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author | Treeki <treeki@gmail.com> | 2012-03-15 02:54:33 +0100 |
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committer | Treeki <treeki@gmail.com> | 2012-03-15 02:54:33 +0100 |
commit | e88fd1dcef52d4375fef655918886fc14bb1f40c (patch) | |
tree | f081b14a420331258665a58ad31be54b13b1c655 /src/shyguy.cpp | |
parent | 18a6c3dbe01f484b346923ebc53f674c1e4a5101 (diff) | |
download | kamek-e88fd1dcef52d4375fef655918886fc14bb1f40c.tar.gz kamek-e88fd1dcef52d4375fef655918886fc14bb1f40c.zip |
optimisations to reduce code size
Diffstat (limited to '')
-rw-r--r-- | src/shyguy.cpp | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/src/shyguy.cpp b/src/shyguy.cpp index 34de1d9..79ed869 100644 --- a/src/shyguy.cpp +++ b/src/shyguy.cpp @@ -424,7 +424,6 @@ int daShyGuy::onCreate() { int baln = this->settings >> 24 & 0xF; this->distance = this->settings >> 12 & 0xF; - OSReport("Creating the ShyGuy Model\n"); allocator.link(-1, GameHeaps[0], 0, 0x20); @@ -534,9 +533,7 @@ int daShyGuy::onCreate() { allocator.unlink(); // Stuff I do understand - OSReport("Setting up ShyGuy's Box of Goodies\n"); - OSReport("Setting ShyGuy's Size to 1.0\n"); this->scale = (Vec){20.0, 20.0, 20.0}; this->pos.y = this->pos.y + 30.0; // X is vertical axis @@ -553,7 +550,6 @@ int daShyGuy::onCreate() { this->XSpeed = 0.8; this->balloonSize = 1.5; - OSReport("Creating ShyGuy's Physics Struct\n"); ActivePhysics::Info HitMeBaby; @@ -590,13 +586,11 @@ int daShyGuy::onCreate() { HitMeBaby.unkShort1C = 0; HitMeBaby.callback = ­CollisionCallback; - OSReport("Making the Physics Class and adding to the list\n"); this->aPhysics.initWithStruct(this, &HitMeBaby); this->aPhysics.addToList(); // Tile collider - OSReport("Making the Tile collider Class\n"); // These fucking rects do something for the tile rect spriteSomeRectX = 28.0f; @@ -684,7 +678,6 @@ int daShyGuy::onCreate() { doStateChange(&StateID_Walk); } - OSReport("Going to Execute ShyGuy\n"); this->onExecute(); return true; } @@ -864,7 +857,6 @@ void daShyGuy::updateModelMatrices() { PlaySoundAsync(this, SE_PLY_JUMPDAI); } - OSReport("Takeoff Initiated"); } } |