diff options
author | Colin Noga <Tempus@Spectrum-Song.local> | 2011-07-23 11:47:43 -0500 |
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committer | Colin Noga <Tempus@Spectrum-Song.local> | 2011-07-23 11:47:43 -0500 |
commit | 09d075c5469f64f500de70123bbb1042315d7ac0 (patch) | |
tree | ee92906230c7fa01e89afb84beeb65b8855393ad /src/msgbox.cpp | |
parent | ffa9dabc6b535da90b3cd8a7849079c546cacfbd (diff) | |
download | kamek-09d075c5469f64f500de70123bbb1042315d7ac0.tar.gz kamek-09d075c5469f64f500de70123bbb1042315d7ac0.zip |
Added Crowd clapper. Changed everything to LF only. If anyone on Windows tries to read the code now, they will be faced with a single impenetrable line!
Diffstat (limited to '')
-rw-r--r-- | src/msgbox.cpp | 454 |
1 files changed, 227 insertions, 227 deletions
diff --git a/src/msgbox.cpp b/src/msgbox.cpp index 63eb994..f99f73f 100644 --- a/src/msgbox.cpp +++ b/src/msgbox.cpp @@ -1,227 +1,227 @@ -#include <common.h>
-#include <game.h>
-#include "layoutlib.h"
-#include "fileload.h"
-
-
-struct MsgData_Header {
- u32 magic;
- u32 msgCount;
-};
-
-struct MsgData_Entry {
- u32 number;
- u32 titleOffset;
- u32 msgOffset;
-};
-
-
-
-struct dMsgBoxManager_c {
- // 0x00
- int ID;
- unsigned int Settings;
- short Type;
- char Unk_0A;
- char Unk_0B;
- char Unk_0C;
- char Unk_0D;
- char Unk_0E;
- char Unk_0F;
-
- // 0x10
- void *CONNECT_parent;
- void *CONNECT_child;
- void *CONNECT_prev;
- void *CONNECT_next;
-
- // 0x20
- void *CONNECT_thisObj;
- void *EXECUTE_prev;
- void *EXECUTE_next;
- void *EXECUTE_thisObj;
-
- // 0x30
- short Unk_30;
- short Unk_32;
- void *DRAW_prev;
- void *DRAW_next;
- void *DRAW_thisObj;
-
- // 0x40
- short Unk_40;
- short Unk_42;
- void *IDLookup_prev;
- void *IDLookup_next;
- void *IDLookup_thisObj;
-
- // 0x50
- void *Unk_50;
- int Unk_54;
- int Unk_58;
- void *Unk_5C;
-
- // 0x60
- void *vtable;
- int Unk_64; // dBase_c starts here
- char *weirdTypeString;
- char *actorName;
-
- // dMsgBoxManager_c starts here (offset 0x70)
- Layout *layout;
- int state;
- FileHandle msgDataFH;
-
- // 0x80
- void *msgData;
-
- // current allocated class size: 0xD0
-};
-
-
-#define STATE_NULL 0
-#define STATE_BOX_APPEAR_WAIT 1
-#define STATE_BUTTON_APPEAR_WAIT 2
-#define STATE_SHOWN 3
-#define STATE_BUTTON_DISAPPEAR_WAIT 4
-#define STATE_BOX_DISAPPEAR_WAIT 5
-
-#define animBoxAppear 0
-#define animBoxDisappear 1
-#define animButtonAppear 2
-#define animButtonDisappear 3
-
-extern int MessageBoxIsShowing;
-dMsgBoxManager_c *CurrentMsgBoxManager;
-
-const char *brlan_BoxAppear = "BoxAppear.brlan";
-const char *brlan_BoxDisappear = "BoxDisappear.brlan";
-const char *brlan_ButtonAppear = "ButtonAppear.brlan";
-const char *brlan_ButtonDisappear = "ButtonDisappear.brlan";
-
-const char *group_Box = "G_Box";
-const char *group_Button = "G_Button";
-
-bool dMsgBoxManager_c__Create(dMsgBoxManager_c *self) {
- self->layout = (Layout*)AllocFromGameHeap1(sizeof(Layout));
-
- if (!self->layout) {
- OSReport("memalloc fail\n");
- InfiniteLoop;
- }
-
- EmbeddedLayout_ctor(self->layout);
- EmbeddedLayout_LoadArc(self->layout, "NewerRes/msgbox.arc");
-
- if (!EmbeddedLayout_Build(self->layout, "MessageBox.brlyt", 0)) {
- OSReport("build fail\n");
- InfiniteLoop;
- }
-
-
- const char *anims[4] = {brlan_BoxAppear, brlan_BoxDisappear, brlan_ButtonAppear, brlan_ButtonDisappear};
- EmbeddedLayout_LoadBrlans(self->layout, anims, 4);
-
- const char *groups[4] = {group_Box, group_Box, group_Button, group_Button};
-
- int mappings[4] = {0, 1, 2, 3};
- EmbeddedLayout_LoadGroups(self->layout, groups, mappings, 4);
-
- EmbeddedLayout_DisableAllAnims(self->layout);
-
- for (int i = 0; i < 4; i++) {
- EmbeddedLayout_ResetAnimToInitialState(self->layout, i, false);
- }
-
- self->msgData = LoadFile(&self->msgDataFH, "/NewerRes/MsgData.bin");
-
- self->state = STATE_NULL;
- self->layout->drawOrder = 0xA0;
-
- CurrentMsgBoxManager = self;
-
- return true;
-}
-
-bool dMsgBoxManager_c__Execute(dMsgBoxManager_c *self) {
- if (self->state == STATE_NULL)
- return true;
-
-
- switch (self->state) {
- /**************************************************************************/
- case STATE_BOX_APPEAR_WAIT:
- if (!EmbeddedLayout_CheckIfAnimationIsOn(self->layout, animBoxAppear)) {
- EmbeddedLayout_EnableNonLoopAnim(self->layout, animButtonAppear, false);
- self->state = STATE_BUTTON_APPEAR_WAIT;
- }
-
- break;
-
- /**************************************************************************/
- case STATE_BUTTON_APPEAR_WAIT:
- if (!EmbeddedLayout_CheckIfAnimationIsOn(self->layout, animButtonAppear)) {
- self->state = STATE_SHOWN;
- }
-
- break;
-
- /**************************************************************************/
- case STATE_SHOWN:
- if (false) {
- EmbeddedLayout_EnableNonLoopAnim(self->layout, animButtonDisappear, false);
- self->state = STATE_BUTTON_DISAPPEAR_WAIT;
- }
-
- break;
-
- /**************************************************************************/
- case STATE_BUTTON_DISAPPEAR_WAIT:
- if (!EmbeddedLayout_CheckIfAnimationIsOn(self->layout, animButtonDisappear)) {
- EmbeddedLayout_EnableNonLoopAnim(self->layout, animBoxDisappear, false);
- self->state = STATE_BOX_DISAPPEAR_WAIT;
- }
-
- break;
-
- /**************************************************************************/
- case STATE_BOX_DISAPPEAR_WAIT:
- if (!EmbeddedLayout_CheckIfAnimationIsOn(self->layout, animBoxDisappear)) {
- self->state = STATE_NULL;
-
- EmbeddedLayout_DisableAllAnims(self->layout);
-
- for (int i = 0; i < 4; i++) {
- EmbeddedLayout_ResetAnimToInitialState(self->layout, i, false);
- }
- }
- break;
- }
-
-
- EmbeddedLayout_Process(self->layout);
- EmbeddedLayout_UpdateMatrix(self->layout);
-
- return true;
-}
-
-bool dMsgBoxManager_c__Draw(dMsgBoxManager_c *self) {
- if (self->state != STATE_NULL) {
- EmbeddedLayout_AddToDrawList(self->layout);
- }
-
- return true;
-}
-
-bool dMsgBoxManager_c__Delete(dMsgBoxManager_c *self) {
- EmbeddedLayout_FreeArc(self->layout);
- EmbeddedLayout_Free(self->layout);
- EmbeddedLayout_dtor(self->layout, false);
- FreeFromGameHeap1(self->layout);
-
- CurrentMsgBoxManager = 0;
-
- return true;
-}
-
-
+#include <common.h> +#include <game.h> +#include "layoutlib.h" +#include "fileload.h" + + +struct MsgData_Header { + u32 magic; + u32 msgCount; +}; + +struct MsgData_Entry { + u32 number; + u32 titleOffset; + u32 msgOffset; +}; + + + +struct dMsgBoxManager_c { + // 0x00 + int ID; + unsigned int Settings; + short Type; + char Unk_0A; + char Unk_0B; + char Unk_0C; + char Unk_0D; + char Unk_0E; + char Unk_0F; + + // 0x10 + void *CONNECT_parent; + void *CONNECT_child; + void *CONNECT_prev; + void *CONNECT_next; + + // 0x20 + void *CONNECT_thisObj; + void *EXECUTE_prev; + void *EXECUTE_next; + void *EXECUTE_thisObj; + + // 0x30 + short Unk_30; + short Unk_32; + void *DRAW_prev; + void *DRAW_next; + void *DRAW_thisObj; + + // 0x40 + short Unk_40; + short Unk_42; + void *IDLookup_prev; + void *IDLookup_next; + void *IDLookup_thisObj; + + // 0x50 + void *Unk_50; + int Unk_54; + int Unk_58; + void *Unk_5C; + + // 0x60 + void *vtable; + int Unk_64; // dBase_c starts here + char *weirdTypeString; + char *actorName; + + // dMsgBoxManager_c starts here (offset 0x70) + Layout *layout; + int state; + FileHandle msgDataFH; + + // 0x80 + void *msgData; + + // current allocated class size: 0xD0 +}; + + +#define STATE_NULL 0 +#define STATE_BOX_APPEAR_WAIT 1 +#define STATE_BUTTON_APPEAR_WAIT 2 +#define STATE_SHOWN 3 +#define STATE_BUTTON_DISAPPEAR_WAIT 4 +#define STATE_BOX_DISAPPEAR_WAIT 5 + +#define animBoxAppear 0 +#define animBoxDisappear 1 +#define animButtonAppear 2 +#define animButtonDisappear 3 + +extern int MessageBoxIsShowing; +dMsgBoxManager_c *CurrentMsgBoxManager; + +const char *brlan_BoxAppear = "BoxAppear.brlan"; +const char *brlan_BoxDisappear = "BoxDisappear.brlan"; +const char *brlan_ButtonAppear = "ButtonAppear.brlan"; +const char *brlan_ButtonDisappear = "ButtonDisappear.brlan"; + +const char *group_Box = "G_Box"; +const char *group_Button = "G_Button"; + +bool dMsgBoxManager_c__Create(dMsgBoxManager_c *self) { + self->layout = (Layout*)AllocFromGameHeap1(sizeof(Layout)); + + if (!self->layout) { + OSReport("memalloc fail\n"); + InfiniteLoop; + } + + EmbeddedLayout_ctor(self->layout); + EmbeddedLayout_LoadArc(self->layout, "NewerRes/msgbox.arc"); + + if (!EmbeddedLayout_Build(self->layout, "MessageBox.brlyt", 0)) { + OSReport("build fail\n"); + InfiniteLoop; + } + + + const char *anims[4] = {brlan_BoxAppear, brlan_BoxDisappear, brlan_ButtonAppear, brlan_ButtonDisappear}; + EmbeddedLayout_LoadBrlans(self->layout, anims, 4); + + const char *groups[4] = {group_Box, group_Box, group_Button, group_Button}; + + int mappings[4] = {0, 1, 2, 3}; + EmbeddedLayout_LoadGroups(self->layout, groups, mappings, 4); + + EmbeddedLayout_DisableAllAnims(self->layout); + + for (int i = 0; i < 4; i++) { + EmbeddedLayout_ResetAnimToInitialState(self->layout, i, false); + } + + self->msgData = LoadFile(&self->msgDataFH, "/NewerRes/MsgData.bin"); + + self->state = STATE_NULL; + self->layout->drawOrder = 0xA0; + + CurrentMsgBoxManager = self; + + return true; +} + +bool dMsgBoxManager_c__Execute(dMsgBoxManager_c *self) { + if (self->state == STATE_NULL) + return true; + + + switch (self->state) { + /**************************************************************************/ + case STATE_BOX_APPEAR_WAIT: + if (!EmbeddedLayout_CheckIfAnimationIsOn(self->layout, animBoxAppear)) { + EmbeddedLayout_EnableNonLoopAnim(self->layout, animButtonAppear, false); + self->state = STATE_BUTTON_APPEAR_WAIT; + } + + break; + + /**************************************************************************/ + case STATE_BUTTON_APPEAR_WAIT: + if (!EmbeddedLayout_CheckIfAnimationIsOn(self->layout, animButtonAppear)) { + self->state = STATE_SHOWN; + } + + break; + + /**************************************************************************/ + case STATE_SHOWN: + if (false) { + EmbeddedLayout_EnableNonLoopAnim(self->layout, animButtonDisappear, false); + self->state = STATE_BUTTON_DISAPPEAR_WAIT; + } + + break; + + /**************************************************************************/ + case STATE_BUTTON_DISAPPEAR_WAIT: + if (!EmbeddedLayout_CheckIfAnimationIsOn(self->layout, animButtonDisappear)) { + EmbeddedLayout_EnableNonLoopAnim(self->layout, animBoxDisappear, false); + self->state = STATE_BOX_DISAPPEAR_WAIT; + } + + break; + + /**************************************************************************/ + case STATE_BOX_DISAPPEAR_WAIT: + if (!EmbeddedLayout_CheckIfAnimationIsOn(self->layout, animBoxDisappear)) { + self->state = STATE_NULL; + + EmbeddedLayout_DisableAllAnims(self->layout); + + for (int i = 0; i < 4; i++) { + EmbeddedLayout_ResetAnimToInitialState(self->layout, i, false); + } + } + break; + } + + + EmbeddedLayout_Process(self->layout); + EmbeddedLayout_UpdateMatrix(self->layout); + + return true; +} + +bool dMsgBoxManager_c__Draw(dMsgBoxManager_c *self) { + if (self->state != STATE_NULL) { + EmbeddedLayout_AddToDrawList(self->layout); + } + + return true; +} + +bool dMsgBoxManager_c__Delete(dMsgBoxManager_c *self) { + EmbeddedLayout_FreeArc(self->layout); + EmbeddedLayout_Free(self->layout); + EmbeddedLayout_dtor(self->layout, false); + FreeFromGameHeap1(self->layout); + + CurrentMsgBoxManager = 0; + + return true; +} + + |