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authorColin Noga <Tempus@Spectrum-Song.local>2011-07-19 17:07:00 -0500
committerColin Noga <Tempus@Spectrum-Song.local>2011-07-19 17:07:00 -0500
commitc2cc0c0d58b09d4e11003ca53e33b38723709bc1 (patch)
tree63cca09448468beaa000b055acb6d70c712c7ba3 /src/spritespawner.cpp
parent4457c47b7cb1e56577760df0e6ddfdc8bf28a7a8 (diff)
downloadkamek-c2cc0c0d58b09d4e11003ca53e33b38723709bc1.tar.gz
kamek-c2cc0c0d58b09d4e11003ca53e33b38723709bc1.zip
Bunch of fixes, Zorder stuff, and non-working sprespawner
Diffstat (limited to '')
-rwxr-xr-xsrc/spritespawner.cpp36
1 files changed, 23 insertions, 13 deletions
diff --git a/src/spritespawner.cpp b/src/spritespawner.cpp
index 7468bbb..911ae8a 100755
--- a/src/spritespawner.cpp
+++ b/src/spritespawner.cpp
@@ -15,7 +15,8 @@ struct SpriteSpawner {
u64 eventFlag; // 0x3D0
u16 type; // 0x3D4
u32 inheritSet; // 0x3D6
- u8 lastEvState; // 0x3DA
+ u8 lastEvState; // 0x3DA
+ dStageActor_c *createdActor;
};
struct EventTable_t {
@@ -31,7 +32,7 @@ struct VEC {
extern EventTable_t *EventTable;
-extern "C" void CreateActor(u16 classID, int settings, VEC pos, char rot, char layer);
+extern "C" dStageActor_c *CreateActor(u16 classID, int settings, VEC pos, char rot, char layer);
void SpriteSpawner_Update(SpriteSpawner *self);
@@ -60,7 +61,6 @@ bool SpriteSpawner_Create(SpriteSpawner *self) {
}
bool SpriteSpawner_Execute(SpriteSpawner *self) {
- OSReport("Events: %08x%08x", EventTable->events >> 32, EventTable->events & 0xFFFFFFFF);
SpriteSpawner_Update(self);
return true;
}
@@ -72,15 +72,25 @@ void SpriteSpawner_Update(SpriteSpawner *self) {
{
// Put an action for when the event turns on here
- VEC pos;
- pos.x = self->x;
- pos.y = self->y;
- pos.z = self->z;
-
- OSReport("Spawning Sprite: %d at %f,%f,%f\n", self->type, pos.x, pos.y, pos.z);
-
- CreateActor(self->type, self->inheritSet, pos, 0, 0);
-
- EventTable->events = EventTable->events & ~self->eventFlag;
+ if (self->createdActor == 0)
+ {
+ VEC pos;
+ pos.x = self->x;
+ pos.y = self->y;
+ pos.z = self->z;
+
+ OSReport("Spawning Sprite: %d at %f,%f,%f\n", self->type, pos.x, pos.y, pos.z);
+
+ self->createdActor = CreateActor(self->type, self->inheritSet, pos, 0, 0);
+ }
+// EventTable->events = EventTable->events & ~self->eventFlag;
+ }
+ else
+ {
+ self->x = self->createdActor->pos.x;
+ self->y = self->createdActor->pos.y;
+ self->z = self->createdActor->pos.z;
+ self->createdActor->Delete();
+ self->createdActor = 0;
}
}