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authorTreeki <treeki@gmail.com>2013-06-02 23:28:26 +0200
committerTreeki <treeki@gmail.com>2013-06-02 23:28:26 +0200
commit60e99868bebccd520f29284c34f90fcb22c036b9 (patch)
treef87048c436804518ba61139a69d2e67e9122ea7d /src/poweruphax.cpp
parent59224f4e86b57638965422808878332fb775c00a (diff)
downloadkamek-60e99868bebccd520f29284c34f90fcb22c036b9.tar.gz
kamek-60e99868bebccd520f29284c34f90fcb22c036b9.zip
change a couple of wrong player id vars
Diffstat (limited to '')
-rw-r--r--src/poweruphax.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/poweruphax.cpp b/src/poweruphax.cpp
index 1bb5dc8..9eb3682 100644
--- a/src/poweruphax.cpp
+++ b/src/poweruphax.cpp
@@ -53,7 +53,7 @@ void dHammerSuitRenderer_c::setup(dPlayerModelHandler_c *handler, int sceneID) {
const char *shellNames[] = {
"shell", "shell", "shell", "shell", "shell"
};
- shell.setup(rf.GetResMdl(shellNames[victim->player_id_1]), &allocator, 0, 1, 0);
+ shell.setup(rf.GetResMdl(shellNames[victim->player_id_2]), &allocator, 0, 1, 0);
SetupTextures_MapObj(&shell, sceneID);
allocator.unlink();