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authorColin Noga <Tempus@Spectrum-Song.local>2011-10-09 01:48:06 -0500
committerColin Noga <Tempus@Spectrum-Song.local>2011-10-09 01:48:06 -0500
commitd4ba9bf11d4786c4df5e94c5241492c4eb43c2b6 (patch)
tree4afe8cd5a8fe9c8eba3031cc20a02ed08a0c9b43 /src/soundPlayer.S
parentf35befab481e013d76631baf6abec5f69ff703a6 (diff)
downloadkamek-d4ba9bf11d4786c4df5e94c5241492c4eb43c2b6.tar.gz
kamek-d4ba9bf11d4786c4df5e94c5241492c4eb43c2b6.zip
Added a whole bunch of boss crap, soundplayers, retextures, and some mrsun improvements.
Diffstat (limited to '')
-rw-r--r--src/soundPlayer.S85
1 files changed, 85 insertions, 0 deletions
diff --git a/src/soundPlayer.S b/src/soundPlayer.S
new file mode 100644
index 0000000..0fa028a
--- /dev/null
+++ b/src/soundPlayer.S
@@ -0,0 +1,85 @@
+#ifndef __MWERKS__
+.set r0,0; .set r1,1; .set r2,2; .set r3,3; .set r4,4
+.set r5,5; .set r6,6; .set r7,7; .set r8,8; .set r9,9
+.set r10,10; .set r11,11; .set r12,12; .set r13,13; .set r14,14
+.set r15,15; .set r16,16; .set r17,17; .set r18,18; .set r19,19
+.set r20,20; .set r21,21; .set r22,22; .set r23,23; .set r24,24
+.set r25,25; .set r26,26; .set r27,27; .set r28,28; .set r29,29
+.set r30,30; .set r31,31; .set f0,0; .set f1,1; .set f2,2
+.set f3,3; .set f4,4; .set f5,5; .set f6,6; .set f8,8
+.set f31,31; .set f30,30
+#endif
+
+
+.text
+
+.extern OSReport
+.extern Actor_GetVec3WithValuesAdded
+.extern ConvertStagePositionIntoScreenPosition__Maybe
+.extern AnotherSoundRelatedFunction
+.extern YetAnotherSoundPlayer
+.extern CheckIfPlayingSound
+.extern StopSound
+
+.align 4
+
+
+
+# PlaySound(dActor_c *, int soundID)
+# There's somehardcoding in here, might need to fix that for NTSC versions.
+
+
+.global PlaySound
+PlaySound:
+ stwu r1, -0x30(r1)
+ mflr r0
+ mr r20, r4
+
+ # Gets Player Position
+ mr r4, r3 # object
+ stw r0, 0x34(r1)
+ addi r3, r1, 0x10 # dest
+ stw r31, 0x2C(r1)
+ bl Actor_GetVec3WithValuesAdded
+
+ # Gives an accurate position for the sound
+ lwz r31, -0x5944(r13)
+ addi r3, r1, 8
+ addi r4, r1, 0x10
+ bl ConvertStagePositionIntoScreenPosition__Maybe
+
+ # Checks if the passed sound is already playing
+ lis r4, 0x8043
+ lwz r3, 0xA768(r4)
+ mr r4, r20
+ bl CheckIfPlayingSound
+
+ # Go away if it is
+ cmpwi r3, 0
+ bne GoAwaySoundGuy
+
+ # If we're good to go, play the sound!
+ mr r3, r31
+ addi r5, r1, 8
+ mr r4, r20
+ li r6, 0
+ bl YetAnotherSoundPlayer
+
+ b GoAwaySoundGuy
+
+
+
+GoAwaySoundGuy:
+ lwz r0, 0x34(r1)
+ lwz r31, 0x2C(r1)
+ mtlr r0
+ addi r1, r1, 0x30
+ blr
+
+
+.global StopSound
+StopSound:
+
+ lwz r3, 0xA768(r13)
+ b StopSound
+ \ No newline at end of file