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authorTreeki <treeki@gmail.com>2011-03-12 23:17:12 +0100
committerTreeki <treeki@gmail.com>2011-03-12 23:17:12 +0100
commit7d4e4c0b34a613dd3c0220475ae4e448197522c1 (patch)
tree4f5cee367de3fdef4f9a7c84af59ffe76a2bb1c3 /src/scene.S
downloadkamek-7d4e4c0b34a613dd3c0220475ae4e448197522c1.tar.gz
kamek-7d4e4c0b34a613dd3c0220475ae4e448197522c1.zip
initial commit. now I can start playing with stuff!
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+.extern currentHeap
+.extern MakeScene
+.extern DVDClass
+.extern GetSceneLightInfo
+.extern GetRes
+.extern GetAnmScn
+.extern BindAnmScn
+.extern AssignAnmScnToLightInfo
+.extern LoadBlight
+.extern LoadBlmap
+
+
+.text
+
+.set sp,1
+.set rtoc,2
+
+.global LoadMapScene
+LoadMapScene:
+ stwu sp, -0x30(sp)
+ mflr r0
+ stw r0, 0x34(sp)
+
+ stw r31, 0x2C(sp)
+
+
+
+ lis r3, currentHeap@h
+ ori r3, r3, currentHeap@l
+ lwz r3, 0(r3)
+
+ li r4, 36 #Light count
+ li r5, 8 #Ambient light count
+ li r6, 2 #Dunno
+ li r7, 0 #Make fog (bool)
+ li r8, 0 #Scene ID
+
+ bl MakeScene
+
+
+ # Now make the actual scene!
+ # Get light info
+ li r3, 0
+ bl GetSceneLightInfo
+ mr r31, r3
+
+ # Get scene/scene.brres
+ lis r3, DVDClass@h
+ ori r3, r3, DVDClass@l
+ addi r3, r3, 4
+
+ lis r4, EnvWorld@h
+ ori r4, r4, EnvWorld@l
+
+ lis r5, SceneBrres@h
+ ori r5, r5, SceneBrres@l
+
+ bl GetRes
+
+ # Got that, now get the AnmScn we want (MainSelect)
+ stw r3, 0x0C(sp) #ResFile
+
+ addi r3, sp, 0xC
+ lis r4, MainSelect@h
+ ori r4, r4, MainSelect@l
+ bl GetAnmScn
+ stw r3, 0x10(sp)
+
+ # Bind it
+ addi r3, sp, 0x10
+ addi r4, sp, 0x10
+ bl BindAnmScn
+
+ # Add it to lightinfo
+ mr r3, r31 #This
+ addi r4, sp, 0x10 #AnmScn pointer
+ li r5, -1 #Dunno
+ li r6, 3 #Dunno
+
+ lis r9, Zero@h
+ ori r9, r9, Zero@l
+ lfs f1, 0(r9) #Dunno
+
+ bl AssignAnmScnToLightInfo
+
+
+ # Now set up the rest of the scene
+ # Get blight
+ lis r3, DVDClass@h
+ ori r3, r3, DVDClass@l
+ addi r3, r3, 4
+
+ lis r4, EnvWorld@h
+ ori r4, r4, EnvWorld@l
+
+ lis r5, BlightW1@h
+ ori r5, r5, BlightW1@l
+
+ bl GetRes
+
+ # Load it into lightinfo
+ mr r4, r3
+ mr r3, r31
+ bl LoadBlight
+
+
+
+ # Do the same for blmap
+ lis r3, DVDClass@h
+ ori r3, r3, DVDClass@l
+ addi r3, r3, 4
+
+ lis r4, EnvWorld@h
+ ori r4, r4, EnvWorld@l
+
+ lis r5, BlmapW1@h
+ ori r5, r5, BlmapW1@l
+
+ bl GetRes
+
+ # Load it into its class
+ mr r4, r3
+ lwz r3, 0x14(r31)
+ bl LoadBlmap
+
+
+ # DONE!!
+ lwz r31, 0x2C(sp)
+
+ lwz r0, 0x34(sp)
+ mtlr r0
+ addi sp, sp, 0x30
+ blr
+
+
+
+
+
+
+.data
+EnvWorld: .string "Env_world"
+SceneBrres: .string "scene/scene.brres"
+MainSelect: .string "MainSelect"
+Zero: .float 0.0
+BlightW1: .string "light/W8.blight"
+BlmapW1: .string "light/W8.blmap"
+
+.align 4
+