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authorTreeki <treeki@gmail.com>2012-12-04 01:40:59 +0100
committerTreeki <treeki@gmail.com>2012-12-04 01:40:59 +0100
commite8ffbf5bdc704c4efb426f4d1c10b21527debdc3 (patch)
treecd84e5e0c99d69984148be63181e35f954390f23 /src/mrsun.cpp
parent49fe08ecf61e59fe13bef6a50fffd119e8909e64 (diff)
downloadkamek-e8ffbf5bdc704c4efb426f4d1c10b21527debdc3.tar.gz
kamek-e8ffbf5bdc704c4efb426f4d1c10b21527debdc3.zip
changed WMwagglewater to groundpound
Diffstat (limited to '')
-rwxr-xr-xsrc/mrsun.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mrsun.cpp b/src/mrsun.cpp
index 35d72a4..1ccfdc9 100755
--- a/src/mrsun.cpp
+++ b/src/mrsun.cpp
@@ -57,8 +57,8 @@ class daMrSun_c : public dEn_c {
void collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther);
void collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther);
void collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat7_WMWaggleWaterYoshi(ActivePhysics *apThis, ActivePhysics *apOther);
+ void collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
+ void collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther);
USING_STATES(daMrSun_c);
DECLARE_STATE(Follow);
@@ -113,8 +113,8 @@ void daMrSun_c::collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *ap
PlaySound(this, SE_EMY_DOWN);
doStateChange(&StateID_DieFall); }
void daMrSun_c::collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) { DamagePlayer(this, apThis, apOther); }
-void daMrSun_c::collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhysics *apOther) { DamagePlayer(this, apThis, apOther); }
-void daMrSun_c::collisionCat7_WMWaggleWaterYoshi(ActivePhysics *apThis, ActivePhysics *apOther) { DamagePlayer(this, apThis, apOther); }
+void daMrSun_c::collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) { DamagePlayer(this, apThis, apOther); }
+void daMrSun_c::collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther) { DamagePlayer(this, apThis, apOther); }