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authorColin Noga <Tempus@Spectrum-Song.local>2011-09-21 17:45:08 -0500
committerColin Noga <Tempus@Spectrum-Song.local>2011-09-21 17:45:08 -0500
commit9b1df8223e713762897d4a8a8508d0c4843570ee (patch)
tree3e42689e34efed0010731b54c9f203d9ed0d37d9 /src/mrsun.cpp
parente6a84f7143968ac4a8ffa5fa8405d8d986a63951 (diff)
downloadkamek-9b1df8223e713762897d4a8a8508d0c4843570ee.tar.gz
kamek-9b1df8223e713762897d4a8a8508d0c4843570ee.zip
Respawning and death anim slowdown for Mr.Sun
Diffstat (limited to 'src/mrsun.cpp')
-rwxr-xr-xsrc/mrsun.cpp74
1 files changed, 52 insertions, 22 deletions
diff --git a/src/mrsun.cpp b/src/mrsun.cpp
index 0fc3d05..88dd7fd 100755
--- a/src/mrsun.cpp
+++ b/src/mrsun.cpp
@@ -31,25 +31,22 @@ class daMrSun_c : public dEn_c {
short spinReduceZ;
short spinReduceY;
float spinStateOn;
+ int dying;
+ char sunDying;
-
+ void dieFall_Execute();
static daMrSun_c *build();
void updateModelMatrices();
- void playerCollision(ActivePhysics *apThis, ActivePhysics *apOther);
- void yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther);
+// void playerCollision(ActivePhysics *apThis, ActivePhysics *apOther);
+// void yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther);
void collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther);
void collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther);
void collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther);
void collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther);
void collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther);
- void dieFumi_Begin();
- void dieFumi_Execute();
- void dieFumi_End();
-
-
USING_STATES(daMrSun_c);
DECLARE_STATE(Follow);
DECLARE_STATE(Swoop);
@@ -86,26 +83,57 @@ CREATE_STATE(daMrSun_c, Wait);
#define DEACTIVATE 0
-void daMrSun_c::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("Hit Player"); }
-void daMrSun_c::yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("Hit Yoshi"); }
-
void daMrSun_c::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("Hit Fireball"); }
-void daMrSun_c::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("Hit Iceball"); }
-void daMrSun_c::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("Hit Rolling Object"); doStateChange(&StateID_Wait); }
+void daMrSun_c::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) {
+ OSReport("Hit Iceball");
+ if (this->settings == 0) { // It's a sun
+ if (this->sunDying == 5) {
+ doStateChange(&StateID_DieIceVanish); }
+ else {
+ this->sunDying = this->sunDying + 1; }
+ } }
+void daMrSun_c::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) {
+ OSReport("Hit Rolling Object");
+ this->timer = 0;
+ doStateChange(&StateID_DieFall); }
void daMrSun_c::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) {
- OSReport("Hit Hammer");
- doStateChange(&StateID_Wait);
-}
+ OSReport("Hit Hammer");
+ this->timer = 0;
+ doStateChange(&StateID_DieFall); }
void daMrSun_c::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("Hit Yoshi Fire"); }
-void daMrSun_c::dieFumi_Begin() { this->dieFall_Begin(); }
-void daMrSun_c::dieFumi_Execute() { this->dieFall_Execute(); }
-void daMrSun_c::dieFumi_End() { this->dieFall_End(); }
-
-
-
+void daMrSun_c::dieFall_Execute() {
+
+ this->timer = this->timer + 1;
+
+
+ this->dying = this->dying + 0.15;
+
+ this->pos.x = this->pos.x + 0.15;
+ this->pos.y = this->pos.y + ((-0.2 * (this->dying*this->dying)) + 5);
+
+ this->dEn_c::dieFall_Execute();
+
+
+ if (this->timer > 450) {
+ dStageActor_c *Player = GetSpecificPlayerActor(0);
+ if (Player == 0) { Player = GetSpecificPlayerActor(1); }
+ if (Player == 0) { Player = GetSpecificPlayerActor(2); }
+ if (Player == 0) { Player = GetSpecificPlayerActor(3); }
+
+ Player->pos;
+
+ this->pos.x = Player->pos.x - 300;
+ if (Player == 0) {
+ this->pos.x = 0;
+ doStateChange(&StateID_Follow); }
+ this->pos.y = this->Baseline;
+
+ doStateChange(&StateID_Follow);
+ }
+}
int daMrSun_c::onCreate() {
@@ -174,6 +202,8 @@ int daMrSun_c::onCreate() {
this->timer = 0;
this->xSpiralOffset = 0.0;
this->ySpiralOffset = 0.0;
+ this->dying = -15;
+ this->sunDying = 0;
this->pos.z = 3300.00;