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authorTreeki <treeki@gmail.com>2012-11-24 04:51:54 +0100
committerTreeki <treeki@gmail.com>2012-11-24 04:51:54 +0100
commite37a44245428c5809de867f20c6473c71c05b154 (patch)
tree9294c5ca026109a5dacdf772fd3ea5c23c4c2248 /src/koopatlas
parent29866fe6126d185f75002c3fd3c5f9214e72ddeb (diff)
downloadkamek-e37a44245428c5809de867f20c6473c71c05b154.tar.gz
kamek-e37a44245428c5809de867f20c6473c71c05b154.zip
removed 4P on map
Diffstat (limited to '')
-rw-r--r--src/koopatlas/core.cpp12
-rw-r--r--src/koopatlas/core.h2
-rw-r--r--src/koopatlas/pathmanager.cpp2
-rw-r--r--src/koopatlas/player.cpp69
-rw-r--r--src/koopatlas/player.h18
-rw-r--r--src/koopatlas/subplayer.cpp116
-rw-r--r--src/koopatlas/subplayer.h38
7 files changed, 0 insertions, 257 deletions
diff --git a/src/koopatlas/core.cpp b/src/koopatlas/core.cpp
index 89f315a..fd6eace 100644
--- a/src/koopatlas/core.cpp
+++ b/src/koopatlas/core.cpp
@@ -1,7 +1,6 @@
#include "koopatlas/core.h"
#include "koopatlas/camera.h"
#include "koopatlas/player.h"
-#include "koopatlas/subplayer.h"
#include "music.h"
extern "C" void LoadMapScene();
@@ -253,12 +252,6 @@ bool WMInit_SetupExtra(void *ptr) {
wm->player->modelHandler->mdlClass->setPowerup(Player_Powerup[0]);
wm->player->modelHandler->mdlClass->startAnimation(0, 1.2f, 10.0f, 0.0f);
- for (int i = 0; i < 3; i++) {
- wm->subPlayer[i] = (daWMSubPlayer_c*)CreateParentedObject(WM_SUBPLAYER, wm, i+1, 2);
- wm->subPlayer[i]->modelHandler->mdlClass->setPowerup(Player_Powerup[i+1]);
- wm->subPlayer[i]->modelHandler->mdlClass->startAnimation(0, 1.2f, 10.0f, 0.0f);
- }
-
// since we've got all the resources, set up the path data too
SpammyReport("preparing path manager\n");
wm->pathManager.setup();
@@ -266,8 +259,6 @@ bool WMInit_SetupExtra(void *ptr) {
// and put the player into position
dKPNode_s *cNode = wm->pathManager.currentNode;
wm->player->pos = (Vec){cNode->x, -cNode->y, wm->player->pos.z};
- for (int i = 0; i < 3; i++)
- wm->subPlayer[i]->pos = (Vec){cNode->x, -cNode->y, wm->subPlayer[i]->pos.z};
// is last param correct? must check :/
SpammyReport("creating MAP\n");
@@ -709,9 +700,6 @@ void dScKoopatlas_c::executeState_PowerupsWait() {
if (!STKI_SHOW(this->stockItem)) {
player->modelHandler->mdlClass->setPowerup(Player_Powerup[0]);
- for (int i = 0; i < 3; i++)
- subPlayer[i]->modelHandler->mdlClass->setPowerup(Player_Powerup[i+1]);
-
state.setState(&StateID_Normal);
}
diff --git a/src/koopatlas/core.h b/src/koopatlas/core.h
index 2333c1a..651b628 100644
--- a/src/koopatlas/core.h
+++ b/src/koopatlas/core.h
@@ -40,7 +40,6 @@ void NewerMapDrawFunc();
#define WM_STARCOIN WM_GHOST
class daWMPlayer_c;
-class daWMSubPlayer_c;
class dWMMap_c;
class dWMHud_c;
class dWMShop_c;
@@ -101,7 +100,6 @@ class dScKoopatlas_c : public dScene_c {
daWMPlayer_c *player;
- daWMSubPlayer_c *subPlayer[3];
dWMHud_c *hud;
dWMMap_c *map;
dWMShop_c *shop;
diff --git a/src/koopatlas/pathmanager.cpp b/src/koopatlas/pathmanager.cpp
index cf0bd05..3463cac 100644
--- a/src/koopatlas/pathmanager.cpp
+++ b/src/koopatlas/pathmanager.cpp
@@ -590,13 +590,11 @@ void dWMPathManager_c::startMovementTo(dKPPath_s *path) {
if (Animations[id].initialEffect) {
SpawnEffect(Animations[id].initialEffect, 0, &player->pos, 0, &player->scale);
- daWMPlayer_c::instance->nextNowEffect = Animations[id].initialEffect;
}
if (Animations[id].initialSound != SE_NULL) {
nw4r::snd::SoundHandle something;
PlaySoundWithFunctionB4(SoundRelatedClass, &something, Animations[id].initialSound, 1);
- daWMPlayer_c::instance->nextNowSound = Animations[id].initialSound;
if (Animations[id].initialSound == SE_PLY_JUMP) {
nw4r::snd::SoundHandle something2;
diff --git a/src/koopatlas/player.cpp b/src/koopatlas/player.cpp
index 3a736b4..abfb329 100644
--- a/src/koopatlas/player.cpp
+++ b/src/koopatlas/player.cpp
@@ -1,5 +1,4 @@
#include "koopatlas/player.h"
-#include "koopatlas/subplayer.h"
daWMPlayer_c *daWMPlayer_c::instance;
@@ -42,38 +41,6 @@ int daWMPlayer_c::onExecute() {
dScKoopatlas_c::instance->pathManager.execute();
- // work out the Z positions first of all
- struct ySortThing_s {
- float y; int id;
- };
- ySortThing_s sorts[4];
- sorts[0].y = pos.y;
- sorts[0].id = 0;
- for (int i = 1; i < 4; i++) {
- sorts[i].y = stateHistory[i * SUBPLAYER_DISTANCE].pos.y;
- sorts[i].id = i;
- }
-
- // bubble sort it with an algorithm from wikipedia
- bool swapped;
- do {
- swapped = false;
- for (int i = 1; i < 4; i++) {
- if (sorts[i-1].y > sorts[i].y) {
- ySortThing_s forSwap = sorts[i-1];
- sorts[i-1] = sorts[i];
- sorts[i] = forSwap;
- swapped = true;
- }
- }
- } while (swapped);
-
- // then put together the positions
- float chosenZPositions[4];
- for (int i = 0; i < 4; i++)
- chosenZPositions[sorts[i].id] = 3100.0f - (i * 25.0f);
- pos.z = chosenZPositions[0];
-
this->modelHandler->update();
mMtx myMatrix;
@@ -101,42 +68,6 @@ int daWMPlayer_c::onExecute() {
if (timer > 12) { timer = 0; }
}
- if (stateHistoryBuilt) {
- for (int i = STATE_COUNT - 1; i >= 1; i--)
- stateHistory[i] = stateHistory[i - 1];
- }
-
- state_s *st = &stateHistory[0];
- st->pos = pos;
- st->scale = scale;
- st->rot = rot;
- st->repeatedEffect = (hasEffect ? effectName : 0);
- st->nowEffect = nextNowEffect;
- st->repeatedSound = (hasSound ? soundName : 0);
- st->nowSound = nextNowSound;
- st->jumpOffset = jumpOffset;
- st->anim = currentAnim;
- st->animFrame = currentFrame;
- st->animUnk = currentUnk;
- st->animUpdateRate = currentUpdateRate;
-
- if (!stateHistoryBuilt) {
- for (int i = 1; i < STATE_COUNT; i++)
- stateHistory[i] = stateHistory[0];
- stateHistoryBuilt = true;
- }
-
- nextNowEffect = 0;
- nextNowSound = 0;
-
- for (int i = 0; i < 3; i++) {
- daWMSubPlayer_c *sp = dScKoopatlas_c::instance->subPlayer[i];
-
- state_s *st = &stateHistory[(i+1) * SUBPLAYER_DISTANCE];
- st->pos.z = chosenZPositions[i+1];
- sp->update(st);
- }
-
return true;
}
diff --git a/src/koopatlas/player.h b/src/koopatlas/player.h
index 70d6bf5..db9b16a 100644
--- a/src/koopatlas/player.h
+++ b/src/koopatlas/player.h
@@ -37,24 +37,6 @@ class daWMPlayer_c : public dActor_c {
static daWMPlayer_c *build();
static daWMPlayer_c *instance;
-
- struct state_s {
- Vec pos, scale;
- S16Vec rot;
- const char *repeatedEffect, *nowEffect;
- int repeatedSound, nowSound;
- int anim;
- float animFrame, animUnk, animUpdateRate;
- float jumpOffset;
- };
-
- bool stateHistoryBuilt;
- static const int SUBPLAYER_DISTANCE = 15;
- static const int STATE_COUNT = (SUBPLAYER_DISTANCE * 3) + 1;
- state_s stateHistory[STATE_COUNT];
-
- int nextNowSound;
- const char *nextNowEffect;
};
#endif
diff --git a/src/koopatlas/subplayer.cpp b/src/koopatlas/subplayer.cpp
deleted file mode 100644
index 8f70299..0000000
--- a/src/koopatlas/subplayer.cpp
+++ /dev/null
@@ -1,116 +0,0 @@
-#include "koopatlas/player.h"
-#include "koopatlas/subplayer.h"
-
-daWMSubPlayer_c *daWMSubPlayer_c::instance;
-
-int daWMSubPlayer_c::onCreate() {
-
- this->modelHandler = new dPlayerModelHandler_c(settings);
- // loadModel(u8 player_id, int powerup_id, int unk);
- this->modelHandler->loadModel(settings, 3, 2);
- this->modelHandler->mdlClass->startAnimation(0, 1.2, 10.0, 0.0);
- this->modelHandler->setSRT((Vec){0.0,100.0,-100.0}, (S16Vec){0,0,0}, (Vec){2.0,2.0,2.0});
- this->modelHandler->draw();
-
- hammerSuit.setup(this->modelHandler);
-
- pos = (Vec){0.0f,0.0f,3000.0f};
- rot = (S16Vec){0x1800,0,0};
- scale = (Vec){1.6f,1.6f,1.6f};
-
- step = false;
- timer = 0;
-
- return true;
-}
-
-int daWMSubPlayer_c::onDelete() {
- delete modelHandler;
-
- return true;
-}
-
-
-void daWMSubPlayer_c::update(daWMPlayer_c::state_s *st) {
- this->modelHandler->update();
-
- startAnimation(st->anim, st->animFrame, st->animUnk, st->animUpdateRate);
-
- pos = st->pos;
- scale = st->scale;
- rot = st->rot;
-
- mMtx myMatrix;
- myMatrix.scale(scale.x, scale.y, scale.z);
- myMatrix.applyTranslation(pos.x, pos.y + st->jumpOffset, pos.z);
- myMatrix.applyRotationX(&rot.x);
- myMatrix.applyRotationY(&rot.y);
- // Z is unused for now
- modelHandler->setMatrix(myMatrix);
-
- if (st->repeatedEffect) {
- Vec effPos = {pos.x, pos.y, 3300.0f};
- effect.spawn(st->repeatedEffect, 0, &effPos, &rot, &scale);
- }
-
- if (st->repeatedSound) {
- timer++;
-
- if (timer == 12) {
- if (step) { MapSoundPlayer(SoundRelatedClass, st->repeatedSound, 1); step = false; }
- else { MapSoundPlayer(SoundRelatedClass, st->repeatedSound+1, 1); step = true; }
- timer = 0;
- }
-
- if (timer > 12) { timer = 0; }
- }
-
- if (st->nowEffect) {
- SpawnEffect(st->nowEffect, 0, &pos, 0, &scale);
- }
-
- if (st->nowSound != SE_NULL) {
- nw4r::snd::SoundHandle something;
- PlaySoundWithFunctionB4(SoundRelatedClass, &something, st->nowSound, 1);
-
- if (st->nowSound == SE_PLY_JUMP) {
- nw4r::snd::SoundHandle something2;
- PlaySoundWithFunctionB4(SoundRelatedClass, &something2, SE_VOC_MA_CS_JUMP, 1);
- }
- }
-}
-
-int daWMSubPlayer_c::onDraw() {
- if (!visible)
- return true;
-
- this->modelHandler->draw();
- hammerSuit.draw();
-
- return true;
-}
-
-
-void daWMSubPlayer_c::startAnimation(int id, float frame, float unk, float updateRate) {
- if (id == currentAnim && frame == currentFrame && unk == currentUnk && updateRate == currentUpdateRate)
- return;
-
- currentAnim = id;
- currentFrame = frame;
- currentUnk = unk;
- currentUpdateRate = updateRate;
- this->modelHandler->mdlClass->startAnimation(id, frame, unk, updateRate);
-}
-
-
-
-daWMSubPlayer_c *daWMSubPlayer_c::build() {
-
- void *buffer = AllocFromGameHeap1(sizeof(daWMSubPlayer_c));
- daWMSubPlayer_c *c = new(buffer) daWMSubPlayer_c;
-
-
- instance = c;
- return c;
-}
-
diff --git a/src/koopatlas/subplayer.h b/src/koopatlas/subplayer.h
deleted file mode 100644
index d9b1b20..0000000
--- a/src/koopatlas/subplayer.h
+++ /dev/null
@@ -1,38 +0,0 @@
-#ifndef __KOOPATLAS_SUBPLAYER_H
-#define __KOOPATLAS_SUBPLAYER_H
-
-#include "koopatlas/core.h"
-#include "poweruphax.h"
-#include <playerAnim.h>
-
-
-class daWMSubPlayer_c : public dActor_c {
- public:
- dPlayerModelHandler_c *modelHandler;
-
- int onCreate();
- int onDelete();
- int onDraw();
-
- void update(daWMPlayer_c::state_s *st);
-
- int currentAnim;
- float currentFrame;
- float currentUnk;
- float currentUpdateRate;
-
- bool step;
-
- int timer;
-
- mEf::es2 effect;
- dHammerSuitRenderer_c hammerSuit;
-
- void startAnimation(int id, float frame, float unk, float updateRate);
-
- static daWMSubPlayer_c *build();
- static daWMSubPlayer_c *instance;
-};
-
-#endif
-