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author | Treeki <treeki@gmail.com> | 2012-10-10 03:02:02 +0200 |
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committer | Treeki <treeki@gmail.com> | 2012-10-10 03:02:02 +0200 |
commit | c1c7f656efdecd6da7923de46eb113699f256ff6 (patch) | |
tree | 40669ad810c1e347d504712b379e7ea6809e036c /src/pregame.cpp | |
parent | 22189497b8711cb7766e4329096be8f47bcf4851 (diff) | |
download | kamek-c1c7f656efdecd6da7923de46eb113699f256ff6.tar.gz kamek-c1c7f656efdecd6da7923de46eb113699f256ff6.zip |
bit of refactoring, and added PreGame
Diffstat (limited to '')
-rw-r--r-- | src/pregame.cpp | 126 |
1 files changed, 126 insertions, 0 deletions
diff --git a/src/pregame.cpp b/src/pregame.cpp new file mode 100644 index 0000000..7600902 --- /dev/null +++ b/src/pregame.cpp @@ -0,0 +1,126 @@ +#include <game.h> +#include "levelinfo.h" +#include <newer.h> + +dDvdLoader_c s_levelInfoLoader; +dLevelInfo_c s_levelInfo; +bool s_levelInfoLoaded = false; + +// TODO: refactor this a tiny bit +bool LoadLevelInfo() { + if (s_levelInfoLoaded) + return true; + + void *data = s_levelInfoLoader.load("/NewerRes/LevelInfo.bin"); + if (data) { + s_levelInfo.load(data); + s_levelInfoLoaded = true; + return true; + } + + return false; +} + +class PregameLytHandler { + public: + m2d::EmbedLayout_c layout; + + nw4r::lyt::Pane *rootPane; + + nw4r::lyt::TextBox + *T_minus_00, *T_world_00, *T_worldNum_00, + *T_pictureFont_00, *T_corseNum_00, + *T_remainder_00, *T_remainder_01, *T_remainder_02, *T_remainder_03, + *T_remainder_10, *T_remainder_11, *T_remainder_12, *T_remainder_13, + *T_x_00, *T_x_01, *T_x_02, *T_x_03, *T_x_10, *T_x_11, *T_x_12, *T_x_13, + *T_x_00_o, *T_x_10_o, + *T_otasukePlay_00, *T_otasukePlay_01, + *T_recommend_00, *T_remainder_00_o, *T_remainder_10_o; + + nw4r::lyt::Picture + *P_Wx_00[9], *P_coin_00, *P_free_00, + *P_batB_0x[4], *P_bat_00, + *P_batB_1x[4], *P_bat_01, + *P_batB_2x[4], *P_bat_02, + *P_batB_3x[4], *P_bat_03, + *P_luijiIcon_00_o, *P_luijiIcon_10_o, *P_coinStage_00; + + nw4r::lyt::Pane + *N_mario_00, *N_luiji_00, *N_kinoB_01, *N_kinoY_00, + *N_zankiPos_x[4], *N_zanki_00, + *Null_battPosxP[4], *N_batt_x[4], + *N_batt, *N_otasukePlay_00; + + u8 layoutLoaded, somethingHasBeenDone, isVisible, hasShownLuigiThing_orSomething; + + u32 currentStateID; + + u32 _2E8; + + u32 countdownToEndabilityCopy, activePlayerCountMultBy4_maybe; + u32 batteryLevels[4]; + u32 pgCountdown; + + void hijack_loadLevelNumber(); // replaces 80B6BDD0 +}; + +// Notes: +// Deleted; P_coinStage_00, T_recommend_00, T_worldNum_00, +// T_-_00, T_pictureFont_00, T_corseNum_00, T_world_00 +// P_Wx_00, P_coin_00, P_free_00 + +extern char CurrentLevel; +extern char CurrentWorld; + +#include "fileload.h" +void PregameLytHandler::hijack_loadLevelNumber() { + nw4r::lyt::TextBox + *LevelNumShadow, *LevelNum, + *LevelNameShadow, *LevelName; + + LevelNumShadow = layout.findTextBoxByName("LevelNumShadow"); + LevelNum = layout.findTextBoxByName("LevelNum"); + LevelNameShadow = layout.findTextBoxByName("LevelNameShadow"); + LevelName = layout.findTextBoxByName("LevelName"); + + // work out the thing now + dLevelInfo_c::entry_s *level = s_levelInfo.searchBySlot(CurrentWorld, CurrentLevel); + if (level) { + wchar_t convLevelName[160]; + const char *srcLevelName = s_levelInfo.getNameForLevel(level); + int i = 0; + while (i < 159 && srcLevelName[i]) { + convLevelName[i] = srcLevelName[i]; + i++; + } + convLevelName[i] = 0; + LevelNameShadow->SetString(convLevelName); + LevelName->SetString(convLevelName); + + wchar_t levelNumber[32]; + wcscpy(levelNumber, L"World "); + getNewerLevelNumberString(level->displayWorld, level->displayLevel, &levelNumber[6]); + + LevelNumShadow->SetString(levelNumber); + LevelNum->SetString(levelNumber); + + } else { + LevelNameShadow->SetString(L"Not found in LevelInfo!"); + LevelName->SetString(L"Not found in LevelInfo!"); + } + + nw4r::lyt::Picture *LevelSample; + LevelSample = layout.findPictureByName("LevelSample"); + + // this is not the greatest way to read a file but I suppose it works in a pinch + char tplName[64]; + sprintf(tplName, "/LevelSamples/%02d-%02d.tpl", CurrentWorld+1, CurrentLevel+1); + static File tpl; + if (tpl.open(tplName)) { + LevelSample->material->texMaps[0].ReplaceImage((TPLPalette*)tpl.ptr(), 0); + } +} + + + + |