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author | Colin Noga <Tempus@Spectrum-Song.local> | 2011-10-09 01:48:06 -0500 |
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committer | Colin Noga <Tempus@Spectrum-Song.local> | 2011-10-09 01:48:06 -0500 |
commit | d4ba9bf11d4786c4df5e94c5241492c4eb43c2b6 (patch) | |
tree | 4afe8cd5a8fe9c8eba3031cc20a02ed08a0c9b43 /src/mrsun.cpp | |
parent | f35befab481e013d76631baf6abec5f69ff703a6 (diff) | |
download | kamek-d4ba9bf11d4786c4df5e94c5241492c4eb43c2b6.tar.gz kamek-d4ba9bf11d4786c4df5e94c5241492c4eb43c2b6.zip |
Added a whole bunch of boss crap, soundplayers, retextures, and some mrsun improvements.
Diffstat (limited to 'src/mrsun.cpp')
-rwxr-xr-x | src/mrsun.cpp | 64 |
1 files changed, 45 insertions, 19 deletions
diff --git a/src/mrsun.cpp b/src/mrsun.cpp index 3036a6b..df4d1ac 100755 --- a/src/mrsun.cpp +++ b/src/mrsun.cpp @@ -73,6 +73,7 @@ extern "C" u32 GenerateRandomNumber(int max); extern "C" u8 dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(daMrSun_c *, Vec pos); extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer); extern "C" dStageActor_c *GetSpecificPlayerActor(int number); +extern "C" void *PlaySound(daMrSun_c *, int soundID); int NearestPlayer(daMrSun_c *Sprite); @@ -135,6 +136,8 @@ void daMrSun_c::collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics * void daMrSun_c::dieFall_Execute() { + if (this->killFlag == 1) { return; } + this->timer = this->timer + 1; this->dying = this->dying + 0.15; @@ -143,26 +146,35 @@ void daMrSun_c::dieFall_Execute() { this->pos.y = this->pos.y - ((-0.2 * (this->dying*this->dying)) + 5); this->dEn_c::dieFall_Execute(); - - + if (this->timer > 450) { + + if ((this->settings >> 28) > 0) { + this->kill(); + this->pos.y = this->pos.y + 800.0; + this->killFlag = 1; + return; + } + dStageActor_c *Player = GetSpecificPlayerActor(0); if (Player == 0) { Player = GetSpecificPlayerActor(1); } if (Player == 0) { Player = GetSpecificPlayerActor(2); } if (Player == 0) { Player = GetSpecificPlayerActor(3); } - Player->pos; - this->pos.x = Player->pos.x - 300; - if (Player == 0) { this->pos.x = 0; doStateChange(&StateID_Follow); } + else { + Player->pos; + this->pos.x = Player->pos.x - 300; + } + this->pos.y = this->Baseline; this->aPhysics.addToList(); doStateChange(&StateID_Follow); - } + } } @@ -235,7 +247,7 @@ int daMrSun_c::onCreate() { this->sunDying = 0; this->killFlag = 0; - this->pos.z = 3300.00; + this->pos.z = 5500.00; char eventNum = (this->settings >> 16) & 0xFF; @@ -272,7 +284,9 @@ int daMrSun_c::onExecute() { if (this->killFlag == 0) { this->kill(); this->pos.y = this->pos.y + 800.0; - this->killFlag = 1; } + this->killFlag = 1; + doStateChange(&StateID_DieFall); + } } return true; @@ -453,6 +467,9 @@ void daMrSun_c::beginState_Swoop() { this->swoopSpeed = x3 * 2 / 75; + + PlaySound(this, 284); + } void daMrSun_c::executeState_Swoop() { @@ -480,6 +497,8 @@ void daMrSun_c::beginState_Spiral() { this->SpiralLoop = 0; this->xSpiralOffset = this->pos.x; this->ySpiralOffset = this->pos.y; + + PlaySound(this, 284); } void daMrSun_c::executeState_Spiral() { @@ -513,10 +532,14 @@ void daMrSun_c::beginState_Spit() { OSReport("Goodness Gracious Great Balls of Fire!"); this->timer = 0; this->spinStateOn = 1; + } void daMrSun_c::executeState_Spit() { if (this->timer == 10) { + + PlaySound(this, 431); + this->direction = dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(this, this->pos); float neg = -1.0; @@ -527,17 +550,17 @@ void daMrSun_c::executeState_Spit() { dStageActor_c *spawner = CreateActor(106, 0, this->pos, 0, 0); spawner->speed.x = 6.0 * neg; spawner->speed.y = -2.5; - spawner->pos.z = 3350.0; + spawner->pos.z = 5550.0; spawner = CreateActor(106, 0, this->pos, 0, 0); spawner->speed.x = 0.0 * neg; spawner->speed.y = -6.0; - spawner->pos.z = 3350.0; + spawner->pos.z = 5550.0; spawner = CreateActor(106, 0, this->pos, 0, 0); spawner->speed.x = 3.5 * neg; spawner->speed.y = -6.0; - spawner->pos.z = 3350.0; + spawner->pos.z = 5550.0; } // It's a sun @@ -545,19 +568,19 @@ void daMrSun_c::executeState_Spit() { dStageActor_c *spawner = CreateActor(118, 0, this->pos, 0, 0); spawner->speed.x = 6.0 * neg; spawner->speed.y = -2.5; - spawner->pos.z = 3350.0; + spawner->pos.z = 5550.0; *((u32 *) (((char *) spawner) + 0x3DC)) = this->id; spawner = CreateActor(118, 0, this->pos, 0, 0); spawner->speed.x = 0.0 * neg; spawner->speed.y = -6.0; - spawner->pos.z = 3350.0; + spawner->pos.z = 5550.0; *((u32 *) (((char *) spawner) + 0x3DC)) = this->id; spawner = CreateActor(118, 0, this->pos, 0, 0); spawner->speed.x = 3.5 * neg; spawner->speed.y = -6.0; - spawner->pos.z = 3350.0; + spawner->pos.z = 5550.0; *((u32 *) (((char *) spawner) + 0x3DC)) = this->id; } // It's a moon @@ -584,6 +607,8 @@ void daMrSun_c::beginState_Spin() { } void daMrSun_c::executeState_Spin() { + PlaySound(this, 282); + this->direction = dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(this, this->pos); if (this->direction == 0) { @@ -626,10 +651,10 @@ void daMrSun_c::executeState_Spin() { float spitspeed; if ((this->settings & 0xF) == 0) { spitspeed = 3.0; } // It's a sun - else { spitspeed = 5.0; } // It's a moon + else { spitspeed = 4.0; } // It's a moon int randomBall; - randomBall = GenerateRandomNumber(6); + randomBall = GenerateRandomNumber(8); if (randomBall == 1) { int direction; direction = GenerateRandomNumber(8); @@ -662,19 +687,20 @@ void daMrSun_c::executeState_Spin() { xlaunch = spitspeed; ylaunch = -spitspeed; } - + PlaySound(this, 431); + if ((this->settings & 0xF) == 0) { dStageActor_c *spawner = CreateActor(106, 0, this->pos, 0, 0); spawner->speed.x = xlaunch; spawner->speed.y = ylaunch; - spawner->pos.z = 3350.0; + spawner->pos.z = 5550.0; } // It's a sun else { dStageActor_c *spawner = CreateActor(118, 0, this->pos, 0, 0); spawner->speed.x = xlaunch; spawner->speed.y = ylaunch; - spawner->pos.z = 3350.0; + spawner->pos.z = 5550.0; *((u32 *) (((char *) spawner) + 0x3DC)) = this->id; } // It's a moon |