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authorTreeki <treeki@gmail.com>2011-03-23 21:39:58 +0100
committerTreeki <treeki@gmail.com>2011-03-23 21:39:58 +0100
commitf7e7a1eea2e66ea507fc5a2b0813ec02493133a9 (patch)
treeea7fba70961c0969d0b59d5ff280662dbecd57df /src/scene.S
parenta830e87d71ffece4b0a6285d4bd0336686e7f446 (diff)
downloadkamek-f7e7a1eea2e66ea507fc5a2b0813ec02493133a9.tar.gz
kamek-f7e7a1eea2e66ea507fc5a2b0813ec02493133a9.zip
added HUD support and some more debug stuff
Diffstat (limited to '')
-rw-r--r--src/scene.S68
1 files changed, 66 insertions, 2 deletions
diff --git a/src/scene.S b/src/scene.S
index 8a8404c..d4e1ac8 100644
--- a/src/scene.S
+++ b/src/scene.S
@@ -8,6 +8,7 @@
.extern AssignAnmScnToLightInfo
.extern LoadBlight
.extern LoadBlmap
+.extern OSReport
.text
@@ -22,8 +23,16 @@ LoadMapScene:
stw r0, 0x34(sp)
stw r31, 0x2C(sp)
+ stw r30, 0x28(sp)
+ stw r29, 0x24(sp)
+ lis r30, m_str@h
+ ori r30, r30, m_str@l
+ mr r3, r30
+ li r4, 1
+ crclr 4*cr1+eq
+ bl OSReport
lis r3, currentHeap@h
ori r3, r3, currentHeap@l
@@ -37,6 +46,10 @@ LoadMapScene:
bl MakeScene
+ mr r3, r30
+ li r4, 2
+ crclr 4*cr1+eq
+ bl OSReport
# Now make the actual scene!
# Get light info
@@ -44,9 +57,15 @@ LoadMapScene:
bl GetSceneLightInfo
mr r31, r3
+ mr r3, r30
+ li r4, 3
+ crclr 4*cr1+eq
+ bl OSReport
+
# Get scene/scene.brres
lis r3, DVDClass@h
ori r3, r3, DVDClass@l
+ lwz r3, 0(r3)
addi r3, r3, 4
lis r4, EnvWorld@h
@@ -60,17 +79,32 @@ LoadMapScene:
# Got that, now get the AnmScn we want (MainSelect)
stw r3, 0x0C(sp) #ResFile
+ mr r3, r30
+ li r4, 4
+ crclr 4*cr1+eq
+ bl OSReport
+
addi r3, sp, 0xC
lis r4, MainSelect@h
ori r4, r4, MainSelect@l
bl GetAnmScn
stw r3, 0x10(sp)
+ mr r3, r30
+ li r4, 5
+ crclr 4*cr1+eq
+ bl OSReport
+
# Bind it
addi r3, sp, 0x10
addi r4, sp, 0x10
bl BindAnmScn
+ mr r3, r30
+ li r4, 6
+ crclr 4*cr1+eq
+ bl OSReport
+
# Add it to lightinfo
mr r3, r31 #This
addi r4, sp, 0x10 #AnmScn pointer
@@ -83,11 +117,16 @@ LoadMapScene:
bl AssignAnmScnToLightInfo
+ mr r3, r30
+ li r4, 7
+ crclr 4*cr1+eq
+ bl OSReport
# Now set up the rest of the scene
# Get blight
lis r3, DVDClass@h
ori r3, r3, DVDClass@l
+ lwz r3, 0(r3)
addi r3, r3, 4
lis r4, EnvWorld@h
@@ -97,17 +136,28 @@ LoadMapScene:
ori r5, r5, BlightW1@l
bl GetRes
+ mr r29, r3
+
+ mr r3, r30
+ li r4, 8
+ crclr 4*cr1+eq
+ bl OSReport
# Load it into lightinfo
- mr r4, r3
mr r3, r31
+ mr r4, r29
bl LoadBlight
+ mr r3, r30
+ li r4, 9
+ crclr 4*cr1+eq
+ bl OSReport
# Do the same for blmap
lis r3, DVDClass@h
ori r3, r3, DVDClass@l
+ lwz r3, 0(r3)
addi r3, r3, 4
lis r4, EnvWorld@h
@@ -117,14 +167,26 @@ LoadMapScene:
ori r5, r5, BlmapW1@l
bl GetRes
+ mr r29, r3
+
+ mr r3, r30
+ li r4, 10
+ crclr 4*cr1+eq
+ bl OSReport
# Load it into its class
- mr r4, r3
lwz r3, 0x14(r31)
+ mr r4, r29
bl LoadBlmap
+ mr r3, r30
+ li r4, 11
+ crclr 4*cr1+eq
+ bl OSReport
# DONE!!
+ lwz r29, 0x24(sp)
+ lwz r30, 0x28(sp)
lwz r31, 0x2C(sp)
lwz r0, 0x34(sp)
@@ -145,5 +207,7 @@ Zero: .float 0.0
BlightW1: .string "light/W8.blight"
BlmapW1: .string "light/W8.blmap"
+m_str: .string "LMS:%d\n"
+
.align 4