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author | Treeki <treeki@gmail.com> | 2013-02-10 01:08:19 +0100 |
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committer | Treeki <treeki@gmail.com> | 2013-02-10 01:08:19 +0100 |
commit | 1fe7dd1023fb9b7680caee4ba12ad860941053aa (patch) | |
tree | 8d66a536ba77e6e6d0b7f2baceb6614815a0acae /src/koopatlas/starcoin.cpp | |
parent | cb6acda7a3d3f7345c71ec3036318fa342a60867 (diff) | |
download | kamek-1fe7dd1023fb9b7680caee4ba12ad860941053aa.tar.gz kamek-1fe7dd1023fb9b7680caee4ba12ad860941053aa.zip |
fancied up the secret codes and added another one
Diffstat (limited to '')
-rw-r--r-- | src/koopatlas/starcoin.cpp | 109 |
1 files changed, 108 insertions, 1 deletions
diff --git a/src/koopatlas/starcoin.cpp b/src/koopatlas/starcoin.cpp index fc46c8c..6993868 100644 --- a/src/koopatlas/starcoin.cpp +++ b/src/koopatlas/starcoin.cpp @@ -372,6 +372,7 @@ static const int secretCode[] = { }; static const int secretCodeButtons = WPAD_UP|WPAD_DOWN|WPAD_LEFT|WPAD_RIGHT|WPAD_ONE|WPAD_TWO; static int secretCodeIndex = 0; +static int minusCount = 0; extern bool enableDebugMode; extern u8 isReplayEnabled; @@ -381,6 +382,7 @@ void dWMStarCoin_c::beginState_ShowWait() { layout.enableNonLoopAnim(SHOW_ALL); secretCodeIndex = 0; + minusCount = 0; } void dWMStarCoin_c::executeState_ShowWait() { if (!layout.isAnimOn(SHOW_ALL)) @@ -403,6 +405,36 @@ void dWMStarCoin_c::executeState_ShowSectionWait() { } void dWMStarCoin_c::endState_ShowSectionWait() { } +void dWMStarCoin_c::showSecretMessage(const wchar_t *title, const wchar_t **body, int lineCount, const wchar_t **body2, int lineCount2) { + LeftTitle->SetVisible(true); + LeftTitle->SetString(title); + RightTitle->SetVisible(false); + + for (int c = 0; c < COLUMN_COUNT; c++) { + for (int i = 0; i < SHINE_COUNT; i++) + Shine[c][i]->SetVisible(false); + for (int r = 0; r < ROW_COUNT; r++) { + LevelName[c][r]->SetVisible(false); + for (int i = 0; i < 3; i++) { + CoinOutline[c][r][i]->SetVisible(false); + Coin[c][r][i]->SetVisible(false); + } + } + } + + for (int i = 0; i < lineCount; i++) { + LevelName[0][i]->SetVisible(true); + LevelName[0][i]->SetString(body[i]); + } + + if (body2) { + for (int i = 0; i < lineCount2; i++) { + LevelName[1][i]->SetVisible(true); + LevelName[1][i]->SetString(body2[i]); + } + } +} + void dWMStarCoin_c::beginState_Wait() { } void dWMStarCoin_c::executeState_Wait() { int nowPressed = Remocon_GetPressed(GetActiveRemocon()); @@ -416,12 +448,31 @@ void dWMStarCoin_c::executeState_Wait() { MapSoundPlayer(SoundRelatedClass, SE_VOC_MA_THANK_YOU, 1); //enableDebugMode = !enableDebugMode; //OSReport("Debug mode toggled!\n"); + const int lineCountOn = 9, lineCountOff = 2; + static const wchar_t *linesOn[lineCountOn] = { + L"The experimental Replay", + L"Recording feature has", + L"been enabled. Enjoy!", + L"You'll find your Replays", + L"on your SD or USB, depending", + L"on where Newer's files are.", + L"It might not work, so", + L"save your game before you", + L"play a level!", + }; + static const wchar_t *linesOff[lineCountOff] = { + L"Replay Recording", + L"turned off.", + }; + if (isReplayEnabled != 100) { isReplayEnabled = 100; OSReport("Replay Recording enabled!\n"); + showSecretMessage(L"Nice!", linesOn, lineCountOn); } else { isReplayEnabled = 0; OSReport("Replay Recording disabled!\n"); + showSecretMessage(L"Nice!", linesOff, lineCountOff); } } return; @@ -430,7 +481,63 @@ void dWMStarCoin_c::executeState_Wait() { } } - if (nowPressed & WPAD_ONE) { + if (nowPressed & WPAD_MINUS) { + minusCount++; + if (minusCount >= 16) { + minusCount = 0; + + enableDebugMode = !enableDebugMode; + + if (enableDebugMode) { + const int msgCount = 9; + static const wchar_t *msg[msgCount] = { + L"You've found the Totally", + L"Secret Collision Debug Mode.", + L"We used this to make the", + L"hitboxes on our custom sprites", + L"and bosses suck less. Awesome,", + L"right?!", + L"(Actually, I did it just to waste", + L"some time, but it ended up being", + L"pretty useful!)", + }; + const int msgCount2 = 9; + static const wchar_t *msg2[msgCount2] = { + L"And yes, I know it doesn't show", + L"some stuff properly, like rotated", + L"objects. And it totally ignores", + L"some types of collisions, like", + L"platforms and mushrooms", + L"and so on. Can't have it all, can", + L"you? Wonder if Nintendo had", + L"something like this...", + L" Treeki, 9th February 2013", + }; + showSecretMessage(L"Groovy!", msg, msgCount, msg2, msgCount2); + } else { + const int msgCount = 6; + static const wchar_t *msg[msgCount] = { + L"You've turned off the Totally", + L"Secret Collision Debug Mode.", + L"", + L"... and no, I'm not going to write", + L"another ridiculously long", + L"message to go here. Sorry!", + }; + static const wchar_t *hiddenMsg[] = { + L"If you found these messages by", + L"looking through strings in the DLCode", + L"file, then... that's kind of cheating.", + L"Though I can't say I wouldn't do the", + L"same!", + L"You won't actually see this in game", + L"btw :p So why am I bothering with linebreaks anyway? I dunno. Oh well.", + L"Also, don't put this message on TCRF. Or do! Whatever. :(", + }; + showSecretMessage(L"Groovy!", msg, msgCount, hiddenMsg, 0); + } + } + } else if (nowPressed & WPAD_ONE) { MapSoundPlayer(SoundRelatedClass, SE_SYS_DIALOGUE_OUT_AUTO, 1); willExit = true; state.setState(&StateID_HideSectionWait); |