda2c5658961801414f2eef9e9137efadd26d78 /src/summermodel.cpp | |
parent | fd286ae035b52d3d78e234d9f91b6610ae30def6 (diff) | |
download | kamek-10fa535e98f3e1043b04895aaab2e916549fcf69.tar.gz kamek-10fa535e98f3e1043b04895aaab2e916549fcf69.zip |
Lots of bug fixes, bowser improvements, summer sun hacks, JPN support, etc.
Diffstat (limited to '')
-rw-r--r-- | src/summermodel.cpp | 69 |
1 files changed, 57 insertions, 12 deletions
diff --git a/src/summermodel.cpp b/src/summermodel.cpp index ddbc2e5..5a76549 100644 --- a/src/summermodel.cpp +++ b/src/summermodel.cpp @@ -186,57 +186,102 @@ int dMakeYourOwn::onCreate() { case 10: // If nyb 12 is 1, it'll load this model. Add more cases for each model you'd like! - setupModel("morton", "g3d/model0.brres", "model0"); // arc name (no .arc), brres name, model name + setupModel("morton", "g3d/model1.brres", "model1"); // arc name (no .arc), brres name, model name SetupTextures_Item(&bodyModel, 0); this->pos.z = 3300.0; - setupAnim("anim10", 1.0); // AnmChr name, animation speed + setupAnim("anim00", 1.0); // AnmChr name, animation speed break; // ends the case case 11: // If nyb 12 is 1, it'll load this model. Add more cases for each model you'd like! - setupModel("morton", "g3d/model0.brres", "model0"); // arc name (no .arc), brres name, model name + setupModel("morton", "g3d/model1.brres", "model1"); // arc name (no .arc), brres name, model name SetupTextures_Item(&bodyModel, 0); this->pos.z = 3300.0; - setupAnim("anim11", 1.0); // AnmChr name, animation speed + setupAnim("anim01", 1.0); // AnmChr name, animation speed break; // ends the case case 12: // If nyb 12 is 1, it'll load this model. Add more cases for each model you'd like! - setupModel("morton", "g3d/model0.brres", "model0"); // arc name (no .arc), brres name, model name + setupModel("morton", "g3d/model1.brres", "model1"); // arc name (no .arc), brres name, model name SetupTextures_Item(&bodyModel, 0); this->pos.z = 3300.0; - setupAnim("anim12", 1.0); // AnmChr name, animation speed + setupAnim("anim02", 1.0); // AnmChr name, animation speed break; // ends the case case 13: // If nyb 12 is 1, it'll load this model. Add more cases for each model you'd like! - setupModel("morton", "g3d/model0.brres", "model0"); // arc name (no .arc), brres name, model name + setupModel("morton", "g3d/model1.brres", "model1"); // arc name (no .arc), brres name, model name SetupTextures_Item(&bodyModel, 0); this->pos.z = 3300.0; - setupAnim("anim13", 1.0); // AnmChr name, animation speed + setupAnim("anim03", 1.0); // AnmChr name, animation speed break; // ends the case case 14: // If nyb 12 is 1, it'll load this model. Add more cases for each model you'd like! - setupModel("morton", "g3d/model0.brres", "model0"); // arc name (no .arc), brres name, model name + setupModel("morton", "g3d/model1.brres", "model1"); // arc name (no .arc), brres name, model name SetupTextures_Item(&bodyModel, 0); this->pos.z = 3300.0; - setupAnim("anim14", 1.0); // AnmChr name, animation speed + setupAnim("anim04", 1.0); // AnmChr name, animation speed break; // ends the case case 15: // If nyb 12 is 1, it'll load this model. Add more cases for each model you'd like! - setupModel("morton", "g3d/model0.brres", "model0"); // arc name (no .arc), brres name, model name + setupModel("morton", "g3d/model1.brres", "model1"); // arc name (no .arc), brres name, model name + SetupTextures_Item(&bodyModel, 0); + this->pos.z = 3300.0; + + setupAnim("anim05", 1.0); // AnmChr name, animation speed + break; // ends the case + + case 16: // If nyb 12 is 1, it'll load this model. Add more cases for each model you'd like! + + setupModel("morton", "g3d/model3.brres", "model3"); // arc name (no .arc), brres name, model name + SetupTextures_Item(&bodyModel, 0); + this->pos.z = 3300.0; + + setupAnim("anim01", 1.0); // AnmChr name, animation speed + break; // ends the case + + case 17: // If nyb 12 is 1, it'll load this model. Add more cases for each model you'd like! + + setupModel("morton", "g3d/model3.brres", "model3"); // arc name (no .arc), brres name, model name + SetupTextures_Item(&bodyModel, 0); + this->pos.z = 3300.0; + + setupAnim("anim02", 1.0); // AnmChr name, animation speed + break; // ends the case + + case 18: // If nyb 12 is 1, it'll load this model. Add more cases for each model you'd like! + + setupModel("morton", "g3d/model3.brres", "model3"); // arc name (no .arc), brres name, model name SetupTextures_Item(&bodyModel, 0); this->pos.z = 3300.0; - setupAnim("anim15", 1.0); // AnmChr name, animation speed + setupAnim("anim03", 1.0); // AnmChr name, animation speed break; // ends the case + + case 19: // If nyb 12 is 1, it'll load this model. Add more cases for each model you'd like! + + setupModel("morton", "g3d/model3.brres", "model3"); // arc name (no .arc), brres name, model name + SetupTextures_Item(&bodyModel, 0); + this->pos.z = 3300.0; + + setupAnim("anim04", 1.0); // AnmChr name, animation speed + break; // ends the case + + case 20: // If nyb 12 is 1, it'll load this model. Add more cases for each model you'd like! + + setupModel("morton", "g3d/model3.brres", "model3"); // arc name (no .arc), brres name, model name + SetupTextures_Item(&bodyModel, 0); + this->pos.z = 3300.0; + + setupAnim("anim05", 1.0); // AnmChr name, animation speed + break; // ends the case } |