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authorColin Noga <Tempus@Spectrum-Song.local>2011-07-23 11:47:43 -0500
committerColin Noga <Tempus@Spectrum-Song.local>2011-07-23 11:47:43 -0500
commit09d075c5469f64f500de70123bbb1042315d7ac0 (patch)
treeee92906230c7fa01e89afb84beeb65b8855393ad /src/levelspecial.cpp
parentffa9dabc6b535da90b3cd8a7849079c546cacfbd (diff)
downloadkamek-09d075c5469f64f500de70123bbb1042315d7ac0.tar.gz
kamek-09d075c5469f64f500de70123bbb1042315d7ac0.zip
Added Crowd clapper. Changed everything to LF only. If anyone on Windows tries to read the code now, they will be faced with a single impenetrable line!
Diffstat (limited to 'src/levelspecial.cpp')
-rw-r--r--src/levelspecial.cpp174
1 files changed, 87 insertions, 87 deletions
diff --git a/src/levelspecial.cpp b/src/levelspecial.cpp
index 7ad69ff..e075773 100644
--- a/src/levelspecial.cpp
+++ b/src/levelspecial.cpp
@@ -1,30 +1,30 @@
-#include <common.h>
-#include <game.h>
-
-struct LevelSpecial {
- u32 id; // 0x00
- u32 settings; // 0x04
- u16 name; // 0x08
- u8 _0A[6]; // 0x0A
- u8 _10[0x9C]; // 0x10
- float x; // 0xAC
- float y; // 0xB0
- float z; // 0xB4
- u8 _B8[0x318]; // 0xB8
- // Any variables you add to the class go here; starting at offset 0x3D0
- u64 eventFlag; // 0x3D0
- u8 type; // 0x3D4
- u8 effect; // 0x3D5
- u8 lastEvState; // 0x3D6
- u8 func; // 0x3D7
-};
-
-struct EventTable_t {
- u64 events;
- // ...
-};
-
-extern EventTable_t *EventTable;
+#include <common.h>
+#include <game.h>
+
+struct LevelSpecial {
+ u32 id; // 0x00
+ u32 settings; // 0x04
+ u16 name; // 0x08
+ u8 _0A[6]; // 0x0A
+ u8 _10[0x9C]; // 0x10
+ float x; // 0xAC
+ float y; // 0xB0
+ float z; // 0xB4
+ u8 _B8[0x318]; // 0xB8
+ // Any variables you add to the class go here; starting at offset 0x3D0
+ u64 eventFlag; // 0x3D0
+ u8 type; // 0x3D4
+ u8 effect; // 0x3D5
+ u8 lastEvState; // 0x3D6
+ u8 func; // 0x3D7
+};
+
+struct EventTable_t {
+ u64 events;
+ // ...
+};
+
+extern EventTable_t *EventTable;
extern u16 TimeStopFlag;
extern u32 TimerBranch;
@@ -50,17 +50,17 @@ float GlobalRiderFloatModifications [] = {1, 0.6, 0.7, 0.9, 1, 1, 1, 1.1, 1.25,
extern "C" dAc_Py_c *GetSpecificPlayerActor(int number);
-void LevelSpecial_Update(LevelSpecial *self);
+void LevelSpecial_Update(LevelSpecial *self);
bool ResetAfterLevel();
-#define ACTIVATE 1
-#define DEACTIVATE 0
-
-fBase_c *FindActorByID(u32 id);
+#define ACTIVATE 1
+#define DEACTIVATE 0
+fBase_c *FindActorByID(u32 id);
-bool ResetAfterLevel(void) {
+
+bool ResetAfterLevel(void) {
TimeStopFlag = 0;
TimerBranch = 0x3403FFA4;
MarioDescentRate = -4;
@@ -75,50 +75,50 @@ bool ResetAfterLevel(void) {
AlwaysDrawFlag = 0x9421FFF0;
AlwaysDrawBranch = 0x7C0802A6;
ZOrderOn = 0;
- return true;
-}
-
-bool LevelSpecial_Create(LevelSpecial *self) {
- char eventNum = (self->settings >> 24) & 0xFF;
- self->eventFlag = (u64)1 << (eventNum - 1);
-
- OSReport("Special Event created @%p event %d\n", self, eventNum);
-
- OSReport("Eventnum: %d. Event flag: %08x %08x\n", eventNum, self->eventFlag >> 32, self->eventFlag & 0xFFFFFFFF);
-
- self->type = (self->settings) & 15;
- self->effect = (self->settings >> 4) & 15;
-
- self->lastEvState = 0xFF;
-
- LevelSpecial_Update(self);
-
- return true;
-}
-
-bool LevelSpecial_Execute(LevelSpecial *self) {
- LevelSpecial_Update(self);
- return true;
-}
-
-
-void LevelSpecial_Update(LevelSpecial *self) {
- //OSReport("%08x%08x", EventTable->events >> 32, EventTable->events & 0xFFFFFFFF);
-
- u8 newEvState = 0;
- if (EventTable->events & self->eventFlag)
- newEvState = 1;
-
- if (newEvState == self->lastEvState)
- return;
-
- OSReport("Event state changed from %d to %d\n", self->lastEvState, newEvState);
-
- u8 offState;
+ return true;
+}
+
+bool LevelSpecial_Create(LevelSpecial *self) {
+ char eventNum = (self->settings >> 24) & 0xFF;
+ self->eventFlag = (u64)1 << (eventNum - 1);
+
+ OSReport("Special Event created @%p event %d\n", self, eventNum);
+
+ OSReport("Eventnum: %d. Event flag: %08x %08x\n", eventNum, self->eventFlag >> 32, self->eventFlag & 0xFFFFFFFF);
+
+ self->type = (self->settings) & 15;
+ self->effect = (self->settings >> 4) & 15;
+
+ self->lastEvState = 0xFF;
+
+ LevelSpecial_Update(self);
+
+ return true;
+}
+
+bool LevelSpecial_Execute(LevelSpecial *self) {
+ LevelSpecial_Update(self);
+ return true;
+}
+
+
+void LevelSpecial_Update(LevelSpecial *self) {
+ //OSReport("%08x%08x", EventTable->events >> 32, EventTable->events & 0xFFFFFFFF);
+
+ u8 newEvState = 0;
+ if (EventTable->events & self->eventFlag)
+ newEvState = 1;
+
+ if (newEvState == self->lastEvState)
+ return;
+
+ OSReport("Event state changed from %d to %d\n", self->lastEvState, newEvState);
+
+ u8 offState;
if (newEvState == ACTIVATE)
- {
- offState = (newEvState == 1) ? 1 : 0;
- OSReport("Activate Special Event!", offState);
+ {
+ offState = (newEvState == 1) ? 1 : 0;
+ OSReport("Activate Special Event!", offState);
switch (self->type) {
case 1: // Time Freeze
@@ -251,12 +251,12 @@ void LevelSpecial_Update(LevelSpecial *self) {
default:
break;
}
- }
-
+ }
+
else
- {
- offState = (newEvState == 1) ? 0 : 1;
- OSReport("Deactivate Special Event", offState);
+ {
+ offState = (newEvState == 1) ? 0 : 1;
+ OSReport("Deactivate Special Event", offState);
switch (self->type) {
case 1: // Time Freeze
@@ -371,14 +371,14 @@ void LevelSpecial_Update(LevelSpecial *self) {
default:
break;
}
- }
- OSReport("Special Event is %d\n", offState);
+ }
+ OSReport("Special Event is %d\n", offState);
- OSReport("Success!\n");
-
-
- self->lastEvState = newEvState;
+ OSReport("Success!\n");
+
+
+ self->lastEvState = newEvState;
}