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authorTreeki <treeki@gmail.com>2012-09-16 20:13:29 +0200
committerTreeki <treeki@gmail.com>2012-09-16 20:13:29 +0200
commit7cccf6fd2715cd1fae9745ae2b15c077a97e4e2f (patch)
treec79a81d147511fcad842e8f1a64d9c0e58828ebb /src/player.h
parentbe31f99777d00238151df5851042a9e896d24f74 (diff)
parenteb4b6edcbef13c80b0051abe9dc89c93e7a960d0 (diff)
downloadkamek-7cccf6fd2715cd1fae9745ae2b15c077a97e4e2f.tar.gz
kamek-7cccf6fd2715cd1fae9745ae2b15c077a97e4e2f.zip
Merge branch 'file-select' into level-select
Diffstat (limited to '')
-rw-r--r--src/player.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/player.h b/src/player.h
index 267729f..e1bbed5 100644
--- a/src/player.h
+++ b/src/player.h
@@ -4,7 +4,6 @@
#include <common.h>
#include <game.h>
-extern "C" dStageActor_c* GetSpecificPlayerActor(int number);
char NearestPlayer(dStageActor_c* actor);
void setNewActivePhysicsRect(dStageActor_c* actor, Vec* scale);
void changeActivePhysicsRect(dStageActor_c* actor, float xc, float yc, float xe, float ye);