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authorColin Noga <Tempus@chronometry.ca>2012-06-24 19:34:56 -0500
committerColin Noga <Tempus@chronometry.ca>2012-06-24 19:34:56 -0500
commit10fa535e98f3e1043b04895aaab2e916549fcf69 (patch)
tree7dda2c5658961801414f2eef9e9137efadd26d78 /src/summermodel.cpp
parentfd286ae035b52d3d78e234d9f91b6610ae30def6 (diff)
downloadkamek-10fa535e98f3e1043b04895aaab2e916549fcf69.tar.gz
kamek-10fa535e98f3e1043b04895aaab2e916549fcf69.zip
Lots of bug fixes, bowser improvements, summer sun hacks, JPN support, etc.
Diffstat (limited to '')
-rw-r--r--src/summermodel.cpp69
1 files changed, 57 insertions, 12 deletions
diff --git a/src/summermodel.cpp b/src/summermodel.cpp
index ddbc2e5..5a76549 100644
--- a/src/summermodel.cpp
+++ b/src/summermodel.cpp
@@ -186,57 +186,102 @@ int dMakeYourOwn::onCreate() {
case 10: // If nyb 12 is 1, it'll load this model. Add more cases for each model you'd like!
- setupModel("morton", "g3d/model0.brres", "model0"); // arc name (no .arc), brres name, model name
+ setupModel("morton", "g3d/model1.brres", "model1"); // arc name (no .arc), brres name, model name
SetupTextures_Item(&bodyModel, 0);
this->pos.z = 3300.0;
- setupAnim("anim10", 1.0); // AnmChr name, animation speed
+ setupAnim("anim00", 1.0); // AnmChr name, animation speed
break; // ends the case
case 11: // If nyb 12 is 1, it'll load this model. Add more cases for each model you'd like!
- setupModel("morton", "g3d/model0.brres", "model0"); // arc name (no .arc), brres name, model name
+ setupModel("morton", "g3d/model1.brres", "model1"); // arc name (no .arc), brres name, model name
SetupTextures_Item(&bodyModel, 0);
this->pos.z = 3300.0;
- setupAnim("anim11", 1.0); // AnmChr name, animation speed
+ setupAnim("anim01", 1.0); // AnmChr name, animation speed
break; // ends the case
case 12: // If nyb 12 is 1, it'll load this model. Add more cases for each model you'd like!
- setupModel("morton", "g3d/model0.brres", "model0"); // arc name (no .arc), brres name, model name
+ setupModel("morton", "g3d/model1.brres", "model1"); // arc name (no .arc), brres name, model name
SetupTextures_Item(&bodyModel, 0);
this->pos.z = 3300.0;
- setupAnim("anim12", 1.0); // AnmChr name, animation speed
+ setupAnim("anim02", 1.0); // AnmChr name, animation speed
break; // ends the case
case 13: // If nyb 12 is 1, it'll load this model. Add more cases for each model you'd like!
- setupModel("morton", "g3d/model0.brres", "model0"); // arc name (no .arc), brres name, model name
+ setupModel("morton", "g3d/model1.brres", "model1"); // arc name (no .arc), brres name, model name
SetupTextures_Item(&bodyModel, 0);
this->pos.z = 3300.0;
- setupAnim("anim13", 1.0); // AnmChr name, animation speed
+ setupAnim("anim03", 1.0); // AnmChr name, animation speed
break; // ends the case
case 14: // If nyb 12 is 1, it'll load this model. Add more cases for each model you'd like!
- setupModel("morton", "g3d/model0.brres", "model0"); // arc name (no .arc), brres name, model name
+ setupModel("morton", "g3d/model1.brres", "model1"); // arc name (no .arc), brres name, model name
SetupTextures_Item(&bodyModel, 0);
this->pos.z = 3300.0;
- setupAnim("anim14", 1.0); // AnmChr name, animation speed
+ setupAnim("anim04", 1.0); // AnmChr name, animation speed
break; // ends the case
case 15: // If nyb 12 is 1, it'll load this model. Add more cases for each model you'd like!
- setupModel("morton", "g3d/model0.brres", "model0"); // arc name (no .arc), brres name, model name
+ setupModel("morton", "g3d/model1.brres", "model1"); // arc name (no .arc), brres name, model name
+ SetupTextures_Item(&bodyModel, 0);
+ this->pos.z = 3300.0;
+
+ setupAnim("anim05", 1.0); // AnmChr name, animation speed
+ break; // ends the case
+
+ case 16: // If nyb 12 is 1, it'll load this model. Add more cases for each model you'd like!
+
+ setupModel("morton", "g3d/model3.brres", "model3"); // arc name (no .arc), brres name, model name
+ SetupTextures_Item(&bodyModel, 0);
+ this->pos.z = 3300.0;
+
+ setupAnim("anim01", 1.0); // AnmChr name, animation speed
+ break; // ends the case
+
+ case 17: // If nyb 12 is 1, it'll load this model. Add more cases for each model you'd like!
+
+ setupModel("morton", "g3d/model3.brres", "model3"); // arc name (no .arc), brres name, model name
+ SetupTextures_Item(&bodyModel, 0);
+ this->pos.z = 3300.0;
+
+ setupAnim("anim02", 1.0); // AnmChr name, animation speed
+ break; // ends the case
+
+ case 18: // If nyb 12 is 1, it'll load this model. Add more cases for each model you'd like!
+
+ setupModel("morton", "g3d/model3.brres", "model3"); // arc name (no .arc), brres name, model name
SetupTextures_Item(&bodyModel, 0);
this->pos.z = 3300.0;
- setupAnim("anim15", 1.0); // AnmChr name, animation speed
+ setupAnim("anim03", 1.0); // AnmChr name, animation speed
break; // ends the case
+
+ case 19: // If nyb 12 is 1, it'll load this model. Add more cases for each model you'd like!
+
+ setupModel("morton", "g3d/model3.brres", "model3"); // arc name (no .arc), brres name, model name
+ SetupTextures_Item(&bodyModel, 0);
+ this->pos.z = 3300.0;
+
+ setupAnim("anim04", 1.0); // AnmChr name, animation speed
+ break; // ends the case
+
+ case 20: // If nyb 12 is 1, it'll load this model. Add more cases for each model you'd like!
+
+ setupModel("morton", "g3d/model3.brres", "model3"); // arc name (no .arc), brres name, model name
+ SetupTextures_Item(&bodyModel, 0);
+ this->pos.z = 3300.0;
+
+ setupAnim("anim05", 1.0); // AnmChr name, animation speed
+ break; // ends the case
}