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author | Colin Noga <Tempus@chronometry.ca> | 2012-03-09 01:40:14 -0600 |
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committer | Colin Noga <Tempus@chronometry.ca> | 2012-03-09 01:40:14 -0600 |
commit | 59624313e01ef4269f2ca27babe522d407e200b0 (patch) | |
tree | 3ef69879f19f4eded72a310a94736e151a108cc7 /src/shyguy.cpp | |
parent | 05d99e2cf552024116356591be0a88bf862b89c9 (diff) | |
download | kamek-59624313e01ef4269f2ca27babe522d407e200b0.tar.gz kamek-59624313e01ef4269f2ca27babe522d407e200b0.zip |
Redid all the boss and custom sprite junk, effect list, saved 25 kb - but bosses break
Diffstat (limited to '')
-rw-r--r-- | src/shyguy.cpp | 24 |
1 files changed, 11 insertions, 13 deletions
diff --git a/src/shyguy.cpp b/src/shyguy.cpp index d09edb2..73aaa44 100644 --- a/src/shyguy.cpp +++ b/src/shyguy.cpp @@ -2,9 +2,6 @@ #include <game.h> #include <g3dhax.h> #include <sfx.h> -#include <stage.h> -#include "effects.h" -#include "player.h" // Shy Guy Settings @@ -135,6 +132,7 @@ daShyGuy *daShyGuy::build() { /////////////////////// extern "C" void *PlaySound(dStageActor_c *, int soundID); extern "C" void *PlaySoundAsync(dStageActor_c *, int soundID); + extern "C" bool SpawnEffect(const char*, int, Vec*, S16Vec*, Vec*); extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer); extern "C" u8 dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(daShyGuy *, Vec pos); @@ -989,10 +987,10 @@ void daShyGuy::updateModelMatrices() { if (this->timer == 80) { if (this->direction == 1) { - CreateEffect(&(Vec){this->pos.x + 7.0, this->pos.y + 14.0, this->pos.z - 5500.0}, &(S16Vec){0,0,0}, &(Vec){0.8, 0.8, 0.8}, 966); + SpawnEffect("Wm_ob_keyget02_lighit", 0, &(Vec){this->pos.x + 7.0, this->pos.y + 14.0, this->pos.z - 5500.0}, &(S16Vec){0,0,0}, &(Vec){0.8, 0.8, 0.8}); } else { - CreateEffect(&(Vec){this->pos.x - 7.0, this->pos.y + 14.0, this->pos.z + 5500.0}, &(S16Vec){0,0,0}, &(Vec){0.8, 0.8, 0.8}, 966); + SpawnEffect("Wm_ob_keyget02_lighit", 0, &(Vec){this->pos.x - 7.0, this->pos.y + 14.0, this->pos.z + 5500.0}, &(S16Vec){0,0,0}, &(Vec){0.8, 0.8, 0.8}); } } @@ -1024,11 +1022,11 @@ void daShyGuy::updateModelMatrices() { PlaySoundAsync(this, SE_EMY_CRASHER_PUNCH); if (this->direction == 1) { - CreateEffect(&(Vec){this->pos.x - 18.0, this->pos.y + 16.0, this->pos.z}, &(S16Vec){0,0,0}, &(Vec){1.5, 1.5, 1.5}, 123); + SpawnEffect("Wm_mr_wallkick_b_l", 0, &(Vec){this->pos.x - 18.0, this->pos.y + 16.0, this->pos.z}, &(S16Vec){0,0,0}, &(Vec){1.5, 1.5, 1.5}); Chuckles.addToList(); } else { - CreateEffect(&(Vec){this->pos.x + 18.0, this->pos.y + 16.0, this->pos.z}, &(S16Vec){0,0,0}, &(Vec){1.5, 1.5, 1.5}, 124); + SpawnEffect("Wm_mr_wallkick_s_r", 0, &(Vec){this->pos.x + 18.0, this->pos.y + 16.0, this->pos.z}, &(S16Vec){0,0,0}, &(Vec){1.5, 1.5, 1.5}); Knuckles.addToList(); } } @@ -1037,11 +1035,11 @@ void daShyGuy::updateModelMatrices() { if(this->chrAnimation.isAnimationDone()) { if (this->direction == 1) { - CreateEffect(&(Vec){this->pos.x - 38.0, this->pos.y + 16.0, this->pos.z}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 171); + SpawnEffect("Wm_mr_wirehit_hit", 0, &(Vec){this->pos.x - 38.0, this->pos.y + 16.0, this->pos.z}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}); Chuckles.removeFromList(); } else { - CreateEffect(&(Vec){this->pos.x + 38.0, this->pos.y + 16.0, this->pos.z}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 171); + SpawnEffect("Wm_mr_wirehit_hit", 0, &(Vec){this->pos.x + 38.0, this->pos.y + 16.0, this->pos.z}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}); Knuckles.removeFromList(); } @@ -1228,7 +1226,7 @@ void daShyGuy::updateModelMatrices() { void daShyGuy::beginState_GoDizzy() { bindAnimChr_and_setUpdateRate("c18_L_DMG_F_1_R", 1, 0.0, 1.0); - CreateEffect(318, &(Vec){this->pos.x, this->pos.y + 24.0, 0}, 0); + SpawnEffect("Wm_en_spindamage", 0, &(Vec){this->pos.x, this->pos.y + 24.0, 0}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}); this->max_speed.x = 0; this->speed.x = 0; @@ -1309,7 +1307,7 @@ void daShyGuy::updateModelMatrices() { // this->baln = 0; balloonPhysics.removeFromList(); - CreateEffect(&(Vec){this->pos.x, this->pos.y - 32.0, 0}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 337); + SpawnEffect("Wm_en_explosion_ln", 0, &(Vec){this->pos.x, this->pos.y - 32.0, 0}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}); type = 0; } @@ -1322,7 +1320,7 @@ void daShyGuy::updateModelMatrices() { bool ret = calculateTileCollisions(); if (speed.y == 0.0) { - CreateEffect(&(Vec){this->pos.x, this->pos.y, 0}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 6); + SpawnEffect("Wm_en_sndlandsmk_s", 0, &(Vec){this->pos.x, this->pos.y, 0}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}); doStateChange(&StateID_GoDizzy); } } @@ -1410,7 +1408,7 @@ void daShyGuy::updateModelMatrices() { if (type > 5 && type < 9) { this->renderBalloon = 0; - CreateEffect(&(Vec){this->pos.x, this->pos.y - 32.0, 0}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 337); + SpawnEffect("Wm_en_explosion_ln", 0, &(Vec){this->pos.x, this->pos.y - 32.0, 0}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}); } } void daShyGuy::executeState_Die() { |