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author | Stephen Simpson <megazig@gmail.com> | 2011-10-11 00:00:45 -0500 |
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committer | Stephen Simpson <megazig@gmail.com> | 2011-10-11 00:00:45 -0500 |
commit | 10cf77e8d624b18d8e9be7f6fd4c6b207da3f432 (patch) | |
tree | 923306cf050927bb4499cdaea23bcdd9b47e219b /src/soundPlayer.S | |
parent | a3b964eca0b1acbb52396c7ed1d5ed4abdd0a39d (diff) | |
download | kamek-10cf77e8d624b18d8e9be7f6fd4c6b207da3f432.tar.gz kamek-10cf77e8d624b18d8e9be7f6fd4c6b207da3f432.zip |
Fixed StopSound and renamed to StopSoundBasic for linker
Diffstat (limited to 'src/soundPlayer.S')
-rw-r--r-- | src/soundPlayer.S | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/soundPlayer.S b/src/soundPlayer.S index 5304330..0eb165a 100644 --- a/src/soundPlayer.S +++ b/src/soundPlayer.S @@ -27,7 +27,6 @@ # PlaySound(dActor_c *, int soundID) -# There's somehardcoding in here, might need to fix that for NTSC versions. .global PlaySound @@ -79,9 +78,12 @@ GoAwaySoundGuy: blr +# StopSound(int soundID) + .global StopSound StopSound: + mr r4, r3 lwz r3, 0xA768(r13) - b StopSound + b StopSoundBasic |