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author | Treeki <treeki@gmail.com> | 2011-03-12 23:17:12 +0100 |
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committer | Treeki <treeki@gmail.com> | 2011-03-12 23:17:12 +0100 |
commit | 7d4e4c0b34a613dd3c0220475ae4e448197522c1 (patch) | |
tree | 4f5cee367de3fdef4f9a7c84af59ffe76a2bb1c3 /src/spritetex.S | |
download | kamek-7d4e4c0b34a613dd3c0220475ae4e448197522c1.tar.gz kamek-7d4e4c0b34a613dd3c0220475ae4e448197522c1.zip |
initial commit. now I can start playing with stuff!
Diffstat (limited to 'src/spritetex.S')
-rw-r--r-- | src/spritetex.S | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/src/spritetex.S b/src/spritetex.S new file mode 100644 index 0000000..681f763 --- /dev/null +++ b/src/spritetex.S @@ -0,0 +1,75 @@ +.extern sprintf
+
+#ifndef __MWERKS__
+.set r0,0; .set r1,1; .set r2,2; .set r3,3; .set r4,4
+.set r5,5; .set r6,6; .set r7,7; .set r8,8; .set r9,9
+.set r10,10; .set r11,11; .set r12,12; .set r13,13; .set r14,14
+.set r15,15; .set r16,16; .set r17,17; .set r18,18; .set r19,19
+.set r20,20; .set r21,21; .set r22,22; .set r23,23; .set r24,24
+.set r25,25; .set r26,26; .set r27,27; .set r28,28; .set r29,29
+.set r30,30; .set r31,31; .set f0,0; .set f2,2; .set f3,3
+#endif
+
+.text
+.align 4
+.global GetTexFilenameForR5, TexFilenameBuffer, TexFormatString
+
+.set sp, 1
+
+GetTexFilenameForR5:
+ # obj number should be put into r5
+ # returned filename is in r5
+ # this makes it easy to use with dRes_c::GetResource
+
+ stwu sp, -0x10(sp)
+ mflr r0
+ stw r0, 0x14(sp)
+ stw r3, 0xC(sp)
+ stw r4, 0x8(sp)
+
+ lis r3, TexFilenameBuffer@h
+ ori r3, r3, TexFilenameBuffer@l
+
+ lis r4, TexFormatString@h
+ ori r4, r4, TexFormatString@l
+
+ crclr 4*cr1+eq
+ bl sprintf
+
+ lis r5, TexFilenameBuffer@h
+ ori r5, r5, TexFilenameBuffer@l
+
+ lwz r0, 0x14(sp)
+ lwz r3, 0xC(sp)
+ lwz r4, 0x8(sp)
+ mtlr r0
+ addi sp, sp, 0x10
+ blr
+
+
+
+
+
+.global TEX_WoodBox
+TEX_WoodBox:
+ lwz r5, 4(r30)
+ srwi r5, r5, 24
+ b GetTexFilenameForR5
+
+
+.global TEX_Bush
+TEX_Bush:
+ srwi r5, r27, 28
+ b GetTexFilenameForR5
+
+
+
+
+
+.data
+TexFilenameBuffer:
+ .long 0,0,0,0
+
+TexFormatString:
+ .string "g3d/t%02d.brres"
+
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