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authorTreeki <treeki@gmail.com>2012-09-16 04:59:03 +0200
committerTreeki <treeki@gmail.com>2012-09-16 04:59:03 +0200
commit7404c596e96bf18f458f10fb8f23ca6e1a25ca7d (patch)
tree4fcdf733873a6d74b13a986c98b6f845dd0ad3ca /src/spriteswapper.cpp
parent8102791c2222c31d80858cd1d12b208dcd4ecbc3 (diff)
downloadkamek-7404c596e96bf18f458f10fb8f23ca6e1a25ca7d.tar.gz
kamek-7404c596e96bf18f458f10fb8f23ca6e1a25ca7d.zip
go speed! a terrible hack to make builds far faster
Diffstat (limited to '')
-rwxr-xr-xsrc/spriteswapper.cpp11
1 files changed, 2 insertions, 9 deletions
diff --git a/src/spriteswapper.cpp b/src/spriteswapper.cpp
index 89ead56..3fc78e0 100755
--- a/src/spriteswapper.cpp
+++ b/src/spriteswapper.cpp
@@ -16,19 +16,12 @@ public:
u32 timer;
};
-struct EventTable_t {
- u64 events;
-};
-
SpriteSpawnerTimed *SpriteSpawnerTimed::build() {
void *buffer = AllocFromGameHeap1(sizeof(SpriteSpawnerTimed));
return new(buffer) SpriteSpawnerTimed;
}
-extern EventTable_t *EventTable;
-extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer);
-
int SpriteSpawnerTimed::onCreate() {
@@ -48,7 +41,7 @@ int SpriteSpawnerTimed::onCreate() {
int SpriteSpawnerTimed::onExecute() {
- if (EventTable->events & this->eventFlag) { // If the event is on
+ if (dFlagMgr_c::instance->flags & this->eventFlag) { // If the event is on
if (this->timer < 1) { // If the timer is empty
CreateActor(this->type, this->inheritSet, this->pos, 0, 0);
this->timer = 120;
@@ -62,4 +55,4 @@ int SpriteSpawnerTimed::onExecute() {
}
return true;
-} \ No newline at end of file
+}