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authorColin Noga <Tempus@Spectrum-Song.local>2011-07-23 11:47:43 -0500
committerColin Noga <Tempus@Spectrum-Song.local>2011-07-23 11:47:43 -0500
commit09d075c5469f64f500de70123bbb1042315d7ac0 (patch)
treeee92906230c7fa01e89afb84beeb65b8855393ad /src/levelinfo.h
parentffa9dabc6b535da90b3cd8a7849079c546cacfbd (diff)
downloadkamek-09d075c5469f64f500de70123bbb1042315d7ac0.tar.gz
kamek-09d075c5469f64f500de70123bbb1042315d7ac0.zip
Added Crowd clapper. Changed everything to LF only. If anyone on Windows tries to read the code now, they will be faced with a single impenetrable line!
Diffstat (limited to 'src/levelinfo.h')
-rw-r--r--src/levelinfo.h112
1 files changed, 56 insertions, 56 deletions
diff --git a/src/levelinfo.h b/src/levelinfo.h
index 1b75275..8e1e916 100644
--- a/src/levelinfo.h
+++ b/src/levelinfo.h
@@ -1,56 +1,56 @@
-#ifndef __NEWER_LEVELINFO_H
-#define __NEWER_LEVELINFO_H
-
-#include <common.h>
-#include "fileload.h"
-
-struct LevelInfo_Header {
- u32 magic;
- u32 sectionCount;
-};
-
-struct LevelInfo_Section {
- u32 levelCount;
-};
-
-struct LevelInfo_Entry {
- u8 world;
- u8 level;
- u8 reserved1;
- u8 reserved2;
- u8 nameLength;
- u8 reserved3;
- u16 flags;
- u32 nameOffset;
-};
-
-inline u32 LevelInfo_GetSectionCount(void *file) {
- return ((LevelInfo_Header*)file)->sectionCount;
-}
-
-inline u32 *LevelInfo_GetOffsets(void *file) {
- return (u32*)(((LevelInfo_Header*)file)+1);
-}
-
-inline LevelInfo_Section *LevelInfo_GetSection(void *file, int id) {
- u32 offs = LevelInfo_GetOffsets(file)[id];
- return (LevelInfo_Section*)(((char*)file)+offs);
-};
-
-inline LevelInfo_Entry *LevelInfo_GetLevels(void *file, LevelInfo_Section *section) {
- return (LevelInfo_Entry*)(section+1);
-}
-
-inline LevelInfo_Entry *LevelInfo_GetLevels(void *file, int sectionID) {
- return (LevelInfo_Entry*)(LevelInfo_GetSection(file, sectionID)+1);
-}
-
-inline char *LevelInfo_GetName(void *file, LevelInfo_Entry *entry) {
- return ((char*)file)+entry->nameOffset;
-}
-
-void LevelInfo_Prepare(FileHandle *fh);
-LevelInfo_Entry *LevelInfo_Search(void *file, int world, int level);
-
-
-#endif
+#ifndef __NEWER_LEVELINFO_H
+#define __NEWER_LEVELINFO_H
+
+#include <common.h>
+#include "fileload.h"
+
+struct LevelInfo_Header {
+ u32 magic;
+ u32 sectionCount;
+};
+
+struct LevelInfo_Section {
+ u32 levelCount;
+};
+
+struct LevelInfo_Entry {
+ u8 world;
+ u8 level;
+ u8 reserved1;
+ u8 reserved2;
+ u8 nameLength;
+ u8 reserved3;
+ u16 flags;
+ u32 nameOffset;
+};
+
+inline u32 LevelInfo_GetSectionCount(void *file) {
+ return ((LevelInfo_Header*)file)->sectionCount;
+}
+
+inline u32 *LevelInfo_GetOffsets(void *file) {
+ return (u32*)(((LevelInfo_Header*)file)+1);
+}
+
+inline LevelInfo_Section *LevelInfo_GetSection(void *file, int id) {
+ u32 offs = LevelInfo_GetOffsets(file)[id];
+ return (LevelInfo_Section*)(((char*)file)+offs);
+};
+
+inline LevelInfo_Entry *LevelInfo_GetLevels(void *file, LevelInfo_Section *section) {
+ return (LevelInfo_Entry*)(section+1);
+}
+
+inline LevelInfo_Entry *LevelInfo_GetLevels(void *file, int sectionID) {
+ return (LevelInfo_Entry*)(LevelInfo_GetSection(file, sectionID)+1);
+}
+
+inline char *LevelInfo_GetName(void *file, LevelInfo_Entry *entry) {
+ return ((char*)file)+entry->nameOffset;
+}
+
+void LevelInfo_Prepare(FileHandle *fh);
+LevelInfo_Entry *LevelInfo_Search(void *file, int world, int level);
+
+
+#endif