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authorColin Noga <Tempus@chronometry.ca>2012-03-24 16:45:49 -0500
committerColin Noga <Tempus@chronometry.ca>2012-03-24 16:45:49 -0500
commit3764377091ad23145fbd92c769b78ce2f296900f (patch)
tree6b0dddcb86086c80dfdcffa962ca2ccc00d51d3c /src/meteor.cpp
parent393be37f168ba7bca4d471993aaf0899a4afc16b (diff)
downloadkamek-3764377091ad23145fbd92c769b78ce2f296900f.tar.gz
kamek-3764377091ad23145fbd92c769b78ce2f296900f.zip
Changes to loads of shit, mostly bowser related
Diffstat (limited to '')
-rwxr-xr-xsrc/meteor.cpp51
1 files changed, 49 insertions, 2 deletions
diff --git a/src/meteor.cpp b/src/meteor.cpp
index 7d3a9bd..5eea95f 100755
--- a/src/meteor.cpp
+++ b/src/meteor.cpp
@@ -1,8 +1,12 @@
#include <common.h>
#include <game.h>
#include <g3dhax.h>
+#include <sfx.h>
+#include "boss.h"
-class dMeteor : public dStageActor_c {
+extern "C" void *PlaySound(dStageActor_c *, int soundID);
+
+class dMeteor : public dEn_c {
int onCreate();
int onDelete();
int onExecute();
@@ -13,14 +17,18 @@ class dMeteor : public dStageActor_c {
mHeapAllocator_c allocator;
m3d::mdl_c bodyModel;
nw4r::g3d::ResFile resFile;
+ mEf::es2 effect;
int timer;
int spinSpeed;
char spinDir;
+ char isElectric;
Physics MakeItRound;
void updateModelMatrices();
+ void playerCollision(ActivePhysics *apThis, ActivePhysics *apOther);
+ void collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhysics *apOther);
};
dMeteor *dMeteor::build() {
@@ -28,11 +36,24 @@ dMeteor *dMeteor::build() {
return new(buffer) dMeteor;
}
+const char* MEarcNameList [] = {
+ "kazan_rock",
+ NULL
+};
// extern "C" dStageActor_c *GetSpecificPlayerActor(int num);
// extern "C" void *modifyPlayerPropertiesWithRollingObject(dStageActor_c *Player, float _52C);
+void dMeteor::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) {
+ DamagePlayer(this, apThis, apOther);
+}
+
+void dMeteor::collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhysics *apOther) {
+ DamagePlayer(this, apThis, apOther);
+}
+
+
int dMeteor::onCreate() {
// Setup Model
@@ -55,8 +76,29 @@ int dMeteor::onCreate() {
// Other settings
this->spinDir = this->settings & 0x1;
this->spinSpeed = ((this->settings >> 16) & 0xFF) * 20;
-
+ this->isElectric = (this->settings >> 4) & 0x1;
+
+
// Setup Physics
+ if (isElectric) {
+ ActivePhysics::Info elec;
+ elec.xDistToCenter = 0.0;
+ elec.yDistToCenter = 0.0;
+
+ elec.xDistToEdge = 13.0 * sca;
+ elec.yDistToEdge = 13.0 * sca;
+
+ elec.category1 = 0x3;
+ elec.category2 = 0x0;
+ elec.bitfield1 = 0x4F;
+ elec.bitfield2 = 0x200;
+ elec.unkShort1C = 0;
+ elec.callback = &dEn_c::collisionCallback;
+
+ this->aPhysics.initWithStruct(this, &elec);
+ this->aPhysics.addToList();
+ }
+
MakeItRound.baseSetup(this, 0, 0, 0, 1, 0);
MakeItRound.x = 0.0;
@@ -87,6 +129,11 @@ int dMeteor::onExecute() {
MakeItRound.update();
updateModelMatrices();
+ if (isElectric) {
+ effect.spawn("Wm_en_birikyu_biri", 0, &(Vec){pos.x, pos.y, pos.z+500.0}, &rot, &(Vec){scale.x*0.8, scale.y*0.8, scale.z*0.8});
+ PlaySound(this, SE_EMY_BIRIKYU_SPARK);
+ }
+
// for (i=0; i<4; i++) {
// dStageActor_c *player = GetSpecificPlayerActor(i);
// modifyPlayerPropertiesWithRollingObject(player, );