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authorColin Noga <Tempus@Spectrum-Song.local>2011-07-23 11:47:43 -0500
committerColin Noga <Tempus@Spectrum-Song.local>2011-07-23 11:47:43 -0500
commit09d075c5469f64f500de70123bbb1042315d7ac0 (patch)
treeee92906230c7fa01e89afb84beeb65b8855393ad /src/layoutlib.h
parentffa9dabc6b535da90b3cd8a7849079c546cacfbd (diff)
downloadkamek-09d075c5469f64f500de70123bbb1042315d7ac0.tar.gz
kamek-09d075c5469f64f500de70123bbb1042315d7ac0.zip
Added Crowd clapper. Changed everything to LF only. If anyone on Windows tries to read the code now, they will be faced with a single impenetrable line!
Diffstat (limited to '')
-rw-r--r--src/layoutlib.h298
1 files changed, 149 insertions, 149 deletions
diff --git a/src/layoutlib.h b/src/layoutlib.h
index 6b7d275..55a3027 100644
--- a/src/layoutlib.h
+++ b/src/layoutlib.h
@@ -1,149 +1,149 @@
-#ifndef __NEWER_LAYOUTLIB_H
-#define __NEWER_LAYOUTLIB_H
-
-/* Treeki's LayoutLib for New Super Mario Bros Wii */
-#include <common.h>
-
-typedef float MTX[3][4];
-
-struct nw4r__lyt__Layout {
- void *vtable;
- void *field_04;
- void *field_08;
- void *field_0C;
- void *rootPane;
- void *field_14;
- void *field_18;
- void *field_1C;
-};
-
-struct nw4r__lyt__DrawInfo {
- // 0x00
- void *vtable;
- MTX matrix;
-
- // 0x34
- float left;
- float top;
- float right;
-
- // 0x40
- float bottom;
- float scale_x;
- float scale_y;
- float opacity;
-
- // 0x50
- unsigned char widescreenFlag;
-};
-
-struct FrameCtrl_c {
-
-};
-
-struct Anm_c {
- FrameCtrl_c *fc_ptr;
- void *brlanHandler;
- void *field_08;
- char field_0C;
- char pad[3];
- FrameCtrl_c fc;
-};
-
-struct Layout {
- void *field_00;
- void *field_04;
- void *vtable;
- unsigned char drawOrder; // 0x0C
- char pad1[3];
-
- // offset 0x10
- nw4r__lyt__Layout layout; // Actually m2d::Layout_c, but the struct is the same
-
- // offset 0x30
- nw4r__lyt__DrawInfo drawInfo;
-
- // offset 0x84
- //LayoutHelper *field_84;
- void *field_84;
- float posX; // 0x88
- float posY; // 0x8C
- float clipX; // 0x90
- float clipY; // 0x94
- float clipWidth; // 0x98
- float clipHeight; // 0x9C
- unsigned char clipEnabled; // 0xA0
- char pad2[3];
- unsigned int animEnabled; // 0xA4
- void *field_A8;
-
- // offset 0xAC
- //LayoutHelper lh; // actually a m2d::ResAccLoader_c
- char lh[0xD4]; // don't feel like figuring this one out -_-
-
- // offset 0x180
- //BrlanHandler *brlanHandlers; // 0x180, points to brlan handlers
- void *brlanHandlers;
- //GrpHandler *grpHandlers; // 0x184
- void *grpHandlers;
- char *field_188; // char array, probably "anim enabled"
- int brlanCount; // 0x18C
- int grpCount; // 0x190
- int field_194; // no idea
-};
-
-
-void EmbeddedLayout_ctor(Layout *self); // 0x800C89A0
-void EmbeddedLayout_dtor(Layout *self, bool del); // 0x800C89F0
-void EmbeddedLayout_Free(Layout *self); // 0x800C9A20
-bool EmbeddedLayout_LoadArcOld(Layout *self, const char *path, bool isLangSpecific); // 0x800C8D00
-
-extern "C" {
-bool EmbeddedLayout_LoadArc(Layout *self, const char *path); // custom
-bool EmbeddedLayout_FreeArc(Layout *self); // custom
-};
-
-void EmbeddedLayout_LoadBrlans(Layout *self, const char **names, int count); // 0x800C90A0
-void EmbeddedLayout_LoadGroups(Layout *self, const char **names, int *brlanLinkIDs, int count); // 0x800C91E0
-
-void EmbeddedLayout_AddToDrawList(Layout *self); // 0x80163990
-
-void *EmbeddedLayout_FindPaneByName(Layout *self, const char *name);
-void *EmbeddedLayout_FindTextBoxByName(Layout *self, const char *name);
-void *EmbeddedLayout_FindPictureByName(Layout *self, const char *name);
-void *EmbeddedLayout_FindWindowByName(Layout *self, const char *name);
-
-void EmbeddedLayout_EnableNonLoopAnim(Layout *self, int animNum, bool pointlessShit); // 0x800C93E0
-void EmbeddedLayout_EnableLoopAnim(Layout *self, int animNum); // 0x800C9470
-void EmbeddedLayout_ResetAnimToInitialState(Layout *self, int animNum, bool isLoop_maybe); // 0x800C94C0
-void EmbeddedLayout_DisableAnim(Layout *self, int animNum); // 0x800C9580
-void EmbeddedLayout_DisableAllAnims(Layout *self); // 0x800C95F0
-void EmbeddedLayout_Process(Layout *self); // 0x800C9650
-bool EmbeddedLayout_CheckIfAnimationIsOn(Layout *self, int animNum); // 0x800C9700
-bool EmbeddedLayout_CheckIfAnyAnimationsAreOn(Layout *self); // 0x800C9730
-
-
-typedef bool (*__EmbeddedLayout_Build_type)(Layout*, const char*, void*);
-inline bool EmbeddedLayout_Build(Layout *self, const char *brlytName, void *lh) {
- VF_BEGIN(__EmbeddedLayout_Build_type, self, 5, 8)
- return VF_CALL(self, brlytName, lh);
- VF_END;
-}
-
-typedef void (*__EmbeddedLayout_UpdateMatrix_type)(Layout*);
-inline void EmbeddedLayout_UpdateMatrix(Layout *self) {
- VF_BEGIN(__EmbeddedLayout_UpdateMatrix_type, self, 4, 8)
- VF_CALL(self);
- VF_END;
-}
-
-typedef void (*__TextBox_SetString_type)(void*, unsigned short const *, unsigned short);
-inline void TextBox_SetString(void *self, unsigned short const *str, unsigned short unk) {
- VF_BEGIN(__TextBox_SetString_type, self, 31, 0)
- VF_CALL(self, str, unk);
- VF_END;
-}
-
-#define PANE_FLAGS(pane) (*((u8*)(((u32)(pane))+0xBB)))
-
-#endif
+#ifndef __NEWER_LAYOUTLIB_H
+#define __NEWER_LAYOUTLIB_H
+
+/* Treeki's LayoutLib for New Super Mario Bros Wii */
+#include <common.h>
+
+typedef float MTX[3][4];
+
+struct nw4r__lyt__Layout {
+ void *vtable;
+ void *field_04;
+ void *field_08;
+ void *field_0C;
+ void *rootPane;
+ void *field_14;
+ void *field_18;
+ void *field_1C;
+};
+
+struct nw4r__lyt__DrawInfo {
+ // 0x00
+ void *vtable;
+ MTX matrix;
+
+ // 0x34
+ float left;
+ float top;
+ float right;
+
+ // 0x40
+ float bottom;
+ float scale_x;
+ float scale_y;
+ float opacity;
+
+ // 0x50
+ unsigned char widescreenFlag;
+};
+
+struct FrameCtrl_c {
+
+};
+
+struct Anm_c {
+ FrameCtrl_c *fc_ptr;
+ void *brlanHandler;
+ void *field_08;
+ char field_0C;
+ char pad[3];
+ FrameCtrl_c fc;
+};
+
+struct Layout {
+ void *field_00;
+ void *field_04;
+ void *vtable;
+ unsigned char drawOrder; // 0x0C
+ char pad1[3];
+
+ // offset 0x10
+ nw4r__lyt__Layout layout; // Actually m2d::Layout_c, but the struct is the same
+
+ // offset 0x30
+ nw4r__lyt__DrawInfo drawInfo;
+
+ // offset 0x84
+ //LayoutHelper *field_84;
+ void *field_84;
+ float posX; // 0x88
+ float posY; // 0x8C
+ float clipX; // 0x90
+ float clipY; // 0x94
+ float clipWidth; // 0x98
+ float clipHeight; // 0x9C
+ unsigned char clipEnabled; // 0xA0
+ char pad2[3];
+ unsigned int animEnabled; // 0xA4
+ void *field_A8;
+
+ // offset 0xAC
+ //LayoutHelper lh; // actually a m2d::ResAccLoader_c
+ char lh[0xD4]; // don't feel like figuring this one out -_-
+
+ // offset 0x180
+ //BrlanHandler *brlanHandlers; // 0x180, points to brlan handlers
+ void *brlanHandlers;
+ //GrpHandler *grpHandlers; // 0x184
+ void *grpHandlers;
+ char *field_188; // char array, probably "anim enabled"
+ int brlanCount; // 0x18C
+ int grpCount; // 0x190
+ int field_194; // no idea
+};
+
+
+void EmbeddedLayout_ctor(Layout *self); // 0x800C89A0
+void EmbeddedLayout_dtor(Layout *self, bool del); // 0x800C89F0
+void EmbeddedLayout_Free(Layout *self); // 0x800C9A20
+bool EmbeddedLayout_LoadArcOld(Layout *self, const char *path, bool isLangSpecific); // 0x800C8D00
+
+extern "C" {
+bool EmbeddedLayout_LoadArc(Layout *self, const char *path); // custom
+bool EmbeddedLayout_FreeArc(Layout *self); // custom
+};
+
+void EmbeddedLayout_LoadBrlans(Layout *self, const char **names, int count); // 0x800C90A0
+void EmbeddedLayout_LoadGroups(Layout *self, const char **names, int *brlanLinkIDs, int count); // 0x800C91E0
+
+void EmbeddedLayout_AddToDrawList(Layout *self); // 0x80163990
+
+void *EmbeddedLayout_FindPaneByName(Layout *self, const char *name);
+void *EmbeddedLayout_FindTextBoxByName(Layout *self, const char *name);
+void *EmbeddedLayout_FindPictureByName(Layout *self, const char *name);
+void *EmbeddedLayout_FindWindowByName(Layout *self, const char *name);
+
+void EmbeddedLayout_EnableNonLoopAnim(Layout *self, int animNum, bool pointlessShit); // 0x800C93E0
+void EmbeddedLayout_EnableLoopAnim(Layout *self, int animNum); // 0x800C9470
+void EmbeddedLayout_ResetAnimToInitialState(Layout *self, int animNum, bool isLoop_maybe); // 0x800C94C0
+void EmbeddedLayout_DisableAnim(Layout *self, int animNum); // 0x800C9580
+void EmbeddedLayout_DisableAllAnims(Layout *self); // 0x800C95F0
+void EmbeddedLayout_Process(Layout *self); // 0x800C9650
+bool EmbeddedLayout_CheckIfAnimationIsOn(Layout *self, int animNum); // 0x800C9700
+bool EmbeddedLayout_CheckIfAnyAnimationsAreOn(Layout *self); // 0x800C9730
+
+
+typedef bool (*__EmbeddedLayout_Build_type)(Layout*, const char*, void*);
+inline bool EmbeddedLayout_Build(Layout *self, const char *brlytName, void *lh) {
+ VF_BEGIN(__EmbeddedLayout_Build_type, self, 5, 8)
+ return VF_CALL(self, brlytName, lh);
+ VF_END;
+}
+
+typedef void (*__EmbeddedLayout_UpdateMatrix_type)(Layout*);
+inline void EmbeddedLayout_UpdateMatrix(Layout *self) {
+ VF_BEGIN(__EmbeddedLayout_UpdateMatrix_type, self, 4, 8)
+ VF_CALL(self);
+ VF_END;
+}
+
+typedef void (*__TextBox_SetString_type)(void*, unsigned short const *, unsigned short);
+inline void TextBox_SetString(void *self, unsigned short const *str, unsigned short unk) {
+ VF_BEGIN(__TextBox_SetString_type, self, 31, 0)
+ VF_CALL(self, str, unk);
+ VF_END;
+}
+
+#define PANE_FLAGS(pane) (*((u8*)(((u32)(pane))+0xBB)))
+
+#endif