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authorTreeki <treeki@gmail.com>2012-09-22 23:32:44 +0200
committerTreeki <treeki@gmail.com>2012-09-22 23:32:44 +0200
commit649f1998d02d54344c0b8cd902dea9c770be8656 (patch)
treed1812d2ae2d62b6a71b480d8a0ae962ae6b01408 /src/koopatlas/player.h
parent2d516c7c77158eb2125ff4f53d5051762df5959d (diff)
downloadkamek-649f1998d02d54344c0b8cd902dea9c770be8656.tar.gz
kamek-649f1998d02d54344c0b8cd902dea9c770be8656.zip
refactored animations, and added new untested ones
Diffstat (limited to '')
-rw-r--r--src/koopatlas/player.h181
1 files changed, 1 insertions, 180 deletions
diff --git a/src/koopatlas/player.h b/src/koopatlas/player.h
index 6fbbf5a..d553afb 100644
--- a/src/koopatlas/player.h
+++ b/src/koopatlas/player.h
@@ -3,186 +3,7 @@
#include "koopatlas/core.h"
#include "poweruphax.h"
-
-enum PlayerAnim {
- wait = 0,
- walk = 1,
- run = 2,
- b_dash = 3,
- b_dash2 = 4,
- jump = 5,
- jump2 = 6,
- jumped = 7,
- Tjmp_c_1 = 8,
- Tjmp_c_2 = 9,
- Tjumped = 10,
- roll_jump = 11,
- Tjump2 = 12,
- mame_jump2 = 13,
- turn = 14,
- turned = 15,
- hipsr = 16,
- hipat = 17,
- hiped = 18,
- hip_to_stoop = 19,
- stoop = 20,
- stoop_start = 21,
- slip = 22,
- sliped = 23,
- slip_to_stoop = 24,
- carry_wait = 25,
- carry_walk = 26,
- carry_throw = 27,
- Rcarry_wait = 28,
- wsld = 29,
- fire_at = 30,
- swim_fire_at = 31,
- swim_fire_at2 = 32,
- star_roll = 33,
- P_swim = 34,
- swim = 35,
- swim_wait = 36,
- swim_throw = 37,
- swim_walk = 38,
- swim_standing = 39,
- paddle_1 = 40,
- paddle_2 = 41,
- paddle_carry = 42,
- tree_start = 43,
- tree_wait = 44,
- tree_climb = 45,
- tree_pose = 46,
- monkey_start = 47,
- monkey_wait_r = 48,
- monkey_wait_l = 49,
- monkey_r_to_l = 50,
- monkey_l_to_r = 51,
- net_wait = 52,
- net_walk1 = 53,
- net_walk2 = 54,
- net_attack = 55,
- pea_plant = 56,
- pea_plant_st = 57,
- pea_plant_wait = 58,
- wall_wait = 59,
- wall_walk_l = 60,
- wall_walk_r = 61,
- hang_start = 62,
- hang_up = 63,
- hang_wait = 64,
- hang_walk_l = 65,
- hang_walk_r = 66,
- w_jump1 = 67,
- w_jump2 = 68,
- RTjumped = 69,
- jump_hang = 70,
- spin_st = 71,
- spin_end = 72,
- spin_low_st = 73,
- spin_low_ed = 74,
- spin_jump2 = 75,
- spin_jump_end = 76,
- damF = 77,
- damB = 78,
- dowF = 79,
- dowB = 80,
- firejmp = 81,
- e_shock = 82,
- dead = 83,
- dead_pose = 84,
- Rtree_start = 85,
- Rtree_wait = 86,
- Rtree_pose = 87,
- goal_jump = 88,
- goal_jump_ed = 89,
- goal_puton_capA = 90,
- goal_puton_capB = 91,
- goal_puton_capC = 92,
- PL_Rgoal_puton_cap = 93,
- P_Rgoal_puton_cap = 94,
- goal_puton_capF = 95,
- waitB = 96,
- eat_out = 97,
- eat_success = 98,
- eat_fail = 99,
- eat_successB = 100,
- eat_successC = 101,
- Seat = 102,
- Seat_out = 103,
- Seat_success = 104,
- Seat_fail = 105,
- Seat_successB = 106,
- Seat_successC = 107,
- carryP_start = 108,
- carryP_wait = 109,
- carryP_walk = 110,
- carryP_throw = 111,
- carryP_waitR = 112,
- ride_on = 113,
- Fjump = 114,
- waitC = 115,
- set_to_wait = 116,
- star_rollB = 117,
- Sjump = 118,
- Sjump2 = 119,
- Sjumped = 120,
- get_down = 121,
- turnB = 122,
- turnedB = 123,
- ice_slipF = 124,
- ice_slipB = 125,
- rope_swing = 126,
- shoot = 127,
- shoot_slip = 128,
- shoot_slip_end = 129,
- low_walk_start = 130,
- low_walk = 131,
- swim_pipe = 132,
- door_walk = 133,
- PL_spin_jump = 134,
- waitL = 135,
- waitR = 136,
- fire_at2 = 137,
- blow_up = 138,
- P_slip = 139,
- P_slip_jump = 140,
- P_slip_jump2 = 141,
- FjumpB = 142,
- stamp = 143,
- waitRB = 144,
- waitLB = 145,
- waitR3 = 146,
- waitL3 = 147,
- boss_key_get = 148,
- balloon_wait = 149,
- slope_waitL = 150,
- slope_waitR = 151,
- slope_waitL2 = 152,
- slope_waitR2 = 153,
- carryP_waitLB = 154,
- carryP_waitRB = 155,
- carry_waitL = 156,
- carry_waitR = 157,
- spin_jump3 = 158,
- ride_wait = 159,
- P_paddle_1 = 160,
- P_paddle_2 = 161,
- poseL = 162,
- poseR = 163,
- gorl_wait = 164,
- dm_notice = 165,
- dm_noti_wait = 166,
- dm_surprise = 167,
- dm_surp_wait = 168,
- wait_select = 169,
- course_in = 170,
- waitD = 171,
- waitE = 172,
- dm_escort = 173,
- dm_glad = 174,
- ending_wait = 175,
- coin_comp = 176
-};
+#include <playeranim.h>
class daWMPlayer_c : public dActor_c {